scummvm/scumm
Paweł Kołodziejski b54dee99a5 fixed warnings
svn-id: r9096
2003-07-20 19:19:45 +00:00
..
smush added vc7 files and fixed warnings. vc6 is no longer supported by me 2003-07-19 14:26:25 +00:00
.cvsignore
actor.cpp moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical 2003-07-19 18:18:01 +00:00
actor.h
akos.cpp
akos.h
base-costume.cpp C64 costumes work now enough to be recognizable 2003-07-13 10:35:05 +00:00
base-costume.h move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) 2003-07-08 10:49:13 +00:00
bomp.cpp
bomp.h
boxes.cpp moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical 2003-07-19 18:18:01 +00:00
boxes.h
bundle.cpp added vc7 files and fixed warnings. vc6 is no longer supported by me 2003-07-19 14:26:25 +00:00
bundle.h
camera.cpp only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109) 2003-07-07 22:17:20 +00:00
charset.cpp moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical 2003-07-19 18:18:01 +00:00
charset.h
costume.cpp moved up code for v1 setActorPalette func 2003-07-19 20:10:40 +00:00
costume.h again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS 2003-07-08 16:31:01 +00:00
debugger.cpp fix argument check 2003-07-14 12:48:46 +00:00
debugger.h
dialogs.cpp factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) 2003-07-15 21:30:53 +00:00
dialogs.h fix for bug #766119: help screen: '.' is listed incorrectly 2003-07-07 22:33:07 +00:00
gfx.cpp typo 2003-07-20 01:00:16 +00:00
gfx.h
help.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
help.h Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO) 2003-07-15 00:20:04 +00:00
imuse_digi.cpp debug/warning/error all automatically output a newline 2003-07-13 16:22:17 +00:00
imuse_digi.h
imuse_internal.h
imuse_player.cpp
imuse.cpp replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date 2003-07-15 02:16:33 +00:00
imuse.h
instrument.cpp
instrument.h
intern.h Fix recursive calls of object scripts. In V2 for each object two script 2003-07-18 18:55:04 +00:00
module.mk
nut_renderer.cpp
nut_renderer.h
object.cpp
object.h
player_v2.cpp
player_v2.h
resource_v2.cpp
resource_v3.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
resource_v4.cpp
resource.cpp moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical 2003-07-19 18:18:01 +00:00
resource.h
saveload.cpp Fix for Bug [766851] ALL: MIDI fragment repeats after close ups 2003-07-15 10:16:45 +00:00
saveload.h
script_v2.cpp updated opcode "Actor Set Color" in o2_ActorSet func, it's based on dissassembly, why it was "i = 3" ? 2003-07-19 16:10:15 +00:00
script_v5.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
script_v6.cpp oops, this was a serious bug: message referred to buf_output (and was used by buf_output[300],) even after buf_output was out of scope 2003-07-15 21:33:57 +00:00
script_v8.cpp some comments 2003-07-16 20:50:26 +00:00
script.cpp Add Indy3 FM Towns support, patch #773434 2003-07-18 05:49:21 +00:00
scumm.h merged checkKeyHit/convertKeysToClicks/getKeyInput into processKbd - their separation served no purpose but made it much harder to understand the code. Also, this opens up possibilities to cleanup the code 2003-07-20 00:02:24 +00:00
scummvm.cpp fixed warnings 2003-07-20 19:19:45 +00:00
sound.cpp Small update to Amogs sfx support for indy3/loom, patch #771355 2003-07-19 16:07:33 +00:00
sound.h fix for bug #769744 (COMI: Trying to append to a nonexistant stream) 2003-07-14 21:37:45 +00:00
string.cpp moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical 2003-07-19 18:18:01 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp
verbs.cpp factored out some duplicate code into a new method translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) 2003-07-15 21:30:53 +00:00
verbs.h