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https://github.com/libretro/scummvm.git
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737 lines
20 KiB
C++
737 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/endian.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/memstream.h"
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#include "common/savefile.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "graphics/surface.h"
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#include "graphics/screen.h"
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#include "graphics/palette.h"
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#include "graphics/thumbnail.h"
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#include "gui/saveload.h"
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#include "supernova/resman.h"
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#include "supernova/screen.h"
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#include "supernova/sound.h"
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#include "supernova/supernova.h"
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#include "supernova/state.h"
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namespace Supernova {
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ObjectType operator|(ObjectType a, ObjectType b) {
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return static_cast<ObjectType>(+a | +b);
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}
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ObjectType operator&(ObjectType a, ObjectType b) {
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return static_cast<ObjectType>(+a & +b);
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}
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ObjectType operator^(ObjectType a, ObjectType b) {
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return static_cast<ObjectType>(+a ^ +b);
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}
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ObjectType &operator|=(ObjectType &a, ObjectType b) {
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return a = a | b;
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}
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ObjectType &operator&=(ObjectType &a, ObjectType b) {
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return a = a & b;
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}
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ObjectType &operator^=(ObjectType &a, ObjectType b) {
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return a = a ^ b;
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}
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SupernovaEngine::SupernovaEngine(OSystem *syst)
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: Engine(syst)
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, _console(nullptr)
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, _gm(nullptr)
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, _sound(nullptr)
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, _resMan(nullptr)
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, _screen(nullptr)
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, _allowLoadGame(true)
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, _allowSaveGame(true)
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, _sleepAutoSave(nullptr)
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, _sleepAuoSaveVersion(-1)
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, _delay(33)
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, _textSpeed(kTextSpeed[2]) {
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if (ConfMan.hasKey("textspeed"))
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_textSpeed = ConfMan.getInt("textspeed");
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DebugMan.addDebugChannel(kDebugGeneral, "general", "Supernova general debug channel");
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}
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SupernovaEngine::~SupernovaEngine() {
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DebugMan.clearAllDebugChannels();
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delete _sleepAutoSave;
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delete _console;
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delete _gm;
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delete _sound;
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delete _resMan;
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delete _screen;
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}
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Common::Error SupernovaEngine::run() {
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init();
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while (!shouldQuit()) {
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uint32 start = _system->getMillis();
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_gm->updateEvents();
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_gm->executeRoom();
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_console->onFrame();
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_system->updateScreen();
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int end = _delay - (_system->getMillis() - start);
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if (end > 0)
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_system->delayMillis(end);
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}
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_mixer->stopAll();
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return Common::kNoError;
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}
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void SupernovaEngine::init() {
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Graphics::ModeList modes;
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modes.push_back(Graphics::Mode(320, 200));
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modes.push_back(Graphics::Mode(640, 480));
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initGraphicsModes(modes);
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initGraphics(320, 200);
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Common::Error status = loadGameStrings();
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if (status.getCode() != Common::kNoError)
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error("Failed reading game strings");
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_resMan = new ResourceManager();
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_sound = new Sound(_mixer, _resMan);
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_gm = new GameManager(this, _sound);
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_screen = new Screen(this, _resMan);
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_console = new Console(this, _gm);
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setTotalPlayTime(0);
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int saveSlot = ConfMan.getInt("save_slot");
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if (saveSlot >= 0) {
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if (loadGameState(saveSlot).getCode() != Common::kNoError)
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error("Failed to load save game from slot %i", saveSlot);
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}
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}
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bool SupernovaEngine::hasFeature(EngineFeature f) const {
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switch (f) {
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case kSupportsRTL:
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return true;
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case kSupportsLoadingDuringRuntime:
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return true;
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case kSupportsSavingDuringRuntime:
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return true;
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default:
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return false;
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}
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}
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void SupernovaEngine::pauseEngineIntern(bool pause) {
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_mixer->pauseAll(pause);
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_gm->pauseTimer(pause);
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}
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Common::Error SupernovaEngine::loadGameStrings() {
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Common::String cur_lang = ConfMan.get("language");
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Common::String string_id("TEXT");
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// Note: we don't print any warning or errors here if we cannot find the file
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// or the format is not as expected. We will get those warning when reading the
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// strings anyway (actually the engine will even refuse to start).
