scummvm/engines/bladerunner/suspects_database.cpp
2018-02-12 20:57:26 +01:00

250 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/suspects_database.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/text_resource.h"
namespace BladeRunner {
SuspectDatabaseEntry::SuspectDatabaseEntry(BladeRunnerEngine *vm) {
_vm = vm;
reset();
}
SuspectDatabaseEntry::~SuspectDatabaseEntry() {
}
void SuspectDatabaseEntry::setActor(int actorId) {
_actorId = actorId;
}
void SuspectDatabaseEntry::setSex(int sex) {
_sex = sex;
}
bool SuspectDatabaseEntry::addMOClue(int clueId) {
if (_moClueCount >= kMOClueCount) {
return false;
}
_moClues[_moClueCount++] = clueId;
return true;
}
bool SuspectDatabaseEntry::addWhereaboutsClue(int clueId) {
if (_whereaboutsClueCount >= kWhereaboutsClueCount) {
return false;
}
_whereaboutsClues[_whereaboutsClueCount++] = clueId;
return true;
}
bool SuspectDatabaseEntry::addReplicantClue(int clueId) {
if (_replicantClueCount >= kReplicantClueCount) {
return false;
}
_replicantClues[_replicantClueCount++] = clueId;
return true;
}
bool SuspectDatabaseEntry::addNonReplicantClue(int clueId) {
if (_nonReplicantClueCount >= kNonReplicantClueCount) {
return false;
}
_nonReplicantClues[_nonReplicantClueCount++] = clueId;
return true;
}
bool SuspectDatabaseEntry::addOtherClue(int clueId) {
if (_otherClueCount >= kOtherClueCount) {
return false;
}
_otherClues[_otherClueCount++] = clueId;
return true;
}
bool SuspectDatabaseEntry::addIdentityClue(int clueId) {
if (_identityClueCount >= kIdentityClueCount) {
return false;
}
_identityClues[_identityClueCount++] = clueId;
return true;
}
bool SuspectDatabaseEntry::addPhotoClue(int shapeId, int clueId) {
if (_photoClueCount >= kPhotoClueCount) {
return false;
}
_photoClues[_photoClueCount].clueId = clueId;
_photoClues[_photoClueCount].shapeId = shapeId;
_photoClues[_photoClueCount].notUsed = -1;
_photoClueCount++;
return true;
}
const char *SuspectDatabaseEntry::getName() const {
return _vm->_textActorNames->getText(_actorId);
}
int SuspectDatabaseEntry::getSex() const {
return _sex;
}
bool SuspectDatabaseEntry::hasMOClue(int clueId) const {
for (int i = 0; i < _moClueCount; ++i) {
if (_moClues[i] == clueId) {
return true;
}
}
return false;
}
bool SuspectDatabaseEntry::hasWhereaboutsClue(int clueId) const {
for (int i = 0; i < _whereaboutsClueCount; ++i) {
if (_whereaboutsClues[i] == clueId) {
return true;
}
}
return false;
}
bool SuspectDatabaseEntry::hasReplicantClue(int clueId) const {
for (int i = 0; i < _replicantClueCount; ++i) {
if (_replicantClues[i] == clueId) {
return true;
}
}
return false;
}
bool SuspectDatabaseEntry::hasNonReplicantClue(int clueId) const {
for (int i = 0; i < _nonReplicantClueCount; ++i) {
if (_nonReplicantClues[i] == clueId) {
return true;
}
}
return false;
}
bool SuspectDatabaseEntry::hasOtherClue(int clueId) const {
for (int i = 0; i < _otherClueCount; ++i) {
if (_otherClues[i] == clueId) {
return true;
}
}
return false;
}
bool SuspectDatabaseEntry::hasIdentityClue(int clueId) const {
for (int i = 0; i < _identityClueCount; ++i) {
if (_identityClues[i] == clueId) {
return true;
}
}
return false;
}
bool SuspectDatabaseEntry::hasClue(int clueId) const {
return hasMOClue(clueId)
|| hasWhereaboutsClue(clueId)
|| hasReplicantClue(clueId)
|| hasNonReplicantClue(clueId)
|| hasOtherClue(clueId);
}
int SuspectDatabaseEntry::getPhotoCount() const {
return _photoClueCount;
}
int SuspectDatabaseEntry::getPhotoClueId(int photoId) const {
return _photoClues[photoId].clueId;
}
int SuspectDatabaseEntry::getPhotoShapeId(int photoId) const {
return _photoClues[photoId].shapeId;
}
int SuspectDatabaseEntry::getPhotoNotUsed(int photoId) const {
return _photoClues[photoId].notUsed;
}
void SuspectDatabaseEntry::reset() {
_actorId = -1;
_sex = -1;
for (int i = 0; i < kMOClueCount; ++i) {
_moClues[i] = -1;
}
for (int i = 0; i < kWhereaboutsClueCount; ++i) {
_whereaboutsClues[i] = -1;
}
for (int i = 0; i < kIdentityClueCount; ++i) {
_identityClues[i] = -1;
}
for (int i = 0; i < kReplicantClueCount; ++i) {
_replicantClues[i] = -1;
}
for (int i = 0; i < kNonReplicantClueCount; ++i) {
_nonReplicantClues[i] = -1;
}
for (int i = 0; i < kOtherClueCount; ++i) {
_otherClues[i] = -1;
}
for (int i = 0; i < kPhotoClueCount; ++i) {
_photoClues[i].clueId = -1;
_photoClues[i].shapeId = -1;
_photoClues[i].notUsed = -1;
}
// photo clues are not reseted in original game
_moClueCount = 0;
_whereaboutsClueCount = 0;
_replicantClueCount = 0;
_nonReplicantClueCount = 0;
_otherClueCount = 0;
_identityClueCount = 0;
_photoClueCount = 0;
}
SuspectsDatabase::SuspectsDatabase(BladeRunnerEngine *vm, int size) {
_vm = vm;
for (int i = 0; i < size; ++i) {
_suspects.push_back(new SuspectDatabaseEntry(_vm));
}
}
SuspectsDatabase::~SuspectsDatabase() {
for (int i = _suspects.size() - 1; i >= 0; i--) {
delete _suspects.remove_at(i);
}
_suspects.clear();
}
SuspectDatabaseEntry *SuspectsDatabase::get(int suspectId) {
return _suspects[suspectId];
}
} // End of namespace BladeRunner