mirror of
https://github.com/libretro/scummvm.git
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1085 lines
23 KiB
C++
1085 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "agi/agi.h"
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#include "agi/graphics.h"
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#include "common/textconsole.h"
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namespace Agi {
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PictureMgr::PictureMgr(AgiBase *agi, GfxMgr *gfx) {
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_vm = agi;
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_gfx = gfx;
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_resourceNr = 0;
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_data = NULL;
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_dataSize = 0;
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_dataOffset = 0;
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_dataOffsetNibble = false;
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_patCode = _patNum = _priOn = _scrOn = _scrColor = _priColor = 0;
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_xOffset = _yOffset = 0;
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_pictureVersion = AGIPIC_V2;
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_minCommand = 0xf0;
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_flags = 0;
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_currentStep = 0;
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_width = _height = 0;
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}
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void PictureMgr::putVirtPixel(int x, int y) {
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byte drawMask = 0;
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if (x < 0 || y < 0 || x >= _width || y >= _height)
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return;
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x += _xOffset;
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y += _yOffset;
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if (_priOn)
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drawMask |= GFX_SCREEN_MASK_PRIORITY;
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if (_scrOn)
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drawMask |= GFX_SCREEN_MASK_VISUAL;
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_gfx->putPixel(x, y, drawMask, _scrColor, _priColor);
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}
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byte PictureMgr::getNextByte() {
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if (!_dataOffsetNibble) {
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return _data[_dataOffset++];
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} else {
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byte curByte = _data[_dataOffset++] << 4;
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return (_data[_dataOffset] >> 4) | curByte;
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}
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}
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byte PictureMgr::getNextNibble() {
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if (!_dataOffsetNibble) {
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_dataOffsetNibble = true;
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return _data[_dataOffset] >> 4;
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} else {
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_dataOffsetNibble = false;
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return _data[_dataOffset++] & 0x0F;
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}
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}
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/**************************************************************************
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** xCorner
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**
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** Draws an xCorner (drawing action 0xF5)
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**************************************************************************/
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void PictureMgr::draw_xCorner(bool skipOtherCoords) {
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int x1, x2, y1, y2;
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if ((x1 = getNextByte()) >= _minCommand ||
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(y1 = getNextByte()) >= _minCommand) {
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_dataOffset--;
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return;
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}
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putVirtPixel(x1, y1);
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for (;;) {
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x2 = getNextByte();
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if (x2 >= _minCommand)
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break;
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if (skipOtherCoords)
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if (getNextByte() >= _minCommand)
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break;
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draw_Line(x1, y1, x2, y1);
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x1 = x2;
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if (skipOtherCoords)
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if (getNextByte() >= _minCommand)
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break;
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y2 = getNextByte();
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if (y2 >= _minCommand)
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break;
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draw_Line(x1, y1, x1, y2);
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y1 = y2;
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}
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_dataOffset--;
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}
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/**************************************************************************
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** yCorner
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**
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** Draws an yCorner (drawing action 0xF4)
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**************************************************************************/
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void PictureMgr::yCorner(bool skipOtherCoords) {
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int x1, x2, y1, y2;
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if ((x1 = getNextByte()) >= _minCommand ||
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(y1 = getNextByte()) >= _minCommand) {
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_dataOffset--;
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return;
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}
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putVirtPixel(x1, y1);
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for (;;) {
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if (skipOtherCoords)
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if (getNextByte() >= _minCommand)
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break;
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y2 = getNextByte();
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if (y2 >= _minCommand)
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break;
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draw_Line(x1, y1, x1, y2);
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y1 = y2;
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x2 = getNextByte();
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if (x2 >= _minCommand)
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break;
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if (skipOtherCoords)
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if (getNextByte() >= _minCommand)
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break;
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draw_Line(x1, y1, x2, y1);
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x1 = x2;
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}
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_dataOffset--;
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}
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/**************************************************************************
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** plotPattern
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**
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** Draws pixels, circles, squares, or splatter brush patterns depending
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** on the pattern code.
