scummvm/lipsynch.h
2005-01-01 21:07:52 +00:00

53 lines
1.3 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef LIPSYNCH_H
#define LIPSYNCH_H
#include "bits.h"
#include "resource.h"
#include <list>
class LipSynch : public Resource {
public:
LipSynch(const char *filename, const char *data, int len);
~LipSynch();
struct LipEntry {
uint16 frame;
uint16 anim;
};
int getAnim(int pos);
private:
LipEntry *_entries;
int _numEntries;
struct PhonemeAnim {
uint16 phoneme;
uint16 anim;
};
static const PhonemeAnim _animTable[];
static const int _animTableSize;
};
#endif