mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
cc08a4953d
svn-id: r32195
697 lines
16 KiB
C++
697 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "engines/engine.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "gui/debugger.h"
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#ifdef _WIN32_WCE
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// This is required for the debugger attachment
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extern bool isSmartphone(void);
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#endif
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#ifdef __PLAYSTATION2__
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// for those replaced fopen/fread/etc functions
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typedef unsigned long uint64;
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typedef signed long int64;
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#include "backends/platform/ps2/fileio.h"
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#define fprintf ps2_fprintf
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#define fflush(a) ps2_fflush(a)
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#endif
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#ifdef __DS__
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#include "backends/fs/ds/ds-fs.h"
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#undef stderr
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#undef stdout
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#undef stdin
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#define stdout ((DS::fileHandle*) -1)
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#define stderr ((DS::fileHandle*) -2)
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#define stdin ((DS::fileHandle*) -3)
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void std_fprintf(FILE* handle, const char* fmt, ...);
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void std_fflush(FILE* handle);
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#define fprintf(file, fmt, ...) { char str[128]; sprintf(str, fmt, ##__VA_ARGS__); DS::std_fwrite(str, strlen(str), 1, file); }
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#define fflush(file) DS::std_fflush(file)
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#endif
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namespace Common {
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bool matchString(const char *str, const char *pat) {
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const char *p = 0;
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const char *q = 0;
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for (;;) {
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switch (*pat) {
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case '*':
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p = ++pat;
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q = str;
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break;
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default:
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if (*pat != *str) {
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if (p) {
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pat = p;
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str = ++q;
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if (!*str)
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return !*pat;
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break;
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}
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else
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return false;
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}
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// fallthrough
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case '?':
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if (!*str)
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return !*pat;
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pat++;
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str++;
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}
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}
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}
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StringTokenizer::StringTokenizer(const String &str, const String &delimiters) : _str(str), _delimiters(delimiters) {
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reset();
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}
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void StringTokenizer::reset() {
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_tokenBegin = _tokenEnd = 0;
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}
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bool StringTokenizer::empty() const {
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// Search for the next token's start (i.e. the next non-delimiter character)
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for (uint i = _tokenEnd; i < _str.size(); i++) {
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if (!_delimiters.contains(_str[i]))
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return false; // Found a token so the tokenizer is not empty
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}
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// Didn't find any more tokens so the tokenizer is empty
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return true;
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}
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String StringTokenizer::nextToken() {
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// Seek to next token's start (i.e. jump over the delimiters before next token)
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for (_tokenBegin = _tokenEnd; _tokenBegin < _str.size() && _delimiters.contains(_str[_tokenBegin]); _tokenBegin++);
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// Seek to the token's end (i.e. jump over the non-delimiters)
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for (_tokenEnd = _tokenBegin; _tokenEnd < _str.size() && !_delimiters.contains(_str[_tokenEnd]); _tokenEnd++);
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// Return the found token
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return String(_str.c_str() + _tokenBegin, _tokenEnd - _tokenBegin);
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}
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//
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// Print hexdump of the data passed in
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//
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void hexdump(const byte * data, int len, int bytesPerLine) {
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assert(1 <= bytesPerLine && bytesPerLine <= 32);
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int i;
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byte c;
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int offset = 0;
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while (len >= bytesPerLine) {
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printf("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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printf("%02x ", data[i]);
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if (i % 4 == 3)
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printf(" ");
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}
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printf(" |");
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for (i = 0; i < bytesPerLine; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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printf("%c", c);
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}
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printf("|\n");
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data += bytesPerLine;
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len -= bytesPerLine;
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offset += bytesPerLine;
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}
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if (len <= 0)
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return;
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printf("%06x: ", offset);
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for (i = 0; i < bytesPerLine; i++) {
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if (i < len)
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printf("%02x ", data[i]);
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else
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printf(" ");
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if (i % 4 == 3)
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printf(" ");
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}
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printf(" |");
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for (i = 0; i < len; i++) {
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c = data[i];
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if (c < 32 || c >= 127)
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c = '.';
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printf("%c", c);
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}
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for (; i < bytesPerLine; i++)
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printf(" ");
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printf("|\n");
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}
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#pragma mark -
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RandomSource::RandomSource() {
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// Use system time as RNG seed. Normally not a good idea, if you are using
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// a RNG for security purposes, but good enough for our purposes.
