mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 08:06:42 +00:00
1496 lines
37 KiB
C++
1496 lines
37 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/input.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/interaction.h"
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namespace Fullpipe {
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Vars::Vars() {
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sceneIntro_aniin1man = 0;
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sceneIntro_needSleep = true;
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sceneIntro_needGetup = false;
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sceneIntro_skipIntro = true;
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sceneIntro_playing = false;
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sceneIntro_needBlackout = false;
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swallowedEgg1 = 0;
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swallowedEgg2 = 0;
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swallowedEgg3 = 0;
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scene01_picSc01Osk = 0;
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scene01_picSc01Osk2 = 0;
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scene02_guvTheDrawer = 0;
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scene02_boxDelay = 0;
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scene02_boxOpen = false;
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scene03_eggeater = 0;
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scene03_domino = 0;
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scene04_bottle = 0;
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scene04_hand = 0;
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scene04_plank = 0;
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scene04_clock = 0;
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scene04_hand = 0;
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scene04_spring = 0;
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scene04_mamasha = 0;
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scene04_boot = 0;
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scene04_speaker = 0;
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scene04_ladder = 0;
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scene04_coinPut = false;
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scene04_soundPlaying = false;
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scene04_dynamicPhaseIndex = 0;
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scene04_dudeOnLadder = false;
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scene04_sceneClickX = 0;
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scene04_sceneClickY = 0;
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scene04_dudePosX = 0;
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scene04_dudePosY = 0;
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scene04_bottleIsTaken = false;
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scene04_kozyawkaOnLadder = false;
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scene04_walkingKozyawka = 0;
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scene04_bottleWeight = 0;
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scene04_var07 = false;
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scene04_ladderClickable = false;
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scene04_handIsDown = false;
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scene04_dudeInBottle = false;
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scene04_kozHeadRaised = false;
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scene04_bottleIsDropped = false;
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scene04_bigBallIn = false;
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scene04_bigBallCounter = 0;
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scene04_bigBallFromLeft = false;
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scene04_speakerVariant = 0;
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scene04_speakerPhase = 0;
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scene04_clockCanGo = false;
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scene04_objectIsTaken = false;
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scene04_springOffset = 0;
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scene04_lastKozyawka = 0;
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scene04_springDelay = 0;
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scene04_bottleY = 0;
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scene04_ladderOffset = 0;
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scene05_handle = 0;
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scene05_wacko = 0;
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scene05_bigHatch = 0;
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scene05_wackoTicker = 0;
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scene05_handleFlipper = 0;
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scene05_floatersTicker = 0;
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scene06_manX = 0;
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scene06_manY = 0;
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scene06_ballX = 0;
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scene06_ballY = 0;
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scene06_mumsy = 0;
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scene06_someBall = 0;
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scene06_invHandle = 0;
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scene06_liftButton = 0;
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scene06_ballDrop = 0;
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scene06_arcadeEnabled = false;
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scene06_aimingBall = false;
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scene06_currentBall = 0;
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scene06_ballInHands = 0;
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scene06_flyingBall = 0;
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scene06_numBallsGiven = 0;
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scene06_mumsyNumBalls = 0;
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scene06_eggieTimeout = 0;
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scene06_eggieDirection = true;
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scene06_mumsyGotBall = 0;
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scene06_ballDeltaX = 0;
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scene06_ballDeltaY = 0;
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scene06_sceneClickX = 0;
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scene06_sceneClickY = 0;
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scene06_mumsyPos = 0;