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**************************************************************************/
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void PictureMgr::plotPattern(int x, int y) {
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static const uint16 binary_list[] = {
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0x8000, 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100,
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0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1
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};
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static const uint8 circle_list[] = {
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0, 1, 4, 9, 16, 25, 37, 50
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};
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static uint16 circle_data[] = {
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0x8000,
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0xE000, 0xE000, 0xE000,
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0x7000, 0xF800, 0x0F800, 0x0F800, 0x7000,
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0x3800, 0x7C00, 0x0FE00, 0x0FE00, 0x0FE00, 0x7C00, 0x3800,
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0x1C00, 0x7F00, 0x0FF80, 0x0FF80, 0x0FF80, 0x0FF80, 0x0FF80, 0x7F00, 0x1C00,
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0x0E00, 0x3F80, 0x7FC0, 0x7FC0, 0x0FFE0, 0x0FFE0, 0x0FFE0, 0x7FC0, 0x7FC0, 0x3F80, 0x1F00, 0x0E00,
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0x0F80, 0x3FE0, 0x7FF0, 0x7FF0, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x7FF0, 0x7FF0, 0x3FE0, 0x0F80,
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0x07C0, 0x1FF0, 0x3FF8, 0x7FFC, 0x7FFC, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x7FFC, 0x7FFC, 0x3FF8, 0x1FF0, 0x07C0
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};
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uint16 circle_word;
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const uint16 *circle_ptr;
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uint16 counter;
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uint16 pen_width = 0;
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int pen_final_x = 0;
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int pen_final_y = 0;
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uint8 t = 0;
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uint8 temp8;
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uint16 temp16;
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int pen_x = x;
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int pen_y = y;
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uint16 texture_num = 0;
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uint16 pen_size = (_patCode & 0x07);
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circle_ptr = &circle_data[circle_list[pen_size]];
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// SGEORGE : Fix v3 picture data for drawing circles. Manifests in goldrush
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if (_pictureVersion == 3) {
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circle_data[1] = 0;
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circle_data[3] = 0;
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}
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// setup the X position
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// = pen_x - pen.size/2
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pen_x = (pen_x * 2) - pen_size;
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if (pen_x < 0) pen_x = 0;
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temp16 = (_width * 2) - (2 * pen_size);
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if (pen_x >= temp16)
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pen_x = temp16;
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pen_x /= 2;
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pen_final_x = pen_x; // original starting point?? -> used in plotrelated
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// Setup the Y Position
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// = pen_y - pen.size
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pen_y = pen_y - pen_size;
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if (pen_y < 0) pen_y = 0;
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temp16 = 167 - (2 * pen_size);
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if (pen_y >= temp16)
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pen_y = temp16;
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pen_final_y = pen_y; // used in plotrelated
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t = (uint8)(texture_num | 0x01); // even
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// new purpose for temp16
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temp16 = (pen_size << 1) + 1; // pen size
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pen_final_y += temp16; // the last row of this shape
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temp16 = temp16 << 1;
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pen_width = temp16; // width of shape?
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bool circleCond;
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int counterStep;
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int ditherCond;
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if (_flags & kPicFCircle)
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_patCode |= 0x10;
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if (_vm->getGameType() == GType_PreAGI) {
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circleCond = ((_patCode & 0x10) == 0);
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counterStep = 3;
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ditherCond = 0x03;
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} else {
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circleCond = ((_patCode & 0x10) != 0);
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counterStep = 4;
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ditherCond = 0x01;
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}
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for (; pen_y < pen_final_y; pen_y++) {
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circle_word = *circle_ptr++;
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for (counter = 0; counter <= pen_width; counter += counterStep) {
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if (circleCond || ((binary_list[counter >> 1] & circle_word) != 0)) {
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if ((_patCode & 0x20) != 0) {
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temp8 = t % 2;
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t = t >> 1;
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if (temp8 != 0)
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t = t ^ 0xB8;
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}
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// == box plot, != circle plot
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if ((_patCode & 0x20) == 0 || (t & 0x03) == ditherCond)
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putVirtPixel(pen_x, pen_y);
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}
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pen_x++;
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}
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pen_x = pen_final_x;
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}
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return;
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}
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/**************************************************************************
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** plotBrush
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**
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** Plots points and various brush patterns.