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Common::File f;
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if (!f.open(SUPERNOVA_DAT)) {
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GUIErrorMessageFormat(_("Unable to locate the '%s' engine data file."), SUPERNOVA_DAT);
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return Common::kReadingFailed;
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}
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// Validate the data file header
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char id[5], lang[5];
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id[4] = lang[4] = '\0';
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f.read(id, 3);
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if (strncmp(id, "MSN", 3) != 0) {
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GUIErrorMessageFormat(_("The '%s' engine data file is corrupt."), SUPERNOVA_DAT);
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return Common::kReadingFailed;
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}
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int version = f.readByte();
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if (version != SUPERNOVA_DAT_VERSION) {
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GUIErrorMessageFormat(
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_("Incorrect version of the '%s' engine data file found. Expected %d but got %d."),
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SUPERNOVA_DAT, SUPERNOVA_DAT_VERSION, version);
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return Common::kReadingFailed;
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}
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while (!f.eos()) {
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f.read(id, 4);
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f.read(lang, 4);
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uint32 size = f.readUint32LE();
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if (f.eos())
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break;
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if (string_id == id && cur_lang == lang) {
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while (size > 0) {
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Common::String s;
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char ch;
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while ((ch = (char)f.readByte()) != '\0')
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s += ch;
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_gameStrings.push_back(s);
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size -= s.size() + 1;
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}
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return Common::kNoError;
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} else
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f.skip(size);
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}
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Common::Language l = Common::parseLanguage(cur_lang);
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GUIErrorMessageFormat(_("Unable to locate the text for %s language in '%s' engine data file."), Common::getLanguageDescription(l), SUPERNOVA_DAT);
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return Common::kReadingFailed;
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}
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const Common::String &SupernovaEngine::getGameString(int idx) const {
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if (idx < 0 || idx >= (int)_gameStrings.size())
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return _nullString;
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return _gameStrings[idx];
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}
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void SupernovaEngine::setGameString(int idx, const Common::String &string) {
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if (idx < 0)
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return;
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while ((int)_gameStrings.size() <= idx)
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_gameStrings.push_back(Common::String());
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_gameStrings[idx] = string;
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}
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void SupernovaEngine::playSound(AudioId sample) {
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_sound->play(sample);
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}
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void SupernovaEngine::playSound(MusicId index) {
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_sound->play(index);
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}
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void SupernovaEngine::renderImage(int section) {
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if (section > 128)
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_gm->_currentRoom->setSectionVisible(section - 128, false);
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else
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_gm->_currentRoom->setSectionVisible(section, true);
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_screen->renderImage(section);
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}
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void SupernovaEngine::renderImage(ImageId id, bool removeImage) {
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_gm->_currentRoom->setSectionVisible(_screen->getImageInfo(id)->section, !removeImage);
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_screen->renderImage(id, removeImage);
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}
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bool SupernovaEngine::setCurrentImage(int filenumber) {
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return _screen->setCurrentImage(filenumber);
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}
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void SupernovaEngine::saveScreen(int x, int y, int width, int height) {
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_screen->saveScreen(x, y, width, height);
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}
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void SupernovaEngine::saveScreen(const GuiElement &guiElement) {
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_screen->saveScreen(guiElement);
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}
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void SupernovaEngine::restoreScreen() {
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_screen->restoreScreen();
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}
