scummvm/engines/sludge/movie.cpp
Filippos Karapetis f4e8eed13d SLUDGE: Fix MSVC warnings
- Fix invalid check with empty()
- Change float suffixes to uppercase
- Fix potentially uninitialized variables
2019-05-27 14:53:43 +03:00

991 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sludge/movie.h"
#include "sludge/newfatal.h"
#include "sludge/sound.h"
#include "sludge/timing.h"
namespace Sludge {
// sound_openal.cpp
void playMovieStream(int a);
#if 0
int initMovieSound(int f, ALenum format, int audioChannels, ALuint samplerate,
ALuint(*callback)(void *userdata, ALubyte *data, ALuint bytes));
#endif
MovieStates movieIsPlaying = nothing;
int movieIsEnding = 0;
float movieAspect = 1.6F;
#if 0
typedef struct audioBuffers {
char *buffer;
uint size;
audioBuffers *next;
Uint32 time_ms;
}audioBuffers;
typedef struct audioQueue {
audioBuffers *first, *last;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
}audioQueue;
audioQueue audioQ;
Uint32 movieStartTick, movieCurrentTime;
long long audioNsPerByte;
long long audioNsPlayed;
long long audioNsBuffered;
long long audioBufferLen;
bool movieSoundPlaying = false;
int movieAudioIndex;
GLuint yTextureName = 0;
GLuint uTextureName = 0;
GLuint vTextureName = 0;
typedef struct videoBuffers {
GLubyte *ytex;
GLubyte *utex;
GLubyte *vtex;
videoBuffers *next;
GLsizei w, h;
Uint32 time_ms;
}videoBuffers;
typedef struct videoQueue {
videoBuffers *first, *last;
int size;
SDL_mutex *mutex;
SDL_cond *cond;
}videoQueue;
videoQueue videoQ;
void audio_queue_init(audioQueue *q) {
memset(q, 0, sizeof(audioQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int audio_queue_put(audioQueue *q, char *buffer, uint size, long long time_ms) {
audioBuffers *audioBuf = new audioBuffers;
if (!audioBuf)
return -1;
audioBuf->buffer = buffer;
audioBuf->next = NULL;
audioBuf->size = size;
audioBuf->time_ms = time_ms;
SDL_LockMutex(q->mutex);
if (!q->last)
q->first = audioBuf;
else
q->last->next = audioBuf;
q->last = audioBuf;
q->size ++;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
inline static int audio_queue_get(audioQueue *q, char **buffer) {
int ret = 0;
audioBuffers *audioBuf;
SDL_LockMutex(q->mutex);
audioBuf = q->first;
if (audioBuf) {
// Synch video timer to audio
Uint32 tick = SDL_GetTicks() + 100;
if (ABS((long int)((tick - movieStartTick) - (audioBuf->time_ms))) > 300) {
movieStartTick = tick - audioBuf->time_ms;
}
q->first = audioBuf->next;
if (!q->first)
q->last = NULL;
q->size--;
*buffer = audioBuf->buffer;
ret = audioBuf->size;
delete audioBuf;
}
SDL_UnlockMutex(q->mutex);
return ret;
}
void video_queue_init(videoQueue *q) {
memset(q, 0, sizeof(videoQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int video_queue_put(videoQueue *q, GLubyte *ytex,
GLubyte *utex,
GLubyte *vtex,
GLsizei w, GLsizei h,
long long time_ms) {
videoBuffers *videoBuf = new videoBuffers;
if (!videoBuf)
return -1;
videoBuf->ytex = ytex;
videoBuf->utex = utex;
videoBuf->vtex = vtex;
videoBuf->next = NULL;
