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https://github.com/libretro/scummvm.git
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589 lines
15 KiB
C++
589 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#include <nds.h>
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#include "NDS/scummvm_ipc.h"
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#include "touchkeyboard.h"
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#include "keyboard_raw.h"
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#include "keyboard_pal_raw.h"
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#include "8x8font_tga_raw.h"
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#include "dsmain.h"
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#include "osystem_ds.h"
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namespace DS {
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struct key_data {
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char keyNum;
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signed char x, y;
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int character;
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bool pressed;
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};
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#define DS_NUM_KEYS 72
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#define DS_SHIFT 2
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#define DS_BACKSPACE 8
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#define DS_RETURN 13
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#define DS_CAPSLOCK 1
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static key_data keys[DS_NUM_KEYS] = {
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// Key number x y character
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// Numbers
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{28, 3, 0, '1', false},
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{29, 5, 0, '2', false},
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{30, 7, 0, '3', false},
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{31, 9, 0, '4', false},
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{32, 11, 0, '5', false},
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{33, 13, 0, '6', false},
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{34, 15, 0, '7', false},
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{35, 17, 0, '8', false},
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{36, 19, 0, '9', false},
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{27, 21, 0, '0', false},
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{45, 23, 0, Common::KEYCODE_MINUS, false},
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{50, 25, 0, Common::KEYCODE_EQUALS, false},
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{52, 27, 0, Common::KEYCODE_BACKSPACE, false},
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// Top row
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{'Q'-'A' + 1, 4, 2, 'Q', false},
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{'W'-'A' + 1, 6, 2, 'W', false},
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{'E'-'A' + 1, 8, 2, 'E', false},
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{'R'-'A' + 1, 10, 2, 'R', false},
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{'T'-'A' + 1, 12, 2, 'T', false},
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{'Y'-'A' + 1, 14, 2, 'Y', false},
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{'U'-'A' + 1, 16, 2, 'U', false},
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{'I'-'A' + 1, 18, 2, 'I', false},
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{'O'-'A' + 1, 20, 2, 'O', false},
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{'P'-'A' + 1, 22, 2, 'P', false},
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{43, 24, 2, Common::KEYCODE_LEFTBRACKET, false},
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{44, 26, 2, Common::KEYCODE_RIGHTBRACKET, false},
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// Middle row
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{55, 3, 4, DS_CAPSLOCK, false},
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{'A'-'A' + 1, 5, 4, 'A', false},
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{'S'-'A' + 1, 7, 4, 'S', false},
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{'D'-'A' + 1, 9, 4, 'D', false},
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{'F'-'A' + 1, 11, 4, 'F', false},
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{'G'-'A' + 1, 13, 4, 'G', false},
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{'H'-'A' + 1, 15, 4, 'H', false},
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{'J'-'A' + 1, 17, 4, 'J', false},
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{'K'-'A' + 1, 19, 4, 'K', false},
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{'L'-'A' + 1, 21, 4, 'L', false},
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{42, 23, 4, Common::KEYCODE_SEMICOLON, false},
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{41, 25, 4, Common::KEYCODE_QUOTE, false},
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{46, 27, 4, Common::KEYCODE_RETURN, false},
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// Bottom row
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{51, 4, 6, DS_SHIFT, false},
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{'Z'-'A' + 1, 6, 6, 'Z', false},
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{'X'-'A' + 1, 8, 6, 'X', false},
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{'C'-'A' + 1, 10, 6, 'C', false},
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{'V'-'A' + 1, 12, 6, 'V', false},
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{'B'-'A' + 1, 14, 6, 'B', false},
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{'N'-'A' + 1, 16, 6, 'N', false},
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{'M'-'A' + 1, 18, 6, 'M', false},
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{38, 20, 6, Common::KEYCODE_COMMA, false},
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{39, 22, 6, Common::KEYCODE_PERIOD, false},
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{40, 24, 6, Common::KEYCODE_SLASH, false},
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// Space bar
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{47, 9, 8, Common::KEYCODE_SPACE, false},
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{48, 11, 8, Common::KEYCODE_SPACE, false},
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{48, 13, 8, Common::KEYCODE_SPACE, false},
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{48, 15, 8, Common::KEYCODE_SPACE, false},
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{48, 17, 8, Common::KEYCODE_SPACE, false},
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{49, 19, 8, Common::KEYCODE_SPACE, false},
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// Cursor arrows
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{52, 27, 8, Common::KEYCODE_LEFT, false},
