mirror of
https://github.com/libretro/scummvm.git
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b4df9bb2c1
Scene skipping now works, but scripts aren't chained yet. svn-id: r15688
309 lines
7.9 KiB
C++
309 lines
7.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Scripting module private header
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#ifndef SAGA_SCRIPT_H
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#define SAGA_SCRIPT_H
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#include "saga/text.h"
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#include "saga/yslib.h"
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namespace Saga {
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#define R_SCRIPT_DATABUF_NUM 5
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#define R_SCRIPT_DATABUF_LEN 1024
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#define R_S_LUT_ENTRYLEN_ITECD 22
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#define R_S_LUT_ENTRYLEN_ITEDISK 16
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#define R_SCRIPT_TBLENTRY_LEN 4
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#define R_SCRIPT_MAX 5000
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#define R_SCRIPTLIST_HDR 12
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#define R_SCRIPT_STRINGLIMIT 255
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#define R_TAB " "
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#define S_ERROR_PREFIX "SError: "
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#define S_WARN_PREFIX "SWarning: "
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#define R_SFUNC_NUM 78
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typedef unsigned int SDataWord_T;
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enum R_SCRIPT_VERBS {
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S_VERB_WALKTO = 0,
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S_VERB_LOOKAT = 2,
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S_VERB_PICKUP = 1,
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S_VERB_TALKTO,
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S_VERB_OPEN = 5,
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S_VERB_CLOSE = 6,
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S_VERB_USE = 8,
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S_VERB_GIVE
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};
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#define STHREAD_TIMESLICE 8
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struct R_SEMAPHORE {
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int hold_count;
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};
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enum {
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kVarObject = 0,
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kVarWithObject,
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kVarAction,
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kVarActor
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};
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enum {
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kTFlagNone = 0,
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kTFlagWaiting = 1, // wait for even denoted in waitType
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kTFlagFinished = 2,
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kTFlagAborted = 4,
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kTFlagAsleep = 7 // Combination of all flags which can halt a thread
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};
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enum {
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kTWaitNone = 0, // waiting for nothing
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kTWaitDelay, // waiting for a timer
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kTWaitSpeech, // waiting for speech to finish
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kTWaitDialogEnd, // waiting for my dialog to finish
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kTWaitDialogBegin, // waiting for other dialog to finish
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kTWaitWalk, // waiting to finish walking
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kTWaitRequest, // a request is up
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kTWaitPause
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};
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struct R_SCRIPT_THREAD {
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int flags;
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int waitType;
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uint sleepTime;
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int ep_num; // Entrypoint number
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unsigned long ep_offset; // Entrypoint offset
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unsigned long i_offset; // Instruction offset
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R_SEMAPHORE sem; // FIXME: no equivalent. should be replaced with flags
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// The scripts are allowed to access the stack like any other memory
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// area. It's therefore probably quite important that our stacks work
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// the same as in the original interpreter.
