scummvm/walkplane.h
Daniel Schepler 932ccec21b Preliminary version of wall handling. Manny still gets stuck at walls,
but he now turns until he can move forward again.
2005-03-28 01:56:40 +00:00

70 lines
1.9 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef WALKPLANE_H
#define WALKPLANE_H
#include "debug.h"
#include "vector3d.h"
#include <string>
#include <SDL.h>
#include "tinygl/gl.h"
class TextSplitter;
class Sector {
public:
void load(TextSplitter &ts);
void load0(TextSplitter &ts, char *name, int id);
void setVisible(bool visible);
const char *name() const { return _name.c_str(); }
const int id() const { return _id; }
const int type() const { return _type; } // FIXME: Implement type de-masking
bool visible() const { return _visible; }
bool isPointInSector(Vector3d point) const;
Vector3d projectToPlane(Vector3d point) const;
Vector3d projectToPuckVector(Vector3d v) const;
Vector3d closestPoint(Vector3d point) const;
// Interface to trace a ray to its exit from the polygon
struct ExitInfo {
Vector3d exitPoint;
float angleWithEdge;
Vector3d edgeDir;
};
void getExitInfo(Vector3d start, Vector3d dir,
struct ExitInfo *result);
private:
int _numVertices, _id;
std::string _name;
int _type;
bool _visible;
Vector3d *_vertices;
float _height;
Vector3d _normal;
};
#endif