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https://github.com/libretro/scummvm.git
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156 lines
3.6 KiB
C++
156 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SKY_SKY_H
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#define SKY_SKY_H
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#include "common/array.h"
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#include "common/error.h"
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#include "common/keyboard.h"
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#include "engines/engine.h"
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/**
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* This is the namespace of the Sky engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Beneath a Steel Sky
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*/
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namespace Sky {
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struct SystemVars {
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uint32 systemFlags;
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uint32 gameVersion;
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uint32 mouseFlag;
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uint16 language;
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uint32 currentPalette;
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uint16 gameSpeed;
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uint16 currentMusic;
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bool pastIntro;
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bool paused;
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};
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class Sound;
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class Disk;
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class Text;
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class Logic;
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class Mouse;
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class Screen;
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class Control;
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class MusicBase;
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class Debugger;
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class SkyCompact;
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enum SkyAction {
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kSkyActionNone,
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kSkyActionToggleFastMode,
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kSkyActionToggleReallyFastMode,
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kSkyActionOpenControlPanel,
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kSkyActionConfirm,
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kSkyActionSkip,
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kSkyActionSkipLine,
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kSkyActionPause
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};
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class SkyEngine : public Engine {
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protected:
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SkyAction _action;
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Common::KeyState _keyPressed;
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Sound *_skySound;
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Disk *_skyDisk;
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Text *_skyText;
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Logic *_skyLogic;
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Mouse *_skyMouse;
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Screen *_skyScreen;
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Control *_skyControl;
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SkyCompact *_skyCompact;
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Debugger *_debugger;
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MusicBase *_skyMusic;
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public:
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SkyEngine(OSystem *syst);
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~SkyEngine() override;
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void syncSoundSettings() override;
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static bool isDemo();
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static bool isCDVersion();
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Common::Error loadGameState(int slot) override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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bool canLoadGameStateCurrently() override;
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bool canSaveGameStateCurrently() override;
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Common::String getSaveStateName(int slot) const override {
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return Common::String::format("SKY-VM.%03d", slot);
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}
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static void *fetchItem(uint32 num);
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static void *_itemList[300];
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static SystemVars *_systemVars;
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static const char *shortcutsKeymapId;
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static const int kChineseTraditionalWidth = 16;
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static const int kChineseTraditionalHeight = 15;
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struct ChineseTraditionalGlyph {
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byte bitmap[kChineseTraditionalHeight][kChineseTraditionalWidth / 8];
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byte outline[kChineseTraditionalHeight][kChineseTraditionalWidth / 8];
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void makeOutline();
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};
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uint32 _chineseTraditionalOffsets[8];
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char *_chineseTraditionalBlock;
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Common::Array<ChineseTraditionalGlyph> _chineseTraditionalFont;
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Common::Array<int> _chineseTraditionalIndex;
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protected:
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// Engine APIs
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Common::Error init();
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bool loadChineseTraditional();
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Common::Error go();
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Common::Error run() override {
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Common::Error err;
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err = init();
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if (err.getCode() != Common::kNoError)
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return err;
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return go();
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}
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bool hasFeature(EngineFeature f) const override;
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byte _fastMode;
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void delay(int32 amount);
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void handleKey();
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void initItemList();
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void initVirgin();
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void loadFixedItems();
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};
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} // End of namespace Sky
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#endif
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