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void SupernovaEngine::renderRoom(Room &room) {
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_screen->renderRoom(room);
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}
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void SupernovaEngine::renderMessage(const char *text, MessagePosition position) {
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_gm->_messageDuration = (Common::strnlen(text, 512) + 20) * _textSpeed / 10;
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_screen->renderMessage(text, position);
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}
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void SupernovaEngine::renderMessage(const Common::String &text, MessagePosition position) {
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_gm->_messageDuration = (text.size() + 20) * _textSpeed / 10;
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_screen->renderMessage(text, position);
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}
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void SupernovaEngine::renderMessage(StringId stringId, MessagePosition position, Common::String var1, Common::String var2) {
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_gm->_messageDuration = (getGameString(stringId).size() + 20) * _textSpeed / 10;
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_screen->renderMessage(stringId, position, var1, var2);
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}
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void SupernovaEngine::removeMessage() {
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_screen->removeMessage();
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}
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void SupernovaEngine::renderText(const uint16 character) {
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_screen->renderText(character);
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}
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void SupernovaEngine::renderText(const char *text) {
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_screen->renderText(text);
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}
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void SupernovaEngine::renderText(const Common::String &text) {
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_screen->renderText(text);
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}
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void SupernovaEngine::renderText(StringId stringId) {
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_screen->renderText(stringId);
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}
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void SupernovaEngine::renderText(const GuiElement &guiElement) {
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_screen->renderText(guiElement);
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}
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void SupernovaEngine::renderText(const uint16 character, int x, int y, byte color) {
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_screen->renderText(character, x, y, color);
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}
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void SupernovaEngine::renderText(const char *text, int x, int y, byte color) {
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_screen->renderText(text, x, y, color);
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}
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void SupernovaEngine::renderText(const Common::String &text, int x, int y, byte color) {
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_screen->renderText(text, x, y, color);
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}
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void SupernovaEngine::renderText(StringId stringId, int x, int y, byte color) {
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_screen->renderText(stringId, x, y, color);
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}
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void SupernovaEngine::renderBox(int x, int y, int width, int height, byte color) {
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_screen->renderBox(x, y, width, height, color);
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}
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void SupernovaEngine::renderBox(const GuiElement &guiElement) {
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_screen->renderBox(guiElement);
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}
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void SupernovaEngine::paletteBrightness() {
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_screen->paletteBrightness();
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}
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void SupernovaEngine::paletteFadeOut() {
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_screen->paletteFadeOut();
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}
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void SupernovaEngine::paletteFadeIn() {
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_gm->roomBrightness();
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_screen->paletteFadeIn(_gm->_roomBrightness);
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}
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void SupernovaEngine::setColor63(byte value) {
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_screen->setColor63(value);
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}
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void SupernovaEngine::setTextSpeed() {
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const Common::String &textSpeedString = getGameString(kStringTextSpeed);
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int stringWidth = Screen::textWidth(textSpeedString);
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int textX = (kScreenWidth - stringWidth) / 2;
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int textY = 100;
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stringWidth += 4;
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int boxX = stringWidth > 110 ? (kScreenWidth - stringWidth) / 2 : 105;
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int boxY = 97;
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int boxWidth = stringWidth > 110 ? stringWidth : 110;
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int boxHeight = 27;
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_gm->animationOff();
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_gm->saveTime();
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saveScreen(boxX, boxY, boxWidth, boxHeight);
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renderBox(boxX, boxY, boxWidth, boxHeight, kColorBlue);
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renderText(textSpeedString, textX, textY, kColorWhite99); // Text speed