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scene06_mumsyJumpBk = 0;
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scene06_mumsyJumpFw = 0;
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scene06_mumsyJumpBkPercent = 0;
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scene06_mumsyJumpFwPercent = 0;
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scene07_lukeAnim = 0;
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scene07_lukePercent = 0;
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scene07_plusMinus = 0;
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scene08_batuta = 0;
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scene08_vmyats = 0;
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scene08_clock = 0;
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scene08_inAir = false;
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scene08_flyingUp = false;
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scene08_onBelly = false;
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scene08_stairsOffset = -37;
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scene08_snoringCountdown = -1;
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scene08_inArcade = false;
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scene08_stairsVisible = true;
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scene08_manOffsetY = 0;
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scene09_flyingBall = 0;
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scene09_numSwallenBalls = 0;
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scene09_gulper = 0;
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scene09_spitter = 0;
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scene09_grit = 0;
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scene09_dudeY = 0;
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scene09_gulperIsPresent = true;
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scene09_dudeIsOnLadder = false;
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scene09_interactingHanger = -1;
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scene09_intHangerPhase = -1;
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scene09_intHangerMaxPhase = -1000;
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scene09_numMovingHangers = 0;
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scene09_clickY = 0;
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scene09_hangerOffsets[0].x = 0;
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scene09_hangerOffsets[0].y = -15;
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scene09_hangerOffsets[1].x = 15;
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scene09_hangerOffsets[1].y = 0;
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scene09_hangerOffsets[2].x = 0;
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scene09_hangerOffsets[2].y = 0;
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scene09_hangerOffsets[3].x = 0;
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scene09_hangerOffsets[3].y = 0;
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scene10_gum = 0;
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scene10_packet = 0;
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scene10_packet2 = 0;
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scene10_inflater = 0;
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scene10_ladder = 0;
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scene10_hasGum = 0;
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scene11_swingie = 0;
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scene11_boots = 0;
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scene11_dudeOnSwing = 0;
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scene11_hint = 0;
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scene11_arcadeIsOn = false;
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scene11_scrollIsEnabled = false;
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scene11_scrollIsMaximized = false;
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scene11_hintCounter = 0;
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scene11_swingieScreenEdge = 0;
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scene11_crySound = 0;
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scene11_swingAngle = 1.0;
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scene11_swingOldAngle = 1.0;
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scene11_swingSpeed = 1.0;
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scene11_swingAngleDiff = 1.0;
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scene11_swingInertia = 0.0;
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scene11_swingCounter = 0;
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scene11_swingCounterPrevTurn = 0;
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scene11_swingDirection = 0;
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scene11_swingDirectionPrevTurn = 0;
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scene11_swingIsSwinging = false;
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scene11_swingieStands = false;
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scene11_dudeX = 0;
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scene11_dudeY = 0;
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scene11_swingMaxAngle = 45;
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scene12_fly = 0;
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scene12_flyCountdown = 0;
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scene13_whirlgig = 0;
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scene13_guard = 0;
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scene13_handleR = 0;
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scene13_handleL = 0;
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scene13_bridge = 0;
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scene13_guardDirection = false;
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scene13_dudeX = 0;
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scene14_grandma = 0;
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scene14_sceneDeltaX = 0;
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scene14_sceneDeltaY = 0;
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scene14_arcadeIsOn = false;
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scene14_dudeIsKicking = false;
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scene14_ballIsFlying = false;
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scene14_dudeCanKick = false;
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scene14_sceneDiffX = 0;
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scene14_sceneDiffY = 0;
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scene14_pink = 0;
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scene14_flyingBall = 0;
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scene14_balls.clear();
