scummvm/engines/myst3
2020-05-09 20:05:54 +02:00
..
shaders MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00
ambient.cpp MYST3: Add NodeID enum to help working with nodes 2018-08-15 15:35:25 +02:00
ambient.h MYST3: Use ticks to count time instead of frames 2016-07-15 13:04:41 +02:00
archive.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
archive.h MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
configure.engine CONFIGURE: Make Bink an engine dependency 2018-05-16 15:08:18 +01:00
console.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
console.h MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
cursor.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
cursor.h MYST3: Scale the mouse cursor size with the resolution 2018-09-09 21:06:56 +02:00
database.cpp MYST3: Reset sound variables when loading saved games 2019-02-12 20:32:30 +01:00
database.h MYST3: Reset sound variables when loading saved games 2019-02-12 20:32:30 +01:00
detection.cpp MYST3: Improve save file error handling 2020-01-02 19:45:33 +01:00
effects.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
effects.h MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
gfx_opengl_shaders.cpp MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00
gfx_opengl_shaders.h MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00
gfx_opengl_texture.cpp MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00
gfx_opengl_texture.h MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00
gfx_opengl.cpp MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00
gfx_opengl.h MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00
gfx_tinygl_texture.cpp MYST3: Change surface data to always be in the RGBA byte order 2017-08-20 09:36:31 +02:00
gfx_tinygl_texture.h MYST3: NPoT textures are always supported when using TinyGL 2015-03-22 21:05:43 +01:00
gfx_tinygl.cpp MYST3: Change surface data to always be in the RGBA byte order 2017-08-20 09:36:31 +02:00
gfx_tinygl.h MYST3: Fix the MVP matrix not being sent to OpenGL in some cases 2016-10-27 07:37:18 +02:00
gfx.cpp MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00
gfx.h MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00
hotspot.cpp MYST3: Use a full 3D intersection test for hotspots 2017-04-17 08:52:36 +02:00
hotspot.h MYST3: Add missing class members initialization 2015-03-20 19:38:17 +01:00
inventory.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
inventory.h MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
menu.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
menu.h ALL: Sync with ScummVM - rev. cd37d510f9 2019-01-26 20:47:55 +01:00
module.mk MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
movie.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
movie.h MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
myst3.cpp ALL: synced with ScummVM commit 09bf38c120 2020-05-09 20:05:54 +02:00
myst3.h ALL: synced with ScummVM commit 09bf38c120 2020-05-09 20:05:54 +02:00
node.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
node.h MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
nodecube.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
nodecube.h MYST3: Fix some warnings when building with CLang 2015-09-09 16:47:27 +02:00
nodeframe.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
nodeframe.h MYST3: Fix some warnings when building with CLang 2015-09-09 16:47:27 +02:00
POTFILES MYST3: Initial version of the widescreen mod 2016-10-16 09:35:40 +02:00
puzzles.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
puzzles.h MYST3: Use ticks to count time instead of frames 2016-07-15 13:04:41 +02:00
scene.cpp MYST3: Allow inverting the mouse y axis using ctrl-i 2018-11-10 21:44:05 +01:00
scene.h MYST3: Use a full 3D intersection test for hotspots 2017-04-17 08:52:36 +02:00
script.cpp MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
script.h MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
sound.cpp MYST3: Reset sound variables when loading saved games 2019-02-12 20:32:30 +01:00
sound.h MYST3: Reset sound variables when loading saved games 2019-02-12 20:32:30 +01:00
state.cpp MYST3: Improve save file error handling 2020-01-02 19:45:33 +01:00
state.h MYST3: Improve save file error handling 2020-01-02 19:45:33 +01:00
subtitles.cpp ALL: synced with ScummVM commit 09bf38c120 2020-05-09 20:05:54 +02:00
subtitles.h MYST3: Rework archive handling to be more flexible 2020-03-28 08:59:11 +01:00
transition.cpp MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00
transition.h MYST3: Improve the node transition performance 2019-11-08 14:50:20 +01:00