scummvm/engines/mads/phantom/phantom_scenes1.cpp

2449 lines
78 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/conversations.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"
#include "mads/phantom/phantom_scenes1.h"
namespace MADS {
namespace Phantom {
void Scene1xx::setAAName() {
_game._aaName = Resources::formatAAName(_globals[kTempInterface]);
_vm->_palette->setEntry(254, 43, 47, 51);
}
void Scene1xx::sceneEntrySound() {
if (!_vm->_musicFlag)
return;
if (_globals[kDoneBrieConv203] == 3) {
_vm->_sound->command(39);
} else {
switch (_scene->_nextSceneId) {
case 101:
if (!_game._visitedScenes._sceneRevisited)
_vm->_sound->command(38);
else
_vm->_sound->command(16);
break;
case 102:
if (_scene->_priorSceneId == 104)
_vm->_sound->command(27);
else
_vm->_sound->command(16);
break;
case 103:
if ((_globals[kJacquesStatus] == 2)) {
_vm->_sound->command(32);
_globals[kJacquesStatus] = 3;
} else
_vm->_sound->command(16);
break;
case 104:
if ((_vm->_gameConv->_restoreRunning == 7) || (_scene->_priorSceneId == 301)) {
_vm->_sound->command(33);
} else if (!_globals[kRoom103104Transition] && !_globals[kObservedPhan104]) {
_vm->_sound->command(37);
_globals[kObservedPhan104] = true;
} else
_vm->_sound->command(16);
break;
case 111:
if (_scene->_priorSceneId == 150)
_vm->_sound->command(38);
else if (_globals[kLeaveAngelMusicOn])
_vm->_sound->command(34);
else
_vm->_sound->command(16);
break;
case 113:
if (_globals[kLeaveAngelMusicOn])
_vm->_sound->command(34);
else if (_globals[kCurrentYear] == 1993)
_vm->_sound->command(36);
else
_vm->_sound->command(35);
break;
default:
if ((_scene->_priorSceneId != 204) && (_scene->_nextSceneId != 150))
_vm->_sound->command(16);
break;
}
}
}
void Scene1xx::setPlayerSpritesPrefix() {
_vm->_sound->command(5);
Common::String oldName = _game._player._spritesPrefix;
if (!_game._player._forcePrefix)
_game._player._spritesPrefix = "RAL";
if (oldName != _game._player._spritesPrefix)
_game._player._spritesChanged = true;
_game._player._scalingVelocity = true;}
/*------------------------------------------------------------------------*/
Scene101::Scene101(MADSEngine *vm) : Scene1xx(vm) {
_execute_chan = -1;
_execute_wipe = -1;
_brie_calling_position = -1;
_brie_chandelier_position = -1;
_brie_calling_frame = -1;
_brie_chandelier_frame = -1;
_converse_counter = 0;
_talk_count = -1;
_dynamic_brie = 0;
_dynamic_brie_2 = 0;
_start_walking = false;
_start_walking_0 = false;
_anim_0_running = false;
_anim_1_running = false;
_start_sitting_down = false;
}
void Scene101::synchronize(Common::Serializer &s) {
Scene1xx::synchronize(s);
s.syncAsSint16LE(_execute_chan);
s.syncAsSint16LE(_execute_wipe);
s.syncAsSint16LE(_brie_calling_position);
s.syncAsSint16LE(_brie_chandelier_position);
s.syncAsSint16LE(_brie_calling_frame);
s.syncAsSint16LE(_brie_chandelier_frame);
s.syncAsSint16LE(_converse_counter);
s.syncAsSint16LE(_talk_count);
s.syncAsSint16LE(_dynamic_brie);
s.syncAsSint16LE(_dynamic_brie_2);
s.syncAsByte(_start_walking);
s.syncAsByte(_start_walking_0);
s.syncAsByte(_anim_0_running);
s.syncAsByte(_anim_1_running);
s.syncAsByte(_start_sitting_down);
}
void Scene101::setup() {
setPlayerSpritesPrefix();
setAAName();
_scene->addActiveVocab(NOUN_MONSIEUR_BRIE);
}
void Scene101::enter() {
_vm->_disableFastwalk = true;
if (_scene->_priorSceneId != RETURNING_FROM_DIALOG) {
_execute_chan = _execute_wipe = -1;
_start_walking = _start_walking_0 = false;
_anim_0_running = _anim_1_running = false;
_start_sitting_down = false;
}
// Load Dialogs
_vm->_gameConv->get(0);
_vm->_gameConv->get(1);
if (_globals[kCurrentYear] == 1993) {
_globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('z', -1));
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
} else {
_scene->_hotspots.activate(NOUN_CHANDELIER, false);
}
if (_globals[kBrieTalkStatus] == 0) {
_game._player.firstWalk(Common::Point(-20, 75), FACING_EAST, Common::Point(18, 79), FACING_EAST, true);
_brie_calling_position = 0;
_brie_chandelier_position = 3;
_game._player.setWalkTrigger(50);
_globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1);
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('b', 8), 1);
_anim_0_running = true;
_anim_1_running = true;
_dynamic_brie = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[_dynamic_brie]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_dynamic_brie, Common::Point(490, 119), FACING_NONE);
_scene->setDynamicAnim(_dynamic_brie, 0, 0);
_scene->setDynamicAnim(_dynamic_brie, 0, 1);
_scene->setDynamicAnim(_dynamic_brie, 0, 2);
_scene->setDynamicAnim(_dynamic_brie, 0, 3);
_scene->setDynamicAnim(_dynamic_brie, 0, 4);
_dynamic_brie_2 = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[_dynamic_brie_2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_dynamic_brie_2, Common::Point(25, 80), FACING_NONE);
_scene->setDynamicAnim(_dynamic_brie_2, 1, 1);
_scene->setDynamicAnim(_dynamic_brie_2, 1, 2);
_talk_count = 0;
} else if (_globals[kBrieTalkStatus] == 1) {
_globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('b', 9), 1);
_dynamic_brie = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0));
_scene->_dynamicHotspots[_dynamic_brie]._articleNumber = PREP_ON;
_scene->setDynamicAnim(_dynamic_brie, 1, 1);
_scene->setDynamicAnim(_dynamic_brie, 1, 2);
_anim_1_running = true;
_talk_count = 0;
_brie_chandelier_position = 3;
if (_vm->_gameConv->_restoreRunning == 1) {
_vm->_gameConv->run(1);
_vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
_brie_chandelier_position = 4;
_scene->setAnimFrame(_globals._animationIndexes[1], 25);
}
} else if (_scene->_priorSceneId == 202) {
if (_globals[kJacquesStatus] == 1)
_globals[kJacquesStatus] = 2;
_game._player.firstWalk(Common::Point(-20, 75), FACING_EAST, Common::Point(18, 79), FACING_EAST, true);
} else if ((_scene->_priorSceneId == 102) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
_game._player.firstWalk(Common::Point(655, 130), FACING_WEST, Common::Point(625, 127), FACING_WEST, true);
_scene->setCamera(Common::Point(320, 0));
}
sceneEntrySound();
}
void Scene101::step() {
if (_anim_0_running)
handleAnimation0();
if ((_globals[kWalkerConverse] == 2) || (_globals[kWalkerConverse] == 3)) {
++_converse_counter;
if (_converse_counter > 200)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
}
if (_anim_1_running) {
handleAnimation1();
if (_scene->getAnimFrame(_globals._animationIndexes[1]) == 80) {
_game._player._stepEnabled = true;
_game._player.setWalkTrigger(55);
}
}
if (!_start_sitting_down && (_globals[kBrieTalkStatus] != 2)) {
warning("TODO: Add a check on view port x > 200");
_start_sitting_down = true;
_game._player.walk(Common::Point(490, 119), FACING_NORTHEAST);
_game._player._stepEnabled = false;
_game._player.setWalkTrigger(55);
_brie_chandelier_position = 4;
}
if (_game._trigger == 55) {
_game._player._stepEnabled = true;
_vm->_gameConv->run(1);
_vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
_brie_chandelier_frame = -1;
_talk_count = 0;
}
if (_game._trigger == 50) {
_vm->_gameConv->run(0);
_brie_calling_position = 1;
}
}
void Scene101::preActions() {
if (_action.isAction(VERB_EXIT_TO, NOUN_ORCHESTRA_PIT)) {
if ((_globals[kBrieTalkStatus] == 2) || _start_walking) {
_game._player._walkOffScreenSceneId = 102;
_globals[kBrieTalkStatus] = 2;
} else {
_vm->_gameConv->run(0);
_game._player._needToWalk = false;
}
} else if (_action.isAction(VERB_EXIT_TO, NOUN_GRAND_FOYER)) {
if ((_globals[kBrieTalkStatus] == 2) || _start_walking)
_game._player._walkOffScreenSceneId = 202;
else {
_vm->_gameConv->run(0);
_game._player._needToWalk = false;
}
} else if (_action.isAction(VERB_TAKE, NOUN_MONSIEUR_BRIE))
_vm->_dialogs->show(10121);
else if (_action.isAction(VERB_TALK_TO, NOUN_MONSIEUR_BRIE) && (_globals[kBrieTalkStatus] == 2))
_game._player._needToWalk = false;
}
void Scene101::actions() {
if (_vm->_gameConv->_running == 0)
handleConversation0();