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scene14_grandmaIsHere = false;
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scene14_dudeX = 0;
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scene14_dudeY = 0;
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scene14_grandmaX = 0;
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scene14_grandmaY = 0;
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scene14_dude2X = 0;
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scene14_ballDeltaX = 0;
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scene14_ballDeltaY = 0;
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scene14_ballX = 0;
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scene14_ballY = 0;
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scene14_hitsLeft = 0;
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scene15_chantingCountdown = 0;
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scene15_plusminus = 0;
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scene15_ladder = 0;
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scene15_boot = 0;
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scene16_figures.clear();
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scene16_walkingBoy = 0;
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scene16_walkingGirl = 0;
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scene16_walkingCount = 0;
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scene16_wire = 0;
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scene16_mug = 0;
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scene16_jettie = 0;
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scene16_boot = 0;
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scene16_girlIsLaughing = false;
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scene16_sound = 0;
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scene16_placeIsOccupied = false;
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scene17_flyState = 0;
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scene17_sugarIsShown = false;
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scene17_sceneOldEdgeX = 0;
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scene17_flyCountdown = 0;
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scene17_hand = 0;
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scene17_handPhase = false;
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scene17_sceneEdgeX = 0;
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scene18_inScene18p1 = false;
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scene18_whirlgig = 0;
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scene18_wheelCenterX = 0;
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scene18_wheelCenterY = 0;
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scene18_bridgeIsConvoluted = false;
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scene18_whirlgigMovMum = 0;
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scene18_girlIsSwinging = false;
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scene18_rotationCounter = 0;
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scene18_manY = 0;
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scene18_wheelFlipper = false;
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scene18_wheelIsTurning = true;
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scene18_kidIsOnWheel = -1;
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scene18_boyIsOnWheel = 0;
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scene18_girlIsOnWheel = 0;
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scene18_boyJumpedOff = true;
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scene18_jumpDistance = -1;
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scene18_jumpAngle = -1;
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scene18_manIsReady = false;
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scene18_enteredTrubaRight = false;
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scene18_manWheelPos = 0;
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scene18_manWheelPosTo = -1;
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scene18_kidWheelPos = 0;
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scene18_kidWheelPosTo = 0;
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scene18_boy = 0;
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scene18_girl = 0;
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scene18_domino = 0;
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scene18_boyJumpX = 290;
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scene18_boyJumpY = -363;
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scene18_girlJumpX = 283;
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scene18_girlJumpY = -350;
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scene19_enteredTruba3 = false;
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scene20_fliesCountdown = 0;
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scene20_grandma = 0;
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scene21_giraffeBottom = 0;
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scene21_giraffeBottomX = 0;
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scene21_giraffeBottomY = 0;
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scene21_pipeIsOpen = false;
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scene21_wigglePos = 0.0;
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scene21_wiggleTrigger = 0;
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scene22_bag = 0;
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scene22_giraffeMiddle = 0;
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scene22_dudeIsOnStool = false;
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scene22_interactionIsDisabled = false;
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scene22_craneIsOut = true;
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scene22_numBagFalls = 1;
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scene23_calend0 = 0;
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scene23_calend1 = 0;
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scene23_calend2 = 0;
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scene23_calend3 = 0;
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scene23_topReached = false;
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scene23_isOnStool = false;
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scene23_someVar = 0;
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scene23_giraffeTop = 0;
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scene23_giraffee = 0;
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scene24_jetIsOn = false;
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scene24_flowIsLow = false;
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scene24_waterIsOn = false;
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scene24_water = 0;
