mirror of
https://github.com/libretro/scummvm.git
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0b8d67ff8d
It was used only in now defunct custom macbinary parser
567 lines
19 KiB
C++
567 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// RSC Resource file management module
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#include "saga/saga.h"
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#include "saga/actor.h"
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#include "saga/animation.h"
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#include "saga/interface.h"
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#include "saga/music.h"
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#include "saga/resource.h"
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#include "saga/scene.h"
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#include "saga/sndres.h"
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#include "engines/advancedDetector.h"
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#include "common/compression/powerpacker.h"
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namespace Saga {
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// Patch files. Files not found will be ignored
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static const GamePatchDescription ITEPatch_Files[] = {
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{ "cave.mid", GAME_RESOURCEFILE, 9},
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{ "intro.mid", GAME_RESOURCEFILE, 10},
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{ "fvillage.mid", GAME_RESOURCEFILE, 11},
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{ "elkhall.mid", GAME_RESOURCEFILE, 12},
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{ "mouse.mid", GAME_RESOURCEFILE, 13},
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{ "darkclaw.mid", GAME_RESOURCEFILE, 14},
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{ "birdchrp.mid", GAME_RESOURCEFILE, 15},
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{ "orbtempl.mid", GAME_RESOURCEFILE, 16},
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{ "spooky.mid", GAME_RESOURCEFILE, 17},
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{ "catfest.mid", GAME_RESOURCEFILE, 18},
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{ "elkfanfare.mid", GAME_RESOURCEFILE, 19},
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{ "bcexpl.mid", GAME_RESOURCEFILE, 20},
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{ "boargtnt.mid", GAME_RESOURCEFILE, 21},
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{ "boarking.mid", GAME_RESOURCEFILE, 22},
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{ "explorea.mid", GAME_RESOURCEFILE, 23},
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{ "exploreb.mid", GAME_RESOURCEFILE, 24},
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{ "explorec.mid", GAME_RESOURCEFILE, 25},
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{ "sunstatm.mid", GAME_RESOURCEFILE, 26},
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{ "nitstrlm.mid", GAME_RESOURCEFILE, 27},
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{ "humruinm.mid", GAME_RESOURCEFILE, 28},
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{ "damexplm.mid", GAME_RESOURCEFILE, 29},
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{ "tychom.mid", GAME_RESOURCEFILE, 30},
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{ "kitten.mid", GAME_RESOURCEFILE, 31},
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{ "sweet.mid", GAME_RESOURCEFILE, 32},
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{ "brutalmt.mid", GAME_RESOURCEFILE, 33},
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{ "shiala.mid", GAME_RESOURCEFILE, 34},
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{ "wyrm.pak", GAME_RESOURCEFILE, 1529},
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{ "wyrm1.dlt", GAME_RESOURCEFILE, 1530},
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{ "wyrm2.dlt", GAME_RESOURCEFILE, 1531},
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{ "wyrm3.dlt", GAME_RESOURCEFILE, 1532},
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{ "wyrm4.dlt", GAME_RESOURCEFILE, 1533},
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{ "credit3n.dlt", GAME_RESOURCEFILE, 1796}, // PC
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{ "credit3m.dlt", GAME_RESOURCEFILE, 1796}, // Macintosh
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{ "credit4n.dlt", GAME_RESOURCEFILE, 1797}, // PC
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{ "credit4m.dlt", GAME_RESOURCEFILE, 1797}, // Macintosh
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{ "p2_a.voc", GAME_VOICEFILE, 4},
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{ "p2_a.iaf", GAME_VOICEFILE, 4},
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{ NULL, 0, 0}
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};
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static const GamePatchDescription ITEMacPatch_Files[] = {
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{ "wyrm.pak", GAME_RESOURCEFILE, 1529},
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{ "wyrm1.dlt", GAME_RESOURCEFILE, 1530},
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{ "wyrm2.dlt", GAME_RESOURCEFILE, 1531},
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{ "wyrm3.dlt", GAME_RESOURCEFILE, 1532},
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{ "wyrm4.dlt", GAME_RESOURCEFILE, 1533},
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{ "credit3m.dlt", GAME_RESOURCEFILE, 1796},
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{ "credit4m.dlt", GAME_RESOURCEFILE, 1797},
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{ "p2_a.iaf", GAME_VOICEFILE, 4},
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{ NULL, 0, 0}
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};
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static const GamePatchDescription *PatchLists[PATCHLIST_MAX] = {
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/* PATCHLIST_NONE */ nullptr,
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/* PATCHLIST_ITE */ ITEPatch_Files,
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/* PATCHLIST_ITE_MAC */ ITEMacPatch_Files
