scummvm/engines/saga2/msgbox.h
2021-12-26 18:48:43 +01:00

115 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_MSGBOX_H
#define SAGA2_MSGBOX_H
#include "saga2/grequest.h"
namespace Saga2 {
struct textPallete;
void ModalModeSetup();
void ModalModeCleanup();
void ModalModeHandleTask();
void ModalModeHandleKey(short, short);
//Modal Mode GameMode Object
extern GameMode ModalMode;
/* ===================================================================== *
ModalWindow --
* ===================================================================== */
class SimpleWindow : public gWindow {
GameMode *prevModeStackPtr[Max_Modes];
int prevModeStackCtr;
public:
SimpleWindow(const Rect16 &r,
uint16 ident,
const char *title,
AppFunc *cmd);
~SimpleWindow();
bool isModal();
void update(const Rect16 &);
void draw(); // redraw the panel.
void drawClipped(gPort &port, const Point16 &offset, const Rect16 &r);
static void DrawOutlineFrame(gPort &port, const Rect16 &r, int16 fillColor);
static void writeWrappedPlaqText(gPort &port,
const Rect16 &r,
gFont *font,
int16 textPos,
textPallete &pal,
bool hiLite,
const char *msg, ...);
};
class SimpleButton : public gControl {
gWindow *window;
public:
SimpleButton(gWindow &, const Rect16 &, const char *, uint16, AppFunc *cmd = NULL);
void draw(); // redraw the panel.
void drawClipped(gPort &port, const Point16 &offset, const Rect16 &r);
private:
bool activate(gEventType why); // activate the control
void deactivate();
bool pointerHit(gPanelMessage &msg);
void pointerDrag(gPanelMessage &msg);
void pointerRelease(gPanelMessage &msg);
};
class ErrorWindow : public SimpleWindow {
static char mbChs1Text[8];
static char mbChs2Text[8];
static uint8 numBtns;
public:
static requestInfo rInfo;
ErrorWindow(const char *msg, const char *btnMsg1, const char *btnMsg2);
~ErrorWindow();
int16 getResult();
static APPFUNC(cmdMessageWindow);
static void ErrorModeSetup() {}
static void ErrorModeCleanup() {}
static void ErrorModeHandleTask() {}
static void ErrorModeHandleKey(short key, short);
};
int16 FTAMessageBox(const char *msg, const char *btnMsg1, const char *btnMsg2);
} // end of namespace Saga2
#endif