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scene24_jet = 0;
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scene24_drop = 0;
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scene25_water = 0;
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scene25_board = 0;
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scene25_drop = 0;
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scene25_dudeIsOnBoard = false;
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scene25_waterIsPresent = false;
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scene25_boardIsSelectable = false;
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scene25_beardersAreThere = false;
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scene25_beardersCounter = 0;
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scene25_bearders.clear();
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scene25_sneezeFlipper = false;
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scene26_chhi = 0;
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scene26_drop = 0;
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scene26_sockPic = 0;
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scene26_sock = 0;
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scene26_activeVent = 0;
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scene27_hitZone = 0;
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scene27_driver = 0;
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scene27_maid = 0;
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scene27_batHandler = 0;
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scene27_driverHasVent = true;
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scene27_bat = 0;
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scene27_dudeIsAiming = false;
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scene27_maxPhaseReached = false;
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scene27_wipeIsNeeded = false;
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scene27_driverPushedButton = false;
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scene27_numLostBats = 0;
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scene27_knockCount = 0;
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scene27_aimStartX = 0;
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scene27_aimStartY = 0;
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scene27_launchPhase = 0;
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scene28_fliesArePresent = true;
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scene28_beardedDirection = true;
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scene28_darkeningObject = 0;
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scene28_lighteningObject = 0;
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scene28_headDirection = false;
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scene28_headBeardedFlipper = false;
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scene28_lift6inside = false;
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scene29_porter = 0;
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scene29_shooter1 = 0;
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scene29_shooter2 = 0;
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scene29_ass = 0;
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scene29_manIsRiding = false;
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scene29_arcadeIsOn = false;
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scene29_reachedFarRight = false;
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scene29_rideBackEnabled = false;
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scene29_shootCountdown = 0;
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scene29_shootDistance = 75;
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scene29_manIsHit = 0;
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scene29_scrollSpeed = 0;
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scene29_scrollingDisabled = 0;
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scene29_hitBall = 0;
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scene29_manX = 0;
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scene29_manY = 0;
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scene30_leg = 0;
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scene30_liftFlag = 1;
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scene31_chantingCountdown = 0;
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scene31_cactus = 0;
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scene31_plusMinus = 0;
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scene32_flagIsWaving = false;
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scene32_flagNeedsStopping = false;
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scene32_dudeIsSitting = false;
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scene32_cactusCounter = -1;
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scene32_dudeOnLadder = false;
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scene32_cactusIsGrowing = false;
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scene32_flag = 0;
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scene32_cactus = 0;
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scene32_massOrange = 0;
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scene32_massBlue = 0;
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scene32_massGreen = 0;
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scene32_button = 0;
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scene33_mug = 0;
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scene33_jettie = 0;
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scene33_cube = 0;
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scene33_cubeX = -1;
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scene33_handleIsDown = false;
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for (int i = 0; i < 9; i++) {
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scene33_ventsX[i] = 0;
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scene33_ventsState[i] = 0;
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}
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scene34_cactus = 0;
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scene34_vent = 0;
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scene34_hatch = 0;
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scene34_boot = 0;
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scene34_dudeClimbed = false;
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scene34_dudeOnBoard = false;
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scene34_dudeOnCactus = false;
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scene34_fliesCountdown = 0;
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scene35_hose = 0;
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scene35_bellyInflater = 0;
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scene35_flowCounter = 0;
