mirror of
https://github.com/libretro/scummvm.git
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97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TRECISION_TEXT_H
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#define TRECISION_TEXT_H
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#define MAXLENSUBSTRING 128
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#define MAXSUBSTRING 16
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#include "common/scummsys.h"
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#include "trecision/struct.h"
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namespace Trecision {
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class TrecisionEngine;
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struct StackText {
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uint16 _x;
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uint16 _y;
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uint16 _textColor;
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Common::String _text;
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bool _clear;
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};
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class TextManager {
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TrecisionEngine *_vm;
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uint32 _someoneSpeakTime;
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bool _subStringAgain;
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uint32 _talkTime;
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char _subString[MAXSUBSTRING][MAXLENSUBSTRING];
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uint16 _subStringUsed;
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Common::String _superString;
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uint16 _subStringStart;
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uint16 _curSentenceId;
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uint16 _curSubString;
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Common::String _lastFilename;
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uint16 _talkingPersonId;
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SDText _curString;
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SDText _oldString;
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Common::List<StackText> _textStack;
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Common::Point positionString(uint16 x, uint16 y, const char *string, bool characterFl);
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void formattingSuperString();
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void formattingOneString();
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void characterTalk(Common::String s);
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void characterContinueTalk();
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void characterMute();
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void someoneContinueTalk();
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void someoneMute();
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public:
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TextManager(TrecisionEngine *vm);
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~TextManager();
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void doString();
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void showObjName(uint16 obj, bool show);
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void someoneSay(uint16 sentence, uint16 person);
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void characterSay(uint16 i);
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void characterSayInAction(uint16 ss);
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void addText(Common::Point pos, const char *text, uint16 textCol);
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void clearLastText();
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void drawText(StackText *text);
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void clearText();
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void drawTexts();
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void redrawString();
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void clearTextStack();
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Common::Rect getOldTextRect() const;
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void clearOldText();
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void drawCurString();
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};
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} // End of namespace Trecision
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#endif
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