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// Find the closest index in kTextSpeed for the current _textSpeed.
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// Important note: values in kTextSpeed decrease with the index.
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int speedIndex = 0;
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while (speedIndex < 4 && _textSpeed < (kTextSpeed[speedIndex] + kTextSpeed[speedIndex+1]) / 2)
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++speedIndex;
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char nbString[2];
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nbString[1] = 0;
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for (int i = 0; i < 5; ++i) {
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byte color = i == speedIndex ? kColorWhite63 : kColorWhite35;
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renderBox(110 + 21 * i, 111, 16, 10, color);
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nbString[0] = '1' + i;
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renderText(nbString, 115 + 21 * i, 112, kColorWhite99);
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}
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do {
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_gm->getInput();
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int key = _gm->_keyPressed ? _gm->_key.keycode : Common::KEYCODE_INVALID;
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if (!_gm->_keyPressed && _gm->_mouseClicked && _gm->_mouseY >= 111 && _gm->_mouseY < 121 && (_gm->_mouseX + 16) % 21 < 16)
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key = Common::KEYCODE_0 - 5 + (_gm->_mouseX + 16) / 21;
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if (key == Common::KEYCODE_ESCAPE)
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break;
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else if (key >= Common::KEYCODE_1 && key <= Common::KEYCODE_5) {
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speedIndex = key - Common::KEYCODE_1;
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_textSpeed = kTextSpeed[speedIndex];
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ConfMan.setInt("textspeed", _textSpeed);
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break;
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}
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} while (!shouldQuit());
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_gm->resetInputState();
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restoreScreen();
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_gm->loadTime();
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_gm->animationOn();
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}
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void SupernovaEngine::showHelpScreen() {
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if (_screen->isMessageShown())
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_screen->removeMessage();
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_gm->animationOff();
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_gm->saveTime();
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paletteFadeOut();
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renderImage(kImageHelpScreen);
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renderBox(100, 100, 192, 78, kColorWhite35);
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renderText(kStringHelpOverview1, 105, 105, kColorWhite99);
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renderText(kStringHelpOverview2, 105, 115, kColorWhite99);
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renderText(kStringHelpOverview3, 105, 125, kColorWhite99);
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renderText(kStringHelpOverview4, 105, 135, kColorWhite99);
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renderText(kStringHelpOverview5, 105, 145, kColorWhite99);
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renderText(kStringHelpOverview6, 105, 155, kColorWhite99);
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renderText(kStringHelpOverview7, 105, 165, kColorWhite99);
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paletteFadeIn();
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_gm->getKeyInput();
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paletteFadeOut();
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_gm->loadTime();
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_gm->animationOn();
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}
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Common::Error SupernovaEngine::showTextReader(const char *filename) {
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Common::File file;
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if (!file.open(filename)) {
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GUIErrorMessageFormat(_("Unable to find '%s' in game folder."), filename);
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return Common::kReadingFailed;
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}
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Common::SeekableReadStream *stream = file.readStream(file.size());
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int linesInFile = 0;
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while (!stream->eos()) {
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stream->readLine();
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++linesInFile;
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}
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--linesInFile;
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stream->seek(0);
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stream->clearErr();
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if (_screen->isMessageShown())
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_screen->removeMessage();
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_gm->animationOff();
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_gm->saveTime();
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paletteFadeOut();
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g_system->fillScreen(kColorWhite35);
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for (int y = 6; y < (200 - kFontHeight); y += (kFontHeight + 2)) {
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Common::String line = stream->readLine();
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if (stream->eos())
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break;
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_screen->renderText(line, 6, y, kColorWhite99);
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}
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paletteFadeIn();
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const int linesPerPage = 19;