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};
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struct ITEAmigaIndex {
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uint32 fileOffset;
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uint32 numEntries;
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};
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struct ITEAmigaEXEDescriptor {
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ITEAmigaIndex voiceIndex;
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ITEAmigaIndex soundIndex;
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};
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bool ResourceContext::loadResIteAmigaSound(SagaEngine *_vm, int type) {
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Common::String exeName;
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for (const ADGameFileDescription *gameFileDescription = _vm->getFilesDescriptions();
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gameFileDescription->fileName; gameFileDescription++) {
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if (Common::String(gameFileDescription->fileName).hasSuffix(".exe"))
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exeName = gameFileDescription->fileName;
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}
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if (exeName.empty())
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return false;
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// Right now German and English ECS version have same offsets to
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// offset tables, no need to distinguish them
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static const ITEAmigaEXEDescriptor ecsDesc = {
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{ 0x56a8, 3730 },
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{ 0x90f0, 44 },
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};
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// Right now German and English ECS version have same offsets to
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// offset tables, no need to distinguish them
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static const ITEAmigaEXEDescriptor agaDesc = {
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{ 0x53a8, 3730 },
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{ 0x8df0, 44 },
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};
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const ITEAmigaEXEDescriptor *exedesc = _vm->isECS() ? &ecsDesc : &agaDesc;
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const ITEAmigaIndex& amigaIdx = _fileType & GAME_VOICEFILE ? exedesc->voiceIndex : exedesc->soundIndex;
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if (amigaIdx.numEntries <= 1)
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return false;
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_table.resize(amigaIdx.numEntries - 1);
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Common::File f;
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if(!f.open(exeName.c_str()))
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return false;
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f.seek(amigaIdx.fileOffset);
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for (uint32 i = 0; i < amigaIdx.numEntries - 1; i++) {
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ResourceData *resourceData = &_table[i];
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resourceData->offset = f.readUint32BE();
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resourceData->diskNum = -1;
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}
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uint32 lastEntry = f.readUint32BE();
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for (uint32 i = 0; i < amigaIdx.numEntries - 2; i++) {
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_table[i].size = _table[i + 1].offset - _table[i].offset;
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}
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_table[amigaIdx.numEntries - 2].size = lastEntry - _table[amigaIdx.numEntries - 2].offset;
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return true;
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}
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bool ResourceContext::loadResIteAmiga(SagaEngine *_vm, int type, bool isFloppy) {
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if (_fileType & (GAME_VOICEFILE | GAME_SOUNDFILE))
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return loadResIteAmigaSound(_vm, type);
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_file->seek(0);
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uint16 resourceCount = _file->readUint16BE();
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uint16 scriptCount = _file->readUint16BE();
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uint32 count = (type & GAME_SCRIPTFILE) ? scriptCount : resourceCount;
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uint32 extraOffset = isFloppy ? 1024 : 0;
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if (type & GAME_SCRIPTFILE)
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_file->seek(resourceCount * 10, SEEK_CUR);
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_table.resize(count);
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for (uint32 i = 0; i < count; i++) {
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ResourceData *resourceData = &_table[i];
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resourceData->offset = _file->readUint32BE() + extraOffset;
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resourceData->size = _file->readUint32BE();
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resourceData->diskNum = _file->readUint16BE();
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}
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return true;
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}
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bool ResourceContext::loadResV1() {
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size_t i;