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scene35_fliesCounter = 0;
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scene36_rotohrust = 0;
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scene36_scissors = 0;
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scene37_rings.clear();
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scene37_lastDudeX = -1;
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scene37_cursorIsLocked = 0;
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scene37_plusMinus1 = 0;
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scene37_plusMinus2 = 0;
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scene37_plusMinus3 = 0;
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scene37_soundFlipper = 0;
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scene37_dudeX = 0;
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scene38_boss = 0;
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scene38_tally = 0;
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scene38_shorty = 0;
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scene38_domino0 = 0;
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scene38_dominos = 0;
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scene38_domino1 = 0;
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scene38_bottle = 0;
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scene38_bossCounter = 0;
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scene38_lastBossAnim = 0;
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scene38_bossAnimCounter = 0;
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scene38_tallyCounter = 0;
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scene38_lastTallyAnim = 0;
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scene38_tallyAnimCounter = 0;
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scene38_shortyCounter = 0;
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scene38_lastShortyAnim = 0;
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scene38_shortyAnimCounter = 0;
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sceneFinal_var01 = 0;
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sceneFinal_var02 = 0;
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sceneFinal_var03 = 0;
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selector = 0;
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}
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static int scenes[] = {
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SC_1, SC_2, SC_3, SC_4, SC_5, SC_6, SC_7, SC_8, SC_9, SC_10,
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SC_11, SC_12, SC_13, SC_14, SC_15, SC_16, SC_17, SC_18, SC_19, SC_20,
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SC_21, SC_22, SC_23, SC_24, SC_25, SC_26, SC_27, SC_28, SC_29, SC_30,
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SC_31, SC_32, SC_33, SC_34, SC_35, SC_36, SC_37, SC_38, SC_FINAL1, SC_DBGMENU
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};
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static int scenesD[] = {
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PIC_SCD_1, PIC_SCD_2, PIC_SCD_3, PIC_SCD_4, PIC_SCD_5, PIC_SCD_6, PIC_SCD_7, PIC_SCD_8, PIC_SCD_9, PIC_SCD_10,
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PIC_SCD_11, PIC_SCD_12, PIC_SCD_13, PIC_SCD_14, PIC_SCD_15, PIC_SCD_16, PIC_SCD_17, PIC_SCD_18, PIC_SCD_19, PIC_SCD_20,
|
|
PIC_SCD_21, PIC_SCD_22, PIC_SCD_23, PIC_SCD_24, PIC_SCD_25, PIC_SCD_26, PIC_SCD_27, PIC_SCD_28, PIC_SCD_29, PIC_SCD_30,
|
|
PIC_SCD_31, PIC_SCD_32, PIC_SCD_33, PIC_SCD_34, PIC_SCD_35, PIC_SCD_36, PIC_SCD_37, PIC_SCD_38, PIC_SCD_FIN, 0
|
|
};
|
|
|
|
int FullpipeEngine::convertScene(int scene) {
|
|
if (!scene || scene >= SC_1)
|
|
return scene;
|
|
|
|
if (scene < 1 || scene > 40)
|
|
return SC_1;
|
|
|
|
return scenes[scene - 1];
|
|
}
|
|
|
|
int FullpipeEngine::getSceneEntrance(int scene) {
|
|
for (int i = 0; i < 40; i++)
|
|
if (scenes[i] == scene)
|
|
return scenesD[i];
|
|
|
|
return 0;
|
|
}
|
|
|
|
int FullpipeEngine::getSceneFromTag(int tag) {
|
|
for (int i = 0; i < ARRAYSIZE(scenes); i++) {
|
|
if (scenes[i] == tag)
|
|
return i + 1;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
|
|
GameVar *sceneVar;
|
|
Common::Point sceneDim;
|
|
|
|
Scene *scene = accessScene(entrance->_sceneId);
|
|
|
|
if (!scene)
|
|
return 0;
|
|
|
|
((PictureObject *)scene->_picObjList.front())->getDimensions(&sceneDim);
|
|
_sceneWidth = sceneDim.x;
|
|
_sceneHeight = sceneDim.y;
|
|
|
|
_sceneRect.top = 0;
|
|
_sceneRect.left = 0;
|
|
_sceneRect.right = 799;
|
|
_sceneRect.bottom = 599;
|
|
|
|
scene->_x = 0;
|
|
scene->_y = 0;
|
|
|
|
_aniMan->setOXY(0, 0);
|
|
_aniMan->clearFlags();
|
|
_aniMan->_callback1 = 0;
|
|
_aniMan->_callback2 = 0;
|
|
_aniMan->_shadowsOn = 1;
|
|
|
|
_scrollSpeed = 8;
|
|
|
|
_isSaveAllowed = true;
|
|
_updateFlag = true;
|
|
_flgCanOpenMap = true;
|
|
|
|
if (entrance->_sceneId == SC_DBGMENU) {
|
|
_inventoryScene = 0;
|
|
} else {
|
|
_gameLoader->loadScene(SC_INV);
|
|
getGameLoaderInventory()->rebuildItemRects();
|
|
_inventoryScene = getGameLoaderInventory()->getScene();
|
|
}
|
|
if (_soundEnabled) {
|
|
if (scene->_soundList) {
|
|
_currSoundListCount = 2;
|
|
_currSoundList1[0] = accessScene(SC_COMMON)->_soundList;
|
|
_currSoundList1[1] = scene->_soundList;
|
|
|
|
for (int i = 0; i < scene->_soundList->getCount(); i++) {
|
|
scene->_soundList->getSoundByIndex(i)->updateVolume();
|
|
}
|
|
} else {
|
|
_currSoundListCount = 1;
|
|
_currSoundList1[0] = accessScene(SC_COMMON)->_soundList;
|
|
}
|
|
}
|
|
|
|
getGameLoaderInteractionController()->sortInteractions(scene->_sceneId);
|
|
_currentScene = scene;
|
|
scene->addStaticANIObject(_aniMan, 1);
|
|
_scene2 = scene;
|
|
_aniMan->_movement = 0;
|
|
_aniMan->_statics = _aniMan->getStaticsById(ST_MAN_EMPTY);
|
|
_aniMan->setOXY(0, 0);
|
|
|
|
_aniMan2 = _aniMan;
|
|
MctlCompound *cmp = getSc2MctlCompoundBySceneId(entrance->_sceneId);
|
|
cmp->initMovGraph2();
|
|
cmp->addObject(_aniMan);
|
|
cmp->setEnabled();
|
|
getGameLoaderInteractionController()->enableFlag24();
|
|
setInputDisabled(0);
|
|
|
|
scene->setPictureObjectsFlag4();
|
|
|
|
for (PtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) {
|
|
StaticANIObject *o = (StaticANIObject *)*s;
|
|
o->setFlags(o->_flags & 0xFE7F);
|
|
}
|
|
|
|
PictureObject *p = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
|
|
p->setFlags(p->_flags & 0xFFFB);
|
|
|
|
removeMessageHandler(2, -1);
|
|
_updateScreenCallback = 0;
|
|
|
|
switch (entrance->_sceneId) {
|
|
case SC_INTRO1:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_INTRO1");
|
|
scene->preloadMovements(sceneVar);
|
|
sceneIntro_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_INTRO1");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandlerIntro, 2);
|
|
_updateCursorCallback = sceneIntro_updateCursor;
|
|
break;
|
|
|
|
case SC_1:
|
|
scene01_fixEntrance();
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_1");
|
|