else if (_vm->_gameConv->_running == 1)
handleConversation1();
else if (_action._lookFlag) {
if (_globals[kCurrentYear] == 1993)
_vm->_dialogs->show(10110);
else
_vm->_dialogs->show(10111);
} else if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
if (_action.isObject(NOUN_AISLE)) {
_vm->_dialogs->show(10112);
} else if (_action.isObject(NOUN_CHANDELIER)) {
_vm->_dialogs->show(10113);
} else if (_action.isObject(NOUN_BACK_WALL)) {
_vm->_dialogs->show(10114);
} else if (_action.isObject(NOUN_SIDE_WALL)) {
_vm->_dialogs->show(10115);
} else if (_action.isObject(NOUN_SEATS)) {
if ((_globals[kBrieTalkStatus] > 1) || _start_walking)
_vm->_dialogs->show(10119);
else
_vm->_dialogs->show(10116);
} else if (_action.isObject(NOUN_GRAND_FOYER)) {
_vm->_dialogs->show(10117);
} else if (_action.isObject(NOUN_ORCHESTRA_PIT)) {
_vm->_dialogs->show(10118);
} else if (_action.isObject(NOUN_MONSIEUR_BRIE)) {
_vm->_dialogs->show(10120);
}
} else if (_action.isAction(VERB_TALK_TO, NOUN_MONSIEUR_BRIE)) {
if (_globals[kBrieTalkStatus] == 2)
_vm->_dialogs->show(10122);
} else if (!_action.isAction(VERB_TAKE, NOUN_MONSIEUR_BRIE))
return;
_action._inProgress = false;
}
void Scene101::handleConversation0() {
_vm->_gameConv->setHeroTrigger(90);
if (_game._trigger == 90) {
_globals[kBrieTalkStatus] = 1;
_start_walking_0 = true;
}
}
void Scene101::handleConversation1() {
if ((_action._activeAction._verbId >= 0) && (_action._activeAction._verbId <= 27)) {
int interlocutorFl = false;
if (_game._trigger == 60) {
switch (_action._activeAction._verbId) {
case 0:
_brie_chandelier_position = 6;
_execute_wipe = 2;
break;
case 1:
_brie_chandelier_position = 2;
_execute_chan = 9;
break;
case 4:
_brie_chandelier_position = 0;
_execute_chan = -1;
_execute_wipe = -1;
break;
case 8:
case 10:
case 18:
case 22:
case 24:
_start_walking = true;
_execute_chan = -1;
_execute_wipe = -1;
_globals[kWalkerConverse] = 0;
_vm->_gameConv->setInterlocutorTrigger(105);
interlocutorFl = true;
break;
case 12:
_brie_chandelier_position = 5;
_execute_chan = -1;
_execute_wipe = -1;
break;
default:
break;
}
}
if (!interlocutorFl)
_vm->_gameConv->setInterlocutorTrigger(60);
_vm->_gameConv->setHeroTrigger(70);
_talk_count = 0;
if (_game._trigger == 60) {
if (!_start_walking)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
_brie_chandelier_position = 2;
} else if ((_game._trigger == 70) && !_start_walking) {
_brie_chandelier_position = 4;
_execute_chan = -1;
_execute_wipe = -1;
if (!_start_walking)
_globals[kWalkerConverse] = _vm->getRandomNumber(2, 3);
_converse_counter = 0;
}
}
}
void Scene101::handleAnimation0() {
int random;
int reset_frame;
if (_scene->getAnimFrame(_globals._animationIndexes[0]) != _brie_calling_frame) {
_brie_calling_frame = _scene->getAnimFrame(_globals._animationIndexes[0]);
reset_frame = -1;
switch (_brie_calling_frame) {
case 1:
case 9:
case 12:
if (_brie_calling_position == 1) {
if (_brie_calling_frame == 9) {
if (_start_walking_0) {
reset_frame = 13;
_brie_calling_position = 3;
} else
_brie_calling_position = 2;
} else
reset_frame = 1;
}
if (_brie_calling_position == 0) {
if (_start_walking_0) {
reset_frame = 60;
_brie_calling_position = 3;
} else
reset_frame = 0;
}
if (_brie_calling_position == 2) {
if (_start_walking_0) {
reset_frame = 13;
_brie_calling_position = 3;
} else {
random = _vm->getRandomNumber(1, 2);
++_talk_count;
if (_talk_count < 18) {
if (random == 1)
reset_frame = 7;
else
reset_frame = 10;
} else {
reset_frame = 54;
_brie_calling_position = 0;
}
}
}
break;
case 53:
_anim_0_running = false;
_scene->freeAnimation(0);
break;
case 59:
if (_start_walking_0) {
reset_frame = 60;
_brie_calling_position = 3;
} else {
reset_frame = 0;
_brie_calling_position = 0;
}
break;
case 66:
reset_frame = 24;
break;
}
if (reset_frame >= 0) {
_scene->setAnimFrame(_globals._animationIndexes[0], reset_frame);
_brie_calling_frame = reset_frame;
}
}
}
void Scene101::handleAnimation1() {
int random;
int reset_frame;
if (_scene->getAnimFrame(_globals._animationIndexes[1]) != _brie_chandelier_frame) {
_brie_chandelier_frame = _scene->getAnimFrame(_globals._animationIndexes[1]);
reset_frame = -1;
switch (_brie_chandelier_frame) {
case 1:
if (_brie_chandelier_position == 3)
reset_frame = 0;
break;
case 11:
case 14:
case 17:
case 19:
case 26:
case 44:
case 333:
if (_talk_count == _execute_chan) {
_brie_chandelier_position = 0;
++_talk_count;
_execute_chan = -1;
}
if (_talk_count == _execute_wipe) {
_brie_chandelier_position = 6;
++_talk_count;
_execute_wipe = -1;
}
if (_start_walking) {
if (_vm->_gameConv->_running == 1) {
if (_talk_count > 13)
_brie_chandelier_position = 1;
} else
_brie_chandelier_position = 1;
}
switch (_brie_chandelier_position) {
case 0:
reset_frame = 27;
_brie_chandelier_position = 2;
break;
case 1:
_globals[kBrieTalkStatus] = 2;
reset_frame = 45;
if (_vm->_gameConv->_running == 1)
_vm->_gameConv->stop();
_scene->_dynamicHotspots.remove(_dynamic_brie);
_game._player._stepEnabled = false;
break;
case 2:
random = _vm->getRandomNumber(1, 3);
++_talk_count;
if (_talk_count < 15) {
if (random == 1)
reset_frame = 12;
else if (random == 2)
reset_frame = 14;
else if (random == 3)
reset_frame = 17;
} else {
_brie_chandelier_position = 4;
reset_frame = 25;
}
break;
case 4:
reset_frame = 25;
break;
case 5:
reset_frame = 21;
_brie_chandelier_position = 2;
break;
case 6:
reset_frame = 316;
_brie_chandelier_position = 2;
break;
default:
break;
}
break;
case 315:
_scene->freeAnimation(1);
break;
}
if (reset_frame >= 0) {
_scene->setAnimFrame(_globals._animationIndexes[1], reset_frame);
_brie_chandelier_frame = reset_frame;
}
}
}
/*------------------------------------------------------------------------*/
Scene102::Scene102(MADSEngine *vm) : Scene1xx(vm) {
_anim0RunningFl = false;
}
void Scene102::synchronize(Common::Serializer &s) {
Scene1xx::synchronize(s);
s.syncAsByte(_anim0RunningFl);
}
void Scene102::setup() {
setPlayerSpritesPrefix();
setAAName();
}
void Scene102::enter() {
_anim0RunningFl = false;
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0));
_globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RAL86");
if (_globals[kCurrentYear] == 1993) {
_globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('z', -1));
_scene->drawToBackground(_globals._sequenceIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
} else {
_scene->_hotspots.activate(NOUN_CHANDELIER, false);
}
if (_scene->_priorSceneId == 101) {
_game._player._playerPos = Common::Point(97, 79);
_game._player._facing = FACING_SOUTHEAST;
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
_game._player.walk(Common::Point(83, 87), FACING_SOUTHEAST);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
} else if (_scene->_priorSceneId == 104) {
// Player fell from pit -> death
Common::Point deathPos = Common::Point(0, 0);
int deathScale = 0;
int deathDepth = 0;
_game._player._stepEnabled = false;
_game._player._visible = false;
switch (_globals[36]) {
case 0:
deathPos = Common::Point(221, 57);
deathScale = 50;
deathDepth = 14;
break;
case 1:
deathPos = Common::Point(219, 85);
deathScale = 60;
deathDepth = 6;
break;
case 2:
deathPos = Common::Point(257, 138);
deathScale = 76;
deathDepth = 1;
break;
default:
break;
}
_scene->_userInterface.emptyConversationList();
_scene->_userInterface.setup(kInputConversation);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], deathDepth);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], deathPos);
_scene->_sequences.setScale(_globals._sequenceIndexes[3], deathScale);
_scene->_sequences.setTimingTrigger(120, 65);
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
} else if (_scene->_priorSceneId == 103 || _scene->_priorSceneId != -1) {
_game._player._playerPos = Common::Point(282, 145);
_game._player._facing = FACING_WEST;
_anim0RunningFl = true;
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 1), 60);
