mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
181 lines
7.6 KiB
C++
181 lines
7.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_INCLUDED_TEXT_SPRITES_H
|
|
#define ICB_INCLUDED_TEXT_SPRITES_H
|
|
|
|
#include "engines/icb/p4_generic.h"
|
|
#include "engines/icb/common/px_bitmap.h"
|
|
#include "engines/icb/common/px_game_object.h"
|
|
#include "engines/icb/debug.h"
|
|
|
|
namespace ICB {
|
|
|
|
// PC limit
|
|
#define TEXT_SPRITE_SIZE (300 * 150 * 4)
|
|
|
|
#define TS_NON_SPOKEN_LINE '&'
|
|
#define TS_SPOKEN_LINE '*'
|
|
#define TS_LINENO_OPEN '{'
|
|
#define TS_LINENO_CLOSE '}'
|
|
|
|
// This pointer can be set to force a different RGB to be used for speech text. Remora uses
|
|
// this to do text colouring.
|
|
extern _rgb *psTempSpeechColour;
|
|
|
|
// return codes for text sprite functions
|
|
enum _TSrtn {
|
|
TS_OK, // it worked
|
|
TS_ILLEGAL_SPACING, // line contains leading/trailing spaces or extra spaces between words
|
|
TS_TOO_MANY_LINES, // exceeded lineInfo array while analysing sentence
|
|
TS_INVALID_FONT, // the resource id passed is not a valid font resource
|
|
TS_OUT_OF_MEM, // couldn't allocate memory for text sprite
|
|
TS_ILLEGAL_PIN, // unrecognised value of '_pin_position'
|
|
TS_ILLEGAL_MARGIN // sprite cannot fit within given screen margin
|
|
};
|
|
|
|
// "Pin position" is the point on the sprite that we want to fix to the screen coordinates.
|
|
// eg. Speech text traditionally uses "PIN_AT_CENTRE_OF_BASE". That is, for calculating the
|
|
// required render coordinates, we will specify the coordinates of a point just above the
|
|
// talker's head, and then whatever the width and height of the text sprite, the render
|
|
// coordinates will be calculated such that the centre of the text sprite's base will be
|
|
// exactly at the specified coordinates - ie. text is centred just above the talkers head.
|
|
// The other pin positions may be used for pointer text, data readouts on PPC, or alternate
|
|
// positions for speech text, etc.
|
|
enum _pin_position {
|
|
PIN_AT_CENTRE,
|
|
PIN_AT_CENTRE_OF_TOP,
|
|
PIN_AT_CENTRE_OF_BASE,
|
|
PIN_AT_CENTRE_OF_LEFT,
|
|
PIN_AT_CENTRE_OF_RIGHT,
|
|
PIN_AT_TOP_LEFT,
|
|
PIN_AT_TOP_RIGHT,
|
|
PIN_AT_BOTTOM_LEFT,
|
|
PIN_AT_BOTTOM_RIGHT
|
|
};
|
|
|
|
// This must now be a multiple of 4!