scene->preloadMovements(sceneVar);
|
|
scene01_initScene(scene, entrance->_field_4);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_1");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler01, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_2:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_2");
|
|
scene->preloadMovements(sceneVar);
|
|
scene02_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_2");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler02, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_3:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_3");
|
|
scene->preloadMovements(sceneVar);
|
|
scene03_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_3");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler03, 2);
|
|
scene03_setEaterState();
|
|
_updateCursorCallback = scene03_updateCursor;
|
|
break;
|
|
|
|
case SC_4:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_4");
|
|
scene->preloadMovements(sceneVar);
|
|
scene04_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_4");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler04, 2, 2);
|
|
_updateCursorCallback = scene04_updateCursor;
|
|
break;
|
|
|
|
case SC_5:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_5");
|
|
scene->preloadMovements(sceneVar);
|
|
scene05_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_5");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler05, 2, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_6:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_6");
|
|
scene->preloadMovements(sceneVar);
|
|
scene06_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_6");
|
|
setSceneMusicParameters(sceneVar);
|
|
scene06_initMumsy();
|
|
insertMessageHandler(sceneHandler06, 2, 2);
|
|
_updateCursorCallback = scene06_updateCursor;
|
|
break;
|
|
|
|
case SC_7:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_7");
|
|
scene->preloadMovements(sceneVar);
|
|
scene07_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_7");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler07, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_8:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_8");
|
|
scene->preloadMovements(sceneVar);
|
|
scene08_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_8");
|
|
setSceneMusicParameters(sceneVar);
|
|
scene08_setupMusic();
|
|
addMessageHandler(sceneHandler08, 2);
|
|
_updateCursorCallback = scene08_updateCursor;
|
|
break;
|
|
|
|
case SC_9:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9");
|
|
scene->preloadMovements(sceneVar);
|
|
scene09_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_9");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler09, 2, 2);
|
|
_updateCursorCallback = scene09_updateCursor;
|
|
break;
|
|
|
|
case SC_10:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10");
|
|
scene->preloadMovements(sceneVar);
|
|
scene10_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_10");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler10, 2, 2);
|
|
_updateCursorCallback = scene10_updateCursor;
|
|
break;
|
|
|
|
case SC_11:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_11");
|
|
scene->preloadMovements(sceneVar);
|
|
scene11_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_11");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler11, 2, 2);
|
|
scene11_setupMusic();
|
|
_updateCursorCallback = scene11_updateCursor;
|
|
break;
|
|
|
|
case SC_12:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_12");
|
|
scene->preloadMovements(sceneVar);
|
|
scene12_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_12");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler12, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_13:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_13");
|
|
scene->preloadMovements(sceneVar);
|
|
scene13_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_13");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler13, 2, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_14:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_14");
|
|
scene->preloadMovements(sceneVar);
|
|
scene14_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_14");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler14, 2, 2);
|
|
scene14_setupMusic();
|
|
_updateCursorCallback = scene14_updateCursor;
|
|
break;
|
|
|
|
case SC_15:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_15");
|
|
scene->preloadMovements(sceneVar);
|
|
scene15_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_15");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler15, 2, 2);
|
|
_updateCursorCallback = scene15_updateCursor;
|
|
break;
|
|
|
|
case SC_16:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_16");
|
|
scene->preloadMovements(sceneVar);
|
|
scene16_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_16");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler16, 2);
|
|
_updateCursorCallback = scene16_updateCursor;
|
|
break;
|
|
|
|
case SC_17:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_17");
|
|
scene->preloadMovements(sceneVar);
|
|
scene17_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_17");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler17, 2);
|
|
scene17_restoreState();
|
|
_updateCursorCallback = scene17_updateCursor;
|
|
break;
|
|
|
|
case SC_18:
|
|
scene18_setupEntrance();
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_18");
|
|
scene->preloadMovements(sceneVar);
|
|
g_fp->stopAllSounds();
|
|
|
|
if (g_vars->scene18_inScene18p1)
|
|
scene18_initScene1(scene);
|
|
else
|
|
scene18_initScene2(scene);
|
|
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_18");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler18, 2, 2);
|
|
_updateCursorCallback = scene18_updateCursor;
|
|
break;
|
|
|
|
case SC_19:
|
|
if (!g_fp->_scene3) {
|
|
g_fp->_scene3 = accessScene(SC_18);
|
|
g_fp->_gameLoader->loadScene(SC_18);
|
|
|
|
scene18_initScene2(g_fp->_scene3);
|
|
scene18_preload();
|
|
scene19_setMovements(g_fp->_scene3, entrance->_field_4);
|
|
|
|
g_vars->scene18_inScene18p1 = true;
|
|
}
|
|
|
|
scene19_preload();
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_19");
|
|
scene->preloadMovements(sceneVar);
|
|
g_fp->stopAllSounds();
|
|
|
|
if (g_vars->scene18_inScene18p1)
|
|
scene18_initScene1(scene);
|
|
else
|
|
scene19_initScene2();
|
|
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_19");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler19, 2);
|
|
scene19_setSugarState(scene);
|
|
_updateCursorCallback = scene19_updateCursor;
|
|
break;
|
|
|
|
case SC_20:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_20");
|
|
scene->preloadMovements(sceneVar);
|
|
scene20_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_20");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler20, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_21:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21");
|
|
scene->preloadMovements(sceneVar);
|
|
scene21_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_21");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler21, 2, 2);