} else if (_scene->_priorSceneId == -1) {
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
}
sceneEntrySound();
}
void Scene102::step() {
if (_game._trigger == 60) {
// Door closes
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
_anim0RunningFl = false;
} else if (_game._trigger == 65) {
// Death
if (_globals[kDeathLocation] == 0)
_vm->_dialogs->show(10232);
else
_vm->_dialogs->show(10229);
_vm->_sound->command(16);
_scene->_nextSceneId = 104;
}
}
void Scene102::preActions() {
if (_action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR) || _action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR))
_game._player.walk(Common::Point(282, 145), FACING_EAST);
}
void Scene102::actions() {
if (_action.isAction(VERB_WALK_DOWN, NOUN_AISLE)) {
_scene->_nextSceneId = 101;
} else if (_action.isAction(VERB_WALK_THROUGH, NOUN_ORCHESTRA_DOOR) ||
_action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR) ||
_action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR)) {
if (_anim0RunningFl) {
_scene->_sequences.setTimingTrigger(15, 70);
_game._player._stepEnabled = false;
} else {
switch (_game._trigger) {
case 70: // try again
case 0:
_scene->deleteSequence(_globals._sequenceIndexes[2]);
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('d', 0), 1);
_game._player._stepEnabled = false;
_game._player._visible = false;
break;
case 1:
_scene->_nextSceneId = 103;
break;
default:
break;
}
}
} else if (_action._lookFlag)
_vm->_dialogs->show(10210);
else if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
if (_action.isObject(NOUN_PIT))
_vm->_dialogs->show(10211);
else if (_action.isObject(NOUN_SEATS))
if (_globals[kCurrentYear] == 1881)
_vm->_dialogs->show(10212);
else
_vm->_dialogs->show(10230);
else if (_action.isObject(NOUN_ORCHESTRA_DOOR))
_vm->_dialogs->show(10213);
else if (_action.isObject(NOUN_CONDUCTORS_STAND))
_vm->_dialogs->show(10214);
else if (_action.isObject(NOUN_MUSIC_STAND) || _action.isObject(NOUN_MUSIC_STANDS))
_vm->_dialogs->show(10215);
else if (_action.isObject(NOUN_PROMPTERS_BOX))
_vm->_dialogs->show(10217);
else if (_action.isObject(NOUN_STAGE))
_vm->_dialogs->show(10218);
else if (_action.isObject(NOUN_APRON))
_vm->_dialogs->show(10219);
else if (_action.isObject(NOUN_SIDE_WALL))
_vm->_dialogs->show(10220);
else if (_action.isObject(NOUN_FOLDING_CHAIRS))
_vm->_dialogs->show(10221);
else if (_action.isObject(NOUN_AISLE))
_vm->_dialogs->show(10222);
else if (_action.isObject(NOUN_PROSCENIUM_ARCH))
_vm->_dialogs->show(10223);
else if (_action.isObject(NOUN_ACT_CURTAIN))
_vm->_dialogs->show(10224);
else if (_action.isObject(NOUN_IN_ONE))
_vm->_dialogs->show(10225);
else if (_action.isObject(NOUN_IN_TWO))
_vm->_dialogs->show(10226);
else if (_action.isObject(NOUN_LEG))
_vm->_dialogs->show(10227);
else if (_action.isObject(NOUN_CHANDELIER))
_vm->_dialogs->show(10231);
} else if (_action.isAction(VERB_CLOSE, NOUN_ORCHESTRA_DOOR))
_vm->_dialogs->show(10228);
_game._player._stepEnabled = false;
}
/*------------------------------------------------------------------------*/
Scene103::Scene103(MADSEngine *vm) : Scene1xx(vm) {
_jacquesAction = -1;
_lastRandom = -1;
_standPosition = -1;
_hotspotPrompt1 = -1;
_hotspotPrompt2 = -1;
_hotspotPrompt3 = -1;
_hotspotPrompt4 = -1;
_hotspotPrompt5 = -1;
_hotspotRightFloor1 = -1;
_hotspotRightFloor2 = -1;
_hotspotLeftFloor1 = -1;
_hotspotLeftFloor2 = -1;
_hotspotGentleman = -1;
_convCount = -1;
_lastStairFrame = -1;
_lastJacquesFrame = -1;
_talkCount = -1;
_anim0ActvFl = false;
_anim1ActvFl = false;
_anim2ActvFl = false;
_anim3ActvFl = false;
_anim4ActvFl = false;
_anim5ActvFl = false;
_anim6ActvFl = false;
_climbThroughTrapFl = false;
_guardFrameFl = false;
_sitFl = false;
}
void Scene103::synchronize(Common::Serializer &s) {
Scene1xx::synchronize(s);
s.syncAsSint16LE(_jacquesAction);
s.syncAsSint16LE(_lastRandom);
s.syncAsSint16LE(_standPosition);
s.syncAsSint16LE(_hotspotPrompt1);
s.syncAsSint16LE(_hotspotPrompt2);
s.syncAsSint16LE(_hotspotPrompt3);
s.syncAsSint16LE(_hotspotPrompt4);
s.syncAsSint16LE(_hotspotPrompt5);
s.syncAsSint16LE(_hotspotRightFloor1);
s.syncAsSint16LE(_hotspotRightFloor2);
s.syncAsSint16LE(_hotspotLeftFloor1);
s.syncAsSint16LE(_hotspotLeftFloor2);
s.syncAsSint16LE(_convCount);
s.syncAsSint16LE(_lastStairFrame);
s.syncAsByte(_anim0ActvFl);
s.syncAsByte(_anim1ActvFl);
s.syncAsByte(_anim2ActvFl);
s.syncAsByte(_anim3ActvFl);
s.syncAsByte(_anim4ActvFl);
s.syncAsByte(_anim5ActvFl);
s.syncAsByte(_anim6ActvFl);
s.syncAsByte(_climbThroughTrapFl);
s.syncAsByte(_guardFrameFl);
s.syncAsByte(_sitFl);
}
void Scene103::setup() {
setPlayerSpritesPrefix();
setAAName();
_scene->_initialVariant = 0;
if ((_globals[kPrompterStandStatus] == 1) || (_globals[kCurrentYear] == 1881)) {
_scene->_initialVariant = 1;
if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881))
_scene->_initialVariant = 2;
else if ((_globals[kJacquesStatus] >= 1) && (_globals[kCurrentYear] == 1881))
_scene->_initialVariant = 3;
}
_scene->addActiveVocab(NOUN_PROMPTERS_STAND);
_scene->addActiveVocab(NOUN_JACQUES);
_scene->addActiveVocab(NOUN_GENTLEMAN);
_scene->addActiveVocab(NOUN_CLIMB);
}
void Scene103::enter() {
if (_scene->_priorSceneId != -1) {
_anim0ActvFl = false;
_anim1ActvFl = false;
_anim2ActvFl = false;
_anim3ActvFl = false;
_anim4ActvFl = false;
_anim5ActvFl = false;
_anim6ActvFl = false;
_climbThroughTrapFl = false;
_guardFrameFl = false;
_sitFl = false;
_jacquesAction = 1;
_lastRandom = 0;
_standPosition = 0;
}
if (_globals[kJacquesStatus] >= 1) {
if (_game._objects.isInRoom(OBJ_KEY)) {
_globals._spriteIndexes[5] = _scene->_sprites.addSprites(formAnimName('x', 2), false);
_globals._spriteIndexes[8] = _scene->_sprites.addSprites("*RRD_9", false);
}
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 3), false);
_globals._spriteIndexes[6] = _scene->_sprites.addSprites(formAnimName('c', 1), false);
_globals._spriteIndexes[7] = _scene->_sprites.addSprites(formAnimName('f', 1), false);
} else {
_globals._spriteIndexes[3] = _scene->_sprites.addSprites(formAnimName('f', 0), false);
_globals._spriteIndexes[10] = _scene->_sprites.addSprites(formAnimName('a', 3), false);
}
_globals._spriteIndexes[9] = _scene->_sprites.addSprites(formAnimName('x', 3), false);
_globals._spriteIndexes[11] = _scene->_sprites.addSprites(formAnimName('a', 2), false);
_globals._spriteIndexes[12] = _scene->_sprites.addSprites(formAnimName('f', 2), false);
_globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('x', 0), false);
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('x', 1), false);
_globals._spriteIndexes[2] = _scene->_sprites.addSprites("*RDR_6", false);
adjustRails(_scene->_initialVariant);
_scene->_hotspots.activate(NOUN_JACQUES, false);
_scene->_hotspots.activate(NOUN_KEY, false);
_vm->_gameConv->get(12);
if (_globals[kTrapDoorStatus] == 0) {
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 5);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
_globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 3);
} else if (_globals[kTrapDoorStatus] == 1) {
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
_globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 3);
}
Common::Point promptPos;
Facing promptFacing;
if (_globals[kJacquesStatus] == 0) {
promptPos = Common::Point(115, 142);
promptFacing = FACING_NORTHEAST;
} else {
promptPos = Common::Point(171, 142);
promptFacing = FACING_NORTHWEST;
}
if ((_globals[kPrompterStandStatus] == 1) || (_globals[kCurrentYear] == 1881)) {
if (_globals[kJacquesStatus] >= 1) {
_globals._sequenceIndexes[7] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[7], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[7], 1);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
} else {
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
_globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1) ;
}
_hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63));
_scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt1, promptPos, promptFacing);
_hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(161, 67, 16, 75));
_scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt2, promptPos, promptFacing);
_hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(177, 90, 18, 52));
_scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt3, promptPos, promptFacing);
_hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(114, 100, 7, 38));
_scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt4, promptPos, promptFacing);
_hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(121, 49, 40, 30));
_scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST);
_scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
_hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(154, 6, 41, 6));
_scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE);
_hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(114, 136, 32, 6));
_scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE);
if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881)) {
if (_globals[kJacquesNameIsKnown] >= 1) {
_hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(156, 116, 33, 31));
_scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST);
} else {
_hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_GENTLEMAN, VERB_WALKTO, SYNTAX_MASC_NOT_PROPER, -1, Common::Rect(156, 116, 33, 31));
_scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST);
}
int tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(149, 140, 13, 7));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(155, 144), FACING_NONE);
tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(187, 136, 8, 7));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(195, 139), FACING_NONE);
} else if ((_globals[kJacquesStatus] >= 1) && (_globals[kCurrentYear] == 1881)) {
_globals._sequenceIndexes[6] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[6], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[6], 3);
if (_game._objects.isInRoom(OBJ_KEY)) {
_globals._sequenceIndexes[5] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[5], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[5], 14);
_scene->_hotspots.activate(NOUN_KEY, true);
}
_scene->_hotspots.activate(NOUN_JACQUES, true);
_scene->_dynamicHotspots.remove(_hotspotRightFloor2);
int tmpIdx = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(114, 132, 30, 10));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 144), FACING_NORTHEAST);
tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(94, 129, 18, 4));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(95, 133), FACING_NONE);
tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(94, 132, 3, 9));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(93, 135), FACING_NONE);
tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(112, 150, 21, 3));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(118, 154), FACING_NONE);
tmpIdx = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(98, 146, 21, 4));
_scene->_dynamicHotspots[tmpIdx]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(tmpIdx, Common::Point(104, 148), FACING_NONE);
}
} else if (_globals[kPrompterStandStatus] == 0) {
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
_hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63));
_scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST);
_hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(42, 67, 16, 75));
_scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST);
_hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(58, 90, 18, 52));
_scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST);
_hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(2, 49, 40, 30));
_scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST);
_scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
_hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(35, 137, 40, 5));
_scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE);
_hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(76, 129, 6, 6));
_scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE);
}
if ((_globals[kJacquesStatus] == 0) && (_globals[kCurrentYear] == 1881)) {
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('j', 1), 1);
_anim0ActvFl = true;
_scene->setAnimFrame(_globals._animationIndexes[0], 9);
}
if (_scene->_priorSceneId == 104) {
_game._player._stepEnabled = false;
_game._player._visible = false;
if (_globals[kRoom103104Transition] == 0) {
_globals[kRoom103104Transition] = 1;
_globals._sequenceIndexes[10] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[10], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4);
_standPosition = 1;
_game._player._playerPos = Common::Point(79, 132);
_scene->_sequences.setTimingTrigger(1, 100);
} else {
_standPosition = 2;
_globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 0);
_anim3ActvFl = true;
_game._player._stepEnabled = true;
_game._player._playerPos = Common::Point(196, 134);
_scene->setAnimFrame(_globals._animationIndexes[3], 36);
_scene->deleteSequence(_globals._sequenceIndexes[3]);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
}
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
} else if (_scene->_priorSceneId == 102) {
_game._player.firstWalk(Common::Point(-20, 140), FACING_EAST, Common::Point(15, 147), FACING_EAST, true);
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
} else if ((_scene->_priorSceneId == 105) || (_scene->_priorSceneId != -1)) {
_game._player._playerPos = Common::Point(287, 135);
_game._player._facing = FACING_WEST;
_game._player._stepEnabled = false;
_game._player.walk(Common::Point(252, 134), FACING_WEST);
_game._player.setWalkTrigger(65);
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 6);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
} else if (_scene->_priorSceneId == -1) {
if (_standPosition == 1) {
_game._player._visible = false;
_globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0);
_anim5ActvFl = true;
_scene->setAnimFrame(_globals._animationIndexes[5], 33);
} else if (_standPosition == 2) {
_scene->deleteSequence(_globals._sequenceIndexes[3]);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
_game._player._visible = false;
_globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 0);
_anim3ActvFl = true;
_game._player._stepEnabled = true;
_scene->setAnimFrame(_globals._animationIndexes[3], 36);
} else if (_vm->_gameConv->_restoreRunning == 12) {
_vm->_gameConv->run(12);
_vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
_vm->_gameConv->exportValue(_globals[kMusicSelected]);
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
}
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
}
sceneEntrySound();
}
void Scene103::step() {
if (_anim0ActvFl)
handleJacquesAnim();
if (_anim3ActvFl)
climbRightStairs();
if (_anim5ActvFl)
climbLeftStairs();
if (_anim4ActvFl)
descendRightStairs();
if (_anim6ActvFl)
descendLeftStairs();
if ((_globals[kWalkerConverse] == 2) || (_globals[kWalkerConverse] == 3)) {
++_convCount;
if (_convCount > 200)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
}
switch (_game._trigger) {
case 65:
_scene->deleteSequence(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
_scene->_sequences.setRange(_globals._sequenceIndexes[1], 1, 6);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 66);
_vm->_sound->command(66);
break;
case 66: {
int syncIdx = _globals._sequenceIndexes[1];
_vm->_sound->command(25);
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, 1);
_game.syncTimers(1, _globals._sequenceIndexes[1], 1, syncIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
_game._player._stepEnabled = true;
}
break;
case 80:
_scene->_nextSceneId = 104;
_scene->_reloadSceneFlag = true;
break;
default:
break;
}
switch (_game._trigger) {
case 100:
_scene->deleteSequence(_globals._sequenceIndexes[10]);
