scummvm/common/util.cpp
Johannes Schickel cc08a4953d Cleaned up engine debug level code.
svn-id: r32195
2008-05-20 16:37:32 +00:00

697 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "engines/engine.h"
#include "common/util.h"
#include "common/system.h"
#include "gui/debugger.h"
#ifdef _WIN32_WCE
// This is required for the debugger attachment
extern bool isSmartphone(void);
#endif
#ifdef __PLAYSTATION2__
// for those replaced fopen/fread/etc functions
typedef unsigned long uint64;
typedef signed long int64;
#include "backends/platform/ps2/fileio.h"
#define fprintf ps2_fprintf
#define fflush(a) ps2_fflush(a)
#endif
#ifdef __DS__
#include "backends/fs/ds/ds-fs.h"
#undef stderr
#undef stdout
#undef stdin
#define stdout ((DS::fileHandle*) -1)
#define stderr ((DS::fileHandle*) -2)
#define stdin ((DS::fileHandle*) -3)
void std_fprintf(FILE* handle, const char* fmt, ...);
void std_fflush(FILE* handle);
#define fprintf(file, fmt, ...) { char str[128]; sprintf(str, fmt, ##__VA_ARGS__); DS::std_fwrite(str, strlen(str), 1, file); }
#define fflush(file) DS::std_fflush(file)
#endif
namespace Common {
bool matchString(const char *str, const char *pat) {
const char *p = 0;
const char *q = 0;
for (;;) {
switch (*pat) {
case '*':
p = ++pat;
q = str;
break;
default:
if (*pat != *str) {
if (p) {
pat = p;
str = ++q;
if (!*str)
return !*pat;
break;
}
else
return false;
}
// fallthrough
case '?':
if (!*str)
return !*pat;
pat++;
str++;
}
}
}
StringTokenizer::StringTokenizer(const String &str, const String &delimiters) : _str(str), _delimiters(delimiters) {
reset();
}
void StringTokenizer::reset() {
_tokenBegin = _tokenEnd = 0;
}
bool StringTokenizer::empty() const {
// Search for the next token's start (i.e. the next non-delimiter character)
for (uint i = _tokenEnd; i < _str.size(); i++) {
if (!_delimiters.contains(_str[i]))
return false; // Found a token so the tokenizer is not empty
}
// Didn't find any more tokens so the tokenizer is empty
return true;
}
String StringTokenizer::nextToken() {
// Seek to next token's start (i.e. jump over the delimiters before next token)
for (_tokenBegin = _tokenEnd; _tokenBegin < _str.size() && _delimiters.contains(_str[_tokenBegin]); _tokenBegin++);
// Seek to the token's end (i.e. jump over the non-delimiters)
for (_tokenEnd = _tokenBegin; _tokenEnd < _str.size() && !_delimiters.contains(_str[_tokenEnd]); _tokenEnd++);
// Return the found token
return String(_str.c_str() + _tokenBegin, _tokenEnd - _tokenBegin);
}
//
// Print hexdump of the data passed in
//
void hexdump(const byte * data, int len, int bytesPerLine) {
assert(1 <= bytesPerLine && bytesPerLine <= 32);
int i;
byte c;
int offset = 0;
while (len >= bytesPerLine) {
printf("%06x: ", offset);
for (i = 0; i < bytesPerLine; i++) {
printf("%02x ", data[i]);
if (i % 4 == 3)
printf(" ");
}
printf(" |");
for (i = 0; i < bytesPerLine; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
printf("%c", c);
}
printf("|\n");
data += bytesPerLine;
len -= bytesPerLine;
offset += bytesPerLine;
}
if (len <= 0)
return;
printf("%06x: ", offset);
for (i = 0; i < bytesPerLine; i++) {
if (i < len)
printf("%02x ", data[i]);
else
printf(" ");
if (i % 4 == 3)
printf(" ");
}
printf(" |");
for (i = 0; i < len; i++) {
c = data[i];
if (c < 32 || c >= 127)
c = '.';
printf("%c", c);
}
for (; i < bytesPerLine; i++)
printf(" ");
printf("|\n");
}
#pragma mark -
RandomSource::RandomSource() {
// Use system time as RNG seed. Normally not a good idea, if you are using
// a RNG for security purposes, but good enough for our purposes.
