scummvm/engines/saga2/tileline.h
2021-12-26 18:48:43 +01:00

42 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_TILELINE_H
#define SAGA2_TILELINE_H
#include "saga2/tcoords.h"
namespace Saga2 {
void TPLine(const TilePoint &start, const TilePoint &stop, int16 color);
void TPLine(const TilePoint &start, const TilePoint &stop);
void TPTriangle(const TilePoint &tp1, const TilePoint &tp2, const TilePoint &tp3, int16 color);
void TPRectangle(const TilePoint &tp1, const TilePoint &tp2, const TilePoint &tp3, const TilePoint &tp4, int16 color);
void TPCircle(const TilePoint &tp1, const int radius, int16 color);
} // end of namespace Saga2
#endif