_globals._sequenceIndexes[10] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[10], false, 6, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 101);
_scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4);
break;
case 101:
_globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0);
_anim5ActvFl = true;
_scene->setAnimFrame(_globals._animationIndexes[5], 33);
_game._player._stepEnabled = true;
_game.syncTimers(3, _globals._animationIndexes[5], 1, _globals._sequenceIndexes[10]);
break;
default:
break;
}
switch (_game._trigger) {
case 0:
if (_anim1ActvFl) {
if ((_scene->getAnimFrame(_globals._animationIndexes[1]) == 10) && !_guardFrameFl) {
_vm->_sound->command(64);
_guardFrameFl = true;
_scene->deleteSequence(_globals._sequenceIndexes[0]);
_scene->deleteSequence(_globals._sequenceIndexes[9]);
_globals._sequenceIndexes[0] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[0], false, 6, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
_scene->_sequences.setRange(_globals._sequenceIndexes[0], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 105);
}
} else if (_anim2ActvFl) {
if ((_scene->getAnimFrame(_globals._animationIndexes[2]) == 7) && !_guardFrameFl) {
_vm->_sound->command(64);
_guardFrameFl = true;
_scene->deleteSequence(_globals._sequenceIndexes[0]);
_scene->deleteSequence(_globals._sequenceIndexes[9]);
_globals._sequenceIndexes[0] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[0], false, 6, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
_scene->_sequences.setRange(_globals._sequenceIndexes[0], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[0], 0, 0, 110);
}
}
break;
case 105:
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
_globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, -2);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 2);
_guardFrameFl = false;
break;
case 110:
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
_globals._sequenceIndexes[9] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[9], false, -1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[9], 2);
_guardFrameFl = false;
break;
default:
break;
}
if (_globals[kJacquesStatus] == 3) {
warning("TODO: add a check on the return value of _vm->_sound->command ???");
_vm->_sound->command(38);
}
}
void Scene103::preActions() {
if (_action.isAction(VERB_OPEN, NOUN_DOOR))
_game._player._needToWalk = true;
if (_action.isAction(VERB_OPEN, NOUN_DOOR_TO_PIT)) {
_game._player.walk(Common::Point(0, 150), FACING_WEST);
_game._player._walkOffScreenSceneId = 102;
}
if ((_standPosition != 0) && !_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) &&
!_action.isAction(VERB_OPEN, NOUN_TRAP_DOOR) &&
!_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND) &&
!_action.isAction(VERB_PUSH, NOUN_TRAP_DOOR) &&
!_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) &&
!_action.isAction(VERB_PULL, NOUN_TRAP_DOOR)) {
if (_action.isAction(VERB_PULL) || _action.isAction(VERB_PUSH)) {
if (!_action.isAction(NOUN_LEVER) && !_game._trigger)
_game._player._needToWalk = false;
}
if ((_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) || (_action.isAction(VERB_PULL, NOUN_PROMPTERS_STAND))) {
if (!_game._trigger)
_game._player._needToWalk = true;
}
if (_game._player._needToWalk) {
if (_globals[kPrompterStandStatus] == 0) {
switch (_game._trigger) {
case 0:
_scene->freeAnimation(5);
_game._player._readyToWalk = false;
_game._player._visible = false;
_game._player._stepEnabled = false;
_anim5ActvFl = false;
_anim6ActvFl = true;
_globals._animationIndexes[6] = _scene->loadAnimation(formAnimName('w', 4), 1);
break;
case 1:
_game._player._playerPos = Common::Point(79, 132);
_game._player._stepEnabled = true;
_game._player._visible = true;
_standPosition = 0;
_game._player._readyToWalk = true;
if (_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND))
_game._player._needToWalk = false;
_anim6ActvFl = false;
_game._player.resetFacing(FACING_NORTHEAST);
_game.syncTimers(2, 0, 3, _globals._animationIndexes[6]);
break;
default:
break;
}
} else {
switch (_game._trigger) {
case 0:
_scene->freeAnimation(3);
_game._player._readyToWalk = false;
if (_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND))
_game._player._needToWalk = true;
_game._player._visible = false;
_game._player._stepEnabled = false;
_anim3ActvFl = false;
_anim4ActvFl = true;
_globals._animationIndexes[4] = _scene->loadAnimation(formAnimName('w', 2), 1);
break;
case 1:
_game._player._playerPos = Common::Point(196, 134);
_game._player._stepEnabled = true;
_game._player._readyToWalk = true;
if (_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND))
_game._player._needToWalk = false;
_game._player._visible = true;
_standPosition = 0;
_anim4ActvFl = false;
_game._player.resetFacing(FACING_NORTHEAST);
_game.syncTimers(2, 0, 3, _globals._animationIndexes[4]);
break;
default:
break;
}
}
}
}
if (_standPosition == 0) {
if ((_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) || (_action.isAction(VERB_PULL, NOUN_PROMPTERS_STAND))) {
if (_globals[kCurrentYear] == 1993) {
if (_globals[kPrompterStandStatus] == 0)
_game._player.walk(Common::Point(2, 138), FACING_WEST);
else
_game._player.walk(Common::Point(176, 142), FACING_WEST);
}
}
}
if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) && (_standPosition == 0) && (_globals[kPrompterStandStatus] == 0) && (_globals[kCurrentYear] == 1993))
_game._player.walk(Common::Point(79, 132), FACING_SOUTHWEST);
if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) && (_standPosition == 0) && (_globals[kPrompterStandStatus] == 1) && (_globals[kTrapDoorStatus] == 0))
_game._player.walk(Common::Point(196, 134), FACING_SOUTHWEST);
if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR_TO_PIT))
_game._player._walkOffScreenSceneId = 102;
if ((_action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) && (_standPosition == 0))
_game._player.walk(Common::Point(252, 134), FACING_EAST);
}
void Scene103::actions() {
if (_action.isAction(VERB_OPEN, NOUN_DOOR_TO_PIT)) {
_scene->_nextSceneId = 102;
_action._inProgress = false;
return;
}
if (_vm->_gameConv->_running == 12) {
process_conv_jacques();
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR)) {
if (_globals[kTrapDoorStatus] == 1) {
_vm->_dialogs->show(10333);
_action._inProgress = false;
return;
} else if (_globals[kPrompterStandStatus] == 0) {
_vm->_dialogs->show(10341);
_action._inProgress = false;
return;
}
}
if ((_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX)) && (_globals[kPrompterStandStatus] == 1)) {
_vm->_dialogs->show(10342);
_action._inProgress = false;
return;
}
if ((_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND) && _standPosition == 0) ||
(_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) && (_standPosition == 0)) ||
(_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) && (_standPosition == 0))) {
if (_globals[kPrompterStandStatus] == 0) {
if (_game._trigger == 0) {
if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX)) {
_sitFl = true;
_globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 115);
} else
_globals._animationIndexes[5] = _scene->loadAnimation(formAnimName('w', 3), 0);
_game._player._visible = false;
_game._player._stepEnabled = false;
_anim5ActvFl = true;
_game.syncTimers(3, _globals._animationIndexes[5], 2, 0);
_action._inProgress = false;
return;
}
} else if (_game._trigger == 0) {
if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR)) {
_climbThroughTrapFl = true;
_globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 120);
} else
_globals._animationIndexes[3] = _scene->loadAnimation(formAnimName('w', 1), 0);
_game._player._visible = false;
_game._player._stepEnabled = false;
_anim3ActvFl = true;
_game.syncTimers(3, _globals._animationIndexes[3], 2, 0);
_action._inProgress = false;
return;
}
}
if (_action.isAction(NOUN_CLIMB, NOUN_PROMPTERS_STAND)) {