assert(g_system);
uint32 seed = g_system->getMillis();
setSeed(seed);
}
void RandomSource::setSeed(uint32 seed) {
_randSeed = seed;
}
uint RandomSource::getRandomNumber(uint max) {
_randSeed = 0xDEADBF03 * (_randSeed + 1);
_randSeed = (_randSeed >> 13) | (_randSeed << 19);
return _randSeed % (max + 1);
}
uint RandomSource::getRandomBit(void) {
_randSeed = 0xDEADBF03 * (_randSeed + 1);
_randSeed = (_randSeed >> 13) | (_randSeed << 19);
return _randSeed & 1;
}
uint RandomSource::getRandomNumberRng(uint min, uint max) {
return getRandomNumber(max - min) + min;
}
#pragma mark -
const LanguageDescription g_languages[] = {
{"zh", "Chinese (Taiwan)", ZH_TWN},
{"cz", "Czech", CZ_CZE},
{"nl", "Dutch", NL_NLD},
{"en", "English", EN_ANY}, // Generic English (when only one game version exist)
{"gb", "English (GB)", EN_GRB},
{"us", "English (US)", EN_USA},
{"fr", "French", FR_FRA},
{"de", "German", DE_DEU},
{"gr", "Greek", GR_GRE},
{"hb", "Hebrew", HB_ISR},
{"it", "Italian", IT_ITA},
{"jp", "Japanese", JA_JPN},
{"kr", "Korean", KO_KOR},
{"nb", "Norwegian Bokm\xE5l", NB_NOR},
{"pl", "Polish", PL_POL},
{"br", "Portuguese", PT_BRA},
{"ru", "Russian", RU_RUS},
{"es", "Spanish", ES_ESP},
{"se", "Swedish", SE_SWE},
{0, 0, UNK_LANG}
};
Language parseLanguage(const String &str) {
if (str.empty())
return UNK_LANG;
const char *s = str.c_str();
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (!scumm_stricmp(l->code, s))
return l->id;
}
return UNK_LANG;
}
const char *getLanguageCode(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getLanguageDescription(Language id) {
const LanguageDescription *l = g_languages;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
#pragma mark -
const PlatformDescription g_platforms[] = {
{"2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
{"3do", "3do", "3do", "3DO", kPlatform3DO},
{"acorn", "acorn", "acorn", "Acorn", kPlatformAcorn},
{"amiga", "ami", "amiga", "Amiga", kPlatformAmiga},
{"atari", "atari-st", "st", "Atari ST", kPlatformAtariST},
{"c64", "c64", "c64", "Commodore 64", kPlatformC64},
{"pc", "dos", "ibm", "DOS", kPlatformPC},
{"pc98", "pc98", "pc98", "PC-98", kPlatformPC98},
// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
// However, on the net many variations can be seen, like "FMTOWNS",
// "FM TOWNS", "FmTowns", etc.
{"fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns},
{"linux", "linux", "linux", "Linux", kPlatformLinux},
{"macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh},
{"pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
{"nes", "nes", "nes", "NES", kPlatformNES},
{"segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD},
{"windows", "win", "win", "Windows", kPlatformWindows},
{0, 0, 0, "Default", kPlatformUnknown}
};
Platform parsePlatform(const String &str) {
if (str.empty())
return kPlatformUnknown;
const char *s = str.c_str();
// Handle some special case separately, for compatibility with old config
// files.
if (!strcmp(s, "1"))
return kPlatformAmiga;
else if (!strcmp(s, "2"))
return kPlatformAtariST;
else if (!strcmp(s, "3"))
return kPlatformMacintosh;
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (!scumm_stricmp(l->code, s) || !scumm_stricmp(l->code2, s) || !scumm_stricmp(l->abbrev, s))
return l->id;
}
return kPlatformUnknown;
}
const char *getPlatformCode(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getPlatformAbbrev(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->abbrev;
}
return 0;
}
const char *getPlatformDescription(Platform id) {
const PlatformDescription *l = g_platforms;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return l->description;
}
#pragma mark -
const RenderModeDescription g_renderModes[] = {
{"hercGreen", "Hercules Green", kRenderHercG},
{"hercAmber", "Hercules Amber", kRenderHercA},
{"cga", "CGA", kRenderCGA},
{"ega", "EGA", kRenderEGA},
{"amiga", "Amiga", kRenderAmiga},
{0, 0, kRenderDefault}
};
RenderMode parseRenderMode(const String &str) {
if (str.empty())
return kRenderDefault;
const char *s = str.c_str();
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (!scumm_stricmp(l->code, s))
return l->id;
}
return kRenderDefault;
}
const char *getRenderModeCode(RenderMode id) {
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (l->id == id)
return l->code;
}
return 0;
}
const char *getRenderModeDescription(RenderMode id) {
const RenderModeDescription *l = g_renderModes;
for (; l->code; ++l) {
if (l->id == id)
return l->description;
}
return 0;
}
#pragma mark -
namespace {
DebugLevelContainer gDebugLevels;
uint32 gDebugLevelsEnabled = 0;
struct DebugLevelSort {
bool operator()(const EngineDebugLevel &l, const EngineDebugLevel &r) {
return (l.option.compareToIgnoreCase(r.option) < 0);
}
};
struct DebugLevelSearch {
const String &_option;
DebugLevelSearch(const String &option) : _option(option) {}
bool operator()(const EngineDebugLevel &l) {
return _option.equalsIgnoreCase(l.option);
}
};
}
bool addSpecialDebugLevel(uint32 level, const String &option, const String &description) {
DebugLevelContainer::iterator i = find_if(gDebugLevels.begin(), gDebugLevels.end(), DebugLevelSearch(option));
if (i != gDebugLevels.end()) {
