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https://github.com/libretro/scummvm.git
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110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/outtake.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/chapters.h"
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#include "bladerunner/subtitles.h"
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#include "bladerunner/vqa_player.h"
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#include "common/debug.h"
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#include "common/events.h"
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#include "common/system.h"
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namespace BladeRunner {
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OuttakePlayer::OuttakePlayer(BladeRunnerEngine *vm) {
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_vm = vm;
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_surfaceVideo.create(_vm->_surfaceBack.w, _vm->_surfaceBack.h, screenPixelFormat());
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}
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OuttakePlayer::~OuttakePlayer() {
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_surfaceVideo.free();
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}
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void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) {
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Common::String oldOuttakeFile = Common::String::format("OUTTAKE%d.MIX", _vm->_chapters->currentResourceId());
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Common::String newOuttakeFile = Common::String::format("OUTTAKE%d.MIX", container);
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if (container > 0) {
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if (_vm->isArchiveOpen(oldOuttakeFile)) {
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_vm->closeArchive(oldOuttakeFile);
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}
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_vm->openArchive(newOuttakeFile);
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}
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_vm->playerLosesControl();
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Common::String resName = name;
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if (!noLocalization) {
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resName = resName + "_" + _vm->_languageCode;
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}
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Common::String resNameNoVQASuffix = resName;
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resName = resName + ".VQA";
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VQAPlayer vqaPlayer(_vm, &_surfaceVideo, resName); // in original game _surfaceFront is used here, but for proper subtitles rendering we need separate surface
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vqaPlayer.open();
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_vm->_vqaIsPlaying = true;
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_vm->_vqaStopIsRequested = false;
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while (!_vm->_vqaStopIsRequested && !_vm->shouldQuit()) {
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_vm->handleEvents();
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if (!_vm->_windowIsActive) {
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continue;
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}
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int frame = vqaPlayer.update();
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blit(_surfaceVideo, _vm->_surfaceFront); // This helps to make subtitles disappear properly, if the video is rendered in separate surface and then pushed to the front surface
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if (frame == -3) { // end of video
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break;
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}
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if (frame >= 0) {
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_vm->_subtitles->getOuttakeSubsText(resNameNoVQASuffix, frame);
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_vm->_subtitles->tickOuttakes(_vm->_surfaceFront);
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_vm->blitToScreen(_vm->_surfaceFront);
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}
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_vm->_system->delayMillis(10);
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}
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_vm->_vqaIsPlaying = false;
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_vm->_vqaStopIsRequested = false;
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vqaPlayer.close();
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_vm->playerGainsControl();
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if (container > 0) {
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if (_vm->isArchiveOpen(newOuttakeFile)) {
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_vm->closeArchive(newOuttakeFile);
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}
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_vm->openArchive(oldOuttakeFile);
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}
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}
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} // End of namespace BladeRunner
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