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{54, 29, 8, Common::KEYCODE_DOWN, false},
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{53, 31, 8, Common::KEYCODE_RIGHT, false},
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{51, 29, 6, Common::KEYCODE_UP, false},
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// Close button
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{56, 30, 0, Common::KEYCODE_INVALID, false},
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// Function keys (needed for AGI)
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{57, 4, -2, Common::KEYCODE_F1, false},
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{58, 6, -2, Common::KEYCODE_F2, false},
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{59, 8, -2, Common::KEYCODE_F3, false},
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{60, 10, -2, Common::KEYCODE_F4, false},
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{61, 14, -2, Common::KEYCODE_F5, false},
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{62, 16, -2, Common::KEYCODE_F6, false},
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{63, 18, -2, Common::KEYCODE_F7, false},
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{64, 20, -2, Common::KEYCODE_F8, false},
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{65, 24, -2, Common::KEYCODE_F9, false},
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{66, 26, -2, Common::KEYCODE_F10, false},
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{67, 28, -2, Common::KEYCODE_F11, false},
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{68, 30, -2, Common::KEYCODE_F12, false},
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};
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static int keyboardX;
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static int keyboardY;
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static int s_mapBase;
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static int s_tileBase;
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static u16 *baseAddress;
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static bool shiftState;
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static bool capsLockState;
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static bool closed;
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static char autoCompleteWord[NUM_WORDS][32];
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static int autoCompleteCount;
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static char autoCompleteBuffer[128];
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static int selectedCompletion = -1;
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static int charactersEntered = 0;
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static int typingTimeout = 0;
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// Render text onto the tiled screen
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void drawText(int tx, int ty, const char *string, bool highlight) {
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u16 baseValue = 0;
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if (highlight) {
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baseValue |= 0x1000;
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}
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for (int p = 0; *string; string++, p++) {
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char c = *string;
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if (c != ' ') {
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int tile = c - 33 + (KEYBOARD_DATA_SIZE / 32);
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baseAddress[ty * 32 + tx + p] = baseValue | tile;
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}
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}
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}
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void restoreVRAM(int tileBase, int mapBase, u16 *saveSpace) {
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/* for (int r = 0; r < 32 * 32; r++) {
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((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r] = *saveSpace++;
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}
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for (int r = 0; r < 4096; r++) {
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((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r] = *saveSpace++;
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}*/
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}
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void drawKeyboard(int tileBase, int mapBase, u16 *saveSpace) {
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/* int keyboardDataSize = 4736 * 2; */
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for (int r = 0; r < 32 * 32; r++) {
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// *saveSpace++ = ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r];
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((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase))[r] = 0;
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}
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for (int r = 0; r < KEYBOARD_DATA_SIZE / 2; r++) {
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// *saveSpace++ = ((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r];
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((u16 *) CHAR_BASE_BLOCK_SUB(tileBase))[r] = ((u16 *) (::keyboard_raw))[r];
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}
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for (int r = 0; r < 16; r++) {
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BG_PALETTE_SUB[r] = ((u16 *) (keyboard_pal_raw))[r];
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}
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// this is the font
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for (int tile = 0; tile < 94; tile++) {
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u16 *tileAddr = (u16 *) (CHAR_BASE_BLOCK_SUB(tileBase) + ((KEYBOARD_DATA_SIZE) + (tile * 32)));
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const u8 *src = ((const u8 *) (::_8x8font_tga_raw)) + 18 + tile * 8;
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for (int y = 0 ; y < 8; y++) {
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for (int x = 0; x < 2; x++) {
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*(tileAddr + (y * 2) + x) =(*(src + (y * 752) + (x * 4) + 0) & 0x0F)
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| ((*(src + (y * 752) + (x * 4) + 1) & 0x0F) << 4)
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| ((*(src + (y * 752) + (x * 4) + 2) & 0x0F) << 8)
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| ((*(src + (y * 752) + (x * 4) + 3) & 0x0F) << 12);
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}
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}
