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118 lines
2.8 KiB
C++
118 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_FOG_H
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#define BLADERUNNER_FOG_H
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#include "bladerunner/color.h"
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#include "bladerunner/matrix.h"
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namespace Common {
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class ReadStream;
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}
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namespace BladeRunner {
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class SetEffects;
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class Fog {
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friend class SetEffects;
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friend class Debugger;
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protected:
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Common::String _name;
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int _frameCount;
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int _animatedParameters;
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Matrix4x3 _matrix;
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Matrix4x3 _inverted;
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Color _fogColor;
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float _fogDensity;
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float *_animationData;
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float *_m11ptr;
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float *_m12ptr;
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float *_m13ptr;
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float *_m14ptr;
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float *_m21ptr;
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float *_m22ptr;
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float *_m23ptr;
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float *_m24ptr;
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float *_m31ptr;
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float *_m32ptr;
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float *_m33ptr;
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float *_m34ptr;
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Fog *_next;
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public:
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Fog();
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virtual ~Fog();
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virtual void read(Common::ReadStream *stream, int frameCount) = 0;
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virtual void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient) = 0;
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void reset();
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void setupFrame(int frame);
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protected:
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int readCommon(Common::ReadStream *stream);
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void readAnimationData(Common::ReadStream *stream, int count);
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};
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class FogSphere : public Fog {
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private:
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float _radius;
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public:
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FogSphere():_radius(0.0f) {};
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void read(Common::ReadStream *stream, int frameCount);
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void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient);
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};
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class FogCone : public Fog {
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private:
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float _coneAngle;
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public:
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FogCone():_coneAngle(0.0f) {};
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void read(Common::ReadStream *stream, int frameCount);
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void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient);
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};
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class FogBox : public Fog {
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private:
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Vector3 _size;
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public:
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FogBox():_size() {};
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void read(Common::ReadStream *stream, int frameCount);
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void calculateCoeficient(Vector3 position, Vector3 viewPosition, float *coeficient);
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};
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} // End of namespace BladeRunner
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#endif
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