50 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DIRECTOR_UTIL_H
#define DIRECTOR_UTIL_H
namespace Common {
class String;
}
namespace Director {
int castNumToNum(const char *str);
char *numToCastNum(int num);
Common::String *toLowercaseMac(Common::String *s);
Common::String convertPath(Common::String &path);
Common::String getPath(Common::String path, Common::String cwd);
Common::String pathMakeRelative(Common::String path, bool recursive = true);
Common::String convertMacFilename(const char *name);
void processQuitEvent(); // events.cpp
} // End of namespace Director
#endif