if (_standPosition != 0) {
_action._inProgress = false;
return;
}
}
if ((_action.isAction(VERB_PUSH, NOUN_PROMPTERS_STAND)) || (_action.isAction(VERB_PULL, NOUN_PROMPTERS_STAND))) {
if (_globals[kCurrentYear] == 1993) {
if (_globals[kPrompterStandStatus] == 0) {
switch (_game._trigger) {
case 0:
if (_globals[kPrompterStandStatus] == 0) {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s', 1), 75);
_game._player._priorTimer = _scene->_frameStartTime;
_game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
_scene->deleteSequence(_globals._sequenceIndexes[3]);
}
break;
case 75:
if (_globals[kPrompterStandStatus] == 0) {
_globals._sequenceIndexes[12] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[12], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[12], 1) ;
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
_game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[0]);
_globals[kPrompterStandStatus] = 1;
_game._player._stepEnabled = true;
_game._player._visible = true;
_game._player._playerPos = Common::Point(117, 139);
_game._player.resetFacing(FACING_EAST);
_game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
_scene->_dynamicHotspots.remove(_hotspotPrompt1);
_scene->_dynamicHotspots.remove(_hotspotPrompt2);
_scene->_dynamicHotspots.remove(_hotspotPrompt3);
_scene->_dynamicHotspots.remove(_hotspotPrompt5);
_scene->_dynamicHotspots.remove(_hotspotLeftFloor1);
_scene->_dynamicHotspots.remove(_hotspotLeftFloor2);
_hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(121, 79, 40, 63));
_scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(171, 142), FACING_NORTHWEST);
_hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(161, 67, 16, 75));
_scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(171, 142), FACING_NORTHWEST);
_hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(177, 90, 18, 52));
_scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(171, 142), FACING_NORTHWEST);
_hotspotPrompt4 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(114, 100, 7, 38));
_scene->_dynamicHotspots[_hotspotPrompt4]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt4, Common::Point(171, 142), FACING_NORTHWEST);
_hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(121, 49, 40, 30));
_scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(196, 134), FACING_SOUTHWEST);
_scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
_hotspotRightFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(154, 6, 41, 6));
_scene->_dynamicHotspots[_hotspotRightFloor1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotRightFloor1, Common::Point(171, 142), FACING_NONE);
_hotspotRightFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(114, 136, 32, 6));
_scene->_dynamicHotspots[_hotspotRightFloor2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotRightFloor2, Common::Point(127, 140), FACING_NONE);
_scene->changeVariant(1);
adjustRails(1);
}
break;
default:
break;
}
} else {
switch (_game._trigger) {
case 0:
if (_globals[kPrompterStandStatus] == 1) {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('s', 2), 75);
_game._player._priorTimer = _scene->_frameStartTime;
_game.syncTimers(3, _globals._animationIndexes[0], 2, 0);
_scene->deleteSequence(_globals._sequenceIndexes[12]);
_scene->deleteSequence(_globals._sequenceIndexes[3]);
}
break;
case 75:
if (_globals[kPrompterStandStatus] == 1) {
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
_game.syncTimers(1, _globals._sequenceIndexes[3], 3, _globals._animationIndexes[0]);
_globals[kPrompterStandStatus] = 0;
_game._player._stepEnabled = true;
_game._player._visible = true;
_game._player._playerPos = Common::Point(62, 142);
_game._player.resetFacing(FACING_WEST);
_game.syncTimers(2, 0, 3, _globals._animationIndexes[0]);
_scene->_dynamicHotspots.remove(_hotspotPrompt1);
_scene->_dynamicHotspots.remove(_hotspotPrompt2);
_scene->_dynamicHotspots.remove(_hotspotPrompt3);
_scene->_dynamicHotspots.remove(_hotspotPrompt4);
_scene->_dynamicHotspots.remove(_hotspotPrompt5);
_scene->_dynamicHotspots.remove(_hotspotRightFloor1);
_scene->_dynamicHotspots.remove(_hotspotRightFloor2);
_hotspotPrompt1 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(2, 79, 40, 63));
_scene->_dynamicHotspots[_hotspotPrompt1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt1, Common::Point(59, 140), FACING_NORTHWEST);
_hotspotPrompt2 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(42, 67, 16, 75));
_scene->_dynamicHotspots[_hotspotPrompt2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt2, Common::Point(59, 140), FACING_NORTHWEST);
_hotspotPrompt3 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, VERB_WALKTO, SYNTAX_SINGULAR, -1, Common::Rect(58, 90, 18, 52));
_scene->_dynamicHotspots[_hotspotPrompt3]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt3, Common::Point(59, 140), FACING_NORTHWEST);
_hotspotLeftFloor1 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(35, 137, 40, 5));
_scene->_dynamicHotspots[_hotspotLeftFloor1]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotLeftFloor1, Common::Point(59, 140), FACING_NONE);
_hotspotLeftFloor2 = _scene->_dynamicHotspots.add(NOUN_FLOOR, VERB_WALK_ACROSS, SYNTAX_SINGULAR, -1, Common::Rect(76, 129, 6, 6));
_scene->_dynamicHotspots[_hotspotLeftFloor2]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotLeftFloor2, Common::Point(80, 135), FACING_NONE);
_hotspotPrompt5 = _scene->_dynamicHotspots.add(NOUN_PROMPTERS_STAND, NOUN_CLIMB, SYNTAX_SINGULAR, -1, Common::Rect(2, 49, 40, 30));
_scene->_dynamicHotspots[_hotspotPrompt5]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotPrompt5, Common::Point(79, 132), FACING_SOUTHWEST);
_scene->_dynamicHotspots.setCursor(_hotspotPrompt5, CURSOR_GO_UP);
_scene->changeVariant(0);
adjustRails(0);
}
break;
default:
break;
}
}
} else {
if (_globals[kJacquesNameIsKnown])
_vm->_dialogs->show(10340);
else
_vm->_dialogs->show(10350);
}
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOOR) || _action.isAction(VERB_OPEN, NOUN_DOOR) || _action.isAction(VERB_UNLOCK, NOUN_DOOR) || _action.isAction(NOUN_LOCK, NOUN_DOOR)) {
if ((_globals[kCurrentYear] == 1881) && !_action.isAction(NOUN_LOCK, NOUN_DOOR) && !_action.isAction(VERB_UNLOCK, NOUN_DOOR)) {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[2] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[2], false, 5, 0, 0, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[2], -1, -2);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 2, 3, 70);
break;
case 2:
_game._player._visible = true;
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
_game._player.walk(Common::Point(295, 132), FACING_WEST);
_scene->_sequences.setTimingTrigger(180, 3);
break;
case 3:
_scene->_nextSceneId = 105;
break;
case 70:
_vm->_sound->command(24);
_scene->deleteSequence(_globals._sequenceIndexes[1]);
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 8, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
_scene->_sequences.setRange(_globals._sequenceIndexes[1], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[1], 0, 0, 71);
_vm->_sound->command(66);
break;
case 71: {
int oldIdx = _globals._sequenceIndexes[1];
_globals._sequenceIndexes[1] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[1], false, -2);
_game.syncTimers(1, _globals._sequenceIndexes[1], 1, oldIdx);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 14);
}
break;
default:
break;
}
} else {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[2] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[2], false, 5, 1);
_scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 1);
break;
case 1: {
int oldIdx = _globals._sequenceIndexes[2];
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
_game.syncTimers(1, _globals._sequenceIndexes[2], 1, oldIdx);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false);
_scene->_sequences.setTimingTrigger(15, 2);