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**************************************************************************/
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void PictureMgr::plotBrush() {
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int x1, y1;
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for (;;) {
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if (_patCode & 0x20) {
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if ((_patNum = getNextByte()) >= _minCommand)
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break;
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_patNum = (_patNum >> 1) & 0x7f;
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}
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if ((x1 = getNextByte()) >= _minCommand)
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break;
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if ((y1 = getNextByte()) >= _minCommand)
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break;
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plotPattern(x1, y1);
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}
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_dataOffset--;
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}
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/**************************************************************************
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** Draw AGI picture
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**************************************************************************/
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void PictureMgr::drawPicture() {
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_patCode = 0;
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_patNum = 0;
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_priOn = false;
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_scrOn = false;
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_scrColor = 15;
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_priColor = 4;
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switch (_pictureVersion) {
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case AGIPIC_C64:
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drawPictureC64();
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break;
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case AGIPIC_V1:
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drawPictureV1();
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break;
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case AGIPIC_V15:
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drawPictureV15();
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break;
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case AGIPIC_V2:
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drawPictureV2();
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break;
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case AGIPIC_256:
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drawPictureAGI256();
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break;
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default:
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break;
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}
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}
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void PictureMgr::drawPictureC64() {
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byte curByte;
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debugC(8, kDebugLevelMain, "Drawing C64 picture");
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_scrColor = 0x0;
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while (_dataOffset < _dataSize) {
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curByte = getNextByte();
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if ((curByte >= 0xF0) && (curByte <= 0xFE)) {
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_scrColor = curByte & 0x0F;
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continue;
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}
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switch (curByte) {
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case 0xe0: // x-corner
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draw_xCorner();
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break;
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case 0xe1: // y-corner
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yCorner();
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break;
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case 0xe2: // dynamic draw lines
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draw_LineShort();
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break;
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case 0xe3: // absolute draw lines
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draw_LineAbsolute();
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break;
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case 0xe4: // fill
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draw_SetColor();
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draw_Fill();
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break;
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case 0xe5: // enable screen drawing
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_scrOn = true;
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break;
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case 0xe6: // plot brush
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_patCode = getNextByte();
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plotBrush();
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break;
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case 0xff: // end of data
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return;
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default:
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warning("Unknown picture opcode (%x) at (%x)", curByte, _dataOffset - 1);
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break;
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}
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}
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}
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void PictureMgr::drawPictureV1() {
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byte curByte;
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debugC(8, kDebugLevelMain, "Drawing V1 picture");
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while (_dataOffset < _dataSize) {
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curByte = getNextByte();
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switch (curByte) {
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case 0xf1:
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draw_SetColor();
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_scrOn = true;
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_priOn = false;
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break;
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case 0xf3:
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draw_SetColor();
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_scrOn = true;
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draw_SetPriority();
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_priOn = true;
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break;
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case 0xfa:
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_scrOn = false;
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_priOn = true;
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draw_LineAbsolute();
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_scrOn = true;
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_priOn = false;
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break;
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case 0xfb:
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draw_LineShort();
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break;
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case 0xff: // end of data
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return;
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default:
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warning("Unknown picture opcode (%x) at (%x)", curByte, _dataOffset - 1);
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break;
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}
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}
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}
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void PictureMgr::drawPictureV15() {
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byte curByte;
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debugC(8, kDebugLevelMain, "Drawing V1.5 picture");
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while (_dataOffset < _dataSize) {
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curByte = getNextByte();
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switch (curByte) {
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case 0xf0:
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// happens in all Troll's Tale pictures
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// TODO: figure out what it was meant for
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break;
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case 0xf1:
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draw_SetColor();
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_scrOn = true;
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break;
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case 0xf3:
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if (_flags & kPicFf3Stop)
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return;
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break;
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case 0xf8:
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yCorner(true);
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break;
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case 0xf9:
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draw_xCorner(true);
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break;
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case 0xfa:
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// TODO: is this really correct?
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draw_LineAbsolute();
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break;
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case 0xfb:
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// TODO: is this really correct?
