mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 02:42:34 +00:00
b42faf72e8
svn-id: r53831
260 lines
9.0 KiB
C++
260 lines
9.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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// This module contains all the scheduling and timing stuff
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/schedule.h"
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#include "hugo/file.h"
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#include "hugo/display.h"
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#include "hugo/util.h"
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namespace Hugo {
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Scheduler::Scheduler(HugoEngine *vm) : _vm(vm) {
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}
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Scheduler::~Scheduler() {
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}
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// Initialise the timer event queue
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void Scheduler::initEventQueue() {
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debugC(1, kDebugSchedule, "initEventQueue");
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// Chain next_p from first to last
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for (int i = kMaxEvents; --i;)
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_events[i - 1].nextEvent = &_events[i];
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_events[kMaxEvents - 1].nextEvent = 0;
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// Chain prev_p from last to first
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for (int i = 1; i < kMaxEvents; i++)
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_events[i].prevEvent = &_events[i - 1];
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_events[0].prevEvent = 0;
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_headEvent = _tailEvent = 0; // Event list is empty
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_freeEvent = _events; // Free list is full
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}
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// Return a ptr to an event structure from the free list
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event_t *Scheduler::getQueue() {
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debugC(4, kDebugSchedule, "getQueue");
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if (!_freeEvent) // Error: no more events available
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Utils::Error(EVNT_ERR, "%s", "getQueue");
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event_t *resEvent = _freeEvent;
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_freeEvent = _freeEvent->nextEvent;
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resEvent->nextEvent = 0;
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return resEvent;
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}
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void Scheduler::insertActionList(uint16 actIndex) {
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// Call Insert_action for each action in the list supplied
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debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);
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if (_vm->_actListArr[actIndex]) {
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for (int i = 0; _vm->_actListArr[actIndex][i].a0.actType != ANULL; i++)
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insertAction(&_vm->_actListArr[actIndex][i]);
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}
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}
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void Scheduler::decodeString(char *line) {
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// Decode a string
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debugC(1, kDebugSchedule, "decodeString(%s)", line);
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static const char *cypher = getCypher();
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for (uint16 i = 0; i < strlen(line); i++)
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line[i] -= cypher[i % strlen(cypher)];
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debugC(1, kDebugSchedule, "result : %s", line);
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}
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// This is the scheduler which runs every tick. It examines the event queue
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// for any events whose time has come. It dequeues these events and performs
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// the action associated with the event, returning it to the free queue
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void Scheduler::runScheduler() {
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debugC(6, kDebugSchedule, "runScheduler");
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status_t &gameStatus = _vm->getGameStatus();
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event_t *curEvent = _headEvent; // The earliest event
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while (curEvent && curEvent->time <= gameStatus.tick) // While mature events found
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curEvent = doAction(curEvent); // Perform the action (returns next_p)
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gameStatus.tick++; // Accessed elsewhere via getTicks()
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}
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uint32 Scheduler::getTicks() {
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// Return system time in ticks. A tick is 1/TICKS_PER_SEC mS
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debugC(3, kDebugSchedule, "getTicks");
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return _vm->getGameStatus().tick;
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}
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void Scheduler::processBonus(int bonusIndex) {
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// Add indecated bonus to score if not added already
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debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex);
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if (!_vm->_points[bonusIndex].scoredFl) {
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_vm->adjustScore(_vm->_points[bonusIndex].score);
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_vm->_points[bonusIndex].scoredFl = true;
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}
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}
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// Transition to a new screen as follows:
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// 1. Clear out all non-global events from event list.
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// 2. Set the new screen (in the hero object and any carried objects)
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// 3. Read in the screen files for the new screen
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// 4. Schedule action list for new screen
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// 5. Initialise prompt line and status line
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void Scheduler::newScreen(int screenIndex) {
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debugC(1, kDebugSchedule, "newScreen(%d)", screenIndex);
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// Make sure the background file exists!
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if (!_vm->isPacked()) {
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char line[32];
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if (!_vm->_file->fileExists(strcat(strncat(strcpy(line, _vm->_picDir), _vm->_screenNames[screenIndex], NAME_LEN), BKGEXT)) &&
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!_vm->_file->fileExists(strcat(strcpy(line, _vm->_screenNames[screenIndex]), ".ART"))) {
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Utils::Box(BOX_ANY, "%s", _vm->_textSchedule[kSsNoBackground]);
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return;
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}
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}
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// 1. Clear out all local events
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event_t *curEvent = _headEvent; // The earliest event
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event_t *wrkEvent; // Event ptr
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while (curEvent) { // While mature events found
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wrkEvent = curEvent->nextEvent; // Save p (becomes undefined after Del)
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if (curEvent->localActionFl)
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delQueue(curEvent); // Return event to free list
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curEvent = wrkEvent;
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}
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// 2. Set the new screen in the hero object and any being carried
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_vm->setNewScreen(screenIndex);
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// 3. Read in new screen files
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_vm->readScreenFiles(screenIndex);
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// 4. Schedule action list for this screen
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_vm->screenActions(screenIndex);
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// 5. Initialise prompt line and status line
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_vm->_screen->initNewScreenDisplay();
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}
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// Write the event queue to the file with handle f
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// Note that we convert all the event structure ptrs to indexes
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// using -1 for NULL. We can't convert the action ptrs to indexes
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// so we save address of first dummy action ptr to compare on restore.
