scummvm/engines/wage/gui.cpp
2016-04-28 12:09:08 +02:00

382 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/timer.h"
#include "common/system.h"
#include "graphics/cursorman.h"
#include "graphics/primitives.h"
#include "wage/wage.h"
#include "wage/design.h"
#include "wage/entities.h"
#include "wage/gui.h"
#include "wage/macwindow.h"
#include "wage/macwindowmanager.h"
#include "wage/macmenu.h"
#include "wage/world.h"
namespace Wage {
static void cursorTimerHandler(void *refCon) {
Gui *gui = (Gui *)refCon;
int x = gui->_cursorX;
int y = gui->_cursorY;
if (x == 0 && y == 0)
return;
if (!gui->_screen.getPixels())
return;
x += gui->_consoleWindow->getInnerDimensions().left;
y += gui->_consoleWindow->getInnerDimensions().top;
gui->_screen.vLine(x, y, y + kCursorHeight, gui->_cursorState ? kColorBlack : kColorWhite);
if (!gui->_cursorOff)
gui->_cursorState = !gui->_cursorState;
gui->_cursorRect.left = x;
gui->_cursorRect.right = MIN<uint16>(x + 1, gui->_screen.w);
gui->_cursorRect.top = y;
gui->_cursorRect.bottom = MIN<uint16>(y + kCursorHeight, gui->_screen.h);
gui->_cursorDirty = true;
}
static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui);
static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *gui);
Gui::Gui(WageEngine *engine) {
_engine = engine;
_scene = NULL;
_sceneDirty = true;
_consoleDirty = true;
_cursorDirty = false;
_consoleFullRedraw = true;
_screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
_wm.setScreen(&_screen);
_scrollPos = 0;
_consoleLineHeight = 8; // Dummy value which makes sense
_consoleNumLines = 24; // Dummy value
_cursorX = 0;
_cursorY = 0;
_cursorState = false;
_cursorOff = false;
_inTextSelection = false;
_selectionStartX = _selectionStartY = -1;
_selectionEndX = _selectionEndY = -1;
_inputTextLineNum = 0;
g_system->getTimerManager()->installTimerProc(&cursorTimerHandler, 200000, this, "wageCursor");
_menu = _wm.addMenu(this);
_sceneWindow = _wm.addWindow(false, false, false);
_sceneWindow->setCallback(sceneWindowCallback, this);
_consoleWindow = _wm.addWindow(true, true, true);
_consoleWindow->setCallback(consoleWindowCallback, this);
}
Gui::~Gui() {
_screen.free();
_console.free();
g_system->getTimerManager()->removeTimerProc(&cursorTimerHandler);
}
void Gui::undrawCursor() {
_cursorOff = true;
_cursorState = false;
cursorTimerHandler(this);
_cursorOff = false;
}
void Gui::draw() {
if (_engine->_isGameOver) {
_wm.draw();
return;
}
if (!_engine->_world->_player->_currentScene)
return;
if (_scene != _engine->_world->_player->_currentScene) {
_sceneDirty = true;
_scene = _engine->_world->_player->_currentScene;
_sceneWindow->setDimensions(*_scene->_designBounds);
_sceneWindow->setTitle(_scene->_name);
_consoleWindow->setDimensions(*_scene->_textBounds);
_wm.setFullRefresh(true);
}
drawScene();
drawConsole();
_wm.draw();
if (_cursorDirty && _cursorRect.left < _screen.w && _cursorRect.bottom < _screen.h) {
g_system->copyRectToScreen(_screen.getBasePtr(_cursorRect.left, _cursorRect.top), _screen.pitch,
_cursorRect.left, _cursorRect.top, _cursorRect.width(), _cursorRect.height());
_cursorDirty = false;
}
_sceneDirty = false;
_consoleDirty = false;
_consoleFullRedraw = false;
}
void Gui::drawScene() {
if (!_sceneDirty)
return;
_scene->paint(_sceneWindow->getSurface(), 0, 0);
_sceneWindow->setDirty(true);
_sceneDirty = true;
_consoleDirty = true;
_menu->setDirty(true);
_consoleFullRedraw = true;
}
static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) {
Gui *gui = (Gui *)g;
return gui->processSceneEvents(click, event);
}
bool Gui::processSceneEvents(WindowClick click, Common::Event &event) {
if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) {
Designed *obj = _scene->lookUpEntity(event.mouse.x - _sceneWindow->getDimensions().left,
event.mouse.y - _sceneWindow->getDimensions().top);
if (obj != nullptr)