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draw_LineAbsolute();
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break;
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case 0xfe:
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draw_SetColor();
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_scrOn = true;
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draw_Fill();
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break;
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case 0xff: // end of data
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return;
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default:
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warning("Unknown picture opcode (%x) at (%x)", curByte, _dataOffset - 1);
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break;
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}
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}
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}
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void PictureMgr::drawPictureV2() {
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byte curByte;
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bool nibbleMode = false;
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bool mickeyCrystalAnimation = false;
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int mickeyIteration = 0;
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debugC(8, kDebugLevelMain, "Drawing V2/V3 picture");
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if (_vm->_game.dirPic[_resourceNr].flags & RES_PICTURE_V3_NIBBLE_PARM) {
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// check, if this resource uses nibble mode (0xF0 + 0xF2 commands take nibbles instead of bytes)
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nibbleMode = true;
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}
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if ((_flags & kPicFStep) && _vm->getGameType() == GType_PreAGI) {
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mickeyCrystalAnimation = true;
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}
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while (_dataOffset < _dataSize) {
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curByte = getNextByte();
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switch (curByte) {
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case 0xf0:
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if (!nibbleMode) {
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draw_SetColor();
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} else {
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draw_SetNibbleColor();
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}
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_scrOn = true;
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break;
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case 0xf1:
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_scrOn = false;
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break;
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case 0xf2:
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if (!nibbleMode) {
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draw_SetPriority();
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} else {
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draw_SetNibblePriority();
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}
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_priOn = true;
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break;
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case 0xf3:
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_priOn = false;
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break;
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case 0xf4:
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yCorner();
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break;
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case 0xf5:
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draw_xCorner();
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break;
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case 0xf6:
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draw_LineAbsolute();
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break;
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case 0xf7:
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draw_LineShort();
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break;
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case 0xf8:
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draw_Fill();
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break;
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case 0xf9:
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_patCode = getNextByte();
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if (_vm->getGameType() == GType_PreAGI)
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plotBrush();
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break;
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case 0xfa:
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plotBrush();
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break;
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case 0xfc:
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draw_SetColor();
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draw_SetPriority();
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draw_Fill();
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break;
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case 0xff: // end of data
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return;
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default:
|
|
warning("Unknown picture opcode (%x) at (%x)", curByte, _dataOffset - 1);
|
|
break;
|
|
}
|
|
|
|
// This is used by Mickey for the crystal animation
|
|
// One frame of the crystal animation is shown on each iteration, based on _currentStep
|
|
if (mickeyCrystalAnimation) {
|
|
if (_currentStep == mickeyIteration) {
|
|
int storedXOffset = _xOffset;
|
|
int storedYOffset = _yOffset;
|
|
// Note that picture coordinates are correct for Mickey only
|
|
showPic(10, 0, _width, _height);
|
|
_xOffset = storedXOffset;
|
|
_yOffset = storedYOffset;
|
|
_currentStep++;
|
|
if (_currentStep > 14) // crystal animation is 15 frames
|
|
_currentStep = 0;
|
|
// reset the picture step flag - it will be set when the next frame of the crystal animation is drawn
|
|
_flags &= ~kPicFStep;
|
|
return; // return back to the game loop
|
|
}
|
|
mickeyIteration++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PictureMgr::drawPictureAGI256() {
|
|
const uint32 maxFlen = _width * _height;
|
|
int16 x = 0;
|
|
int16 y = 0;
|
|
byte *dataPtr = _data;
|
|
byte *dataEndPtr = _data + _dataSize;
|
|
byte color = 0;
|
|
|
|
debugC(8, kDebugLevelMain, "Drawing AGI256 picture");
|
|
|
|
while (dataPtr < dataEndPtr) {
|
|
color = *dataPtr++;
|
|
_gfx->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, color, 0);
|
|
|
|
x++;
|
|
if (x >= _width) {
|
|
x = 0;
|
|
y++;
|
|
if (y >= _height) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_dataSize < maxFlen) {
|
|
warning("Undersized AGI256 picture resource %d, using it anyway. Filling rest with white.", _resourceNr);
|
|
while (_dataSize < maxFlen) {
|
|
x++;
|
|
if (x >= _width) {
|
|
x = 0;
|
|
y++;
|
|
if (y >= _height)
|
|
break;
|
|
}
|
|
_gfx->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, 15, 0);
|
|
}
|
|
} else if (_dataSize > maxFlen)
|
|
warning("Oversized AGI256 picture resource %d, decoding only %ux%u part of it", _resourceNr, _width, _height);
|
|
}
|
|
|
|
void PictureMgr::draw_SetColor() {
|
|
_scrColor = getNextByte();
|
|
|
|
// For CGA, replace the color with its mixture color
|
|
switch (_vm->_renderMode) {
|
|
case Common::kRenderCGA:
|
|
_scrColor = _gfx->getCGAMixtureColor(_scrColor);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PictureMgr::draw_SetPriority() {
|
|
_priColor = getNextByte();
|
|
}
|
|
|
|
// this gets a nibble instead of a full byte
|
|
// used by some V3 games, special resource flag RES_PICTURE_V3_NIBBLE_PARM is set
|
|
void PictureMgr::draw_SetNibbleColor() {
|
|
_scrColor = getNextNibble();
|
|
|
|
// For CGA, replace the color with its mixture color
|
|
switch (_vm->_renderMode) {
|
|
case Common::kRenderCGA:
|
|
_scrColor = _gfx->getCGAMixtureColor(_scrColor);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PictureMgr::draw_SetNibblePriority() {
|
|
_priColor = getNextNibble();
|
|
}
|
|
|
|
/**
|
|
* Draw an AGI line.
|
|
* A line drawing routine sent by Joshua Neal, modified by Stuart George
|
|
* (fixed >>2 to >>1 and some other bugs like x1 instead of y1, etc.)
|
|
* @param x1 x coordinate of start point
|
|
* @param y1 y coordinate of start point
|
|
* @param x2 x coordinate of end point
|
|
* @param y2 y coordinate of end point
|
|
*/
|
|
void PictureMgr::draw_Line(int16 x1, int16 y1, int16 x2, int16 y2) {
|
|
x1 = CLIP<int16>(x1, 0, _width - 1);
|
|
x2 = CLIP<int16>(x2, 0, _width - 1);
|
|
y1 = CLIP<int16>(y1, 0, _height - 1);
|
|
y2 = CLIP<int16>(y2, 0, _height - 1);
|
|
|
|
int i, x, y, deltaX, deltaY, stepX, stepY, errorX, errorY, detdelta;
|
|
|
|
// Vertical line
|
|
|
|
if (x1 == x2) {
|
|
if (y1 > y2) {
|
|
SWAP(y1, y2);
|
|
}
|
|
|
|
for (; y1 <= y2; y1++)
|
|
putVirtPixel(x1, y1);
|
|
|
|
return;
|
|
}
|
|
|
|
// Horizontal line
|
|
|
|
if (y1 == y2) {
|
|
if (x1 > x2) {
|
|
SWAP(x1, x2);
|
|
}
|
|
for (; x1 <= x2; x1++)
|
|
putVirtPixel(x1, y1);
|
|
return;
|
|
}
|
|
|
|
y = y1;
|
|
x = x1;
|
|
|
|
stepY = 1;
|
|
deltaY = y2 - y1;
|
|
if (deltaY < 0) {
|
|
stepY = -1;
|
|
deltaY = -deltaY;
|
|
}
|
|
|
|
stepX = 1;
|
|
deltaX = x2 - x1;
|
|
if (deltaX < 0) {
|
|
stepX = -1;
|
|
deltaX = -deltaX;
|
|
}
|
|
|
|
if (deltaY > deltaX) {
|
|
i = deltaY;
|
|
detdelta = deltaY;
|
|
errorX = deltaY / 2;
|
|
errorY = 0;
|
|
} else {
|
|
i = deltaX;
|
|
detdelta = deltaX;
|
|
errorX = 0;
|
|
errorY = deltaX / 2;
|
|
}
|
|
|
|
putVirtPixel(x, y);
|
|
|
|
do {
|
|
errorY += deltaY;
|
|
if (errorY >= detdelta) {
|
|
errorY -= detdelta;
|
|
y += stepY;
|
|
}
|
|
|
|
errorX += deltaX;
|
|
if (errorX >= detdelta) {
|
|
errorX -= detdelta;
|
|
x += stepX;
|
|
}
|
|
|
|
putVirtPixel(x, y);
|
|
i--;
|
|
} while (i > 0);
|
|
}
|
|
|
|
/**
|
|
* Draw a relative AGI line.
