mirror of
https://github.com/libretro/scummvm.git
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382 lines
10 KiB
C++
382 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "common/timer.h"
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#include "common/system.h"
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#include "graphics/cursorman.h"
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#include "graphics/primitives.h"
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#include "wage/wage.h"
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#include "wage/design.h"
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#include "wage/entities.h"
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#include "wage/gui.h"
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#include "wage/macwindow.h"
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#include "wage/macwindowmanager.h"
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#include "wage/macmenu.h"
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#include "wage/world.h"
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namespace Wage {
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static void cursorTimerHandler(void *refCon) {
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Gui *gui = (Gui *)refCon;
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int x = gui->_cursorX;
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int y = gui->_cursorY;
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if (x == 0 && y == 0)
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return;
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if (!gui->_screen.getPixels())
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return;
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x += gui->_consoleWindow->getInnerDimensions().left;
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y += gui->_consoleWindow->getInnerDimensions().top;
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gui->_screen.vLine(x, y, y + kCursorHeight, gui->_cursorState ? kColorBlack : kColorWhite);
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if (!gui->_cursorOff)
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gui->_cursorState = !gui->_cursorState;
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gui->_cursorRect.left = x;
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gui->_cursorRect.right = MIN<uint16>(x + 1, gui->_screen.w);
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gui->_cursorRect.top = y;
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gui->_cursorRect.bottom = MIN<uint16>(y + kCursorHeight, gui->_screen.h);
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gui->_cursorDirty = true;
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}
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static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui);
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static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *gui);
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Gui::Gui(WageEngine *engine) {
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_engine = engine;
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_scene = NULL;
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_sceneDirty = true;
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_consoleDirty = true;
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_cursorDirty = false;
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_consoleFullRedraw = true;
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_screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
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_wm.setScreen(&_screen);
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_scrollPos = 0;
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_consoleLineHeight = 8; // Dummy value which makes sense
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_consoleNumLines = 24; // Dummy value
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_cursorX = 0;
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_cursorY = 0;
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_cursorState = false;
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_cursorOff = false;
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_inTextSelection = false;
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_selectionStartX = _selectionStartY = -1;
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_selectionEndX = _selectionEndY = -1;
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_inputTextLineNum = 0;
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g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 200000, this, "wageCursor");
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_menu = _wm.addMenu(this);
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_sceneWindow = _wm.addWindow(false, false, false);
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_sceneWindow->setCallback(sceneWindowCallback, this);
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_consoleWindow = _wm.addWindow(true, true, true);
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_consoleWindow->setCallback(consoleWindowCallback, this);
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}
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Gui::~Gui() {
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_screen.free();
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_console.free();
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g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler);
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}
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void Gui::undrawCursor() {
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_cursorOff = true;
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_cursorState = false;
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cursorTimerHandler(this);
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_cursorOff = false;
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}
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void Gui::draw() {
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if (_engine->_isGameOver) {
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_wm.draw();
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return;
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}
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if (!_engine->_world->_player->_currentScene)
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return;
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if (_scene != _engine->_world->_player->_currentScene) {
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_sceneDirty = true;
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_scene = _engine->_world->_player->_currentScene;
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_sceneWindow->setDimensions(*_scene->_designBounds);
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_sceneWindow->setTitle(_scene->_name);
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_consoleWindow->setDimensions(*_scene->_textBounds);
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_wm.setFullRefresh(true);
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}
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drawScene();
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drawConsole();
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_wm.draw();
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if (_cursorDirty && _cursorRect.left < _screen.w && _cursorRect.bottom < _screen.h) {
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g_system->copyRectToScreen(_screen.getBasePtr(_cursorRect.left, _cursorRect.top), _screen.pitch,
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_cursorRect.left, _cursorRect.top, _cursorRect.width(), _cursorRect.height());
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_cursorDirty = false;
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}
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_sceneDirty = false;
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_consoleDirty = false;
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_consoleFullRedraw = false;
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}
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void Gui::drawScene() {
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if (!_sceneDirty)
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return;
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_scene->paint(_sceneWindow->getSurface(), 0, 0);
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_sceneWindow->setDirty(true);
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_sceneDirty = true;
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_consoleDirty = true;
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_menu->setDirty(true);
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_consoleFullRedraw = true;
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}
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static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) {
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Gui *gui = (Gui *)g;
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return gui->processSceneEvents(click, event);
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}
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bool Gui::processSceneEvents(WindowClick click, Common::Event &event) {
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if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) {
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Designed *obj = _scene->lookUpEntity(event.mouse.x - _sceneWindow->getDimensions().left,
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event.mouse.y - _sceneWindow->getDimensions().top);
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if (obj != nullptr)
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_engine->processTurn(NULL, obj);
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return true;
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}
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return false;
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}