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bool result;
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byte tableInfo[RSC_TABLEINFO_SIZE];
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ByteArray tableBuffer;
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uint32 count;
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uint32 resourceTableOffset;
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ResourceData *resourceData;
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if (_fileSize < RSC_MIN_FILESIZE) {
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warning("ResourceContext::loadResV1(): Incorrect contextSize: %d < %d", (int) _fileSize, RSC_MIN_FILESIZE);
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return false;
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}
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_file->seek(-RSC_TABLEINFO_SIZE, SEEK_END);
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if (_file->read(tableInfo, RSC_TABLEINFO_SIZE) != RSC_TABLEINFO_SIZE) {
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warning("ResourceContext::loadResV1(): Incorrect table size: %d for %s", RSC_TABLEINFO_SIZE, _fileName);
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return false;
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}
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Common::MemoryReadStreamEndian readS(tableInfo, RSC_TABLEINFO_SIZE, _isBigEndian);
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resourceTableOffset = readS.readUint32();
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count = readS.readUint32();
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// Check for sane table offset
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if (resourceTableOffset != _fileSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * count) {
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warning("ResourceContext::loadResV1(): Incorrect tables offset: %d != %d for %s, endian is %d",
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resourceTableOffset, (int)_fileSize - RSC_TABLEINFO_SIZE - RSC_TABLEENTRY_SIZE * count,
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_fileName, _isBigEndian);
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return false;
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}
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// Load resource table
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tableBuffer.resize(RSC_TABLEENTRY_SIZE * count);
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_file->seek(resourceTableOffset, SEEK_SET);
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result = (_file->read(tableBuffer.getBuffer(), tableBuffer.size()) == tableBuffer.size());
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if (result) {
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_table.resize(count);
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Common::MemoryReadStreamEndian readS1(tableBuffer.getBuffer(), tableBuffer.size(), _isBigEndian);
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for (i = 0; i < count; i++) {
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resourceData = &_table[i];
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resourceData->offset = readS1.readUint32();
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resourceData->size = readS1.readUint32();
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// Sanity check
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if ((resourceData->offset > (uint)_fileSize) || (resourceData->size > (uint)_fileSize)) {
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result = false;
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break;
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}
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}
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}
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return result;
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}
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bool ResourceContext::load(SagaEngine *vm, Resource *resource) {
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if (_fileName == nullptr) // IHNM special case
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return true;
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_file.reset(Common::MacResManager::openFileOrDataFork(_fileName));
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if (!_file)
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return false;
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_fileSize = _file->size();
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_isBigEndian = vm->isBigEndian();
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if (_fileType & GAME_SWAPENDIAN)
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_isBigEndian = !_isBigEndian;
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if ((_fileType & (GAME_MACBINARY | GAME_MUSICFILE_GM)) == (GAME_MACBINARY | GAME_MUSICFILE_GM)) {
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_macRes.reset(new Common::MacResManager());
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if (!_macRes->open(_fileName))
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return false;
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// Unpacking MacBinary packed MIDI files happens on-demand
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return true;
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}
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if (!loadRes(vm, _fileType))
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return false;
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GamePatchList index = vm->getPatchList();
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if (index < PATCHLIST_MAX && index > PATCHLIST_NONE)
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processPatches(resource, PatchLists[index]);
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// Close the file if it's part of a series of files.
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// This prevents having all voice files open in IHNM for no reason, as each chapter uses
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// a different voice file.