_vm->_sound->command(73);
}
break;
case 2:
_scene->deleteSequence(_globals._sequenceIndexes[2]);
_globals._sequenceIndexes[2] = _scene->_sequences.addReverseSpriteCycle(_globals._spriteIndexes[2], false, 5, 1);
_scene->_sequences.setRange(_globals._sequenceIndexes[2], 1, 4);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[2], false);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[2], 0, 0, 3);
break;
case 3:
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[2]);
_game._player._visible = true;
if (_action.isAction(NOUN_LOCK) || _action.isAction(VERB_UNLOCK))
_vm->_dialogs->show(00032);
else
_vm->_dialogs->show(10335);
_game._player._stepEnabled = true;
break;
default:
break;
}
}
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, NOUN_KEY) && (_game._objects.isInRoom(OBJ_KEY) || _game._trigger)) {
switch (_game._trigger) {
case (0):
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._sequenceIndexes[8] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[8], false, 5, 0, 0, 2);
_scene->_sequences.setRange(_globals._sequenceIndexes[8], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[8], true);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 2, 5, 1);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[8], 0, 0, 2);
_action._inProgress = false;
return;
break;
case 1:
_scene->deleteSequence(_globals._sequenceIndexes[5]);
_scene->_hotspots.activate(NOUN_KEY, false);
_game._objects.addToInventory(OBJ_KEY);
_vm->_sound->command(26);
_action._inProgress = false;
return;
break;
case 2:
_game.syncTimers(2, 0, 1, _globals._sequenceIndexes[8]);
_game._player._visible = true;
_scene->_sequences.setTimingTrigger(20, 3);
_action._inProgress = false;
return;
break;
case 3:
_globals[kPlayerScore] += 5;
_vm->_dialogs->showItem(OBJ_KEY, 800, 0);
_game._player._stepEnabled = true;
_action._inProgress = false;
return;
break;
default:
break;
}
}
if (_action.isAction(VERB_TALK_TO, NOUN_GENTLEMAN) || _action.isAction(VERB_TALK_TO, NOUN_JACQUES)) {
if (_globals[kJacquesStatus] == 0) {
_vm->_gameConv->run(12);
_vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
_vm->_gameConv->exportValue(_globals[kMusicSelected]);
} else
_vm->_dialogs->show(10343);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_CLIMB_THROUGH, NOUN_TRAP_DOOR) || _climbThroughTrapFl) {
if ((_standPosition == 2) && (_globals[kTrapDoorStatus] == 0)) {
switch (_game._trigger) {
case 0:
case 120:
if (!(_globals[kPlayerScoreFlags] & 1)) {
_globals[kPlayerScoreFlags] |= 1;
_globals[kPlayerScore] += 3;
}
_scene->freeAnimation(3);
_anim3ActvFl = false;
_climbThroughTrapFl = false;
_game._player._stepEnabled = false;
_globals._sequenceIndexes[11] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[11], false, 6, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[11], 5);
_scene->_sequences.setRange(_globals._sequenceIndexes[11], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[11], 0, 0, 1);
break;
case 1:
_globals[kRoom103104Transition] = 1;
_scene->_nextSceneId = 104;
break;
default:
break;
}
}
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK_THROUGH, NOUN_PROMPTERS_BOX) || _sitFl) {
if (_standPosition == 1) {
switch (_game._trigger) {
case 0:
case 115:
_scene->freeAnimation(5);
_anim5ActvFl = false;
_game._player._stepEnabled = false;
_globals._sequenceIndexes[10] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[10], false, 6, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[10], 4);
_scene->_sequences.setRange(_globals._sequenceIndexes[10], -1, -2);
_scene->_sequences.setTrigger(_globals._sequenceIndexes[10], 0, 0, 1);
if (!_sitFl)
_game.syncTimers(1, _globals._sequenceIndexes[10], 3, _globals._animationIndexes[5]);
_sitFl = false;
break;
case 1:
_globals[kRoom103104Transition] = 0;
_scene->_nextSceneId = 104;
break;
default:
break;
}
}
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_PUSH, NOUN_LEVER) || _action.isAction(VERB_PULL, NOUN_LEVER)) {
if (_globals[kTrapDoorStatus] == 1) {
switch (_game._trigger) {
case 0:
_globals._animationIndexes[1] = _scene->loadAnimation(formAnimName('l', 1), 1);
_anim1ActvFl = true;
_game._player._visible = false;
_game._player._stepEnabled = false;
_game.syncTimers(3, _globals._animationIndexes[1], 2, 0);
break;
case 1:
_anim1ActvFl = false;
_game._player._visible = true;
_globals[kTrapDoorStatus] = 0;
_game._player._stepEnabled = true;
_game.syncTimers(2, 0, 3, _globals._animationIndexes[1]);
break;
default:
break;
}
} else {
switch (_game._trigger) {
case 0:
_globals._animationIndexes[2] = _scene->loadAnimation(formAnimName('l', 2), 1);
_anim2ActvFl = true;
_game._player._visible = false;
_game._player._stepEnabled = false;
_game.syncTimers(3, _globals._animationIndexes[2], 2, 0);
break;
case 1:
_anim2ActvFl = false;
_game._player._visible = true;
_globals[kTrapDoorStatus] = 1;
_game._player._stepEnabled = true;
_game.syncTimers(2, 0, 3, _globals._animationIndexes[2]);
break;
default:
break;
}
}
_action._inProgress = false;
return;
}
if (_action._lookFlag) {
if ((_globals[kCurrentYear] == 1881) && (_globals[kJacquesStatus] >= 1))
_vm->_dialogs->show(10311);
else
_vm->_dialogs->show(10310);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
if (_action.isAction(NOUN_PROMPTERS_STAND)) {
if (_globals[kJacquesStatus] >= 1)
_vm->_dialogs->show(10349);
else if (_globals[kCurrentYear] == 1993)
_vm->_dialogs->show(10312);
else
_vm->_dialogs->show(10345);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_FLOOR)) {
_vm->_dialogs->show(10313);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_TRAP_CEILING)) {
_vm->_dialogs->show(10314);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_DOOR)) {
_vm->_dialogs->show(10315);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_DOOR_TO_PIT)) {
_vm->_dialogs->show(10316);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_WALL)) {
_vm->_dialogs->show(10317);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_PROMPTERS_BOX)) {
_vm->_dialogs->show(10318);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_TRAP_DOOR)) {
_vm->_dialogs->show(10319);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_JUNK)) {
if (_globals[kCurrentYear] == 1993)
_vm->_dialogs->show(10320);
else
_vm->_dialogs->show(10346);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_CARTON)) {
if (_globals[kCurrentYear] == 1993)
_vm->_dialogs->show(10321);
else
_vm->_dialogs->show(10347);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_GARBAGE_CAN)) {
if (_globals[kCurrentYear] == 1993)
_vm->_dialogs->show(10322);
else
_vm->_dialogs->show(10348);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_CABLE)) {
_vm->_dialogs->show(10323);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_JACQUES) || _action.isAction(NOUN_GENTLEMAN)) {
if (_globals[kJacquesStatus] == 0)
_vm->_dialogs->show(10324);
else
_vm->_dialogs->show(10325);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_KEY)) {
if (_game._objects.isInRoom(OBJ_KEY)) {
_vm->_dialogs->show(10326);
_action._inProgress = false;
return;
}
}
if (_action.isAction(NOUN_STAIR_UNIT)) {
_vm->_dialogs->show(10327);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_EXPOSED_BRICK)) {
_vm->_dialogs->show(10328);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_WATER_PIPE)) {
_vm->_dialogs->show(10329);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_PROMPTERS_SEAT)) {
_vm->_dialogs->show(10338);
_action._inProgress = false;
return;
}
if (_action.isAction(NOUN_LEVER)) {
_vm->_dialogs->show(10339);
_action._inProgress = false;
return;
}
}
if (_action.isAction(VERB_CLOSE, NOUN_DOOR_TO_PIT)) {
_vm->_dialogs->show(10331);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_CLOSE, NOUN_DOOR)) {
_vm->_dialogs->show(10331);
_action._inProgress = false;
return;
}
if ((_action.isAction(VERB_OPEN, NOUN_TRAP_DOOR)) || (_action.isAction(VERB_CLOSE, NOUN_TRAP_DOOR))) {
_vm->_dialogs->show(10344);
_action._inProgress = false;
