mirror of
https://github.com/libretro/scummvm.git
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344 lines
7.2 KiB
C++
344 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef __CGE_VGA13H__
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#define __CGE_VGA13H__
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#include "common/serializer.h"
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#include "graphics/surface.h"
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#include "cge/general.h"
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#include "cge/bitmap.h"
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#include "cge/snail.h"
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#include "cge/cge.h"
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namespace CGE {
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#define FADE_STEP 2
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#define TMR_DIV ((0x8000/TMR_RATE)*2)
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#define NREP 9
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#define FREP 24
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#define TMR_RATE1 16
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#define TMR_RATE2 4
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#define TMR_RATE (TMR_RATE1 * TMR_RATE2)
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#define MAX_NAME 20
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#define VIDEO 0x10
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#define NO_CLEAR 0x80
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#define TEXT_MODE 0x03
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#define M13H 0x13
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#define LIGHT 0xFF
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#define DARK 207
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#define DGRAY 225 /*219*/
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#define GRAY 231
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#define LGRAY 237
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#define kPixelTransp 0xFE
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#define NO_SEQ (-1)
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#define NO_PTR ((uint8)-1)
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#define SPR_EXT ".SPR"
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struct Rgb {
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uint16 _r : 2;
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uint16 _R : 6;
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uint16 _g : 2;
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uint16 _G : 6;
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uint16 _b : 2;
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uint16 _B : 6;
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};
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typedef union {
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Dac _dac;
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Rgb _rgb;
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} Trgb;
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struct VgaRegBlk {
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uint8 _idx;
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uint8 _adr;
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uint8 _clr;
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uint8 _set;
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};
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struct Seq {
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uint8 _now;
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uint8 _next;
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int8 _dx;
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int8 _dy;
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int _dly;
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};
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extern Seq _seq1[];
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extern Seq _seq2[];
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//extern SEQ * Compass[];
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//extern SEQ TurnToS[];
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#define PAL_CNT 256
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#define PAL_SIZ (PAL_CNT * 3)
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#define VGAATR_ 0x3C0
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#define VGAMIw_ 0x3C0
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#define VGASEQ_ 0x3C4
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#define VGAMIr_ 0x3CC
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#define VGAGRA_ 0x3CE
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#define VGACRT_ 0x3D4
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#define VGAST1_ 0x3DA
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#define VGAATR (VGAATR_ & 0xFF)
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#define VGAMIw (VGAMIw_ & 0xFF)
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#define VGASEQ (VGASEQ_ & 0xFF)
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#define VGAMIr (VGAMIr_ & 0xFF)
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#define VGAGRA (VGAGRA_ & 0xFF)
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#define VGACRT (VGACRT_ & 0xFF)
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#define VGAST1 (VGAST1_ & 0xFF)
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class SprExt {
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public:
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int _x0, _y0;
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int _x1, _y1;
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BMP_PTR _b0, _b1;
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BMP_PTR *_shpList;
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Seq *_seq;
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char *_name;
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Snail::Com *_near, *_take;
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SprExt() :
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_x0(0), _y0(0),
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_x1(0), _y1(0),
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_b0(NULL), _b1(NULL),
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_shpList(NULL), _seq(NULL),
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_name(NULL), _near(NULL), _take(NULL)
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{}
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};
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class Sprite {
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protected:
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SprExt *_ext;
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public:
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int _ref;
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signed char _cave;
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struct Flags {
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uint16 _hide : 1; // general visibility switch
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uint16 _near : 1; // Near action lock
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uint16 _drag : 1; // sprite is moveable
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uint16 _hold : 1; // sprite is held with mouse
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uint16 _____ : 1; // intrrupt driven animation
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uint16 _slav : 1; // slave object
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uint16 _syst : 1; // system object
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uint16 _kill : 1; // dispose memory after remove
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uint16 _xlat : 1; // 2nd way display: xlat table
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uint16 _port : 1; // portable
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uint16 _kept : 1; // kept in pocket
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uint16 _east : 1; // talk to east (in opposite to west)
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uint16 _shad : 1; // shadow
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uint16 _back : 1; // 'send to background' request
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uint16 _bDel : 1; // delete bitmaps in ~SPRITE
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uint16 _tran : 1; // transparent (untouchable)
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} _flags;
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int _x;
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int _y;
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signed char _z;
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uint16 _w;
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uint16 _h;
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uint16 _time;
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uint8 _nearPtr;
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uint8 _takePtr;
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int _seqPtr;
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int _shpCnt;
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char _file[kMaxFile];
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Sprite *_prev;
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Sprite *_next;
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bool works(Sprite *spr);
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bool seqTest(int n);
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inline bool active() {
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return _ext != NULL;
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}
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Sprite(CGEEngine *vm, BMP_PTR *shp);
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virtual ~Sprite();
