Willem Jan Palenstijn b40b87fdb5 SCI: Fix flood fill matching in EGA mode
In EGA games a pixel in the framebuffer is only 4 bits. We store a full
byte per pixel to allow undithering, but when comparing pixels for
flood-fill purposes, we should only compare the visible color of a
pixel.

This fixes bug #3078365 in Iceman.
2011-03-04 18:24:46 +01:00
..
2011-02-26 19:10:12 +02:00