|
|
* Draws short lines relative to last position. (drawing action 0xF7)
|
|
*/
|
|
void PictureMgr::draw_LineShort() {
|
|
int x1, y1, disp, dx, dy;
|
|
|
|
if ((x1 = getNextByte()) >= _minCommand ||
|
|
(y1 = getNextByte()) >= _minCommand) {
|
|
_dataOffset--;
|
|
return;
|
|
}
|
|
|
|
putVirtPixel(x1, y1);
|
|
|
|
for (;;) {
|
|
if ((disp = getNextByte()) >= _minCommand)
|
|
break;
|
|
|
|
dx = ((disp & 0xf0) >> 4) & 0x0f;
|
|
dy = (disp & 0x0f);
|
|
|
|
if (dx & 0x08)
|
|
dx = -(dx & 0x07);
|
|
if (dy & 0x08)
|
|
dy = -(dy & 0x07);
|
|
|
|
draw_Line(x1, y1, x1 + dx, y1 + dy);
|
|
x1 += dx;
|
|
y1 += dy;
|
|
}
|
|
_dataOffset--;
|
|
}
|
|
|
|
/**************************************************************************
|
|
** absoluteLine
|
|
**
|
|
** Draws long lines to actual locations (cf. relative) (drawing action 0xF6)
|
|
**************************************************************************/
|
|
void PictureMgr::draw_LineAbsolute() {
|
|
int16 x1, y1, x2, y2;
|
|
|
|
if ((x1 = getNextByte()) >= _minCommand ||
|
|
(y1 = getNextByte()) >= _minCommand) {
|
|
_dataOffset--;
|
|
return;
|
|
}
|
|
|
|
putVirtPixel(x1, y1);
|
|
|
|
for (;;) {
|
|
if ((x2 = getNextByte()) >= _minCommand)
|
|
break;
|
|
|
|
if ((y2 = getNextByte()) >= _minCommand)
|
|
break;
|
|
|
|
draw_Line(x1, y1, x2, y2);
|
|
x1 = x2;
|
|
y1 = y2;
|
|
}
|
|
_dataOffset--;
|
|
}
|
|
|
|
// flood fill
|
|
void PictureMgr::draw_Fill() {
|
|
int16 x1, y1;
|
|
|
|
while ((x1 = getNextByte()) < _minCommand && (y1 = getNextByte()) < _minCommand)
|
|
draw_Fill(x1, y1);
|
|
|
|
_dataOffset--;
|
|
}
|
|
|
|
void PictureMgr::draw_Fill(int16 x, int16 y) {
|
|
if (!_scrOn && !_priOn)
|
|
return;
|
|
|
|
// Push initial pixel on the stack
|
|
Common::Stack<Common::Point> stack;
|
|
stack.push(Common::Point(x, y));
|
|
|
|
// Exit if stack is empty
|
|
while (!stack.empty()) {
|
|
Common::Point p = stack.pop();
|
|
unsigned int c;
|
|
bool newspanUp, newspanDown;
|
|
|
|
if (!draw_FillCheck(p.x, p.y))
|
|
continue;
|
|
|
|
// Scan for left border
|
|
for (c = p.x - 1; draw_FillCheck(c, p.y); c--)
|
|
;
|
|
|
|
newspanUp = newspanDown = true;
|
|
for (c++; draw_FillCheck(c, p.y); c++) {
|
|
putVirtPixel(c, p.y);
|
|
if (draw_FillCheck(c, p.y - 1)) {
|
|
if (newspanUp) {
|
|
stack.push(Common::Point(c, p.y - 1));
|
|
newspanUp = false;
|
|
}
|
|
} else {
|
|
newspanUp = true;
|
|
}
|
|
|
|
if (draw_FillCheck(c, p.y + 1)) {
|
|
if (newspanDown) {
|
|
stack.push(Common::Point(c, p.y + 1));
|
|
newspanDown = false;
|
|
}
|
|
} else {
|
|
newspanDown = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int PictureMgr::draw_FillCheck(int16 x, int16 y) {
|
|
byte screenColor;
|
|
byte screenPriority;
|
|
|
|