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SDataWord_T stackBuf[64];
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int stackPtr;
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int framePtr;
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SDataWord_T threadVars[4];
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SDataWord_T retVal;
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SDataWord_T stackTop() {
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return stackBuf[stackPtr];
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}
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int stackSize() {
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return ARRAYSIZE(stackBuf) - stackPtr - 1;
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}
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void push(SDataWord_T n) {
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assert(stackPtr > 0);
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stackBuf[--stackPtr] = n;
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}
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SDataWord_T pop() {
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assert(stackPtr < ARRAYSIZE(stackBuf));
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return stackBuf[stackPtr++];
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}
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};
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struct R_PROC_TBLENTRY {
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size_t name_offset;
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size_t offset;
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};
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struct R_SCRIPT_BYTECODE {
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unsigned char *bytecode_p;
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size_t bytecode_len;
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size_t ep_tbl_offset;
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unsigned long n_entrypoints;
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R_PROC_TBLENTRY *entrypoints;
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};
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struct R_DIALOGUE_LIST {
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unsigned int n_dialogue;
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const char **str;
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size_t *str_off;
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};
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struct R_VOICE_LUT {
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int n_voices;
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int *voices;
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};
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struct R_SCRIPTDATA {
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int loaded;
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R_SCRIPT_BYTECODE *bytecode;
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R_DIALOGUE_LIST *diag;
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R_VOICE_LUT *voice;
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};
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struct R_SCRIPT_LUT_ENTRY {
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int script_rn;
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int diag_list_rn;
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int voice_lut_rn;
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};
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struct R_SCRIPT_DATABUF {
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SDataWord_T *data;
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int len;
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};
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#define R_SCRIPTFUNC_PARAMS R_SCRIPT_THREAD *thread
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class Script {
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public:
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Script();
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~Script();
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int reg(void);
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int loadScript(int scriptNum);
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int freeScript();
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R_SCRIPT_BYTECODE *loadBytecode(byte *bytecode_p, size_t bytecode_len);
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R_DIALOGUE_LIST *loadDialogue(const byte *dialogue_p, size_t dialogue_len);
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R_VOICE_LUT *loadVoiceLUT(const byte *voicelut_p, size_t voicelut_len, R_SCRIPTDATA *script);
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int disassemble(R_SCRIPT_BYTECODE *script_list, R_DIALOGUE_LIST *diag_list);
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bool isInitialized() const { return _initialized; }
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bool isVoiceLUTPresent() const { return _voiceLUTPresent; }
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R_SCRIPTDATA *currentScript() { return _currentScript; }
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void setBuffer(int idx, R_SCRIPT_DATABUF *ptr) { _dataBuf[idx] = ptr; }
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R_SCRIPT_DATABUF *dataBuffer(int idx) { return _dataBuf[idx]; }
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YS_DL_LIST *threadList() { return _threadList; }
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void scriptInfo(int argc, char *argv[]);
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void scriptExec(int argc, char *argv[]);
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protected:
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bool _initialized;
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bool _voiceLUTPresent;
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R_RSCFILE_CONTEXT *_scriptContext;
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R_SCRIPT_LUT_ENTRY *_scriptLUT;
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int _scriptLUTMax;
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uint16 _scriptLUTEntryLen;
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R_SCRIPTDATA *_currentScript;
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R_SCRIPT_DATABUF *_dataBuf[R_SCRIPT_DATABUF_NUM];
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YS_DL_LIST *_threadList;
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bool _skipSpeeches;
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bool _abortEnabled;
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public:
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int _dbg_singlestep;
