2020-02-25 14:43:42 +01:00

59 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DRAGONS_CURSOR_H
#define DRAGONS_CURSOR_H
#include "common/system.h"
namespace Dragons {
class Actor;
class ActorManager;
class DragonsEngine;
class DragonINIResource;
class Cursor {
private:
DragonsEngine *_vm;
int16 _x;
int16 _y;
Actor *_actor;
int32 _sequenceID;
uint16 _iniUnderCursor;
int16 data_8007283c;
int16 data_either_5_or_0;
public:
Cursor(DragonsEngine *vm);
void init(ActorManager *actorManager, DragonINIResource *dragonINIResource);
void update();
void updateVisibility();
void updatePosition(int16 x, int16 y);
int16 updateINIUnderCursor();
int16 updateIniFromScene();
};
} // End of namespace Dragons
#endif //DRAGONS_CURSOR_H