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115 lines
3.4 KiB
C++
115 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_MSGBOX_H
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#define SAGA2_MSGBOX_H
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#include "saga2/grequest.h"
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namespace Saga2 {
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struct textPallete;
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void ModalModeSetup();
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void ModalModeCleanup();
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void ModalModeHandleTask();
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void ModalModeHandleKey(short, short);
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//Modal Mode GameMode Object
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extern GameMode ModalMode;
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/* ===================================================================== *
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ModalWindow --
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* ===================================================================== */
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class SimpleWindow : public gWindow {
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GameMode *prevModeStackPtr[Max_Modes];
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int prevModeStackCtr;
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public:
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SimpleWindow(const Rect16 &r,
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uint16 ident,
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const char *title,
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AppFunc *cmd);
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~SimpleWindow();
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bool isModal();
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void update(const Rect16 &);
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void draw(); // redraw the panel.
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void drawClipped(gPort &port, const Point16 &offset, const Rect16 &r);
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static void DrawOutlineFrame(gPort &port, const Rect16 &r, int16 fillColor);
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static void writeWrappedPlaqText(gPort &port,
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const Rect16 &r,
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gFont *font,
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int16 textPos,
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textPallete &pal,
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bool hiLite,
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const char *msg, ...);
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};
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class SimpleButton : public gControl {
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gWindow *window;
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public:
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SimpleButton(gWindow &, const Rect16 &, const char *, uint16, AppFunc *cmd = NULL);
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void draw(); // redraw the panel.
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void drawClipped(gPort &port, const Point16 &offset, const Rect16 &r);
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private:
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bool activate(gEventType why); // activate the control
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void deactivate();
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bool pointerHit(gPanelMessage &msg);
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void pointerDrag(gPanelMessage &msg);
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void pointerRelease(gPanelMessage &msg);
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};
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class ErrorWindow : public SimpleWindow {
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static char mbChs1Text[8];
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static char mbChs2Text[8];
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static uint8 numBtns;
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public:
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static requestInfo rInfo;
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ErrorWindow(const char *msg, const char *btnMsg1, const char *btnMsg2);
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~ErrorWindow();
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int16 getResult();
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static APPFUNC(cmdMessageWindow);
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static void ErrorModeSetup() {}
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static void ErrorModeCleanup() {}
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static void ErrorModeHandleTask() {}
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static void ErrorModeHandleKey(short key, short);
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};
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int16 FTAMessageBox(const char *msg, const char *btnMsg1, const char *btnMsg2);
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} // end of namespace Saga2
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#endif
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