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BMP_PTR shp();
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BMP_PTR *setShapeList(BMP_PTR *shp);
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void moveShapes(uint8 *buf);
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Sprite *expand();
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Sprite *contract();
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Sprite *backShow(bool fast = false);
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void setName(char *n);
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inline char *name() {
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return (_ext) ? _ext->_name : NULL;
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}
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void gotoxy(int x, int y);
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void center();
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void show();
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void hide();
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BMP_PTR ghost();
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void show(uint16 pg);
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void makeXlat(uint8 *x);
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void killXlat();
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void step(int nr = -1);
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Seq *setSeq(Seq *seq);
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Snail::Com *snList(SnList type);
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virtual void touch(uint16 mask, int x, int y);
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virtual void tick();
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void sync(Common::Serializer &s);
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private:
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CGEEngine *_vm;
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};
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class Queue {
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Sprite *_head;
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Sprite *_tail;
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public:
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Queue(bool show);
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~Queue();
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bool _show;
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void append(Sprite *spr);
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void insert(Sprite *spr, Sprite *nxt);
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void insert(Sprite *spr);
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Sprite *remove(Sprite *spr);
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void forAll(void (*fun)(Sprite *));
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Sprite *first() {
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return _head;
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}
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Sprite *last() {
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return _tail;
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}
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Sprite *locate(int ref);
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void clear();
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};
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class Vga {
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uint16 _oldMode;
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uint16 *_oldScreen;
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uint16 _statAdr;
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bool _setPal;
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Dac *_oldColors;
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Dac *_newColors;
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const char *_msg;
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const char *_nam;
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int setMode(int mode);
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void updateColors();
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void setColors();
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void setStatAdr();
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void waitVR(bool on);
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public:
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uint32 _frmCnt;
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Queue *_showQ;
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Queue *_spareQ;
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int _mono;
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static Graphics::Surface *_page[4];
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static Dac *_sysPal;
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Vga(int mode);
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~Vga();
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static void init();
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static void deinit();
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void setup(VgaRegBlk *vrb);
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void getColors(Dac *tab);
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void setColors(Dac *tab, int lum);
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void clear(uint8 color);
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void copyPage(uint16 d, uint16 s);
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void sunrise(Dac *tab);
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void sunset();
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void show();
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void update();
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static void palToDac(const byte *palData, Dac *tab);
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static void dacToPal(const Dac *tab, byte *palData);
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};
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class HorizLine: public Sprite {
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public:
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HorizLine(CGEEngine *vm);
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};
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class CavLight: public Sprite {
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public:
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CavLight(CGEEngine *vm);
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};
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class Spike: public Sprite {
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public:
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Spike(CGEEngine *vm);
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};
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class PocLight: public Sprite {
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public:
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PocLight(CGEEngine *vm);
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};
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Dac mkDac(uint8 r, uint8 g, uint8 b);
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Rgb mkRgb(uint8 r, uint8 g, uint8 b);
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template <class CBLK>
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uint8 closest(CBLK *pal, CBLK x) {
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#define f(col, lum) ((((uint16)(col)) << 8) / lum)
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uint16 i, dif = 0xFFFF, found = 0;
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uint16 L = x._r + x._g + x._b;
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if (!L)
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++L;
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uint16 R = f(x._r, L), G = f(x._g, L), B = f(x._b, L);
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for (i = 0; i < 256; i++) {
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uint16 l = pal[i]._r + pal[i]._g + pal[i]._b;
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if (! l)
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++l;
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int r = f(pal[i]._r, l), g = f(pal[i]._g, l), b = f(pal[i]._b, l);
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uint16 D = ((r > R) ? (r - R) : (R - r)) +
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((g > G) ? (g - G) : (G - g)) +
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((b > B) ? (b - B) : (B - b)) +
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((l > L) ? (l - L) : (L - l)) * 10 ;
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if (D < dif) {
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found = i;
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dif = D;
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if (D == 0)
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break; // exact!
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}
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}
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return found;
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#undef f
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}
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uint16 *saveScreen();
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void restoreScreen(uint16 * &sav);
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Sprite *spriteAt(int x, int y);
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Sprite *locate(int ref);
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extern bool _speedTest;
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} // End of namespace CGE
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#endif
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