scummvm/engines/sky/sky.h
2022-12-04 00:04:54 +01:00

156 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SKY_SKY_H
#define SKY_SKY_H
#include "common/array.h"
#include "common/error.h"
#include "common/keyboard.h"
#include "engines/engine.h"
/**
* This is the namespace of the Sky engine.
*
* Status of this engine: ???
*
* Games using this engine:
* - Beneath a Steel Sky
*/
namespace Sky {
struct SystemVars {
uint32 systemFlags;
uint32 gameVersion;
uint32 mouseFlag;
uint16 language;
uint32 currentPalette;
uint16 gameSpeed;
uint16 currentMusic;
bool pastIntro;
bool paused;
};
class Sound;
class Disk;
class Text;
class Logic;
class Mouse;
class Screen;
class Control;
class MusicBase;
class Debugger;
class SkyCompact;
enum SkyAction {
kSkyActionNone,
kSkyActionToggleFastMode,
kSkyActionToggleReallyFastMode,
kSkyActionOpenControlPanel,
kSkyActionConfirm,
kSkyActionSkip,
kSkyActionSkipLine,
kSkyActionPause
};
class SkyEngine : public Engine {
protected:
SkyAction _action;
Common::KeyState _keyPressed;
Sound *_skySound;
Disk *_skyDisk;
Text *_skyText;
Logic *_skyLogic;
Mouse *_skyMouse;
Screen *_skyScreen;
Control *_skyControl;
SkyCompact *_skyCompact;
Debugger *_debugger;
MusicBase *_skyMusic;
public:
SkyEngine(OSystem *syst);
~SkyEngine() override;
void syncSoundSettings() override;
static bool isDemo();
static bool isCDVersion();
Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
bool canLoadGameStateCurrently() override;
bool canSaveGameStateCurrently() override;
Common::String getSaveStateName(int slot) const override {
return Common::String::format("SKY-VM.%03d", slot);
}
static void *fetchItem(uint32 num);
static void *_itemList[300];
static SystemVars *_systemVars;
static const char *shortcutsKeymapId;
static const int kChineseTraditionalWidth = 16;
static const int kChineseTraditionalHeight = 15;
struct ChineseTraditionalGlyph {
byte bitmap[kChineseTraditionalHeight][kChineseTraditionalWidth / 8];
byte outline[kChineseTraditionalHeight][kChineseTraditionalWidth / 8];
void makeOutline();
};
uint32 _chineseTraditionalOffsets[8];
char *_chineseTraditionalBlock;
Common::Array<ChineseTraditionalGlyph> _chineseTraditionalFont;
Common::Array<int> _chineseTraditionalIndex;
protected:
// Engine APIs
Common::Error init();
bool loadChineseTraditional();
Common::Error go();
Common::Error run() override {
Common::Error err;
err = init();
if (err.getCode() != Common::kNoError)
return err;
return go();
}
bool hasFeature(EngineFeature f) const override;
byte _fastMode;
void delay(int32 amount);
void handleKey();
void initItemList();
void initVirgin();
void loadFixedItems();
};
} // End of namespace Sky
#endif