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int lineNumber = 0;
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bool exitReader = false;
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do {
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stream->seek(0);
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stream->clearErr();
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for (int i = 0; i < lineNumber; ++i)
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stream->readLine();
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g_system->fillScreen(kColorWhite35);
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for (int y = 6; y < (_screen->getScreenHeight() - kFontHeight); y += (kFontHeight + 2)) {
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Common::String line = stream->readLine();
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if (stream->eos())
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break;
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_screen->renderText(line, 6, y, kColorWhite99);
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}
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_gm->getKeyInput();
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switch (_gm->_key.keycode) {
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case Common::KEYCODE_ESCAPE:
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exitReader = true;
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break;
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case Common::KEYCODE_UP:
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lineNumber = lineNumber > 0 ? lineNumber - 1 : 0;
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break;
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case Common::KEYCODE_DOWN:
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lineNumber = lineNumber < linesInFile - (linesPerPage + 1) ? lineNumber + 1
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: linesInFile - linesPerPage;
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break;
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case Common::KEYCODE_PAGEUP:
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lineNumber = lineNumber > linesPerPage ? lineNumber - linesPerPage : 0;
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break;
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case Common::KEYCODE_PAGEDOWN:
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lineNumber = lineNumber < linesInFile - (linesPerPage * 2) ? lineNumber + linesPerPage
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: linesInFile - linesPerPage;
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break;
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default:
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break;
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}
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} while (!exitReader && !shouldQuit());
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paletteFadeOut();
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_gm->loadTime();
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_gm->animationOn();
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return Common::kNoError;
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}
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bool SupernovaEngine::quitGameDialog() {
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bool quit = false;
|
|
|
|
GuiElement guiQuitBox;
|
|
guiQuitBox.setColor(kColorRed, kColorWhite99, kColorRed, kColorWhite99);
|
|
guiQuitBox.setSize(112, 97, 112 + 96, 97 + 27);
|
|
guiQuitBox.setText(getGameString(kStringLeaveGame).c_str());
|
|
guiQuitBox.setTextPosition(guiQuitBox.left + 3, guiQuitBox.top + 3);
|
|
GuiElement guiQuitYes;
|
|
guiQuitYes.setColor(kColorWhite35, kColorWhite99, kColorWhite35, kColorWhite99);
|
|
guiQuitYes.setSize(115, 111, 158, 121);
|
|
guiQuitYes.setText(getGameString(kStringYes).c_str());
|
|
guiQuitYes.setTextPosition(132, 112);
|
|
GuiElement guiQuitNo;
|
|
guiQuitNo.setColor(kColorWhite35, kColorWhite99, kColorWhite35, kColorWhite99);
|
|
guiQuitNo.setSize(162, 111, 205, 121);
|
|
guiQuitNo.setText(getGameString(kStringNo).c_str());
|
|
guiQuitNo.setTextPosition(173, 112);
|
|
|
|
_gm->animationOff();
|
|
_gm->saveTime();
|
|
saveScreen(guiQuitBox);
|
|
|
|
renderBox(guiQuitBox);
|
|
renderText(guiQuitBox);
|
|
renderBox(guiQuitYes);
|
|
renderText(guiQuitYes);
|
|
renderBox(guiQuitNo);
|
|
renderText(guiQuitNo);
|
|
|
|
do {
|
|
_gm->getInput();
|
|
if (_gm->_keyPressed) {
|
|
if (_gm->_key.keycode == Common::KEYCODE_j) {
|
|
quit = true;
|
|
break;
|
|
} else if (_gm->_key.keycode == Common::KEYCODE_n) {
|
|
quit = false;
|
|
break;
|
|
}
|
|
}
|
|
if (_gm->_mouseClicked) {
|
|
if (guiQuitYes.contains(_gm->_mouseX, _gm->_mouseY)) {
|
|
quit = true;
|
|
break;
|
|
} else if (guiQuitNo.contains(_gm->_mouseX, _gm->_mouseY)) {
|
|
quit = false;
|
|
break;
|
|
}
|
|
}
|
|
} while (true);
|
|
|
|
_gm->resetInputState();
|
|
restoreScreen();
|
|
_gm->loadTime();
|
|
_gm->animationOn();
|
|
|
|
return quit;
|
|
}
|
|
|
|
|
|
bool SupernovaEngine::canLoadGameStateCurrently() {
|
|
return _allowLoadGame;
|
|
}
|
|
|
|
Common::Error SupernovaEngine::loadGameState(int slot) {
|
|
return (loadGame(slot) ? Common::kNoError : Common::kReadingFailed);
|
|
}
|
|
|
|
bool SupernovaEngine::canSaveGameStateCurrently() {
|
|
// Do not allow saving when either _allowSaveGame, _animationEnabled or _guiEnabled is false
|
|
return _allowSaveGame && _gm->_animationEnabled && _gm->_guiEnabled;
|
|
}
|
|
|
|
Common::Error SupernovaEngine::saveGameState(int slot, const Common::String &desc) {
|
|
return (saveGame(slot, desc) ? Common::kNoError : Common::kWritingFailed);
|
|
}
|
|
|
|
bool SupernovaEngine::serialize(Common::WriteStream *out) {
|
|
if (!_gm->serialize(out))
|
|
return false;
|
|
out->writeByte(_screen->getGuiBrightness());
|
|
out->writeByte(_screen->getViewportBrightness());
|
|
return true;
|
|
}
|
|
|
|
bool SupernovaEngine::deserialize(Common::ReadStream *in, int version) {
|
|
if (!_gm->deserialize(in, version))
|
|
return false;
|
|
if (version >= 5) {
|
|
_screen->setGuiBrightness(in->readByte());
|
|
_screen->setViewportBrightness(in->readByte());
|
|
} else {
|
|
_screen->setGuiBrightness(255);
|
|
_screen->setViewportBrightness(255);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SupernovaEngine::loadGame(int slot) {
|
|
if (slot < 0)
|
|
return false;
|
|
|
|
// Make sure no message is displayed as this would otherwise delay the
|
|
// switch to the new location until a mouse click.
|
|
removeMessage();
|
|
|
|
if (slot == kSleepAutosaveSlot) {
|
|
if (_sleepAutoSave != nullptr && deserialize(_sleepAutoSave, _sleepAuoSaveVersion)) {
|
|
// We no longer need the sleep autosave
|
|
delete _sleepAutoSave;
|
|
_sleepAutoSave = nullptr;
|
|
return true;
|
|
}
|
|
// Old version used to save it literally in the kSleepAutosaveSlot, so
|
|
// continue to try to load it from there.
