scummvm/TODO

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Residual TODO list (in rough order of priority):
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Assigned tasks:
* Make game playable to the petrified forest (compholio)
* Finish text drawing support (salty-horse, aquadran)
* Cross platform GUI for debug input dialogs and path selection (ender)
* Improved walk box code (frob)
* Implement FadeInChore and FadeOutChore (frob)
* Implement texture mapping with light shading in TinyGL (aquadran)
* Improve menu support (compholio)
* Improve SMUSH looping support (compholio)
Unassigned (help wanted):
* Fix random problem with Manny changing between scenes, switching between
fe.set and st.set is a good example of where it happens a lot
* Add configure script (Custom ala main ScummVM, NOT autoconf)
* Proper light setup in drivers
* Finish Save/Load support for rest of Engine (Lua and iMuse done)
* Finish 2D primitive code
* Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
* Make SMUSH work on Linux/PPC (whats wrong with it, exactly? - ender :)
* Finish panning in 3d position code