scummvm/scumm
Travis Howell d591de9ab3 Fun shops start.
svn-id: r15680
2004-10-24 13:43:36 +00:00
..
imuse_digi Fix compilation. 2004-10-17 21:34:37 +00:00
insane Fix bug #1044074. Check which triggered the error is too strict, so 2004-10-11 09:47:07 +00:00
smush Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
.cvsignore
actor.cpp Rename as requested. 2004-10-12 14:40:32 +00:00
actor.h Rename as requested. 2004-10-12 14:40:32 +00:00
akos.cpp Rename as requested. 2004-10-12 14:40:32 +00:00
akos.h constness 2004-09-30 23:49:46 +00:00
base-costume.cpp Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to properly distinguish pitch and width of the target surface 2004-10-09 00:06:36 +00:00
base-costume.h Rename vars 2004-10-12 14:12:20 +00:00
bomp.cpp Whitespace 2004-10-22 10:25:56 +00:00
bomp.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
boxes.cpp One further cleanup -- make use of Common::Point assignment operator 2004-09-28 23:35:07 +00:00
boxes.h
camera.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
charset.cpp Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
charset.h Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
costume.cpp PalmOS : new params 2004-10-11 13:29:08 +00:00
costume.h constness 2004-09-30 23:49:46 +00:00
cursor.cpp Argh, didn't mean to commit this 2004-09-28 23:47:51 +00:00
debugger.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Check if VAR_WIZ_TCOLOR is set, before using it. 2004-10-17 06:07:45 +00:00
gfx.h Simplify calling drawBomp a littl 2004-10-07 16:10:51 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
imuse.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
imuse.h
input.cpp Whitespace 2004-10-22 10:25:56 +00:00
instrument.cpp
instrument.h
intern.h Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
midiparser_eup.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
midiparser_ro.cpp
module.mk Inital support for later HE games with altered opcode table. 2004-10-09 14:33:31 +00:00
music.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
nut_renderer.cpp Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
nut_renderer.h Added methods to access charset x/y offs values (though those seem to be all 0 in COMI) 2004-10-09 00:47:47 +00:00
object.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
object.h Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
palette.cpp Add missing roomOps case for HE games. 2004-10-04 04:04:37 +00:00
player_mod.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp cleanup / updated some comments 2004-10-11 22:27:26 +00:00
player_v2.h
player_v2a.cpp
player_v2a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
player_v3a.cpp
player_v3a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
resource_v2.cpp Whitespace 2004-10-22 10:25:56 +00:00
resource_v3.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
resource_v4.cpp
resource_v7he.cpp
resource_v7he.h
resource.cpp _images not required. 2004-10-18 14:37:38 +00:00
resource.h
saveload.cpp Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags 2004-10-08 23:06:19 +00:00
saveload.h Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong places), by making sure all actor walkdata is saved 2004-10-07 21:23:29 +00:00
script_v2.cpp Whitespace 2004-10-22 10:25:56 +00:00
script_v5.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v6.cpp Whitespace 2004-10-22 10:25:56 +00:00
script_v6he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v7he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v8.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v72he.cpp Still needed for RU freddicove 2004-10-23 13:49:58 +00:00
script_v80he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script_v90he.cpp Fun shops start. 2004-10-24 13:43:36 +00:00
script_v100he.cpp Help PalmOS (and more ?) to save memory 2004-10-19 12:30:42 +00:00
script.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
script.h
scumm-md5.h This was on the website but not in md5.txt, it seems? 2004-09-22 20:35:25 +00:00
scumm.cpp Revert, in order to be backwards compatbile with saved games. 2004-10-24 12:05:27 +00:00
scumm.h Move number of actors to scumm settings. 2004-10-24 06:58:41 +00:00
sound.cpp Rename opcode 2004-10-17 06:32:58 +00:00
sound.h Add initual sound looping support for HE 70+ games. 2004-10-13 07:52:42 +00:00
string.cpp Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) 2004-10-23 23:08:53 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add keyboard control for HE80+ games. 2004-10-18 06:40:36 +00:00
verbs.cpp Whitespace 2004-09-30 22:39:13 +00:00
verbs.h