|
|
_updateCursorCallback = scene21_updateCursor;
|
|
break;
|
|
|
|
case SC_22:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_22");
|
|
scene->preloadMovements(sceneVar);
|
|
scene22_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_22");
|
|
setSceneMusicParameters(sceneVar);
|
|
scene22_setBagState();
|
|
insertMessageHandler(sceneHandler22, 2, 2);
|
|
_updateCursorCallback = scene22_updateCursor;
|
|
break;
|
|
|
|
case SC_23:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_23");
|
|
scene->preloadMovements(sceneVar);
|
|
scene23_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_23");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler23, 2, 2);
|
|
scene23_setGiraffeState();
|
|
_updateCursorCallback = scene23_updateCursor;
|
|
break;
|
|
|
|
case SC_24:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_24");
|
|
scene->preloadMovements(sceneVar);
|
|
scene24_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_24");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler24, 2);
|
|
scene24_setPoolState();
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_25:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_25");
|
|
scene->preloadMovements(sceneVar);
|
|
scene25_initScene(scene, entrance->_field_4);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_25");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler25, 2);
|
|
scene25_setupWater(scene, entrance->_field_4);
|
|
_updateCursorCallback = scene25_updateCursor;
|
|
break;
|
|
|
|
case SC_26:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_26");
|
|
scene->preloadMovements(sceneVar);
|
|
scene26_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_26");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler26, 2, 2);
|
|
scene26_setupDrop(scene);
|
|
_updateCursorCallback = scene26_updateCursor;
|
|
break;
|
|
|
|
case SC_27:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_27");
|
|
scene->preloadMovements(sceneVar);
|
|
scene27_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_27");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler27, 2);
|
|
_updateCursorCallback = scene27_updateCursor;
|
|
break;
|
|
|
|
case SC_28:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28");
|
|
scene->preloadMovements(sceneVar);
|
|
scene28_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_28");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler28, 2, 2);
|
|
_updateCursorCallback = scene28_updateCursor;
|
|
break;
|
|
|
|
case SC_29:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29");
|
|
scene->preloadMovements(sceneVar);
|
|
scene29_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_29");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler29, 2);
|
|
_updateCursorCallback = scene29_updateCursor;
|
|
break;
|
|
|
|
case SC_30:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30");
|
|
scene->preloadMovements(sceneVar);
|
|
scene30_initScene(scene, entrance->_field_4);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_30");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler30, 2);
|
|
_updateCursorCallback = scene30_updateCursor;
|
|
break;
|
|
|
|
case SC_31:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_31");
|
|
scene->preloadMovements(sceneVar);
|
|
scene31_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_31");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler31, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_32:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_32");
|
|
scene->preloadMovements(sceneVar);
|
|
scene32_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_32");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler32, 2, 2);
|
|
scene32_setupMusic();
|
|
_updateCursorCallback = scene32_updateCursor;
|
|
break;
|
|
|
|
case SC_33:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_33");
|
|
scene->preloadMovements(sceneVar);
|
|
scene33_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_33");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler33, 2, 2);
|
|
scene33_setupMusic();
|
|
_updateCursorCallback = scene33_updateCursor;
|
|
break;
|
|
|
|
case SC_34:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_34");
|
|
scene->preloadMovements(sceneVar);
|
|
scene34_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_34");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler34, 2, 2);
|
|
scene34_initBeh();
|
|
_updateCursorCallback = scene34_updateCursor;
|
|
break;
|
|
|
|
case SC_35:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_35");
|
|
scene->preloadMovements(sceneVar);
|
|
scene35_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_35");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler35, 2, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_36:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_36");
|
|
scene->preloadMovements(sceneVar);
|
|
scene36_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_36");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler36, 2);
|
|
_updateCursorCallback = scene36_updateCursor;
|
|
break;
|
|
|
|
case SC_37:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_37");
|
|
scene->preloadMovements(sceneVar);
|
|
scene37_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_37");
|
|
setSceneMusicParameters(sceneVar);
|
|
insertMessageHandler(sceneHandler37, 2, 2);
|
|
_updateCursorCallback = scene37_updateCursor;
|
|
break;
|
|
|
|
case SC_38:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_38");
|
|
scene->preloadMovements(sceneVar);
|
|
scene38_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_38");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandler38, 2);
|
|
_updateCursorCallback = defaultUpdateCursor;
|
|
break;
|
|
|
|
case SC_FINAL1:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_FINAL1");
|
|
scene->preloadMovements(sceneVar);
|
|
sceneFinal_initScene();
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_FINAL1");
|
|
setSceneMusicParameters(sceneVar);
|
|
addMessageHandler(sceneHandlerFinal, 2);
|
|
_updateCursorCallback = sceneFinal_updateCursor;
|
|
break;
|
|
|
|
case SC_DBGMENU:
|
|
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_DBGMENU");
|
|
scene->preloadMovements(sceneVar);
|
|
sceneDbgMenu_initScene(scene);
|
|
_behaviorManager->initBehavior(scene, sceneVar);
|
|
scene->initObjectCursors("SC_DBGMENU");
|
|
addMessageHandler(sceneHandlerDbgMenu, 2);
|
|
break;
|
|
|
|
default:
|
|
error("Unknown scene %d", entrance->_sceneId);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
int defaultUpdateCursor() {
|
|
g_fp->updateCursorCommon();
|
|
|
|
return g_fp->_cursorId;
|
|
}
|
|
|
|
void FullpipeEngine::processArcade(ExCommand *ex) {
|
|
warning("STUB: FullpipeEngine::processArcade()");
|
|
}
|
|
|
|
void FullpipeEngine::updateMapPiece(int mapId, int update) {
|
|
for (int i = 0; i < 200; i++) {
|
|
int hiWord = (_mapTable[i] >> 16) & 0xffff;
|
|
|
|
if (hiWord == mapId) {
|
|
_mapTable[i] |= update;
|
|
return;
|
|
}
|
|
if (!hiWord) {
|
|
_mapTable[i] = (mapId << 16) | update;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FullpipeEngine::updateMap(PreloadItem *pre) {