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}
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for (int r = 0; r < 16; r++) {
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int col = ((u16 *) (keyboard_pal_raw))[r];
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int red = col & 0x001F;
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int green = (col & 0x03E0) >> 5;
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int blue = (col & 0x7C00) >> 10;
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red = (red * 8) / 16;
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green = (green * 24) / 16;
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blue = (blue * 8) / 16;
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if (green > 31) green = 31;
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BG_PALETTE_SUB[16 + r] = red | (green << 5) | (blue << 10);
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}
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keyboardX = -2;
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keyboardY = 2;
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DS::s_mapBase = mapBase;
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DS::s_tileBase = tileBase;
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shiftState = false;
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capsLockState = false;
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int x = keyboardX;
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int y = keyboardY;
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u16 *base = ((u16 *) SCREEN_BASE_BLOCK_SUB(mapBase));
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baseAddress = base;
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for (int r = 0; r < DS_NUM_KEYS; r++) {
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base[(y + keys[r].y) * 32 + x + keys[r].x] = 10 + keys[r].keyNum * 2;
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base[(y + keys[r].y) * 32 + x + keys[r].x + 1] = 10 + keys[r].keyNum * 2 + 1;
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base[(y + keys[r].y + 1) * 32 + x + keys[r].x] = 10 + 148 + keys[r].keyNum * 2;
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base[(y + keys[r].y + 1) * 32 + x + keys[r].x + 1] = 10 + 148 + keys[r].keyNum * 2 + 1;
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keys[r].pressed = false;
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}
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closed = false;
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clearAutoComplete();
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}
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void drawAutoComplete() {
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// Clear the auto complete area at the bottom of the screen.
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for (int y = 12; y < 24; y++) {
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for (int x = 0; x < 32; x++) {
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baseAddress[y * 32 + x] = 0;
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}
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}
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if ((autoCompleteCount == 0) || (typingTimeout > 0)) {
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// When there's no completions on the bottom of the screen, it acts like a mouse pad
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// so this text indicates that
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drawText(11, 18, "MOUSE AREA", true);
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} else {
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consolePrintf("time: %d\n", typingTimeout);
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// Otherwise, draw autocompletions if one isn't being entered and there are
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// some available.
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for (int r = 0; r < autoCompleteCount; r++) {
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int y = 12 + (r % 6) * 2;
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int x = 0 + ((r / 6) * 16);
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drawText(x, y, autoCompleteWord[r], selectedCompletion == r);
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}
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}
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}
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bool getKeyboardClosed() {
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return closed;
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}
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void setKeyHighlight(int key, bool highlight) {
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u16 *base = ((u16 *) SCREEN_BASE_BLOCK_SUB(DS::s_mapBase));
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if (highlight) {
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base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x] |= 0x1000;
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base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x + 1] |= 0x1000;
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base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x] |= 0x1000;
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base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x + 1] |= 0x1000;
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} else {
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base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x] &= ~0x1000;
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base[(keyboardY + keys[key].y) * 32 + keyboardX + keys[key].x + 1] &= ~0x1000;
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base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x] &= ~0x1000;
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base[(keyboardY + keys[key].y + 1) * 32 + keyboardX + keys[key].x + 1] &= ~0x1000;
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}
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}
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void addAutoComplete(const char *word) {
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if (autoCompleteCount == NUM_WORDS) return;
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strcpy(&autoCompleteWord[autoCompleteCount++][0], word);
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drawAutoComplete();
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}
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void setCharactersEntered(int count) {
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charactersEntered = count;
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}
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bool isInsideKeyboard(int x, int y) {
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// When completions are available, keyboard covers the whole screen.