if (x < 0 || x >= _width || y < 0 || y >= _height)
|
|
return false;
|
|
|
|
x += _xOffset;
|
|
y += _yOffset;
|
|
|
|
screenColor = _gfx->getColor(x, y);
|
|
screenPriority = _gfx->getPriority(x, y);
|
|
|
|
if (_flags & kPicFTrollMode)
|
|
return ((screenColor != 11) && (screenColor != _scrColor));
|
|
|
|
if (!_priOn && _scrOn && _scrColor != 15)
|
|
return (screenColor == 15);
|
|
|
|
if (_priOn && !_scrOn && _priColor != 4)
|
|
return screenPriority == 4;
|
|
|
|
return (_scrOn && screenColor == 15 && _scrColor != 15);
|
|
}
|
|
|
|
/**
|
|
* Decode an AGI picture resource.
|
|
* This function decodes an AGI picture resource into the correct slot
|
|
* and draws it on the AGI screen, optionally clearing the screen before
|
|
* drawing.
|
|
* @param n AGI picture resource number
|
|
* @param clear clear AGI screen before drawing
|
|
* @param agi256 load an AGI256 picture resource
|
|
*/
|
|
int PictureMgr::decodePicture(int16 resourceNr, bool clearScreen, bool agi256, int16 pic_width, int16 pic_height) {
|
|
debugC(8, kDebugLevelResources, "(%d)", resourceNr);
|
|
|
|
_patCode = 0;
|
|
_patNum = 0;
|
|
_priOn = _scrOn = false;
|
|
_scrColor = 0xF;
|
|
_priColor = 0x4;
|
|
|
|
_resourceNr = resourceNr;
|
|
_data = _vm->_game.pictures[resourceNr].rdata;
|
|
_dataSize = _vm->_game.dirPic[resourceNr].len;
|
|
_dataOffset = 0;
|
|
_dataOffsetNibble = false;
|
|
|
|
_width = pic_width;
|
|
_height = pic_height;
|
|
|
|
if (clearScreen && !agi256) { // 256 color pictures should always fill the whole screen, so no clearing for them.
|
|
_gfx->clear(15, 4); // Clear 16 color AGI screen (Priority 4, color white).
|
|
}
|
|
|
|
if (!agi256) {
|
|
drawPicture(); // Draw 16 color picture.
|
|
} else {
|
|
drawPictureAGI256();
|
|
}
|
|
|
|
if (clearScreen)
|
|
_vm->clearImageStack();
|
|
_vm->recordImageStackCall(ADD_PIC, resourceNr, clearScreen, agi256, 0, 0, 0, 0);
|
|
|
|
return errOK;
|
|
}
|
|
|
|
/**
|
|
* Decode an AGI picture resource.
|
|
* This function decodes an AGI picture resource into the correct slot
|
|
* and draws it on the AGI screen, optionally clearing the screen before
|
|
* drawing.
|
|
* @param data the AGI Picture data
|
|
* @param length the size of the picture data buffer
|
|
* @param clear clear AGI screen before drawing
|
|
*/
|
|
int PictureMgr::decodePicture(byte *data, uint32 length, int clr, int pic_width, int pic_height) {
|
|
_patCode = 0;
|
|
_patNum = 0;
|
|
_priOn = _scrOn = false;
|
|
_scrColor = 0xF;
|
|
_priColor = 0x4;
|
|
|
|
_data = data;
|
|
_dataSize = length;
|
|
_dataOffset = 0;
|
|
_dataOffsetNibble = false;
|
|
|
|
_width = pic_width;
|
|
_height = pic_height;
|
|
|
|
if (clr) // 256 color pictures should always fill the whole screen, so no clearing for them.