videoBuf->w = w;
videoBuf->h = h;
videoBuf->time_ms = time_ms;
SDL_LockMutex(q->mutex);
if (!q->last)
q->first = videoBuf;
else
q->last->next = videoBuf;
q->last = videoBuf;
q->size ++;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
inline static int video_queue_get(videoQueue *q,
GLubyte **ytex,
GLubyte **utex,
GLubyte **vtex,
GLsizei *w, GLsizei *h) {
videoBuffers *videoBuf;
int ret = 0;
SDL_LockMutex(q->mutex);
videoBuf = q->first;
if (videoBuf) {
q->first = videoBuf->next;
if (!q->first)
q->last = NULL;
q->size--;
*ytex = videoBuf->ytex;
*utex = videoBuf->utex;
*vtex = videoBuf->vtex;
*w = videoBuf->w;
*h = videoBuf->h;
ret = 1;
delete videoBuf;
}
SDL_UnlockMutex(q->mutex);
return ret;
}
#if 0
static void die_codec(vpx_codec_ctx_t *ctx, const char *s) {
//const char *detail = vpx_codec_error_detail(ctx);
fatal(s, vpx_codec_error(ctx));
}
#endif
void setMovieViewport() {
float realAspect = (float) realWinWidth / realWinHeight;
int vpHeight, vpWidth, vpOffsetX, vpOffsetY;
if (realAspect > movieAspect) {
vpHeight = realWinHeight;
vpWidth = (int)(realWinHeight * movieAspect);
vpOffsetY = 0;
vpOffsetX = (realWinWidth - vpWidth) / 2;
} else {
vpWidth = realWinWidth;
vpHeight = (int)((float) realWinWidth / movieAspect);
vpOffsetY = (realWinHeight - vpHeight) / 2;
vpOffsetX = 0;
}
#if 0
glViewport(vpOffsetX, vpOffsetY, vpWidth, vpHeight);
#endif
const GLfloat bPMVMatrix[] = {
2.0f / 640.f, .0, .0, .0,
.0, -2.0f / 400.f, .0, .0,
.0, .0, 1.0f, .0,
-1.0, 1.0f, .0, 1.0f
};
for (int i = 0; i < 16; i++) {
aPMVMatrix[i] = bPMVMatrix[i];
}
}
static uint64_t xiph_lace_value(byte **np) {
uint64_t lace;
uint64_t value;
byte *p = *np;
lace = *p++;
value = lace;
while (lace == 255) {
lace = *p++;
value += lace;
}
*np = p;
return value;
}
vorbis_dsp_state vorbisDspState;
long long audioChannels;
bool fakeAudio = false;
// send audio to audio device...
ALuint feedAudio(void *userdata, ALubyte *data, ALuint length) {
static char *buffer = NULL;
static uint bufOffset = 0;
static uint bufSize = 0;
ALuint got = 0;
int bufLen;
if (! buffer) {
bufSize = audio_queue_get(&audioQ, &buffer);
bufOffset = 0;
if (bufSize <= 0) {
bufSize = 0;
buffer = NULL;
if (! got) {
got = audioChannels * 2;
memset(data, 0, got);
fprintf(stderr, "Faking audio...\n");
fakeAudio = true;
}
// SDL_CondSignal(audioQ.cond);
return got;
}
}
fakeAudio = false;
if (length > bufSize - bufOffset)
bufLen = bufSize - bufOffset;
else
bufLen = length;
memcpy(data, buffer + bufOffset, bufLen);
bufOffset += bufLen;
length -= bufLen;
got += bufLen;
if (bufSize <= bufOffset) {
buffer = NULL;
delete [] buffer;
}
// fprintf (stderr, "Sending %d bytes of audio.\n", got);
return got;
}
#endif
int playMovie(int fileNumber) {
#if 0
if (specialSettings & SPECIAL_SILENT)
return 0;
if (movieIsPlaying) return 0;
movieSoundPlaying = false;
vpx_codec_ctx_t codec;
float pausefade = 1.0;
using namespace mkvparser;
MkvReader reader;
if (reader.Open(fileNumber)) {
warning(ERROR_MOVIE_ODDNESS);
return 0;
}
