scummvm/engines/saga/resource.h
Vladimir Serbinenko 0b8d67ff8d SAGA: Remove contextOffset/contextSize
It was used only in now defunct custom macbinary parser
2022-12-18 20:46:34 +01:00

293 lines
7.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// RSC Resource file management header file
#ifndef SAGA_RESOURCE_H
#define SAGA_RESOURCE_H
#include "common/array.h"
#include "common/file.h"
#include "common/list.h"
#include "common/macresman.h"
namespace Saga {
#define RSC_TABLEINFO_SIZE 8
#define RSC_TABLEENTRY_SIZE 8
#define RSC_MIN_FILESIZE (RSC_TABLEINFO_SIZE + RSC_TABLEENTRY_SIZE + 1)
class SagaEngine;
class ByteArray;
class PatchData {
private:
Common::SeekableReadStream *_patchFile;
const char *_fileName;
bool _deletePatchFile;
public:
PatchData(const char *fileName): _fileName(fileName), _deletePatchFile(true), _patchFile(nullptr) {
}
PatchData(Common::SeekableReadStream *patchFile, const char *fileName): _patchFile(patchFile), _fileName(fileName), _deletePatchFile(false) {
}
Common::SeekableReadStream *getStream() {
if (_patchFile)
return _patchFile;
Common::File *file = new Common::File();
file->open(_fileName);
_patchFile = file;
return _patchFile;
}
void closeStream() {
if (_deletePatchFile) {
delete _patchFile;
_patchFile = nullptr;
}
}
~PatchData() {
if (_deletePatchFile) {
delete _patchFile;
}
}
};
struct ResourceData {
size_t offset;
size_t size;
int diskNum; // -1 = without disk id. -2 = mac res fork
PatchData *patchData;
ResourceData() :
offset(0), size(0), patchData(NULL), diskNum(-1) {
}
~ResourceData() {
if (patchData) {
delete patchData;
patchData = NULL;
}
}
};
typedef Common::Array<ResourceData> ResourceDataArray;
class ResourceContext {
friend class Resource;
public:
ResourceContext():
_fileName(NULL), _fileType(0), _isCompressed(false), _serial(0),
_isBigEndian(false),
_fileSize(0) {
}
virtual ~ResourceContext() { }
bool isCompressed() const { return _isCompressed; }
uint16 fileType() const { return _fileType; }
int32 fileSize() const { return _fileSize; }
int serial() const { return _serial; }
bool isBigEndian() const { return _isBigEndian; }
const char * fileName() const { return _fileName; }
Common::SeekableReadStream *getFile(ResourceData *resourceData) {
if (resourceData && resourceData->patchData != NULL) {
return resourceData->patchData->getStream();
} else {
return _file.get();
}
}
bool validResourceId(uint32 resourceId) const {
return (resourceId < _table.size());
}
ResourceData *getResourceData(uint32 resourceId) {
if (resourceId >= _table.size()) {
error("ResourceContext::getResourceData() wrong resourceId %d", resourceId);
}
return &_table[resourceId];
}
void closeFile() {
_file.reset();
}
protected:
const char *_fileName;
uint16 _fileType;
bool _isCompressed;
int _serial; // IHNM speech files
bool _isBigEndian;
ResourceDataArray _table;
Common::ScopedPtr<Common::SeekableReadStream> _file;
Common::ScopedPtr<Common::MacResManager> _macRes;
int32 _fileSize;
bool load(SagaEngine *_vm, Resource *resource);
bool loadResV1();
bool loadResIteAmiga(SagaEngine *_vm, int type, bool isFloppy);
bool loadResIteAmigaSound(SagaEngine *_vm, int type);
virtual bool loadRes(SagaEngine *_vm, int type) = 0;
virtual void processPatches(Resource *resource, const GamePatchDescription *patchFiles) { }
};
typedef Common::List<ResourceContext *> ResourceContextList;
struct MetaResource {
int16 sceneIndex;
int16 objectCount;
int32 objectsStringsResourceID;
int32 inventorySpritesID;
int32 mainSpritesID;
int32 objectsResourceID;
int16 actorCount;
int32 actorsStringsResourceID;
int32 actorsResourceID;
int32 protagFaceSpritesID;
int32 field_22;
int16 field_26;
int16 protagStatesCount;
int32 protagStatesResourceID;
int32 cutawayListResourceID;
int32 songTableID;
MetaResource() {
memset(this, 0, sizeof(*this));
}
};
class Resource {
public:
Resource(SagaEngine *vm);
virtual ~Resource();
bool createContexts();
void clearContexts();
void loadResource(ResourceContext *context, uint32 resourceId, ByteArray &resourceBuffer);
virtual uint32 convertResourceId(uint32 resourceId) = 0;
virtual void loadGlobalResources(int chapter, int actorsEntrance) = 0;
ResourceContext *getContext(uint16 fileType, int serial = 0);
virtual MetaResource* getMetaResource() = 0;
protected:
SagaEngine *_vm;
ResourceContextList _contexts;
char _voicesFileName[8][256];
char _musicFileName[256];
char _soundFileName[256];
void addContext(const char *fileName, uint16 fileType, bool isCompressed = false, int serial = 0);
virtual ResourceContext *createContext() = 0;
};
// ITE
class ResourceContext_RSC: public ResourceContext {
protected:
bool loadRes(SagaEngine *_vm, int type) override {
return loadResV1();
}
void processPatches(Resource *resource, const GamePatchDescription *patchFiles) override;
};
class ResourceContext_RSC_ITE_Amiga: public ResourceContext {
public:
ResourceContext_RSC_ITE_Amiga(bool isFloppy) : _isFloppy(isFloppy) {}
protected:
bool loadRes(SagaEngine *_vm, int type) override {
return loadResIteAmiga(_vm, type, _isFloppy);
}
bool _isFloppy;
};
class Resource_RSC : public Resource {
public:
Resource_RSC(SagaEngine *vm) : Resource(vm) {}
uint32 convertResourceId(uint32 resourceId) override {
return _vm->isMacResources() ? resourceId - 2 : resourceId;
}
void loadGlobalResources(int chapter, int actorsEntrance) override {}
MetaResource* getMetaResource() override {
MetaResource *dummy = 0;
return dummy;
}
protected:
ResourceContext *createContext() override {
if (_vm->getPlatform() == Common::kPlatformAmiga && _vm->getGameId() == GID_ITE) {
return new ResourceContext_RSC_ITE_Amiga(_vm->getFeatures() & GF_ITE_FLOPPY);
}
return new ResourceContext_RSC();
}
};
#ifdef ENABLE_IHNM
// IHNM
class ResourceContext_RES: public ResourceContext {
protected:
bool loadRes(SagaEngine *_vm, int type) override {
return loadResV1();
}
void processPatches(Resource *resource, const GamePatchDescription *patchFiles) override;
};
// TODO: move load routines from sndres
class VoiceResourceContext_RES: public ResourceContext {
protected:
bool loadRes(SagaEngine *_vm, int type) override {
return false;
}
public:
VoiceResourceContext_RES() : ResourceContext() {
_fileType = GAME_VOICEFILE;
_isBigEndian = true;
}
};
class Resource_RES : public Resource {
public:
Resource_RES(SagaEngine *vm) : Resource(vm) {}
uint32 convertResourceId(uint32 resourceId) override { return resourceId; }
void loadGlobalResources(int chapter, int actorsEntrance) override;
MetaResource* getMetaResource() override { return &_metaResource; }
protected:
ResourceContext *createContext() override {
return new ResourceContext_RES();
}
private:
MetaResource _metaResource;
};
#endif
} // End of namespace Saga
#endif