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// otherwise, it only covers the area above KEYBOARD_BOTTOM_Y
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return (autoCompleteCount > 0) || (y < KEYBOARD_BOTTOM_Y);
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}
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void clearAutoComplete() {
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autoCompleteCount = 0;
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selectedCompletion = -1;
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drawAutoComplete();
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}
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void typeCompletion(int current) {
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Common::Event event;
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/* OSystem_DS *system = OSystem_DS::instance(); */
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strcat(autoCompleteBuffer, &autoCompleteWord[current][charactersEntered]);
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strcat(autoCompleteBuffer, " ");
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/* consolePrintf("Typing word: %s\n", autoCompleteWord[current]);
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for (int r = charactersEntered; r < strlen(autoCompleteWord[current]); r++) {
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event.kbd.keycode = autoCompleteWord[current][r];
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event.kbd.ascii = autoCompleteWord[current][r];
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event.type = Common::EVENT_KEYDOWN;
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event.kbd.flags = 0;
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system->addEvent(event);
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event.type = Common::EVENT_KEYUP;
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system->addEvent(event);
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}
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event.kbd.keycode = ' ';
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event.kbd.ascii = ' ';
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event.type = Common::EVENT_KEYDOWN;
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system->addEvent(event);
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event.type = Common::EVENT_KEYUP;
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system->addEvent(event);*/
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}
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void updateTypeEvents() {
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if (autoCompleteBuffer[0] != '\0') {
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Common::Event event;
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OSystem_DS *system = OSystem_DS::instance();
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event.kbd.keycode = (Common::KeyCode) autoCompleteBuffer[0];
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event.kbd.ascii = autoCompleteBuffer[0];
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event.type = Common::EVENT_KEYDOWN;
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event.kbd.flags = 0;
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system->addEvent(event);
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event.type = Common::EVENT_KEYUP;
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system->addEvent(event);
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for (int r = 0; r < (int)strlen(autoCompleteBuffer); r++) {
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autoCompleteBuffer[r] = autoCompleteBuffer[r + 1];
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}
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typingTimeout = 100;
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}
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}
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void createKeyEvent(int keyNum, Common::Event& event) {
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event.kbd.flags = 0;
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if ((keys[keyNum].character >= '0') && (keys[keyNum].character <= '9')) {
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if (!DS::shiftState) {
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event.kbd.ascii = keys[keyNum].character;
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event.kbd.keycode = (Common::KeyCode) keys[keyNum].character; //Common::KEYCODE_INVALID;
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} else {
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event.kbd.keycode = (Common::KeyCode) (Common::KEYCODE_F1 - (keys[keyNum].character - '1'));
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event.kbd.ascii = 0;
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}
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} else if ((keys[keyNum].character >= 'A') && (keys[keyNum].character <= 'Z')) {
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if ((!DS::shiftState) && (!DS::capsLockState)) {
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event.kbd.ascii = keys[keyNum].character + 32; // Make key lowercase.