long long pos = 0;
EBMLHeader ebmlHeader;
ebmlHeader.Parse(&reader, pos);
mkvparser::Segment *pSegment;
long long ret = mkvparser::Segment::CreateInstance(&reader, pos, pSegment);
if (ret) {
fatal("Movie error: Segment::CreateInstance() failed.\n");
}
ret = pSegment->Load();
if (ret < 0) {
fatal("Movie error: Segment::Load() failed.\n");
}
//const SegmentInfo* const pSegmentInfo = pSegment->GetInfo();
//const long long timeCodeScale = pSegmentInfo->GetTimeCodeScale();
//const long long duration_ns = pSegmentInfo->GetDuration();
//const char* const pTitle = pSegmentInfo->GetTitleAsUTF8();
//const char* const pMuxingApp = pSegmentInfo->GetMuxingAppAsUTF8();
//const char* const pWritingApp = pSegmentInfo->GetWritingAppAsUTF8();
const mkvparser::Tracks *pTracks = pSegment->GetTracks();
unsigned long i = 0;
const unsigned long j = pTracks->GetTracksCount();
enum {VIDEO_TRACK = 1, AUDIO_TRACK = 2};
int videoTrack = -1;
int audioTrack = -1;
long long audioBitDepth;
double audioSampleRate;
ogg_packet oggPacket;
vorbis_info vorbisInfo;
vorbis_comment vorbisComment;
vorbis_block vorbisBlock;
while (i != j) {
const Track *const pTrack = pTracks->GetTrackByIndex(i++);
if (pTrack == NULL)
continue;
const long long trackType = pTrack->GetType();
//const unsigned long long trackUid = pTrack->GetUid();
//const char* pTrackName = pTrack->GetNameAsUTF8();
if (trackType == VIDEO_TRACK && videoTrack < 0) {
videoTrack = pTrack->GetNumber();
const VideoTrack *const pVideoTrack =
static_cast<const VideoTrack *>(pTrack);
const long long width = pVideoTrack->GetWidth();
const long long height = pVideoTrack->GetHeight();
const double rate = pVideoTrack->GetFrameRate();
if (rate > 0)
Init_Special_Timer(rate);
movieAspect = (float)width / height;
}
if (trackType == AUDIO_TRACK && audioTrack < 0) {
audioTrack = pTrack->GetNumber();
const AudioTrack *const pAudioTrack =
static_cast<const AudioTrack *>(pTrack);
audioChannels = pAudioTrack->GetChannels();
audioBitDepth = pAudioTrack->GetBitDepth();
audioSampleRate = pAudioTrack->GetSamplingRate();
uint audioHeaderSize;
const byte *audioHeader = pAudioTrack->GetCodecPrivate(audioHeaderSize);
if (audioHeaderSize < 1) {
warning("Strange audio track in movie.");
audioTrack = -1;
continue;
}
byte *p = (byte *)audioHeader;
uint count = *p++ + 1;
if (count != 3) {
warning("Strange audio track in movie.");
audioTrack = -1;
continue;
}
uint64_t sizes[3], total;
int i = 0;
total = 0;
while (--count) {
sizes[i] = xiph_lace_value(&p);
total += sizes[i];
i += 1;
}
sizes[i] = audioHeaderSize - total - (p - audioHeader);
// initialize vorbis
vorbis_info_init(&vorbisInfo);
vorbis_comment_init(&vorbisComment);
memset(&vorbisDspState, 0, sizeof(vorbisDspState));
memset(&vorbisBlock, 0, sizeof(vorbisBlock));
oggPacket.e_o_s = false;
oggPacket.granulepos = 0;
oggPacket.packetno = 0;
int r;
for (int i = 0; i < 3; i++) {
oggPacket.packet = p;
oggPacket.bytes = sizes[i];
oggPacket.b_o_s = oggPacket.packetno == 0;
