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23 lines
1.1 KiB
Plaintext
23 lines
1.1 KiB
Plaintext
Residual TODO list (in rough order of priority):
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Assigned tasks:
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* Make game playable to the petrified forest (compholio)
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* Finish text drawing support (salty-horse, aquadran)
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* Cross platform GUI for debug input dialogs and path selection (ender)
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* Improved walk box code (frob)
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* Implement FadeInChore and FadeOutChore (frob)
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* Implement texture mapping with light shading in TinyGL (aquadran)
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* Improve menu support (compholio)
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* Improve SMUSH looping support (compholio)
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Unassigned (help wanted):
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* Fix random problem with Manny changing between scenes, switching between
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fe.set and st.set is a good example of where it happens a lot
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* Add configure script (Custom ala main ScummVM, NOT autoconf)
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* Proper light setup in drivers
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* Finish Save/Load support for rest of Engine (Lua and iMuse done)
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* Finish 2D primitive code
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* Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
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* Make SMUSH work on Linux/PPC (whats wrong with it, exactly? - ender :)
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* Finish panning in 3d position code
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