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if (_serial > 0)
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closeFile();
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return true;
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}
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Resource::Resource(SagaEngine *vm): _vm(vm) {
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}
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Resource::~Resource() {
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clearContexts();
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}
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void Resource::addContext(const char *fileName, uint16 fileType, bool isCompressed, int serial) {
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ResourceContext *context;
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context = createContext();
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context->_fileName = fileName;
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context->_fileType = fileType;
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context->_isCompressed = isCompressed;
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context->_serial = serial;
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_contexts.push_back(context);
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}
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bool Resource::createContexts() {
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bool soundFileInArray = false;
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bool voiceFileInArray = false;
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_vm->_voiceFilesExist = true;
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struct SoundFileInfo {
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int gameId;
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char fileName[40];
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bool isCompressed;
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uint16 voiceFileAddType;
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};
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for (const ADGameFileDescription *gameFileDescription = _vm->getFilesDescriptions();
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gameFileDescription->fileName; gameFileDescription++) {
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if (gameFileDescription->fileType > 0)
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addContext(gameFileDescription->fileName, gameFileDescription->fileType);
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if ((gameFileDescription->fileType & GAME_RESOURCEFILE) && _vm->getPlatform() == Common::kPlatformAmiga && _vm->getGameId() == GID_ITE)
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addContext(gameFileDescription->fileName, (gameFileDescription->fileType & ~GAME_RESOURCEFILE) | GAME_SCRIPTFILE | GAME_SWAPENDIAN);
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if ((gameFileDescription->fileType & GAME_RESOURCEFILE) && _vm->getPlatform() == Common::kPlatformAmiga && _vm->getGameId() == GID_ITE)
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addContext(gameFileDescription->fileName, (gameFileDescription->fileType & ~GAME_RESOURCEFILE) | GAME_MUSICFILE_FM);
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if (gameFileDescription->fileType == GAME_SOUNDFILE) {
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soundFileInArray = true;
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}
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if (gameFileDescription->fileType == GAME_VOICEFILE) {
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voiceFileInArray = true;
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}
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}
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//// Detect and add SFX files ////////////////////////////////////////////////
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SoundFileInfo sfxFiles[] = {
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{ GID_ITE, "sounds.rsc", false, 0 },
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{ GID_ITE, "sounds.cmp", true, 0 },
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{ GID_ITE, "soundsd.rsc", false, 0 },
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{ GID_ITE, "soundsd.cmp", true, 0 },
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#ifdef ENABLE_IHNM
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{ GID_IHNM, "sfx.res", false, 0 },
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{ GID_IHNM, "sfx.cmp", true, 0 },
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#endif
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{ -1, "", false, 0 }
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};
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_soundFileName[0] = 0;
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if (!soundFileInArray) {
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for (SoundFileInfo *curSoundFile = sfxFiles; (curSoundFile->gameId != -1); curSoundFile++) {
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if (curSoundFile->gameId != _vm->getGameId()) continue;
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if (!Common::File::exists(curSoundFile->fileName)) continue;
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Common::strcpy_s(_soundFileName, curSoundFile->fileName);
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uint32 flags = GAME_SOUNDFILE;
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if (_vm->getFeatures() & GF_SOME_MAC_RESOURCES)
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flags |= GAME_SWAPENDIAN;
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addContext(_soundFileName, flags, curSoundFile->isCompressed);
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break;
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}
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}
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//// Detect and add voice files /////////////////////////////////////////////
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SoundFileInfo voiceFiles[] = {
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{ GID_ITE, "voices.rsc", false , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
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{ GID_ITE, "voices.cmp", true , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
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{ GID_ITE, "voicesd.rsc", false , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
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{ GID_ITE, "voicesd.cmp", true , (uint16)((_soundFileName[0] == 0) ? GAME_SOUNDFILE : 0)},
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// The resources in the Wyrmkeep combined Windows/Mac/Linux CD version are little endian, but
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// the voice file is big endian. If we got such a version with mixed files, mark this voice file
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// as big endian
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{ GID_ITE, "inherit the earth voices", false , (uint16)(_vm->isBigEndian() ? 0 : GAME_SWAPENDIAN)},
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{ GID_ITE, "inherit the earth voices.cmp", true , (uint16)(_vm->isBigEndian() ? 0 : GAME_SWAPENDIAN)},
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{ GID_ITE, "ite voices", false , GAME_MACBINARY},