r = vorbis_synthesis_headerin(&vorbisInfo, &vorbisComment, &oggPacket);
if (r)
fprintf(stderr, "vorbis_synthesis_headerin failed, error: %d", r);
oggPacket.packetno++;
p += sizes[i];
}
r = vorbis_synthesis_init(&vorbisDspState, &vorbisInfo);
if (r)
fprintf(stderr, "vorbis_synthesis_init failed, error: %d", r);
r = vorbis_block_init(&vorbisDspState, &vorbisBlock);
if (r)
fprintf(stderr, "vorbis_block_init failed, error: %d", r);
ALenum audioFormat = alureGetSampleFormat(audioChannels, 16, 0);
movieAudioIndex = initMovieSound(fileNumber, audioFormat, audioChannels, (ALuint) audioSampleRate, feedAudio);
fprintf(stderr, "Movie sound inited.\n");
audio_queue_init(&audioQ);
audioNsPerByte = (1000000000 / audioSampleRate) / (audioChannels * 2);
audioNsBuffered = 0;
audioBufferLen = audioChannels * audioSampleRate;
}
}
if (videoTrack < 0)
fatal("Movie error: No video in movie file.");
if (audioTrack < 0)
fatal("Movie error: No sound found.");
video_queue_init(&videoQ);
const unsigned long clusterCount = pSegment->GetCount();
if (clusterCount == 0) {
fatal("Movie error: Segment has no clusters.\n");
}
/* Initialize video codec */
if (vpx_codec_dec_init(&codec, interface, NULL, 0))
die_codec(&codec, "Failed to initialize decoder for movie.");
byte *frame = new byte[256 * 1024];
if (! checkNew(frame)) return false;
const mkvparser::Cluster *pCluster = pSegment->GetFirst();
setMovieViewport();
movieIsPlaying = playing;
movieIsEnding = 0;
glDepthMask(GL_FALSE);
glDisable(GL_DEPTH_TEST);
//const long long timeCode = pCluster->GetTimeCode();
long long time_ns = pCluster->GetTime();
const BlockEntry *pBlockEntry = pCluster->GetFirst();
if ((pBlockEntry == NULL) || pBlockEntry->EOS()) {
pCluster = pSegment->GetNext(pCluster);
if ((pCluster == NULL) || pCluster->EOS()) {
fatal("Error: No movie found in the movie file.");
}
pBlockEntry = pCluster->GetFirst();
}
const Block *pBlock = pBlockEntry->GetBlock();
long long trackNum = pBlock->GetTrackNumber();
unsigned long tn = static_cast<unsigned long>(trackNum);
const Track *pTrack = pTracks->GetTrackByNumber(tn);
long long trackType = pTrack->GetType();
int frameCount = pBlock->GetFrameCount();
time_ns = pBlock->GetTime(pCluster);
const GLfloat texCoords[] = {
0.0, 0.0,
1.0, 0.0,
0.0, 1.0,
1.0, 1.0
};
const GLfloat vertices[] = {
0.0, 0.0, 0.1,
640.0, 0.0, 0.1,
0.0, 400.0, 0.1,
640.0, 400.0, 0.1
};
const GLfloat vertices1[] = {
7.0, 7.0, 0.1,
17.0, 7.0, 0.1,
7.0, 29.0, 0.1,
17.0, 29.0, 0.1
};
const GLfloat vertices2[] = {
27.0, 7.0, 0.1,
37.0, 7.0, 0.1,
27.0, 29.0, 0.1,
37.0, 29.0, 0.1
};
const GLfloat vertices3[] = {
5.0, 5.0, 0.1,
15.0, 5.0, 0.1,
5.0, 27.0, 0.1,
15.0, 27.0, 0.1
};
const GLfloat vertices4[] = {
25.0, 5.0, 0.1,
35.0, 5.0, 0.1,
25.0, 27.0, 0.1,
35.0, 27.0, 0.1
};
int frameCounter = 0;
movieStartTick = SDL_GetTicks();
while (movieIsPlaying) {
checkInput();
if (weAreDoneSoQuit)
break;
handleInput();
if (movieIsPlaying && (! movieIsEnding) && (videoQ.size < 100 || audioQ.size < 100)) {
// Decode a frame!