|
|
switch (pre->sceneId) {
|
|
case SC_1:
|
|
updateMapPiece(PIC_MAP_S01, 1);
|
|
|
|
if (pre->keyCode == TrubaUp)
|
|
updateMapPiece(PIC_MAP_P01, 1);
|
|
|
|
if (pre->keyCode == TrubaLeft)
|
|
updateMapPiece(PIC_MAP_A13, 1);
|
|
break;
|
|
|
|
case SC_2:
|
|
updateMapPiece(PIC_MAP_S02, 1);
|
|
|
|
if (pre->keyCode == TrubaLeft)
|
|
updateMapPiece(PIC_MAP_P01, 1);
|
|
|
|
break;
|
|
|
|
case SC_3:
|
|
updateMapPiece(PIC_MAP_S03, 1);
|
|
break;
|
|
|
|
case SC_4:
|
|
updateMapPiece(PIC_MAP_S04, 1);
|
|
|
|
if (pre->keyCode == TrubaRight)
|
|
updateMapPiece(PIC_MAP_P04, 1);
|
|
|
|
break;
|
|
|
|
case SC_5:
|
|
updateMapPiece(PIC_MAP_S05, 1);
|
|
|
|
if (pre->keyCode == TrubaLeft) {
|
|
updateMapPiece(PIC_MAP_P04, 1);
|
|
}
|
|
|
|
if (pre->keyCode == TrubaUp) {
|
|
updateMapPiece(PIC_MAP_P05, 1);
|
|
updateMapPiece(PIC_MAP_A11, 1);
|
|
}
|
|
|
|
break;
|
|
|
|
case SC_6:
|
|
updateMapPiece(PIC_MAP_S06, 1);
|
|
|
|
if (pre->keyCode == TrubaUp)
|
|
updateMapPiece(PIC_MAP_A12, 1);
|
|
|
|
break;
|
|
|
|
case SC_7:
|
|
updateMapPiece(PIC_MAP_S07, 1);
|
|
|
|
if (pre->keyCode == TrubaLeft)
|
|
updateMapPiece(PIC_MAP_P18, 1);
|
|
|
|
break;
|
|
|
|
case SC_8:
|
|
updateMapPiece(PIC_MAP_S08, 1);
|
|
|
|
if (pre->keyCode == TrubaUp)
|
|
updateMapPiece(PIC_MAP_P11, 1);
|
|
|
|
if (pre->keyCode == TrubaRight)
|
|
updateMapPiece(PIC_MAP_P18, 1);
|
|
|
|
return;
|
|
|
|
case SC_9:
|
|
updateMapPiece(PIC_MAP_S09, 1);
|
|
|
|
if (pre->keyCode == TrubaDown)
|
|
updateMapPiece(PIC_MAP_P11, 1);
|
|
|
|
return;
|
|
|
|
case SC_10:
|
|
updateMapPiece(PIC_MAP_S10, 1);
|
|
|
|
if (pre->keyCode == TrubaRight)
|
|
updateMapPiece(PIC_MAP_P02, 1);
|
|
|
|
break;
|
|
|
|
case SC_11:
|
|
updateMapPiece(PIC_MAP_S11, 1);
|
|
|
|
if (pre->keyCode == TrubaLeft)
|
|
updateMapPiece(PIC_MAP_P02, 1);
|
|
|
|
break;
|
|
|
|
case SC_12:
|
|
updateMapPiece(PIC_MAP_S12, 1);
|
|
break;
|
|
|
|
case SC_13:
|
|
updateMapPiece(PIC_MAP_S13, 1);
|
|
|
|
if (pre->keyCode == TrubaUp) {
|
|
updateMapPiece(PIC_MAP_P06, 1);
|
|
updateMapPiece(PIC_MAP_A10, 1);
|
|
}
|
|
break;
|
|
|
|
case SC_14:
|
|
updateMapPiece(PIC_MAP_S14, 1);
|
|
break;
|
|
|
|
case SC_15:
|
|
updateMapPiece(PIC_MAP_S15, 1);
|
|
|
|
if (pre->keyCode == TrubaUp) {
|
|
updateMapPiece(PIC_MAP_P08, 1);
|
|
updateMapPiece(PIC_MAP_A14, 1);
|
|
}
|
|
|
|
break;
|
|
|
|
case SC_16:
|
|
updateMapPiece(PIC_MAP_S16, 1);
|
|
break;
|
|
|
|
case SC_17:
|
|
updateMapPiece(PIC_MAP_S17, 1);
|
|
break;
|
|
|
|
case SC_18:
|
|
updateMapPiece(PIC_MAP_S1819, 1);
|
|
|
|
if (pre->keyCode == PIC_SC18_RTRUBA)
|
|
updateMapPiece(PIC_MAP_P14, 1);
|
|
|
|
break;
|
|
|
|
case SC_19:
|
|
updateMapPiece(PIC_MAP_S1819, 1);
|
|
|
|
if (pre->keyCode == PIC_SC19_RTRUBA3) {
|
|
updateMapPiece(PIC_MAP_P15, 1);
|
|
updateMapPiece(PIC_MAP_A09, 1);
|
|
}
|
|
|
|
break;
|
|
|
|
case SC_20:
|
|
updateMapPiece(PIC_MAP_S20, 1);
|
|
break;
|
|
|
|
case SC_21:
|
|
updateMapPiece(PIC_MAP_S21, 1);
|
|
|
|
if (pre->keyCode == TrubaLeft) {
|
|
updateMapPiece(PIC_MAP_P15, 1);
|
|
updateMapPiece(PIC_MAP_A09, 1);
|
|
}
|
|
|
|
if (pre->keyCode == TrubaDown)
|
|
updateMapPiece(PIC_MAP_A08, 1);
|
|
|
|
break;
|
|
|
|
case SC_22:
|
|
updateMapPiece(PIC_MAP_S22, 1);
|
|
break;
|
|
|
|
case SC_23:
|
|
if (getObjectState(sO_UpperHatch_23) == getObjectEnumState(sO_UpperHatch_23, sO_Opened)) {
|
|
updateMapPiece(PIC_MAP_S23_1, 0);
|
|
updateMapPiece(PIC_MAP_S23_2, 1);
|
|
updateMapPiece(PIC_MAP_P07, 1);
|
|
} else {
|
|
updateMapPiece(PIC_MAP_S23_1, 1);
|
|
updateMapPiece(PIC_MAP_S23_2, 0);
|
|
}
|
|
break;
|
|
|
|
case SC_24:
|
|
updateMapPiece(PIC_MAP_S24, 1);
|
|
|
|
if (pre->keyCode == TrubaUp)
|
|
updateMapPiece(PIC_MAP_A08, 1);
|
|
|
|
if (pre->keyCode == TrubaDown) {
|
|
updateMapPiece(PIC_MAP_P13, 1);
|
|
updateMapPiece(PIC_MAP_A07, 1);
|
|
}
|
|
break;
|
|
|
|
case SC_25:
|
|
updateMapPiece(PIC_MAP_S25, 1);
|
|
break;
|
|
|
|
case SC_26:
|
|
updateMapPiece(PIC_MAP_S26, 1);
|
|
|
|
if (pre->keyCode == TrubaLeft)
|
|
updateMapPiece(PIC_MAP_A06, 1);
|
|
|
|
if (pre->keyCode == TrubaUp) {
|
|
updateMapPiece(PIC_MAP_P13, 1);
|
|
updateMapPiece(PIC_MAP_A07, 1);
|
|
}
|
|
|
|
break;
|
|
|
|
case SC_27:
|
|
updateMapPiece(PIC_MAP_S27, 1);
|
|
break;
|
|
|
|
case SC_28:
|
|
updateMapPiece(PIC_MAP_S28, 1);
|
|
|
|
if (pre->keyCode == TrubaRight)
|
|
updateMapPiece(PIC_MAP_A06, 1);
|
|
|
|
break;
|
|
|
|
case SC_29:
|
|
updateMapPiece(PIC_MAP_S29, 1);
|
|
|
|
if (pre->keyCode == TrubaUp)
|
|
updateMapPiece(PIC_MAP_A05, 1);
|
|
|
|
break;
|
|
|
|
case SC_30:
|
|
updateMapPiece(PIC_MAP_S30, 1);
|
|
|
|
if (pre->keyCode == TrubaLeft)
|
|
updateMapPiece(PIC_MAP_P09, 1);
|
|
|
|
if (pre->keyCode == TrubaRight)
|
|
updateMapPiece(PIC_MAP_A04, 1);
|
|
|
|
break;
|
|
|
|
case SC_31:
|
|
updateMapPiece(PIC_MAP_S31_2, 1);
|
|
|
|
if (getObjectState(sO_Cactus) == getObjectEnumState(sO_Cactus, sO_HasGrown))
|
|
updateMapPiece(PIC_MAP_S31_1, 1);
|
|
|
|
if (pre->keyCode == TrubaRight)
|
|
updateMapPiece(PIC_MAP_P09, 1);
|
|
|
|
break;
|
|
|
|
case SC_32:
|
|
updateMapPiece(PIC_MAP_S32_2, 1);
|
|
|
|
if (getObjectState(sO_Cactus) == getObjectEnumState(sO_Cactus, sO_HasGrown))
|
|
updateMapPiece(PIC_MAP_S32_1, 1);
|
|
|
|
break;
|
|
|
|
case SC_33:
|
|
updateMapPiece(PIC_MAP_S33, 1);
|
|
break;
|
|
|
|
case SC_34:
|
|
updateMapPiece(PIC_MAP_S34, 1);
|
|
|
|
if (pre->keyCode == TrubaUp)
|
|
updateMapPiece(PIC_MAP_A03, 1);
|
|
|
|
break;
|
|
|
|
case SC_35:
|
|
updateMapPiece(PIC_MAP_S35, 1);
|
|
|
|
if (pre->keyCode == TrubaLeft)
|
|
updateMapPiece(PIC_MAP_A02, 1);
|
|
|
|
if (pre->keyCode == TrubaDown)
|
|
updateMapPiece(PIC_MAP_A03, 1);
|
|
|
|
break;
|
|
|
|
case SC_36:
|
|
updateMapPiece(PIC_MAP_S36, 1);
|
|
break;
|
|
|
|
case SC_37:
|
|
updateMapPiece(PIC_MAP_S37, 1);
|
|
updateMapPiece(PIC_MAP_A01, 1);
|
|
break;
|
|
|
|
case SC_38:
|
|
updateMapPiece(PIC_MAP_S38, 1);
|
|
|
|
switch (pre->preloadId1) {
|
|
case SC_15:
|
|
updateMapPiece(PIC_MAP_P16, 1);
|
|
break;
|
|
|
|
case SC_1:
|
|
updateMapPiece(PIC_MAP_P10, 1);
|
|
break;
|
|
|
|
case SC_10:
|
|
updateMapPiece(PIC_MAP_P17, 1);
|
|
break;
|
|
|
|
case SC_19:
|
|
updateMapPiece(PIC_MAP_P12, 1);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void BallChain::init(Ball **ball) {
|
|
*ball = pTail;
|
|
pTail = (Ball *)ball;
|
|
numBalls--;
|
|
|
|
if (!numBalls) {
|
|
for (Ball *i = pHead; i; i = i->p0 )
|
|
;
|
|
numBalls = 0;
|
|
pTail = 0;
|
|
field_8 = 0;
|
|
pHead = 0;
|
|
free(cPlex);
|
|
cPlex = 0;
|
|
}
|
|
}
|
|
|
|
Ball *BallChain::sub04(Ball *ballP, Ball *ballN) {
|
|
warning("STUB: BallChain::sub04");
|
|
|
|
return pTail;
|
|
}
|
|
|
|
void BallChain::removeBall(Ball *ball) {
|
|
if (ball == pHead)
|
|
pHead = ball->p0;
|
|
else
|
|
ball->p1->p0 = ball->p0;
|
|
|
|
if (ball == field_8)
|
|
field_8 = ball->p1;
|
|
else
|
|
ball->p0->p1 = ball->p1;
|
|
|
|
ball->p0 = pTail;
|
|
pTail = ball;
|
|
|
|
numBalls--;
|
|
|
|
if (!numBalls) {
|
|
numBalls = 0;
|
|
pTail = 0;
|
|
field_8 = 0;
|
|
pHead = 0;
|
|
free(cPlex);
|
|
cPlex = 0;
|
|
}
|
|
}
|
|
|
|
|
|
} // End of namespace Fullpipe
|