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int _dbg_dostep;
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R_SCRIPT_THREAD *_dbg_thread;
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R_TEXTLIST_ENTRY *_dbg_txtentry;
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public:
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R_SCRIPT_THREAD *SThreadCreate();
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int SThreadExecute(R_SCRIPT_THREAD *thread, int ep_num);
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int SThreadExecThreads(uint msec);
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int SThreadHoldSem(R_SEMAPHORE *sem);
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int SThreadReleaseSem(R_SEMAPHORE *sem);
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int SThreadDebugStep();
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void SThreadCompleteThread(void);
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int SThreadDestroy(R_SCRIPT_THREAD *thread);
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void SThreadAbortAll(void);
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private:
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void setFramePtr(R_SCRIPT_THREAD *thread, int newPtr);
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unsigned char *SThreadGetReadPtr(R_SCRIPT_THREAD *thread);
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unsigned long SThreadGetReadOffset(const byte *read_p);
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size_t SThreadGetReadLen(R_SCRIPT_THREAD *thread);
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int SThreadRun(R_SCRIPT_THREAD *thread, int instr_limit);
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int SThreadSetEntrypoint(R_SCRIPT_THREAD *thread, int ep_num);
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private:
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typedef int (Script::*SFunc_T)(R_SCRIPTFUNC_PARAMS);
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struct R_SFUNC_ENTRY {
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int sfunc_num;
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int sfunc_argc;
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SFunc_T sfunc_fp;
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};
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const R_SFUNC_ENTRY *_SFuncList;
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void setupScriptFuncList(void);
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int SDebugPrintInstr(R_SCRIPT_THREAD *thread);
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int SF_sleep(R_SCRIPTFUNC_PARAMS);
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int SF_takeObject(R_SCRIPTFUNC_PARAMS);
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int SF_objectIsCarried(R_SCRIPTFUNC_PARAMS);
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int SF_setStatusText(R_SCRIPTFUNC_PARAMS);
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int SF_commandMode(R_SCRIPTFUNC_PARAMS);
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int SF_actorWalkTo(R_SCRIPTFUNC_PARAMS);
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int SF_setFacing(R_SCRIPTFUNC_PARAMS);
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int SF_startBgdAnim(R_SCRIPTFUNC_PARAMS);
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int SF_freezeInterface(R_SCRIPTFUNC_PARAMS);
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int SF_dialogMode(R_SCRIPTFUNC_PARAMS);
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int SF_startAnim(R_SCRIPTFUNC_PARAMS);
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int SF_stopBgdAnim(R_SCRIPTFUNC_PARAMS);
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int SF_actorWalkToAsync(R_SCRIPTFUNC_PARAMS);
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int SF_moveTo(R_SCRIPTFUNC_PARAMS);
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int SF_actorWalk(R_SCRIPTFUNC_PARAMS);
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int SF_cycleActorFrames(R_SCRIPTFUNC_PARAMS);
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int SF_setFrame(R_SCRIPTFUNC_PARAMS);
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int SF_setRightPortrait(R_SCRIPTFUNC_PARAMS);
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int SF_setLeftPortrait(R_SCRIPTFUNC_PARAMS);
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int SF_linkAnim(R_SCRIPTFUNC_PARAMS);
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int SF_placeActor(R_SCRIPTFUNC_PARAMS);
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int SF_checkUserInterrupt(R_SCRIPTFUNC_PARAMS);
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int SF_moveRelative(R_SCRIPTFUNC_PARAMS);
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int SF_doAction(R_SCRIPTFUNC_PARAMS);
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int SF_faceTowards(R_SCRIPTFUNC_PARAMS);
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int SF_setFollower(R_SCRIPTFUNC_PARAMS);
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int SF_setBgdAnimSpeed(R_SCRIPTFUNC_PARAMS);
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int SF_centerActor(R_SCRIPTFUNC_PARAMS);
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int SF_setActorState(R_SCRIPTFUNC_PARAMS);
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int SF_finishBgdAnim(R_SCRIPTFUNC_PARAMS);
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int SF_swapActors(R_SCRIPTFUNC_PARAMS);
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int SF_scriptSpecialWalk(R_SCRIPTFUNC_PARAMS);
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int SF_walkRelative(R_SCRIPTFUNC_PARAMS);
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int SF_throwActor(R_SCRIPTFUNC_PARAMS);
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int SF_waitWalk(R_SCRIPTFUNC_PARAMS);
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int SF_changeActorScene(R_SCRIPTFUNC_PARAMS);
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int SF_climb(R_SCRIPTFUNC_PARAMS);
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int SF_setActorZ(R_SCRIPTFUNC_PARAMS);
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int SF_getActorX(R_SCRIPTFUNC_PARAMS);
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int SF_getActorY(R_SCRIPTFUNC_PARAMS);
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int SF_playMusic(R_SCRIPTFUNC_PARAMS);
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int SF_enableEscape(R_SCRIPTFUNC_PARAMS);
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int SF_playSound(R_SCRIPTFUNC_PARAMS);
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int SF_gotoScene(R_SCRIPTFUNC_PARAMS);
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};
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} // End of namespace Saga
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#endif
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