if ((pCluster != NULL) && !pCluster->EOS()) {
if (frameCounter >= frameCount) {
pBlockEntry = pCluster->GetNext(pBlockEntry);
if ((pBlockEntry == NULL) || pBlockEntry->EOS()) {
pCluster = pSegment->GetNext(pCluster);
if ((pCluster == NULL) || pCluster->EOS()) {
goto movieHasEnded;
}
pBlockEntry = pCluster->GetFirst();
}
pBlock = pBlockEntry->GetBlock();
trackNum = pBlock->GetTrackNumber();
tn = static_cast<unsigned long>(trackNum);
pTrack = pTracks->GetTrackByNumber(tn);
trackType = pTrack->GetType();
frameCount = pBlock->GetFrameCount();
time_ns = pBlock->GetTime(pCluster);
frameCounter = 0;
}
const Block::Frame &theFrame = pBlock->GetFrame(frameCounter);
const long size = theFrame.len;
// const long long offset = theFrame.pos;
if (size > sizeof(frame)) {
if (frame) delete [] frame;
frame = new byte[size];
if (! checkNew(frame)) return 0;
}
/*
fprintf (stderr, "Block :%s,%s,%15lld\n",
(trackType == VIDEO_TRACK) ? "V" : "A",
pBlock->IsKey() ? "I" : "P",
time_ns);
*/
if (trackNum == videoTrack) {
theFrame.Read(&reader, frame);
/* Decode the frame */
if (vpx_codec_decode(&codec, frame, size, NULL, 0))
die_codec(&codec, "Failed to decode frame");
// Let's decode an image frame!
vpx_codec_iter_t iter = NULL;
vpx_image_t *img;
/* Get frame data */
while ((img = vpx_codec_get_frame(&codec, &iter))) {
if (img->fmt != VPX_IMG_FMT_I420)
fatal("Movie error. The movie is not in I420 colour format, which is the only one I can hanlde at the moment.");
uint y;
GLubyte *ytex = NULL;
GLubyte *utex = NULL;
GLubyte *vtex = NULL;
if (! ytex) {
ytex = new GLubyte [img->d_w * img->d_h];
utex = new GLubyte [(img->d_w >> 1) * (img->d_h >> 1)];
vtex = new GLubyte [(img->d_w >> 1) * (img->d_h >> 1)];
if (!ytex || !utex || !vtex)
fatal(ERROR_OUT_OF_MEMORY);
}
byte *buf = img->planes[0];
for (y = 0; y < img->d_h; y++) {
memcpy(ytex + y * img->d_w, buf, img->d_w);
buf += img->stride[0];
}
buf = img->planes[1];
for (y = 0; y < img->d_h >> 1; y++) {
memcpy(utex + y * (img->d_w >> 1), buf, img->d_w >> 1);
buf += img->stride[1];
}
buf = img->planes[2];
for (y = 0; y < img->d_h >> 1; y++) {
memcpy(vtex + y * (img->d_w >> 1), buf, img->d_w >> 1);
buf += img->stride[2];
}
video_queue_put(&videoQ, ytex, utex, vtex,
img->d_w, img->d_h, time_ns / 1000000);
}
} else if (trackNum == audioTrack) {
// Use this Audio Track
if (size > 0) {
theFrame.Read(&reader, frame);
oggPacket.packet = frame;
oggPacket.bytes = size;
oggPacket.b_o_s = false;
oggPacket.packetno++;
oggPacket.granulepos = -1;
if (! vorbis_synthesis(&vorbisBlock, &oggPacket)) {
if (vorbis_synthesis_blockin(&vorbisDspState, &vorbisBlock))
fprintf(stderr, "Vorbis Synthesis block in error.\n");
} else {
fprintf(stderr, "Vorbis Synthesis error.\n");
}
float **pcm;
int numSamples = vorbis_synthesis_pcmout(&vorbisDspState, &pcm);
if (numSamples > 0) {
int word = 2;
int sgned = 1;
int i, j;
long bytespersample = audioChannels * word;
vorbis_fpu_control fpu;
char *buffer = new char[bytespersample * numSamples];
if (! checkNew(buffer)) return false;
/* a tight loop to pack each size */
{
int val;
if (word == 1) {
int off = (sgned ? 0 : 128);
vorbis_fpu_setround(&fpu);
for (j = 0; j < numSamples; j++)
