scummvm/scumm
2003-07-22 22:33:34 +00:00
..
smush fixed regression caused by me 2003-07-20 19:50:32 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp Changed "SCALLING" to "SCALING". 2003-07-22 20:53:01 +00:00
actor.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
akos.cpp Moved out akos_compare (no reason for it to be member of class Scumm) 2003-06-26 22:50:01 +00:00
akos.h made scale table const again; some cleanup in setupBompScale 2003-06-19 16:03:12 +00:00
base-costume.cpp C64 costumes work now enough to be recognizable 2003-07-13 10:35:05 +00:00
base-costume.h move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) 2003-07-08 10:49:13 +00:00
bomp.cpp the _bompBitsTable really tells the number of 1 bits in a given byte 2003-06-19 17:50:18 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp Changed "SCALLING" to "SCALING". 2003-07-22 20:53:01 +00:00
boxes.h removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) 2003-07-02 13:47:03 +00:00
bundle.cpp added vc7 files and fixed warnings. vc6 is no longer supported by me 2003-07-19 14:26:25 +00:00
bundle.h cleanup 2003-06-27 00:10:17 +00:00
camera.cpp only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109) 2003-07-07 22:17:20 +00:00
charset.cpp moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical 2003-07-19 18:18:01 +00:00
charset.h correct shadow color in Zak256 2003-06-26 21:41:53 +00:00
costume.cpp moved up code for v1 setActorPalette func 2003-07-19 20:10:40 +00:00
costume.h again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS 2003-07-08 16:31:01 +00:00
debugger.cpp Fix for #775275 : debugger support on WinCE 2003-07-21 22:30:15 +00:00
debugger.h added box matrix debug command 2003-05-31 14:32:35 +00:00
dialogs.cpp made about dialog global (so that it can be used from the launcher and from sky/simon; also added our copyright to it 2003-07-22 16:05:51 +00:00
dialogs.h made about dialog global (so that it can be used from the launcher and from sky/simon; also added our copyright to it 2003-07-22 16:05:51 +00:00
gfx.cpp typo 2003-07-20 01:00:16 +00:00
gfx.h added initial form of v1 costume codec (NOT WORKING, i think) 2003-06-19 10:45:21 +00:00
help.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
help.h Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO) 2003-07-15 00:20:04 +00:00
imuse_digi.cpp debug/warning/error all automatically output a newline 2003-07-13 16:22:17 +00:00
imuse_digi.h lots of mixer cleanup / refactoring / reengineering 2003-06-21 23:29:34 +00:00
imuse_internal.h Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
imuse_player.cpp sync implementation with interface 2003-06-27 19:31:36 +00:00
imuse.cpp replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date 2003-07-15 02:16:33 +00:00
imuse.h updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*) 2003-07-05 15:19:11 +00:00
instrument.cpp const 2003-07-03 23:44:28 +00:00
instrument.h fixed two leaks 2003-07-04 13:16:48 +00:00
intern.h Fix recursive calls of object scripts. In V2 for each object two script 2003-07-18 18:55:04 +00:00
module.mk Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
nut_renderer.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
nut_renderer.h fixed warning regarding overloaded virtual methods 2003-07-04 11:19:25 +00:00
object.cpp this FIXME is obsoleted by my recent fix for getMaskFromBox 2003-06-30 22:22:04 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp cleanup 2003-06-27 00:10:17 +00:00
player_v2.h updated code to use type MutexRef; added class StackLock (from sdl backend, now in util.*) 2003-07-05 15:19:11 +00:00
resource_v2.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource_v3.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp fix for bug #775640 2003-07-22 16:34:52 +00:00
resource.h added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe 2003-06-26 00:47:39 +00:00
saveload.cpp Fix for Bug [766851] ALL: MIDI fragment repeats after close ups 2003-07-15 10:16:45 +00:00
saveload.h moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
script_v2.cpp fix spanish prepositions, see bug #772277. And BTW, does anybody know when and where the 'on/mit/sur/su/en' preposition is actually used? 2003-07-22 01:14:09 +00:00
script_v5.cpp fix for bug #775839; unified the various Indy3 checks (this gets annoying, maybe we can merge the three GIDs after 0.5.0; any difference could be handled via _feature flags (e.g. added a GF_TOWNS flag) 2003-07-22 22:33:34 +00:00
script_v6.cpp added a FIXME 2003-07-22 16:05:40 +00:00
script_v8.cpp some comments 2003-07-16 20:50:26 +00:00
script.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
scumm.h Changed "SCALLING" to "SCALING". 2003-07-22 20:53:01 +00:00
scummvm.cpp Changed "SCALLING" to "SCALING". 2003-07-22 20:53:01 +00:00
sound.cpp fix for bug #762593 (ZAK256: Audio CD not handled properly) 2003-07-22 22:14:14 +00:00
sound.h so it's not the endFrame, but the duration (in frames), after all! grmbl, took me long enough to figure this out, now I can fix up system.h, and then decide whom I can blame for this mess (yeah I know I renamed everything to endFrame in here, but it was named incorrectly in many other places already... ah well, at least now we know :-) 2003-07-22 20:27:54 +00:00
string.cpp moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical 2003-07-19 18:18:01 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
verbs.cpp factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) 2003-07-15 21:30:53 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00