.. |
shaders
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |
ambient.cpp
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MYST3: Add NodeID enum to help working with nodes
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2018-08-15 15:35:25 +02:00 |
ambient.h
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MYST3: Use ticks to count time instead of frames
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2016-07-15 13:04:41 +02:00 |
archive.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
archive.h
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
configure.engine
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CONFIGURE: Make Bink an engine dependency
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2018-05-16 15:08:18 +01:00 |
console.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
console.h
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
cursor.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
cursor.h
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MYST3: Scale the mouse cursor size with the resolution
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2018-09-09 21:06:56 +02:00 |
database.cpp
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MYST3: Reset sound variables when loading saved games
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2019-02-12 20:32:30 +01:00 |
database.h
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MYST3: Reset sound variables when loading saved games
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2019-02-12 20:32:30 +01:00 |
detection.cpp
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MYST3: Improve save file error handling
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2020-01-02 19:45:33 +01:00 |
effects.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
effects.h
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
gfx_opengl_shaders.cpp
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |
gfx_opengl_shaders.h
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |
gfx_opengl_texture.cpp
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |
gfx_opengl_texture.h
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |
gfx_opengl.cpp
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |
gfx_opengl.h
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |
gfx_tinygl_texture.cpp
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MYST3: Change surface data to always be in the RGBA byte order
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2017-08-20 09:36:31 +02:00 |
gfx_tinygl_texture.h
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MYST3: NPoT textures are always supported when using TinyGL
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2015-03-22 21:05:43 +01:00 |
gfx_tinygl.cpp
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MYST3: Change surface data to always be in the RGBA byte order
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2017-08-20 09:36:31 +02:00 |
gfx_tinygl.h
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MYST3: Fix the MVP matrix not being sent to OpenGL in some cases
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2016-10-27 07:37:18 +02:00 |
gfx.cpp
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |
gfx.h
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |
hotspot.cpp
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MYST3: Use a full 3D intersection test for hotspots
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2017-04-17 08:52:36 +02:00 |
hotspot.h
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MYST3: Add missing class members initialization
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2015-03-20 19:38:17 +01:00 |
inventory.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
inventory.h
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
menu.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
menu.h
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ALL: Sync with ScummVM - rev. cd37d510f9
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2019-01-26 20:47:55 +01:00 |
module.mk
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
movie.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
movie.h
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
myst3.cpp
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ALL: synced with ScummVM commit 09bf38c120
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2020-05-09 20:05:54 +02:00 |
myst3.h
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ALL: synced with ScummVM commit 09bf38c120
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2020-05-09 20:05:54 +02:00 |
node.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
node.h
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
nodecube.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
nodecube.h
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MYST3: Fix some warnings when building with CLang
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2015-09-09 16:47:27 +02:00 |
nodeframe.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
nodeframe.h
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MYST3: Fix some warnings when building with CLang
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2015-09-09 16:47:27 +02:00 |
POTFILES
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MYST3: Initial version of the widescreen mod
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2016-10-16 09:35:40 +02:00 |
puzzles.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
puzzles.h
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MYST3: Use ticks to count time instead of frames
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2016-07-15 13:04:41 +02:00 |
scene.cpp
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MYST3: Allow inverting the mouse y axis using ctrl-i
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2018-11-10 21:44:05 +01:00 |
scene.h
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MYST3: Use a full 3D intersection test for hotspots
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2017-04-17 08:52:36 +02:00 |
script.cpp
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
script.h
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
sound.cpp
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MYST3: Reset sound variables when loading saved games
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2019-02-12 20:32:30 +01:00 |
sound.h
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MYST3: Reset sound variables when loading saved games
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2019-02-12 20:32:30 +01:00 |
state.cpp
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MYST3: Improve save file error handling
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2020-01-02 19:45:33 +01:00 |
state.h
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MYST3: Improve save file error handling
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2020-01-02 19:45:33 +01:00 |
subtitles.cpp
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ALL: synced with ScummVM commit 09bf38c120
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2020-05-09 20:05:54 +02:00 |
subtitles.h
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MYST3: Rework archive handling to be more flexible
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2020-03-28 08:59:11 +01:00 |
transition.cpp
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |
transition.h
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MYST3: Improve the node transition performance
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2019-11-08 14:50:20 +01:00 |