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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_TILELINE_H
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#define SAGA2_TILELINE_H
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#include "saga2/tcoords.h"
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namespace Saga2 {
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void TPLine(const TilePoint &start, const TilePoint &stop, int16 color);
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void TPLine(const TilePoint &start, const TilePoint &stop);
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void TPTriangle(const TilePoint &tp1, const TilePoint &tp2, const TilePoint &tp3, int16 color);
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void TPRectangle(const TilePoint &tp1, const TilePoint &tp2, const TilePoint &tp3, const TilePoint &tp4, int16 color);
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void TPCircle(const TilePoint &tp1, const int radius, int16 color);
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} // end of namespace Saga2
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#endif
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