|
|
#define MAX_LINES 48 // max character lines in output sprite
|
|
|
|
typedef struct { // info for each line of words in the output text sprite
|
|
uint16 width; // width of line in pixels
|
|
uint16 length; // length of line in characters
|
|
} _textLine;
|
|
|
|
typedef struct { // info describing whole set of lines used in the sprite
|
|
_textLine line[MAX_LINES];
|
|
uint8 noOfLines;
|
|
uint8 m_stopAtLine;
|
|
uint8 m_bLeftFormatted;
|
|
uint8 padding;
|
|
} _lineInfo;
|
|
|
|
// This is the structure that must be filled in before calling MakeTextSprite()
|
|
// which takes a reference to a structure of this type as it's only parameter
|
|
typedef struct { // info for each line of words in the output text sprite
|
|
uint8 *textLine; // null-terminated text sprite (must not contain any leading/tailing/extra spaces
|
|
const char *fontResource; // name of the font
|
|
uint32 fontResource_hash; // hash of the font file
|
|
uint32 maxWidth; // maximum allowed pixel width of text sprite
|
|
uint32 bitDepth; // 16,24 or 32 bits per pixel (2,3 or 4 bytes)
|
|
int32 lineSpacing; // no. of pixels to separate lines of characters in the output sprite - negative for overlap
|
|
int32 charSpacing; // no. of pixels to separate characters along each line - negative for overlap
|
|
_rgb bodyColour; // colour required for character bodies
|
|
_rgb borderColour; // colour required for character borders
|
|
int32 errorChecking; // perform error checking during analysesetence on/off
|
|
} _TSparams;
|
|
|
|
class text_sprite {
|
|
// created by routines:
|
|
uint8 sprite[TEXT_SPRITE_SIZE];
|
|
uint32 spriteWidth; // width of text sprite
|
|
uint32 spriteHeight; // height of text sprite
|
|
uint32 size; // in bytes (= width * height * bit_depth) NOT SURE WE NEED THIS FOR ANYTHING
|
|
uint32 surfaceId; // The surface we want to eventually draw this sprite on
|
|
_lineInfo lineInfo; // infomation about the lines in the text_block
|
|
_TSparams params;
|
|
|
|
// private functions:
|
|
_TSrtn BuildTextSprite(int32 stopAtLine = -1, bool8 bRemoraLeftFormatting = FALSE8); // construct the sprite
|
|
uint32 CharWidth(const uint8 ch, const char *fontRes, uint32 fontRes_hash); // get width of a character
|
|
void CopyChar(_pxSprite *charPtr, uint8 *spritePtr, uint8 *pal); // copy character into sprite, based on params
|
|
_TSrtn CheckFontResource(const char *fontRes, uint32 fontRes_hash); // check that it's a valid font resource
|
|
_pxBitmap *LoadFont(const char *fontRes, uint32 fontRes_hash);
|
|
|
|
public:
|
|
int32 renderX; // render coordinate
|
|
int32 renderY;
|
|
|
|
// the usual:
|
|
text_sprite(); // constructor -- default constructor
|
|
~text_sprite(); // destructor
|
|
|
|
// Made this public, so Remora can work out how its formatting will be done.
|
|
_TSrtn AnalyseSentence(void); // fill in the lineInfo structure
|
|
|
|
// the main routine to create the sprite (added flag to stop AnalyseSentence() getting called if you need to)
|
|
// Also, you can now tell it to stop short of displaying every line in the text.
|
|
_TSrtn MakeTextSprite(bool8 analysisAlreadyDone = FALSE8, int32 stopAtLine = -1, bool8 bRemoraLeftFormatting = FALSE8);
|
|
|
|
// the support routine to calculate suitable render coordinates
|
|
_TSrtn GetRenderCoords(const int32 pinX, // screen x-coord where we want to position the pin
|
|
const int32 pinY, // y-coord -"-
|
|
const _pin_position pinPos, // position of pin on text sprite
|
|
const int32 margin); // margin to keep sprite within edge of screen, or -1 if allowed anywhere
|
|
|
|
uint32 CharHeight(const char *fontRes, uint32 fontRes_hash); // get character height (all the same)
|
|
_pxSprite *FindChar(uint8 ch, _pxBitmap *charSet); // get pointer to header of required character data in font
|
|
|
|
// the usual set of routines to return required values
|
|
uint8 *GetSprite(void) {
|
|
return sprite; // get pointer to text sprite in memory
|
|
}
|
|
uint32 GetWidth(void) {
|
|
return spriteWidth; // get dimensions of text sprite
|
|
}
|
|
uint32 GetHeight(void) {
|
|
return spriteHeight; // -"-
|
|
}
|
|
uint32 GetSize(void) {
|
|
return size; // get byte-length of text sprite data
|
|
}
|
|
_lineInfo *GetLineInfo(void) {
|
|
return &lineInfo; // infomation about the lines in the text_block
|
|
}
|
|
_TSparams *GetParams(void) {
|
|
return ¶ms; // infomation about the lines in the text_block
|
|
}
|
|
void SetSurface(uint32 sid) { surfaceId = sid; }
|
|
uint32 GetSurface() const { return surfaceId; }
|
|
|
|
// This a variable stuck way down here on it's little lonesome ?
|
|
bool8 please_render; // draw yes/no
|
|
};
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif // INCLUDED_TEXT_SPRITES_H
|