|
|
}
|
|
|
|
Common::String filename = Common::String::format("msn_save.%03d", slot);
|
|
Common::InSaveFile *savefile = _saveFileMan->openForLoading(filename);
|
|
if (!savefile)
|
|
return false;
|
|
|
|
uint saveHeader = savefile->readUint32LE();
|
|
if (saveHeader != SAVEGAME_HEADER) {
|
|
warning("No header found in '%s'", filename.c_str());
|
|
delete savefile;
|
|
return false; //Common::kUnknownError
|
|
}
|
|
|
|
byte saveVersion = savefile->readByte();
|
|
// Save version 1 was used during development and is no longer supported
|
|
if (saveVersion > SAVEGAME_VERSION || saveVersion == 1) {
|
|
warning("Save game version %i not supported", saveVersion);
|
|
delete savefile;
|
|
return false; //Common::kUnknownError;
|
|
}
|
|
|
|
int descriptionSize = savefile->readSint16LE();
|
|
savefile->skip(descriptionSize);
|
|
savefile->skip(6);
|
|
setTotalPlayTime(savefile->readUint32LE() * 1000);
|
|
Graphics::skipThumbnail(*savefile);
|
|
if (!deserialize(savefile, saveVersion)) {
|
|
delete savefile;
|
|
return false;
|
|
};
|
|
|
|
// With version 9 onward the sleep auto-save is save at the end of a normal save.
|
|
delete _sleepAutoSave;
|
|
_sleepAutoSave = nullptr;
|
|
if (saveVersion >= 9) {
|
|
_sleepAuoSaveVersion = saveVersion;
|
|
byte hasAutoSave = savefile->readByte();
|
|
if (hasAutoSave) {
|
|
_sleepAutoSave = new Common::MemoryReadWriteStream(DisposeAfterUse::YES);
|
|
uint nb;
|
|
char buf[4096];
|
|
while ((nb = savefile->read(buf, 4096)) > 0)
|
|
_sleepAutoSave->write(buf, nb);
|
|
}
|
|
}
|
|
|
|
delete savefile;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SupernovaEngine::saveGame(int slot, const Common::String &description) {
|
|
if (slot < 0)
|
|
return false;
|
|
|
|
if (slot == kSleepAutosaveSlot) {
|
|
delete _sleepAutoSave;
|
|
_sleepAutoSave = new Common::MemoryReadWriteStream(DisposeAfterUse::YES);
|
|
_sleepAuoSaveVersion = SAVEGAME_VERSION;
|
|
serialize(_sleepAutoSave);
|
|
return true;
|
|
}
|
|
|
|
Common::String filename = Common::String::format("msn_save.%03d", slot);
|
|
Common::OutSaveFile *savefile = _saveFileMan->openForSaving(filename);
|
|
if (!savefile)
|
|
return false;
|
|
|
|
savefile->writeUint32LE(SAVEGAME_HEADER);
|
|
savefile->writeByte(SAVEGAME_VERSION);
|
|
|
|
TimeDate currentDate;
|
|
_system->getTimeAndDate(currentDate);
|
|
uint32 saveDate = (currentDate.tm_mday & 0xFF) << 24 | ((currentDate.tm_mon + 1) & 0xFF) << 16 | ((currentDate.tm_year + 1900) & 0xFFFF);
|
|
uint16 saveTime = (currentDate.tm_hour & 0xFF) << 8 | ((currentDate.tm_min) & 0xFF);
|
|
|
|
savefile->writeSint16LE(description.size() + 1);
|
|
savefile->write(description.c_str(), description.size() + 1);
|
|
savefile->writeUint32LE(saveDate);
|
|
savefile->writeUint16LE(saveTime);
|
|
savefile->writeUint32LE(getTotalPlayTime() / 1000);
|
|
Graphics::saveThumbnail(*savefile);
|
|
serialize(savefile);
|
|
|
|
if (_sleepAutoSave == nullptr)
|
|
savefile->writeByte(0);
|
|
else {
|
|
savefile->writeByte(1);
|
|
savefile->write(_sleepAutoSave->getData(), _sleepAutoSave->size());
|
|
}
|
|
|
|
savefile->finalize();
|
|
delete savefile;
|
|
|
|
return true;
|
|
}
|
|
|
|
void SupernovaEngine::errorTempSave(bool saving) {
|
|
GUIErrorMessage(saving
|
|
? "Failed to save temporary game state. Make sure your save game directory is set in ScummVM and that you can write to it."
|
|
: "Failed to load temporary game state.");
|
|
error("Unrecoverable error");
|
|
}
|
|
|
|
|
|
}
|