scummvm/engines/bladerunner
Thanasis Antoniou c6ea4f88fa BLADERUNNER: Suppress fall through warnings
When BLADERUNNER_ORIGINAL_BUGS is 1
2019-06-12 17:00:36 +03:00
..
script BLADERUNNER: Suppress fall through warnings 2019-06-12 17:00:36 +03:00
ui BLADERUNNER: Fix invalid rect in ESPER zoom 2019-05-30 23:27:34 +02:00
actor_clues.cpp BLADERUNNER: Resolve dead end state with Zuben 2019-03-26 02:08:22 +02:00
actor_clues.h BLADERUNNER: Preliminary saving & loading support 2018-11-24 08:39:03 +01:00
actor_combat.cpp BLADERUNNER: Officers and combat bugfixes part 1 2019-05-20 13:12:06 +03:00
actor_combat.h BLADERUNNER: Fixed small issue in combat calculation 2019-01-28 20:45:59 +01:00
actor_dialogue_queue.cpp BLADERUNNER: Support wait for dialogue queues to finish 2019-04-04 21:03:10 +03:00
actor_dialogue_queue.h BLADERUNNER: Support wait for dialogue queues to finish 2019-04-04 21:03:10 +03:00
actor_walk.cpp BLADERUNNER: Officers and combat bugfixes part 1 2019-05-20 13:12:06 +03:00
actor_walk.h BLADERUNNER: Fix bad new game pos for player 2019-05-09 19:18:08 +03:00
actor.cpp BLADERUNNER: Fix bad timer initialization for actors after LOAD 2019-05-31 16:43:10 +03:00
actor.h BLADERUNNER: Mainframe talkie restored 2019-05-13 03:29:00 +03:00
adpcm_decoder.cpp BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
adpcm_decoder.h BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
ambient_sounds.cpp BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
ambient_sounds.h BLADERUNNER: Cleanup of TODO notes 2019-03-04 19:43:36 +01:00
archive.cpp BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
archive.h BLADERUNNER: Clean-up for subtitles initialization code 2019-03-09 23:06:35 +01:00
aud_stream.cpp BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
aud_stream.h BLADERUNNER: Cleanup of audio code 2019-02-11 22:48:07 +01:00
audio_cache.cpp BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
audio_cache.h BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
audio_mixer.cpp BLADERUNNER: Fix missing sound effects in some occassions 2019-03-27 12:39:24 +02:00
audio_mixer.h BLADERUNNER: Fixes for moonbus combat 2019-03-27 15:11:31 +02:00
audio_player.cpp BLADERUNNER: Fix missing sound effects in some occassions 2019-03-27 12:39:24 +02:00
audio_player.h BLADERUNNER: Fixes for moonbus combat 2019-03-27 15:11:31 +02:00
audio_speech.cpp BLADERUNNER: Persistent sound settings, speech samples fix 2019-04-10 19:00:14 +03:00
audio_speech.h BLADERUNNER: Fixed panning of speech 2019-03-06 20:41:02 +01:00
bladerunner.cpp BLADERUNNER: Fix bad timer initialization for actors after LOAD 2019-05-31 16:43:10 +03:00
bladerunner.h BLADERUNNER: Fix mouse in KIA after moonbus massacre ending 2019-05-23 02:17:56 +03:00
boundingbox.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
boundingbox.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
chapters.cpp BLADERUNNER: cut content now loads all TLK resources 2019-05-13 03:29:00 +03:00
chapters.h BLADERUNNER: Added basic KIA interface 2018-01-28 10:57:16 +01:00
color.h BLADERUNNER: Fixed few Coverity issues 2018-02-01 21:38:30 +01:00
combat.cpp BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
combat.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
configure.engine BLADERUNNER: Mark engine as highres 2016-10-15 13:50:15 +02:00
crimes_database.cpp BLADERUNNER: Preliminary saving & loading support 2018-11-24 08:39:03 +01:00
crimes_database.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
debugger.cpp BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
debugger.h BLADERUNNER: Added click debugger command 2019-05-29 12:08:24 +03:00
decompress_lcw.cpp BLADERUNNER: Fixed CppCheck warnings 2019-02-23 11:39:54 +01:00
decompress_lcw.h BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
decompress_lzo.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
decompress_lzo.h BLADERUNNER: No semicolon after namespace closing brace 2016-09-29 22:33:23 +02:00
detection_tables.h BLADERUNNER: Split game to two different versions 2019-05-18 20:14:19 +02:00
detection.cpp BLADERUNNER: Show saved game creation date and add play time 2019-05-27 06:54:40 -04:00
dialogue_menu.cpp BLADERUNNER: User choice mode should not autoselect last option 2019-04-30 15:19:55 +03:00
dialogue_menu.h BLADERUNNER: Added debugging output for scripts 2019-01-12 18:16:52 +01:00
fog.cpp BLADERUNNER: Clarification of some math 2019-04-18 22:14:43 +02:00
fog.h BLADERUNNER: Fixed compilation errors 2019-01-24 23:14:57 +01:00
font.cpp BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
font.h BLADERUNNER: Abstraction from 555 pixel format 2019-04-17 22:51:18 +02:00
game_constants.h BLADERUNNER: Restore Gordo's lighter (Rep) comment 2019-06-03 21:24:56 +03:00
game_flags.cpp BLADERUNNER: Removed unnecessary debugging code 2019-02-08 21:00:52 +01:00
game_flags.h BLADERUNNER: Preliminary saving & loading support 2018-11-24 08:39:03 +01:00
game_info.cpp BLADERUNNER: Fixed CppCheck warnings 2019-02-23 11:39:54 +01:00
game_info.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
image.cpp BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
image.h BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
item_pickup.cpp BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