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} else {
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event.kbd.ascii = keys[keyNum].character;
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}
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event.kbd.keycode = (Common::KeyCode) event.kbd.ascii;
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} else {
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if ((keys[keyNum].character >= Common::KEYCODE_F1) && (keys[keyNum].character >= Common::KEYCODE_F12)) {
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event.kbd.keycode = (Common::KeyCode) keys[keyNum].character;
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event.kbd.ascii = keys[keyNum].character - Common::KEYCODE_F1 + Common::ASCII_F1;
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} else {
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event.kbd.ascii = keys[keyNum].character;
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event.kbd.keycode = (Common::KeyCode) keys[keyNum].character;
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}
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}
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}
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void releaseAllKeys() {
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for (int r = 0; r < DS_NUM_KEYS; r++) {
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if (keys[r].pressed) {
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DS::setKeyHighlight(r, false);
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OSystem_DS *system = OSystem_DS::instance();
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Common::Event event;
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createKeyEvent(r, event);
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event.type = Common::EVENT_KEYUP;
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system->addEvent(event);
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keys[r].pressed = false;
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}
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}
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}
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void addKeyboardEvents() {
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bool resetShift = false;
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updateTypeEvents();
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if (typingTimeout > 0) {
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typingTimeout--;
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if (typingTimeout == 0) {
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drawAutoComplete();
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}
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}
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if (DS::getPenDown()) {
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int x = IPC->touchXpx;
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int y = IPC->touchYpx;
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int tx = (x >> 3);
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int ty = (y >> 3);
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if (ty >= 12) {
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int current = -1;
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if (tx < 12) {
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current = (ty - 12) / 2;
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} else {
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current = 6 + (ty - 12) / 2;
|
|
}
|
|
|
|
if (selectedCompletion == current) {
|
|
typeCompletion(current);
|
|
} else {
|
|
if (current < autoCompleteCount) {
|
|
selectedCompletion = current;
|
|
}
|
|
}
|
|
|
|
drawAutoComplete();
|
|
}
|
|
|
|
tx -= keyboardX;
|
|
ty -= keyboardY;
|
|
|
|
// consolePrintf("x=%d y=%d\n", tx, ty);
|
|
|
|
for (int r = 0; r < DS_NUM_KEYS; r++) {
|
|
if (( (tx >= keys[r].x) && (tx <= keys[r].x + 1)) &&
|
|
(ty >= keys[r].y) && (ty <= keys[r].y + 1)) {
|
|
OSystem_DS *system = OSystem_DS::instance();
|
|
Common::Event event;
|
|
|
|
// consolePrintf("Key: %d\n", r);
|
|
if ((keys[r].character == Common::KEYCODE_INVALID)) {
|
|
// Close button
|
|
//DS::closed = true;
|
|
} else {
|
|
createKeyEvent(r, event);
|
|
}
|
|
|
|
//event.kbd.keycode = keys[r].character;
|
|
//event.kbd.ascii = keys[r].character;
|
|
event.type = Common::EVENT_KEYDOWN;
|
|
system->addEvent(event);
|
|
|
|
// event.type = Common::EVENT_KEYUP;
|
|
// system->addEvent(event);
|
|
|
|
switch (keys[r].character) {
|
|
case DS_SHIFT: {
|
|
DS::shiftState = !DS::shiftState;
|
|
DS::setKeyHighlight(r, DS::shiftState);
|
|
break;
|
|
}
|
|
|
|
case DS_CAPSLOCK: {
|
|
DS::capsLockState = !DS::capsLockState;
|
|
DS::setKeyHighlight(r, DS::capsLockState);
|
|
break;
|
|
}
|
|
|
|
default: {
|
|
DS::setKeyHighlight(r, true);
|
|
keys[r].pressed = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
if (DS::getPenReleased()) {
|
|
|
|
for (int r = 0; r < DS_NUM_KEYS; r++) {
|
|
if (keys[r].pressed) {
|
|
DS::setKeyHighlight(r, false);
|
|
|
|
OSystem_DS *system = OSystem_DS::instance();
|
|
|
|
Common::Event event;
|
|
if ((keys[r].character == Common::KEYCODE_INVALID)) {
|
|
// Close button
|
|
DS::closed = true;
|
|
} else {
|
|
createKeyEvent(r, event);
|
|
event.type = Common::EVENT_KEYUP;
|
|
system->addEvent(event);
|
|
}
|
|
|
|
keys[r].pressed = false;
|
|
|
|
if (keys[r].character != DS_SHIFT) {
|
|
resetShift = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
if ((resetShift) && (DS::shiftState)) {
|
|
DS::shiftState = false;
|
|
resetShift = false;
|
|
for (int t = 0; t < DS_NUM_KEYS; t++) {
|
|
if (keys[t].character == DS_SHIFT) {
|
|
DS::setKeyHighlight(t, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
} // End of namespace DS
|