warning("Declared engine debug level '%s' again", option.c_str());
*i = EngineDebugLevel(level, option, description);
} else {
gDebugLevels.push_back(EngineDebugLevel(level, option, description));
sort(gDebugLevels.begin(), gDebugLevels.end(), DebugLevelSort());
}
return true;
}
void clearAllSpecialDebugLevels() {
gDebugLevelsEnabled = 0;
gDebugLevels.clear();
}
bool enableSpecialDebugLevel(const String &option) {
DebugLevelContainer::iterator i = find_if(gDebugLevels.begin(), gDebugLevels.end(), DebugLevelSearch(option));
if (i != gDebugLevels.end()) {
gDebugLevelsEnabled |= i->level;
i->enabled = true;
return true;
} else {
return false;
}
}
void enableSpecialDebugLevelList(const String &option) {
StringTokenizer tokenizer(option, " ,");
String token;
while (!tokenizer.empty()) {
token = tokenizer.nextToken();
if (!enableSpecialDebugLevel(token))
warning("Engine does not support debug level '%s'", token.c_str());
}
}
bool disableSpecialDebugLevel(const String &option) {
DebugLevelContainer::iterator i = find_if(gDebugLevels.begin(), gDebugLevels.end(), DebugLevelSearch(option));
if (i != gDebugLevels.end()) {
gDebugLevelsEnabled &= ~i->level;
i->enabled = false;
return true;
} else {
return false;
}
}
const DebugLevelContainer &listSpecialDebugLevels() {
return gDebugLevels;
}
uint32 getEnabledSpecialDebugLevels() {
return gDebugLevelsEnabled;
}
} // End of namespace Common
/**
* The debug level. Initially set to -1, indicating that no debug output
* should be shown. Positive values usually imply an increasing number of
* debug output shall be generated, the higher the value, the more verbose the
* information (although the exact semantics are up to the engines).
*/
int gDebugLevel = -1;
static void debugHelper(const char *in_buf, bool caret = true) {
char buf[STRINGBUFLEN];
// Next, give the active engine (if any) a chance to augment the message
if (g_engine) {
g_engine->errorString(in_buf, buf);
} else {
strcpy(buf, in_buf);
}
if (caret)
printf("%s\n", buf);
else
printf("%s", buf);
#if defined( USE_WINDBG )
if (caret)
strcat(buf, "\n");
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
fflush(stdout);
}
void CDECL debug(int level, const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
if (level > gDebugLevel)
return;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
debugHelper(buf);
}
void CDECL debugN(int level, const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
if (level > gDebugLevel)
return;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
debugHelper(buf, false);
}
void CDECL debug(const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
debugHelper(buf);
}
void CDECL debugC(int level, uint32 engine_level, const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
if (gDebugLevel != 11)
if (level > gDebugLevel || !(Common::gDebugLevelsEnabled & engine_level))
return;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
debugHelper(buf);
}
void NORETURN CDECL error(const char *s, ...) {
char buf_input[STRINGBUFLEN];
char buf_output[STRINGBUFLEN];
va_list va;
// Generate the full error message
va_start(va, s);
vsnprintf(buf_input, STRINGBUFLEN, s, va);
va_end(va);
// Next, give the active engine (if any) a chance to augment the message
if (g_engine) {
g_engine->errorString(buf_input, buf_output);
} else {
strcpy(buf_output, buf_input);
}
// Print the error message to stderr
fprintf(stderr, "%s!\n", buf_output);
// Unless this error -originated- within the debugger itself, we
// now invoke the debugger, if available / supported.
if (g_engine) {
GUI::Debugger *debugger = g_engine->getDebugger();
#ifdef _WIN32_WCE
if (isSmartphone())
debugger = 0;
#endif
if (debugger && !debugger->isAttached()) {
debugger->attach(buf_output);
debugger->onFrame();
}
}
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
TCHAR buf_output_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
OutputDebugString(buf_output_unicode);
#ifndef DEBUG
drawError(buf_output);
#else
int cmon_break_into_the_debugger_if_you_please = *(int *)(buf_output + 1); // bus error
printf("%d", cmon_break_into_the_debugger_if_you_please); // don't optimize the int out
#endif
#else
OutputDebugString(buf_output);
#endif
#endif
#ifdef PALMOS_MODE
extern void PalmFatalError(const char *err);
PalmFatalError(buf_output);
#endif
#ifdef __SYMBIAN32__
Symbian::FatalError(buf_output);
#endif
// Finally exit. quit() will terminate the program if g_system is present
if (g_system)
g_system->quit();
exit(1);
}
void CDECL warning(const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
#if !defined (__SYMBIAN32__)
fprintf(stderr, "WARNING: %s!\n", buf);
#endif
#if defined( USE_WINDBG )
strcat(buf, "\n");
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
#else
OutputDebugString(buf);
#endif
#endif
}
char *scumm_strrev(char *str) {
if (!str)
return str;
int len = strlen(str);
if (len < 2)
return str;
char *p1, *p2;
for (p1 = str, p2 = str + len - 1; p1 < p2; p1++, p2--) {
SWAP(*p1, *p2);
}
return str;
}
Common::String tag2string(uint32 tag) {
char str[5];
str[0] = (char)(tag >> 24);
str[1] = (char)(tag >> 16);
str[2] = (char)(tag >> 8);
str[3] = (char)tag;
str[4] = '\0';
return Common::String(str);
}