item_pickup.h JANITORIAL: Fix trailing whitespace 2018-05-24 15:30:55 +02:00
item.cpp BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
item.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
items.cpp BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
items.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
light.cpp BLADERUNNER: Fixed CppCheck warnings 2019-02-23 11:39:54 +01:00
light.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
lights.cpp BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
lights.h BLADERUNNER: Added Generic Walker actors 2018-02-25 22:38:52 +01:00
matrix.cpp BLADERUNNER: Code formatting fixes 2016-10-03 12:38:43 +02:00
matrix.h BLADERUNNER: Added combat 2018-03-17 16:42:25 +01:00
module.mk BLADERUNNER: Cleanup of audio code 2019-02-11 22:48:07 +01:00
mouse.cpp BLADERUNNER: Fix for McCoy resuming combat resting pose 2019-05-23 00:30:03 +03:00
mouse.h BLADERUNNER: Don't exit to desktop after end credits 2019-05-22 12:13:43 +03:00
movement_track.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
movement_track.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
music.cpp BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
music.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
obstacles.cpp BLADERUNNER: Fix photographer bug and awry clickables 2019-06-01 21:36:46 +03:00
obstacles.h BLADERUNNER: Alternate fix method for rare path finding assert faults 2019-03-09 23:17:09 +02:00
outtake.cpp BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
outtake.h BLADERUNNER: Fixed outtake player 2019-01-22 19:00:31 +01:00
overlays.cpp BLADERUNNER: Release non-repeated and support queued overlays 2019-03-31 12:24:23 +03:00
overlays.h BLADERUNNER: Release non-repeated and support queued overlays 2019-03-31 12:24:23 +03:00
POTFILES BLADERUNNER: Add POTFILES and encapsulate message strings 2019-05-16 16:30:27 +03:00
rect_float.h BLADERUNNER: Rect -> RectFloat 2018-12-17 19:27:03 +01:00
regions.cpp BLADERUNNER: Removed unnecessary debugging code 2019-02-08 21:00:52 +01:00
regions.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
savefile.cpp BLADERUNNER: Show saved game creation date and add play time 2019-05-27 06:54:40 -04:00
savefile.h BLADERUNNER: Show saved game creation date and add play time 2019-05-27 06:54:40 -04:00
scene_objects.cpp BLADERUNNER: Remove debug comments for Police Officers 2019-06-12 15:06:13 +03:00
scene_objects.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
scene.cpp BLADERUNNER: Add methods to skip screen effects 2019-05-21 22:13:45 +03:00
scene.h BLADERUNNER: Fixed scene video resume 2019-01-09 23:06:10 +01:00
screen_effects.cpp BLADERUNNER: Add methods to skip screen effects 2019-05-21 22:13:45 +03:00
screen_effects.h BLADERUNNER: Add methods to skip screen effects 2019-05-21 22:13:45 +03:00
set_effects.cpp BLADERUNNER: Debugger add box fix 2019-05-04 17:25:34 +03:00
set_effects.h BLADERUNNER: Fixed fog rendering 2019-01-24 22:59:49 +01:00
set.cpp BLADERUNNER: Fix paths and map glitched in NR05 2019-06-01 19:16:34 +03:00
set.h BLADERUNNER: UG08 and HF06 map glitch fixes 2019-05-29 15:59:33 +03:00
settings.cpp BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
settings.h BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
shape.cpp BLADERUNNER: Abstraction from 555 pixel format 2019-04-17 22:51:18 +02:00
shape.h BLADERUNNER: Added more game constants 2018-02-05 20:17:55 +01:00
slice_animations.cpp BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
slice_animations.h BLADERUNNER: Fix chapter switching with CDFRAMES.DAT 2018-04-01 14:41:23 +02:00
slice_renderer.cpp BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
slice_renderer.h BLADERUNNER: Added combat 2018-03-17 16:42:25 +01:00
subtitles.cpp BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
subtitles.h BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
suspects_database.cpp BLADERUNNER: Fixed more Coverity issues 2018-02-12 20:57:26 +01:00
suspects_database.h BLADERUNNER: Preliminary saving & loading support 2018-11-24 08:39:03 +01:00
text_resource.cpp BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
text_resource.h BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
time.cpp BLADERUNNER: Fix bad timer initialization for actors after LOAD 2019-05-31 16:43:10 +03:00
time.h BLADERUNNER: Fix bad timer initialization for actors after LOAD 2019-05-31 16:43:10 +03:00
vector.h BLADERUNNER: Fixed fog rendering 2019-01-24 22:59:49 +01:00
view.cpp BLADERUNNER: Fix for View::calculateScreenPosition 2019-05-26 17:17:05 +03:00
view.h BLADERUNNER: Added shadows 2018-03-11 11:54:01 +01:00
vqa_decoder.cpp BLADERUNNER: Abstraction from 555 pixel format 2019-04-17 22:51:18 +02:00
vqa_decoder.h BLADERUNNER: Fixed zbuffer in TB05 2019-04-30 19:14:16 +02:00
vqa_player.cpp BLADERUNNER: Fixed zbuffer in TB05 2019-04-30 19:14:16 +02:00
vqa_player.h BLADERUNNER: Removed unnecessary debugging code 2019-02-08 21:00:52 +01:00
waypoints.cpp BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
waypoints.h BLADERUNNER: Load game methods 2018-03-24 17:28:34 +01:00
zbuffer.cpp BLADERUNNER: Fixed images & z-buffer on big-endian architectures 2019-04-02 18:55:53 +02:00
zbuffer.h BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00