return;
}
if (_action.isAction(VERB_TAKE, NOUN_JACQUES) || _action.isAction(VERB_TAKE, NOUN_GENTLEMAN)) {
if (_globals[kJacquesStatus] == 0) {
if (_globals[kJacquesNameIsKnown])
_vm->_dialogs->show(10336);
else
_vm->_dialogs->show(10351);
} else
_vm->_dialogs->show(10337);
_action._inProgress = false;
return;
}
}
void Scene103::adjustRails(int variant) {
switch (variant) {
case 0:
_scene->_rails.disableNode(3);
_scene->_rails.disableNode(4);
_scene->_rails.disableNode(5);
_scene->_rails.disableNode(6);
_scene->_rails.disableNode(12);
_scene->_rails.disableNode(13);
_scene->_rails.disableNode(14);
break;
case 1:
_scene->_rails.disableNode(1);
_scene->_rails.disableNode(2);
_scene->_rails.disableNode(3);
_scene->_rails.disableNode(4);
_scene->_rails.disableNode(5);
_scene->_rails.disableNode(6);
_scene->_rails.disableNode(7);
_scene->_rails.disableNode(9);
_scene->_rails.disableNode(10);
_scene->_rails.disableNode(11);
break;
case 2:
_scene->_rails.disableNode(1);
_scene->_rails.disableNode(2);
_scene->_rails.disableNode(5);
_scene->_rails.disableNode(6);
_scene->_rails.disableNode(7);
_scene->_rails.disableNode(9);
_scene->_rails.disableNode(10);
_scene->_rails.disableNode(11);
break;
case 3:
_scene->_rails.disableNode(1);
_scene->_rails.disableNode(2);
_scene->_rails.disableNode(3);
_scene->_rails.disableNode(4);
_scene->_rails.disableNode(10);
_scene->_rails.disableNode(11);
break;
default:
break;
}
}
void Scene103::handleJacquesAnim() {
if (_scene->getAnimFrame(_globals._animationIndexes[0]) == _lastJacquesFrame)
return;
_lastJacquesFrame = _scene->getAnimFrame(_globals._animationIndexes[0]);
int resetFrame = -1;
int random;
switch (_lastJacquesFrame) {
case 1:
case 2:
case 3:
case 9:
case 17:
case 23:
case 33:
case 51:
switch (_jacquesAction) {
case 2:
random = 4;
_jacquesAction = 0;
break;
case 3:
random = 5;
_jacquesAction = 0;
break;
case 4:
random = 6;
break;
case 0:
random = _vm->getRandomNumber(1, 3);
++_talkCount;
if (_talkCount > 22) {
_jacquesAction = 1;
random = 9;
}
break;
default:
random = _vm->getRandomNumber(6, 50);
while (_lastRandom == random)
random = _vm->getRandomNumber(6, 50);
_lastRandom = random;
break;
}
switch (random) {
case 1:
resetFrame = 0;
break;
case 2:
resetFrame = 1;
break;
case 3:
resetFrame = 2;
break;
case 4:
resetFrame = 4;
break;
case 5:
resetFrame = 10;
break;
case 6:
resetFrame = 34;
break;
case 7:
resetFrame = 24;
break;
case 8:
resetFrame = 18;
break;
default:
resetFrame = 8;
break;
}
break;
case 36:
case 40:
case 48:
switch (_jacquesAction) {
case 0:
case 2:
case 3:
random = 2;
break;
case 4:
random = 1;
_jacquesAction = 0;
break;
default:
random = _vm->getRandomNumber(2, 50);
while (_lastRandom == random)
random = _vm->getRandomNumber(2, 50);
_lastRandom = random;
break;
}
switch (random) {
case 1:
resetFrame = 37;
break;
case 2:
resetFrame = 49;
break;
case 3:
resetFrame = 41;
break;
default:
resetFrame = 35;
break;
}
break;
case 44:
random = _vm->getRandomNumber(1, 50);
while (_lastRandom == random) {
random = _vm->getRandomNumber(1, 50);
}
_lastRandom = random;
switch (_jacquesAction) {
case 0:
case 2:
case 3:
case 4:
random = 1;
break;
default:
random = _vm->getRandomNumber(1, 50);
while (_lastRandom == random)
random = _vm->getRandomNumber(1, 50);
_lastRandom = random;
break;
}
switch (random) {
case 1:
resetFrame = 45;
break;
default:
resetFrame = 43;
break;
}
break;
}
if (resetFrame >= 0) {
_scene->setAnimFrame(_globals._animationIndexes[0], resetFrame);
_lastJacquesFrame = resetFrame;
}
}
void Scene103::climbRightStairs() {
if (_scene->getAnimFrame(_globals._animationIndexes[3]) == _lastStairFrame)
return;
_lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[3]);
int stairs_reset_frame = -1;
if (_lastStairFrame == 37) {
stairs_reset_frame = 36;
_standPosition = 2;
_game._player._stepEnabled = true;
}
if (_lastStairFrame == 2) {
_scene->deleteSequence(3);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
}
if (stairs_reset_frame >= 0) {
_scene->setAnimFrame(_globals._animationIndexes[3], stairs_reset_frame);
_lastStairFrame = stairs_reset_frame;
}
}
void Scene103::climbLeftStairs() {
if (_scene->getAnimFrame(_globals._animationIndexes[5]) == _lastStairFrame)
return;
_lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[5]);
int stairs_reset_frame = -1;
if (_lastStairFrame == 34) {
stairs_reset_frame = 33;
_standPosition = 1;
_game._player._stepEnabled = true;
}
if (_lastStairFrame == 2) {
_scene->deleteSequence(3);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 13);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
}
if (stairs_reset_frame >= 0) {
_scene->setAnimFrame(_globals._animationIndexes[5], stairs_reset_frame);
_lastStairFrame = stairs_reset_frame;
}
}
void Scene103::descendRightStairs() {
if (_scene->getAnimFrame(_globals._animationIndexes[4]) == _lastStairFrame)
return;
// CHECKME: use of this local variable
int stairs_reset_frame = -1;
_lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[4]);
if (_lastStairFrame == 2) {
_scene->deleteSequence(3);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(154, 139));
}
if (stairs_reset_frame >= 0) {
_scene->setAnimFrame(_globals._animationIndexes[4], stairs_reset_frame);
_lastStairFrame = stairs_reset_frame;
}
}
void Scene103::descendLeftStairs() {
if (_scene->getAnimFrame(_globals._animationIndexes[6]) == _lastStairFrame)
return;
// CHECKME: use of this local variable
int stairs_reset_frame = -1;
_lastStairFrame = _scene->getAnimFrame(_globals._animationIndexes[6]);
if (_lastStairFrame == 2) {
_scene->deleteSequence(3);
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], 4);
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], Common::Point(37, 139));
}
if (stairs_reset_frame >= 0) {
_scene->setAnimFrame(_globals._animationIndexes[6], stairs_reset_frame);
_lastStairFrame = stairs_reset_frame;
}
}
void Scene103::process_conv_jacques() {
int quit_converse = false;
int *value_1;
switch (_action._activeAction._verbId) {
case 1:
_vm->_gameConv->setInterlocutorTrigger(96);
if (_globals[kJacquesNameIsKnown] == 0) {
_globals[kJacquesNameIsKnown] = 1;
_scene->_dynamicHotspots.remove(_hotspotGentleman);
_hotspotGentleman = _scene->_dynamicHotspots.add(NOUN_JACQUES, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(156, 116, 33, 31));
_scene->_dynamicHotspots[_hotspotGentleman]._articleNumber = PREP_ON;
_scene->_dynamicHotspots.setPosition(_hotspotGentleman, Common::Point(206, 148), FACING_NORTHWEST);
}
break;
case 4:
case 6:
case 7:
case 10:
case 19:
case 30:
_globals[kWalkerConverse] = 0;
value_1 = _vm->_gameConv->getVariable(26);
if (*value_1)
_globals[kJacquesNameIsKnown] = 2;
quit_converse = true;
break;
case 8:
_vm->_gameConv->setInterlocutorTrigger(94);
break;
case 12:
_vm->_gameConv->setInterlocutorTrigger(96);
break;
case 29:
_vm->_gameConv->setInterlocutorTrigger(98);
break;
default:
break;
}
if ((_action._activeAction._verbId != 1) && (_action._activeAction._verbId != 8) && (_action._activeAction._verbId != 12) && (_action._activeAction._verbId != 29))
_vm->_gameConv->setInterlocutorTrigger(90);
_vm->_gameConv->setHeroTrigger(92);
switch (_game._trigger) {
case 90:
if (!quit_converse)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
_jacquesAction = 0;
break;
case 92:
if (!quit_converse)
_globals[kWalkerConverse] = _vm->getRandomNumber(2, 3);
_convCount = 0;
_jacquesAction = 1;
break;
case 94:
if (!quit_converse)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
_jacquesAction = 2;
break;
case 96:
if (!quit_converse)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
_jacquesAction = 3;
break;
case 98:
if (!quit_converse)
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
_jacquesAction = 4;
break;
default:
break;
}
_talkCount = 0;
}
/*------------------------------------------------------------------------*/
} // End of namespace Phantom
} // End of namespace MADS