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#ifdef ENABLE_IHNM
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{ GID_IHNM, "voicess.res", false , 0},
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{ GID_IHNM, "voicess.cmp", true , 0},
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{ GID_IHNM, "voicesd.res", false , 0},
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{ GID_IHNM, "voicesd.cmp", true , 0},
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#endif
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{ -1, "", false , 0}
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};
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// Detect and add voice files
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_voicesFileName[0][0] = 0;
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if (!voiceFileInArray) {
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for (SoundFileInfo *curSoundFile = voiceFiles; (curSoundFile->gameId != -1); curSoundFile++) {
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if (curSoundFile->gameId != _vm->getGameId()) continue;
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bool exists = curSoundFile->voiceFileAddType & GAME_MACBINARY ? Common::MacResManager::exists(curSoundFile->fileName) : Common::File::exists(curSoundFile->fileName);
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if (!exists) continue;
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Common::strcpy_s(_voicesFileName[0], curSoundFile->fileName);
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addContext(_voicesFileName[0], GAME_VOICEFILE | curSoundFile->voiceFileAddType, curSoundFile->isCompressed);
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// Special cases
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if (!scumm_stricmp(curSoundFile->fileName, "voicess.res") ||
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!scumm_stricmp(curSoundFile->fileName, "voicess.cmp")) {
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// IHNM has multiple voice files
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for (size_t i = 1; i <= 6; i++) { // voices1-voices6
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Common::sprintf_s(_voicesFileName[i], "voices%i.%s", (uint)i, curSoundFile->isCompressed ? "cmp" : "res");
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if (i == 4) {
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// The German and French versions of IHNM don't have Nimdok's chapter,
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// therefore the voices file for that chapter is missing
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if (!Common::File::exists(_voicesFileName[i])) {
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continue;
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}
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}
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addContext(_voicesFileName[i], GAME_VOICEFILE, curSoundFile->isCompressed, i);
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}
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}
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break;
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}
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}
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if (!voiceFileInArray && _voicesFileName[0][0] == 0) {
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#ifdef ENABLE_IHNM
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if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
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// The Macintosh version of IHNM has no voices.res, and it has all
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// its voice files in subdirectories, so don't do anything here
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_contexts.push_back(new VoiceResourceContext_RES());
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} else {
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#endif
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warning("No voice file found, voices will be disabled");
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_vm->_voicesEnabled = false;
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_vm->_subtitlesEnabled = true;
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_vm->_voiceFilesExist = false;
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#ifdef ENABLE_IHNM
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}
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#endif
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}
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//// Detect and add music files /////////////////////////////////////////
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SoundFileInfo musicFiles[] = {
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{ GID_ITE, "music.rsc", false, 0 },
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{ GID_ITE, "music.cmp", true, 0 },
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{ GID_ITE, "musicd.rsc", false, 0 },
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{ GID_ITE, "musicd.cmp", true, 0 },
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{ -1, "", false , 0}
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};
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// Check for digital music in ITE
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for (SoundFileInfo *curSoundFile = musicFiles; (curSoundFile->gameId != -1); curSoundFile++) {
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if (curSoundFile->gameId != _vm->getGameId()) continue;
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|
if (!Common::File::exists(curSoundFile->fileName)) continue;
|
|
Common::strcpy_s(_musicFileName, curSoundFile->fileName);
|
|
uint32 flags = GAME_DIGITALMUSICFILE;
|
|
|
|
if (_vm->getFeatures() & GF_SOME_MAC_RESOURCES)
|
|
flags |= GAME_SWAPENDIAN;
|
|
addContext(_musicFileName, flags, curSoundFile->isCompressed);
|
|
break;
|
|
}
|
|
|
|
for (ResourceContextList::iterator i = _contexts.begin(); i != _contexts.end(); ++i) {
|
|
if (!(*i)->load(_vm, this)) {
|
|
warning("Cannot load context %s", (*i)->_fileName);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Resource::clearContexts() {
|
|
ResourceContextList::iterator i = _contexts.begin();
|
|
while (i != _contexts.end()) {
|
|
ResourceContext * context = *i;
|
|
i = _contexts.erase(i);
|
|
delete context;
|
|
}
|
|
}
|
|
|
|
#define ID_MIDI MKTAG('M','i','d','i')
|
|
|
|
void Resource::loadResource(ResourceContext *context, uint32 resourceId, ByteArray &resourceBuffer) {
|
|
if ((context->_fileType & (GAME_MACBINARY | GAME_MUSICFILE_GM)) == (GAME_MACBINARY | GAME_MUSICFILE_GM) && context->_macRes) {
|
|
Common::SeekableReadStream *s = context->_macRes->getResource(ID_MIDI, resourceId);
|
|
if (!s)
|
|
return;
|
|
resourceBuffer.resize(s->size());
|
|
s->read(resourceBuffer.getBuffer(), s->size());
|
|
|
|
delete s;
|
|
|
|
return;
|
|
}
|
|
|
|
ResourceData *resourceData = context->getResourceData(resourceId);
|
|
Common::SeekableReadStream *file = nullptr;
|
|
uint32 resourceOffset = resourceData->offset;
|
|
|
|
if (resourceData->diskNum == -1)
|
|
file = context->getFile(resourceData);
|
|
else {
|
|
Common::File *actualFile = new Common::File();
|
|
Common::String fileName = context->_fileName;
|
|
int sz = fileName.size();
|
|
while(sz > 0 && fileName[sz - 1] != '.')