for (i = 0; i < audioChannels; i++) {
val = vorbis_ftoi(pcm[i][j] * 128.f);
if (val > 127)val = 127;
else if (val < -128)val = -128;
*buffer++ = val + off;
}
vorbis_fpu_restore(fpu);
} else {
int off = (sgned ? 0 : 32768);
if (sgned) {
vorbis_fpu_setround(&fpu);
for (i = 0; i < audioChannels; i++) { /* It's faster in this order */
float *src = pcm[i];
int16 *dest = ((int16 *)buffer) + i;
for (j = 0; j < numSamples; j++) {
val = vorbis_ftoi(src[j] * 32768.f);
if (val > 32767)val = 32767;
else if (val < -32768)val = -32768;
*dest = val;
dest += audioChannels;
}
}
vorbis_fpu_restore(fpu);
} else {
vorbis_fpu_setround(&fpu);
for (i = 0; i < audioChannels; i++) {
float *src = pcm[i];
int16 *dest = ((int16 *)buffer) + i;
for (j = 0; j < numSamples; j++) {
val = vorbis_ftoi(src[j] * 32768.f);
if (val > 32767)val = 32767;
else if (val < -32768)val = -32768;
*dest = val + off;
dest += audioChannels;
}
}
vorbis_fpu_restore(fpu);
}
}
}
vorbis_synthesis_read(&vorbisDspState, numSamples);
audioBufferLen = bytespersample * numSamples;
audio_queue_put(&audioQ, buffer, audioBufferLen, time_ns / 1000000);
//fprintf (stderr, "Audio buffered: %lld byte %lld ns\n",audioBufferLen, audioNsPerByte*audioBufferLen);
if (! movieSoundPlaying && size > 1) {
fprintf(stderr, "** starting sound ** \n");
playMovieStream(movieAudioIndex);
movieSoundPlaying = true;
}
}
}
}
frameCounter++;
} else {
movieHasEnded:
movieIsEnding = 1;
}
}
bool videoUpdated = false;
// Get a video frame.
if (movieIsPlaying == playing) {
videoBuffers *vB;
// Do we have decoded video waiting?
if (vB = videoQ.first) {
Uint32 tick = SDL_GetTicks() - movieStartTick;
// Is it time to display the frame yet?
if ((tick + 1) < vB->time_ms) {
SDL_Delay(1);
} else {
GLubyte *ytex = NULL;
GLubyte *utex = NULL;
GLubyte *vtex = NULL;
GLsizei w, h;
if (video_queue_get(&videoQ, &ytex, &utex, &vtex, &w, &h)) {
if (! yTextureName) glGenTextures(1, &yTextureName);
if (! uTextureName) glGenTextures(1, &uTextureName);
if (! vTextureName) glGenTextures(1, &vTextureName);
glBindTexture(GL_TEXTURE_2D, yTextureName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, ytex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, uTextureName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w >> 1, h >> 1, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, utex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, vTextureName);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w >> 1, h >> 1, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, vtex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glBindTexture(GL_TEXTURE_2D, yTextureName);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h,
GL_ALPHA, GL_UNSIGNED_BYTE, ytex);
glBindTexture(GL_TEXTURE_2D, uTextureName);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w >> 1, h >> 1,
GL_ALPHA, GL_UNSIGNED_BYTE, utex);
glBindTexture(GL_TEXTURE_2D, vTextureName);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w >> 1, h >> 1,
GL_ALPHA, GL_UNSIGNED_BYTE, vtex);
delete [] ytex;
delete [] utex;
delete [] vtex;
ytex = utex = vtex = NULL;
videoUpdated = true;
}
}
} else if (movieIsEnding) {
// We have reached the end of the movie.
