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https://github.com/libretro/scummvm.git
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250 lines
5.9 KiB
C++
250 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/suspects_database.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/text_resource.h"
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namespace BladeRunner {
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SuspectDatabaseEntry::SuspectDatabaseEntry(BladeRunnerEngine *vm) {
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_vm = vm;
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reset();
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}
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SuspectDatabaseEntry::~SuspectDatabaseEntry() {
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}
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void SuspectDatabaseEntry::setActor(int actorId) {
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_actorId = actorId;
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}
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void SuspectDatabaseEntry::setSex(int sex) {
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_sex = sex;
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}
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bool SuspectDatabaseEntry::addMOClue(int clueId) {
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if (_moClueCount >= kMOClueCount) {
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return false;
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}
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_moClues[_moClueCount++] = clueId;
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return true;
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}
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bool SuspectDatabaseEntry::addWhereaboutsClue(int clueId) {
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if (_whereaboutsClueCount >= kWhereaboutsClueCount) {
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return false;
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}
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_whereaboutsClues[_whereaboutsClueCount++] = clueId;
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return true;
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}
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bool SuspectDatabaseEntry::addReplicantClue(int clueId) {
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if (_replicantClueCount >= kReplicantClueCount) {
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return false;
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}
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_replicantClues[_replicantClueCount++] = clueId;
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return true;
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}
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bool SuspectDatabaseEntry::addNonReplicantClue(int clueId) {
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if (_nonReplicantClueCount >= kNonReplicantClueCount) {
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return false;
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}
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_nonReplicantClues[_nonReplicantClueCount++] = clueId;
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return true;
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}
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bool SuspectDatabaseEntry::addOtherClue(int clueId) {
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if (_otherClueCount >= kOtherClueCount) {
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return false;
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}
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_otherClues[_otherClueCount++] = clueId;
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return true;
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}
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bool SuspectDatabaseEntry::addIdentityClue(int clueId) {
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if (_identityClueCount >= kIdentityClueCount) {
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return false;
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}
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_identityClues[_identityClueCount++] = clueId;
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return true;
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}
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bool SuspectDatabaseEntry::addPhotoClue(int shapeId, int clueId) {
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if (_photoClueCount >= kPhotoClueCount) {
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return false;
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}
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_photoClues[_photoClueCount].clueId = clueId;
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_photoClues[_photoClueCount].shapeId = shapeId;
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_photoClues[_photoClueCount].notUsed = -1;
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_photoClueCount++;
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return true;
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}
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const char *SuspectDatabaseEntry::getName() const {
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return _vm->_textActorNames->getText(_actorId);
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}
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int SuspectDatabaseEntry::getSex() const {
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return _sex;
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}
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bool SuspectDatabaseEntry::hasMOClue(int clueId) const {
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for (int i = 0; i < _moClueCount; ++i) {
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if (_moClues[i] == clueId) {
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return true;
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}
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}
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return false;
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}
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bool SuspectDatabaseEntry::hasWhereaboutsClue(int clueId) const {
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for (int i = 0; i < _whereaboutsClueCount; ++i) {
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if (_whereaboutsClues[i] == clueId) {
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return true;
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}
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}
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return false;
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}
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bool SuspectDatabaseEntry::hasReplicantClue(int clueId) const {
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for (int i = 0; i < _replicantClueCount; ++i) {
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if (_replicantClues[i] == clueId) {
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return true;
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}
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}
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return false;
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}
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bool SuspectDatabaseEntry::hasNonReplicantClue(int clueId) const {
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for (int i = 0; i < _nonReplicantClueCount; ++i) {
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if (_nonReplicantClues[i] == clueId) {
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return true;
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}
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}
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return false;
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}
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bool SuspectDatabaseEntry::hasOtherClue(int clueId) const {
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for (int i = 0; i < _otherClueCount; ++i) {
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if (_otherClues[i] == clueId) {
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return true;
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}
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}
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return false;
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}
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bool SuspectDatabaseEntry::hasIdentityClue(int clueId) const {
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for (int i = 0; i < _identityClueCount; ++i) {
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if (_identityClues[i] == clueId) {
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return true;
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}
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}
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return false;
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}
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bool SuspectDatabaseEntry::hasClue(int clueId) const {
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return hasMOClue(clueId)
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|| hasWhereaboutsClue(clueId)
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|| hasReplicantClue(clueId)
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|| hasNonReplicantClue(clueId)
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|| hasOtherClue(clueId);
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}
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int SuspectDatabaseEntry::getPhotoCount() const {
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return _photoClueCount;
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}
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int SuspectDatabaseEntry::getPhotoClueId(int photoId) const {
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return _photoClues[photoId].clueId;
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}
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int SuspectDatabaseEntry::getPhotoShapeId(int photoId) const {
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return _photoClues[photoId].shapeId;
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}
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int SuspectDatabaseEntry::getPhotoNotUsed(int photoId) const {
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return _photoClues[photoId].notUsed;
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}
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void SuspectDatabaseEntry::reset() {
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_actorId = -1;
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_sex = -1;
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for (int i = 0; i < kMOClueCount; ++i) {
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_moClues[i] = -1;
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}
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for (int i = 0; i < kWhereaboutsClueCount; ++i) {
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_whereaboutsClues[i] = -1;
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}
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for (int i = 0; i < kIdentityClueCount; ++i) {
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_identityClues[i] = -1;
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}
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for (int i = 0; i < kReplicantClueCount; ++i) {
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_replicantClues[i] = -1;
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}
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for (int i = 0; i < kNonReplicantClueCount; ++i) {
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_nonReplicantClues[i] = -1;
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}
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for (int i = 0; i < kOtherClueCount; ++i) {
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_otherClues[i] = -1;
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}
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for (int i = 0; i < kPhotoClueCount; ++i) {
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_photoClues[i].clueId = -1;
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_photoClues[i].shapeId = -1;
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_photoClues[i].notUsed = -1;
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}
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// photo clues are not reseted in original game
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_moClueCount = 0;
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_whereaboutsClueCount = 0;
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_replicantClueCount = 0;
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_nonReplicantClueCount = 0;
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_otherClueCount = 0;
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_identityClueCount = 0;
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_photoClueCount = 0;
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}
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SuspectsDatabase::SuspectsDatabase(BladeRunnerEngine *vm, int size) {
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_vm = vm;
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for (int i = 0; i < size; ++i) {
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_suspects.push_back(new SuspectDatabaseEntry(_vm));
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}
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}
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SuspectsDatabase::~SuspectsDatabase() {
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for (int i = _suspects.size() - 1; i >= 0; i--) {
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delete _suspects.remove_at(i);
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}
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_suspects.clear();
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}
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SuspectDatabaseEntry *SuspectsDatabase::get(int suspectId) {
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return _suspects[suspectId];
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}
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} // End of namespace BladeRunner
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