|
|
sz--;
|
|
if (sz > 0)
|
|
sz--;
|
|
if (_vm->getFeatures() & GF_ITE_FLOPPY)
|
|
fileName = Common::String::format("%s%02d.adf", fileName.substr(0, sz).c_str(), resourceData->diskNum + 1);
|
|
else
|
|
fileName = Common::String::format("%s.%03d", fileName.substr(0, sz).c_str(), resourceData->diskNum);
|
|
if (!actualFile->open(fileName))
|
|
error("Resource::loadResource() failed to open %s", fileName.c_str());
|
|
file = actualFile;
|
|
}
|
|
|
|
debug(8, "loadResource %d 0x%X:0x%X", resourceId, resourceOffset, uint(resourceData->size));
|
|
resourceBuffer.resize(resourceData->size);
|
|
|
|
file->seek((long)resourceOffset, SEEK_SET);
|
|
|
|
if (file->read(resourceBuffer.getBuffer(), resourceBuffer.size()) != resourceBuffer.size()) {
|
|
error("Resource::loadResource() failed to read");
|
|
}
|
|
|
|
// ITE uses several patch files which are loaded and then not needed
|
|
// anymore (as they're in memory), so close them here. IHNM uses only
|
|
// 1 patch file, which is reused, so don't close it
|
|
if (resourceData->patchData != nullptr && _vm->getGameId() == GID_ITE)
|
|
context->closeFile();
|
|
|
|
if (_vm->getPlatform() == Common::Platform::kPlatformAmiga &&
|
|
resourceBuffer.size() >= 16 && READ_BE_UINT32(resourceBuffer.getBuffer()) == MKTAG('H', 'E', 'A', 'D')
|
|
&& READ_BE_UINT32(resourceBuffer.getBuffer() + 12) == MKTAG('P', 'A', 'C', 'K')) {
|
|
uint32 unpackedLen = READ_BE_UINT32(resourceBuffer.getBuffer() + 4);
|
|
uint32 packedLen = READ_BE_UINT32(resourceBuffer.getBuffer() + 8);
|
|
uint32 actualUncompressedLen = 0;
|
|
if (packedLen != resourceBuffer.size() - 20) {
|
|
warning("Compressed size mismatch in resource %d: %d vs %d", resourceId, packedLen, resourceBuffer.size() - 20);
|
|
}
|
|
byte *uncompressed = Common::PowerPackerStream::unpackBuffer(resourceBuffer.getBuffer() + 12, packedLen + 8, actualUncompressedLen);
|
|
if (uncompressed == nullptr || unpackedLen != actualUncompressedLen) {
|
|
warning("Uncompressed size mismatch in resource %d: %d vs %d", resourceId, unpackedLen, actualUncompressedLen);
|
|
}
|
|
|
|
if (context->fileType() & GAME_MUSICFILE_FM) {
|
|
byte b = 0;
|
|
for (uint32 i = 0; i < unpackedLen; i++) {
|
|
b += uncompressed[i];
|
|
uncompressed[i] = b;
|
|
}
|
|
}
|
|
|
|
// TODO: Use move semantics
|
|
resourceBuffer = ByteArray(uncompressed, actualUncompressedLen);
|
|
delete[] uncompressed;
|
|
}
|
|
}
|
|
|
|
ResourceContext *Resource::getContext(uint16 fileType, int serial) {
|
|
for (ResourceContextList::const_iterator i = _contexts.begin(); i != _contexts.end(); ++i) {
|
|
ResourceContext * context = *i;
|
|
if ((context->fileType() & fileType) && (context->serial() == serial)) {
|
|
return context;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
} // End of namespace Saga
|