movieIsPlaying = nothing;
}
}
// Update the screen if there's new video, or if we're paused
if (videoUpdated || movieIsPlaying == paused) {
// Clear The Screen
glClear(GL_COLOR_BUFFER_BIT);
// Display the current frame here
if (shader.yuv) {
glUseProgram(shader.yuv);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, uTextureName);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, vTextureName);
glActiveTexture(GL_TEXTURE0);
}
glBindTexture(GL_TEXTURE_2D, yTextureName);
glEnable(GL_BLEND);
//glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
setPMVMatrix(shader.yuv);
drawQuad(shader.yuv, vertices, 1, texCoords);
glUseProgram(0);
if (movieIsPlaying == paused) {
pausefade -= 1.0 / 24;
if (pausefade < -1.0) pausefade = 1.0;
// Paused.
glEnable(GL_BLEND);
glUseProgram(shader.color);
setPMVMatrix(shader.color);
setPrimaryColor(0.0f, 0.0f, 0.0f, fabs(pausefade));
drawQuad(shader.color, vertices1, 0);
drawQuad(shader.color, vertices2, 0);
setPrimaryColor(1.0f, 1.0f, 1.0f, fabs(pausefade));
drawQuad(shader.color, vertices3, 0);
drawQuad(shader.color, vertices4, 0);
glUseProgram(0);
glDisable(GL_BLEND);
Wait_Frame();
}
glFlush();
EGL_SwapBuffers();
}
videoUpdated = false;
}
// Cleanup
glBindFramebuffer(GL_FRAMEBUFFER, old_fbo);
movieIsPlaying = nothing;
for (int i = 0; i < 10; i++)
Wait_Frame();
huntKillFreeSound(fileNumber);
if (vpx_codec_destroy(&codec))
die_codec(&codec, "Failed to destroy codec");
vorbis_dsp_clear(&vorbisDspState);
vorbis_block_clear(&vorbisBlock);
vorbis_comment_clear(&vorbisComment);
vorbis_info_clear(&vorbisInfo);
delete pSegment;
deleteTextures(1, &yTextureName);
deleteTextures(1, &uTextureName);
deleteTextures(1, &vTextureName);
yTextureName = uTextureName = vTextureName = 0;
// Delete any remaining buffers
videoBuffers *vB = videoQ.first;
while (vB = videoQ.first) {
videoQ.first = vB->next;
delete [] vB->ytex;
delete [] vB->utex;
delete [] vB->vtex;
delete vB;
}
videoQ.size = 0;
audioBuffers *aB = audioQ.first;
while (aB = audioQ.first) {
audioQ.first = aB->next;
delete [] aB->buffer;
delete aB;
}
audioQ.size = 0;
Init_Timer();
glViewport(viewportOffsetX, viewportOffsetY, viewportWidth, viewportHeight);
setPixelCoords(false);
#endif
return 1;
}
int stopMovie() {
int r = movieIsPlaying;
movieIsPlaying = nothing;
return r;
}
int pauseMovie() {
#if 0
if (movieIsPlaying == playing) {
ALuint source = getSoundSource(movieAudioIndex);
if (source) {
alurePauseSource(source);
}
movieIsPlaying = paused;
fprintf(stderr, "** Pausing **\n");
} else if (movieIsPlaying == paused) {
ALuint source = getSoundSource(movieAudioIndex);
if (source) {
alureResumeSource(source);
}
fprintf(stderr, "** Restarted movie ** sound: %d source: %d\n", movieSoundPlaying, source);
movieIsPlaying = playing;
}
#endif
return movieIsPlaying;
}
} // End of namespace Sludge