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// Render console
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void Gui::drawConsole() {
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if (!_consoleDirty && !_consoleFullRedraw && !_sceneDirty)
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return;
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renderConsole(_consoleWindow->getSurface(), Common::Rect(kBorderWidth - 2, kBorderWidth - 2,
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_consoleWindow->getDimensions().width(), _consoleWindow->getDimensions().height()));
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_consoleWindow->setDirty(true);
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}
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static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *g) {
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Gui *gui = (Gui *)g;
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return gui->processConsoleEvents(click, event);
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}
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bool Gui::processConsoleEvents(WindowClick click, Common::Event &event) {
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if (click == kBorderScrollUp || click == kBorderScrollDown) {
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if (event.type == Common::EVENT_LBUTTONDOWN) {
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int consoleHeight = _consoleWindow->getInnerDimensions().height();
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int textFullSize = _lines.size() * _consoleLineHeight + consoleHeight;
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float scrollPos = (float)_scrollPos / textFullSize;
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float scrollSize = (float)consoleHeight / textFullSize;
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_consoleWindow->setScroll(scrollPos, scrollSize);
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return true;
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} else if (event.type == Common::EVENT_LBUTTONUP) {
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int oldScrollPos = _scrollPos;
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switch (click) {
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case kBorderScrollUp:
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_scrollPos = MAX<int>(0, _scrollPos - _consoleLineHeight);
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undrawCursor();
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_cursorY -= (_scrollPos - oldScrollPos);
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_consoleDirty = true;
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_consoleFullRedraw = true;
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break;
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case kBorderScrollDown:
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_scrollPos = MIN<int>((_lines.size() - 2) * _consoleLineHeight, _scrollPos + _consoleLineHeight);
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undrawCursor();
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_cursorY -= (_scrollPos - oldScrollPos);
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_consoleDirty = true;
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_consoleFullRedraw = true;
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break;
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default:
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return false;
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}
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return true;
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}
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return false;
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}
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if (click == kBorderResizeButton) {
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_consoleDirty = true;
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_consoleFullRedraw = true;
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return true;
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}
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if (click == kBorderInner) {
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if (event.type == Common::EVENT_LBUTTONDOWN) {
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startMarking(event.mouse.x, event.mouse.y);
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return true;
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} else if (event.type == Common::EVENT_LBUTTONUP) {
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if (_inTextSelection) {
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_inTextSelection = false;
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if (_selectionEndY == -1 ||
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(_selectionEndX == _selectionStartX && _selectionEndY == _selectionStartY)) {
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_selectionStartY = _selectionEndY = -1;
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_consoleFullRedraw = true;
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_menu->enableCommand(kMenuEdit, kMenuActionCopy, false);
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} else {
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_menu->enableCommand(kMenuEdit, kMenuActionCopy, true);
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bool cutAllowed = false;
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if (_selectionStartY == _selectionEndY && _selectionStartY == (int)_lines.size() - 1)
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cutAllowed = true;
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_menu->enableCommand(kMenuEdit, kMenuActionCut, cutAllowed);
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_menu->enableCommand(kMenuEdit, kMenuActionClear, cutAllowed);
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}
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}
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return true;
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} else if (event.type == Common::EVENT_MOUSEMOVE) {
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if (_inTextSelection) {
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updateTextSelection(event.mouse.x, event.mouse.y);
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return true;
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}
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}
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return false;
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}
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return false;
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}
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void Gui::regenCommandsMenu() {
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_menu->regenCommandsMenu();
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}
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void Gui::regenWeaponsMenu() {
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_menu->regenWeaponsMenu();
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}
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bool Gui::processEvent(Common::Event &event) {
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return _wm.processEvent(event);
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}
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int Gui::calcTextX(int x, int textLine) {
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const Graphics::Font *font = getConsoleFont();
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if ((uint)textLine >= _lines.size())
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return 0;
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Common::String str = _lines[textLine];
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x -= _consoleWindow->getInnerDimensions().left;
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for (int i = str.size(); i >= 0; i--) {
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if (font->getStringWidth(str) < x) {
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return i;
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}
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str.deleteLastChar();
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}
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return 0;
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}
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int Gui::calcTextY(int y) {
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y -= _consoleWindow->getInnerDimensions().top;
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if (y < 0)
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y = 0;
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const int firstLine = _scrollPos / _consoleLineHeight;
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int textLine = (y - _scrollPos % _consoleLineHeight) / _consoleLineHeight + firstLine;
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return textLine;
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}
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void Gui::startMarking(int x, int y) {
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_selectionStartY = calcTextY(y);
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_selectionStartX = calcTextX(x, _selectionStartY);
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_selectionEndY = -1;
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_inTextSelection = true;
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}
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void Gui::updateTextSelection(int x, int y) {
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_selectionEndY = calcTextY(y);
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_selectionEndX = calcTextX(x, _selectionEndY);
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_consoleFullRedraw = true;
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}
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} // End of namespace Wage
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