_engine->processTurn(NULL, obj);
return true;
}
return false;
}
// Render console
void Gui::drawConsole() {
if (!_consoleDirty && !_consoleFullRedraw && !_sceneDirty)
return;
renderConsole(_consoleWindow->getSurface(), Common::Rect(kBorderWidth - 2, kBorderWidth - 2,
_consoleWindow->getDimensions().width(), _consoleWindow->getDimensions().height()));
_consoleWindow->setDirty(true);
}
static bool consoleWindowCallback(WindowClick click, Common::Event &event, void *g) {
Gui *gui = (Gui *)g;
return gui->processConsoleEvents(click, event);
}
bool Gui::processConsoleEvents(WindowClick click, Common::Event &event) {
if (click == kBorderScrollUp || click == kBorderScrollDown) {
if (event.type == Common::EVENT_LBUTTONDOWN) {
int consoleHeight = _consoleWindow->getInnerDimensions().height();
int textFullSize = _lines.size() * _consoleLineHeight + consoleHeight;
float scrollPos = (float)_scrollPos / textFullSize;
float scrollSize = (float)consoleHeight / textFullSize;
_consoleWindow->setScroll(scrollPos, scrollSize);
return true;
} else if (event.type == Common::EVENT_LBUTTONUP) {
int oldScrollPos = _scrollPos;
switch (click) {
case kBorderScrollUp:
_scrollPos = MAX<int>(0, _scrollPos - _consoleLineHeight);
undrawCursor();
_cursorY -= (_scrollPos - oldScrollPos);
_consoleDirty = true;
_consoleFullRedraw = true;
break;
case kBorderScrollDown:
_scrollPos = MIN<int>((_lines.size() - 2) * _consoleLineHeight, _scrollPos + _consoleLineHeight);
undrawCursor();
_cursorY -= (_scrollPos - oldScrollPos);
_consoleDirty = true;
_consoleFullRedraw = true;
break;
default:
return false;
}
return true;
}
return false;
}
if (click == kBorderResizeButton) {
_consoleDirty = true;
_consoleFullRedraw = true;
return true;
}
if (click == kBorderInner) {
if (event.type == Common::EVENT_LBUTTONDOWN) {
startMarking(event.mouse.x, event.mouse.y);
return true;
} else if (event.type == Common::EVENT_LBUTTONUP) {
if (_inTextSelection) {
_inTextSelection = false;
if (_selectionEndY == -1 ||
(_selectionEndX == _selectionStartX && _selectionEndY == _selectionStartY)) {
_selectionStartY = _selectionEndY = -1;
_consoleFullRedraw = true;
_menu->enableCommand(kMenuEdit, kMenuActionCopy, false);
} else {
_menu->enableCommand(kMenuEdit, kMenuActionCopy, true);
bool cutAllowed = false;
if (_selectionStartY == _selectionEndY && _selectionStartY == (int)_lines.size() - 1)
cutAllowed = true;
_menu->enableCommand(kMenuEdit, kMenuActionCut, cutAllowed);
_menu->enableCommand(kMenuEdit, kMenuActionClear, cutAllowed);
}
}
return true;
} else if (event.type == Common::EVENT_MOUSEMOVE) {
if (_inTextSelection) {
updateTextSelection(event.mouse.x, event.mouse.y);
return true;
}
}
return false;
}
return false;
}
void Gui::regenCommandsMenu() {
_menu->regenCommandsMenu();
}
void Gui::regenWeaponsMenu() {
_menu->regenWeaponsMenu();
}
bool Gui::processEvent(Common::Event &event) {
return _wm.processEvent(event);
}
int Gui::calcTextX(int x, int textLine) {
const Graphics::Font *font = getConsoleFont();
if ((uint)textLine >= _lines.size())
return 0;
Common::String str = _lines[textLine];
x -= _consoleWindow->getInnerDimensions().left;
for (int i = str.size(); i >= 0; i--) {
if (font->getStringWidth(str) < x) {
return i;
}
str.deleteLastChar();
}
return 0;
}
int Gui::calcTextY(int y) {
y -= _consoleWindow->getInnerDimensions().top;
if (y < 0)
y = 0;
const int firstLine = _scrollPos / _consoleLineHeight;
int textLine = (y - _scrollPos % _consoleLineHeight) / _consoleLineHeight + firstLine;
return textLine;
}
void Gui::startMarking(int x, int y) {
_selectionStartY = calcTextY(y);
_selectionStartX = calcTextX(x, _selectionStartY);
_selectionEndY = -1;
_inTextSelection = true;
}
void Gui::updateTextSelection(int x, int y) {
_selectionEndY = calcTextY(y);
_selectionEndX = calcTextX(x, _selectionEndY);
_consoleFullRedraw = true;
}
} // End of namespace Wage