|
|
clear();
|
|
|
|
drawPicture(); // Draw 16 color picture.
|
|
|
|
return errOK;
|
|
}
|
|
|
|
/**
|
|
* Unload an AGI picture resource.
|
|
* This function unloads an AGI picture resource and deallocates
|
|
* resource data.
|
|
* @param n AGI picture resource number
|
|
*/
|
|
int PictureMgr::unloadPicture(int n) {
|
|
// remove visual buffer & priority buffer if they exist
|
|
if (_vm->_game.dirPic[n].flags & RES_LOADED) {
|
|
free(_vm->_game.pictures[n].rdata);
|
|
_vm->_game.dirPic[n].flags &= ~RES_LOADED;
|
|
}
|
|
|
|
return errOK;
|
|
}
|
|
|
|
void PictureMgr::clear() {
|
|
_gfx->clear(15, 4); // Clear 16 color AGI screen (Priority 4, color white).
|
|
}
|
|
|
|
void PictureMgr::showPic() {
|
|
debugC(8, kDebugLevelMain, "Show picture!");
|
|
|
|
_gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT);
|
|
}
|
|
|
|
/**
|
|
* Show AGI picture.
|
|
* This function copies a ``hidden'' AGI picture to the output device.
|
|
*/
|
|
void PictureMgr::showPic(int16 x, int16 y, int16 pic_width, int16 pic_height) {
|
|
_width = pic_width;
|
|
_height = pic_height;
|
|
|
|
debugC(8, kDebugLevelMain, "Show picture!");
|
|
|
|
_gfx->render_Block(x, y, pic_width, pic_height);
|
|
}
|
|
|
|
void PictureMgr::showPicWithTransition() {
|
|
_width = SCRIPT_WIDTH;
|
|
_height = SCRIPT_HEIGHT;
|
|
|
|
debugC(8, kDebugLevelMain, "Show picture!");
|
|
|
|
if (!_vm->_game.automaticRestoreGame) {
|
|
// only do transitions when we are not restoring a saved game
|
|
|
|
if (!_vm->_game.gfxMode) {
|
|
// if we are not yet in graphics mode, set graphics mode palette now
|
|
// TODO: maybe change text mode to use different colors for drawing
|
|
// so that we don't have to change palettes at all
|
|
_gfx->setPalette(true);
|
|
}
|
|
|
|
switch (_vm->_renderMode) {
|
|
case Common::kRenderAmiga:
|
|
case Common::kRenderApple2GS:
|
|
// Platform Amiga/Apple II GS -> render and do Amiga transition
|
|
_gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false);
|
|
_gfx->transition_Amiga();
|
|
return;
|
|
break;
|
|
case Common::kRenderAtariST:
|
|
// Platform Atari ST used a different transition, looks "high-res" (full 320x168)
|
|
_gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false);
|
|
_gfx->transition_AtariSt();
|
|
return;
|
|
default:
|
|
// Platform PC -> render directly
|
|
// Macintosh AGI also doesn't seem to have any transitions
|
|
break;
|
|
}
|
|
}
|
|
|
|
_gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT);
|
|
}
|
|
|
|
// preagi needed functions (for plotPattern)
|
|
void PictureMgr::setPattern(uint8 code, uint8 num) {
|
|
_patCode = code;
|
|
_patNum = num;
|
|
}
|
|
|
|
void PictureMgr::setPictureVersion(AgiPictureVersion version) {
|
|
_pictureVersion = version;
|
|
|
|
if (version == AGIPIC_C64)
|
|
_minCommand = 0xe0;
|
|
else
|
|
_minCommand = 0xf0;
|
|
}
|
|
|
|
void PictureMgr::setPictureData(uint8 *data, int len) {
|
|
_data = data;
|
|
_dataSize = len;
|
|
_dataOffset = 0;
|
|
_dataOffsetNibble = false;
|
|
_flags = 0;
|
|
}
|
|
|
|
} // End of namespace Agi
|