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c3de517fb4
The accumulator 'bases' is 16-bit but when used in 8-bit audio we need to wrap as if 'bases' is 8-bit. Clipping on output is no longer required. This fixes noise in The Neverhood's in-game "making of" videos, particularly the section called "Construction, powertools & painting", hash 0x21080009. The intro video in The Neverhood is 16-bit audio and was not affected by this bug. No other videos or games have been tested. |
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.. | ||
codecs | ||
avi_decoder.cpp | ||
avi_decoder.h | ||
bink_decoder.cpp | ||
bink_decoder.h | ||
binkdata.h | ||
coktel_decoder.cpp | ||
coktel_decoder.h | ||
dxa_decoder.cpp | ||
dxa_decoder.h | ||
flic_decoder.cpp | ||
flic_decoder.h | ||
module.mk | ||
psx_decoder.cpp | ||
psx_decoder.h | ||
qt_decoder.cpp | ||
qt_decoder.h | ||
smk_decoder.cpp | ||
smk_decoder.h | ||
theora_decoder.cpp | ||
theora_decoder.h | ||
video_decoder.cpp | ||
video_decoder.h |