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void Scheduler::saveEvents(Common::WriteStream *f) {
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debugC(1, kDebugSchedule, "saveEvents()");
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uint32 curTime = getTicks();
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event_t saveEventArr[kMaxEvents]; // Convert event ptrs to indexes
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// Convert event ptrs to indexes
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for (int16 i = 0; i < kMaxEvents; i++) {
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event_t *wrkEvent = &_events[i];
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saveEventArr[i] = *wrkEvent;
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saveEventArr[i].prevEvent = (wrkEvent->prevEvent == 0) ? (event_t *) - 1 : (event_t *)(wrkEvent->prevEvent - _events);
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saveEventArr[i].nextEvent = (wrkEvent->nextEvent == 0) ? (event_t *) - 1 : (event_t *)(wrkEvent->nextEvent - _events);
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}
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int16 freeIndex = (_freeEvent == 0) ? -1 : _freeEvent - _events;
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int16 headIndex = (_headEvent == 0) ? -1 : _headEvent - _events;
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int16 tailIndex = (_tailEvent == 0) ? -1 : _tailEvent - _events;
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f->write(&curTime, sizeof(curTime));
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f->write(&freeIndex, sizeof(freeIndex));
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f->write(&headIndex, sizeof(headIndex));
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f->write(&tailIndex, sizeof(tailIndex));
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f->write(saveEventArr, sizeof(saveEventArr));
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}
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// Restore the event list from file with handle f
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void Scheduler::restoreEvents(Common::SeekableReadStream *f) {
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debugC(1, kDebugSchedule, "restoreEvents");
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uint32 saveTime;
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int16 freeIndex; // Free list index
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int16 headIndex; // Head of list index
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int16 tailIndex; // Tail of list index
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event_t savedEvents[kMaxEvents]; // Convert event ptrs to indexes
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f->read(&saveTime, sizeof(saveTime)); // time of save
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f->read(&freeIndex, sizeof(freeIndex));
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f->read(&headIndex, sizeof(headIndex));
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f->read(&tailIndex, sizeof(tailIndex));
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f->read(savedEvents, sizeof(savedEvents));
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event_t *wrkEvent;
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// Restore events indexes to pointers
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for (int i = 0; i < kMaxEvents; i++) {
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wrkEvent = &savedEvents[i];
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_events[i] = *wrkEvent;
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_events[i].prevEvent = (wrkEvent->prevEvent == (event_t *) - 1) ? (event_t *)0 : &_events[(size_t)wrkEvent->prevEvent ];
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_events[i].nextEvent = (wrkEvent->nextEvent == (event_t *) - 1) ? (event_t *)0 : &_events[(size_t)wrkEvent->nextEvent ];
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}
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_freeEvent = (freeIndex == -1) ? 0 : &_events[freeIndex];
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_headEvent = (headIndex == -1) ? 0 : &_events[headIndex];
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_tailEvent = (tailIndex == -1) ? 0 : &_events[tailIndex];
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// Adjust times to fit our time
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uint32 curTime = getTicks();
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wrkEvent = _headEvent; // The earliest event
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while (wrkEvent) { // While mature events found
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wrkEvent->time = wrkEvent->time - saveTime + curTime;
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wrkEvent = wrkEvent->nextEvent;
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}
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}
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void Scheduler::restoreScreen(int screenIndex) {
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// Transition to a new screen as follows:
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// 1. Set the new screen (in the hero object and any carried objects)
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// 2. Read in the screen files for the new screen
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// 3. Initialise prompt line and status line
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debugC(1, kDebugSchedule, "restoreScreen(%d)", screenIndex);
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// 1. Set the new screen in the hero object and any being carried
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_vm->setNewScreen(screenIndex);
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// 2. Read in new screen files
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_vm->readScreenFiles(screenIndex);
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// 3. Initialise prompt line and status line
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_vm->_screen->initNewScreenDisplay();
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}
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} // End of namespace Hugo
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