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assert(g_system);
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uint32 seed = g_system->getMillis();
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setSeed(seed);
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}
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void RandomSource::setSeed(uint32 seed) {
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_randSeed = seed;
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}
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uint RandomSource::getRandomNumber(uint max) {
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_randSeed = 0xDEADBF03 * (_randSeed + 1);
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_randSeed = (_randSeed >> 13) | (_randSeed << 19);
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return _randSeed % (max + 1);
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}
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uint RandomSource::getRandomBit(void) {
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_randSeed = 0xDEADBF03 * (_randSeed + 1);
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_randSeed = (_randSeed >> 13) | (_randSeed << 19);
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return _randSeed & 1;
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}
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uint RandomSource::getRandomNumberRng(uint min, uint max) {
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return getRandomNumber(max - min) + min;
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}
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#pragma mark -
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const LanguageDescription g_languages[] = {
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{"zh", "Chinese (Taiwan)", ZH_TWN},
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{"cz", "Czech", CZ_CZE},
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{"nl", "Dutch", NL_NLD},
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{"en", "English", EN_ANY}, // Generic English (when only one game version exist)
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{"gb", "English (GB)", EN_GRB},
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{"us", "English (US)", EN_USA},
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{"fr", "French", FR_FRA},
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{"de", "German", DE_DEU},
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{"gr", "Greek", GR_GRE},
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{"hb", "Hebrew", HB_ISR},
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{"it", "Italian", IT_ITA},
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{"jp", "Japanese", JA_JPN},
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{"kr", "Korean", KO_KOR},
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{"nb", "Norwegian Bokm\xE5l", NB_NOR},
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{"pl", "Polish", PL_POL},
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{"br", "Portuguese", PT_BRA},
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{"ru", "Russian", RU_RUS},
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{"es", "Spanish", ES_ESP},
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{"se", "Swedish", SE_SWE},
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{0, 0, UNK_LANG}
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};
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Language parseLanguage(const String &str) {
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if (str.empty())
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return UNK_LANG;
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const char *s = str.c_str();
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s))
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return l->id;
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}
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return UNK_LANG;
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}
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const char *getLanguageCode(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getLanguageDescription(Language id) {
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const LanguageDescription *l = g_languages;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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#pragma mark -
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const PlatformDescription g_platforms[] = {
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{"2gs", "2gs", "2gs", "Apple IIgs", kPlatformApple2GS },
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{"3do", "3do", "3do", "3DO", kPlatform3DO},
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{"acorn", "acorn", "acorn", "Acorn", kPlatformAcorn},
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{"amiga", "ami", "amiga", "Amiga", kPlatformAmiga},
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{"atari", "atari-st", "st", "Atari ST", kPlatformAtariST},
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{"c64", "c64", "c64", "Commodore 64", kPlatformC64},
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{"pc", "dos", "ibm", "DOS", kPlatformPC},
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{"pc98", "pc98", "pc98", "PC-98", kPlatformPC98},
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// The 'official' spelling seems to be "FM-TOWNS" (e.g. in the Indy4 demo).
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// However, on the net many variations can be seen, like "FMTOWNS",
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// "FM TOWNS", "FmTowns", etc.
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{"fmtowns", "towns", "fm", "FM-TOWNS", kPlatformFMTowns},
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{"linux", "linux", "linux", "Linux", kPlatformLinux},
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{"macintosh", "mac", "mac", "Macintosh", kPlatformMacintosh},
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{"pce", "pce", "pce", "PC-Engine", kPlatformPCEngine },
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{"nes", "nes", "nes", "NES", kPlatformNES},
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{"segacd", "segacd", "sega", "SegaCD", kPlatformSegaCD},
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{"windows", "win", "win", "Windows", kPlatformWindows},
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{0, 0, 0, "Default", kPlatformUnknown}
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};
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Platform parsePlatform(const String &str) {
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if (str.empty())
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return kPlatformUnknown;
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const char *s = str.c_str();
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// Handle some special case separately, for compatibility with old config
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// files.
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if (!strcmp(s, "1"))
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return kPlatformAmiga;
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else if (!strcmp(s, "2"))
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return kPlatformAtariST;
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else if (!strcmp(s, "3"))
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return kPlatformMacintosh;
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s) || !scumm_stricmp(l->code2, s) || !scumm_stricmp(l->abbrev, s))
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return l->id;
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}
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return kPlatformUnknown;
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}
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const char *getPlatformCode(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getPlatformAbbrev(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->abbrev;
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}
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return 0;
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}
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const char *getPlatformDescription(Platform id) {
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const PlatformDescription *l = g_platforms;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return l->description;
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}
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#pragma mark -
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const RenderModeDescription g_renderModes[] = {
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{"hercGreen", "Hercules Green", kRenderHercG},
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{"hercAmber", "Hercules Amber", kRenderHercA},
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{"cga", "CGA", kRenderCGA},
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{"ega", "EGA", kRenderEGA},
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{"amiga", "Amiga", kRenderAmiga},
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{0, 0, kRenderDefault}
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};
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RenderMode parseRenderMode(const String &str) {
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if (str.empty())
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return kRenderDefault;
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const char *s = str.c_str();
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (!scumm_stricmp(l->code, s))
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return l->id;
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}
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return kRenderDefault;
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}
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const char *getRenderModeCode(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->code;
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}
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return 0;
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}
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const char *getRenderModeDescription(RenderMode id) {
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const RenderModeDescription *l = g_renderModes;
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for (; l->code; ++l) {
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if (l->id == id)
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return l->description;
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}
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return 0;
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}
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#pragma mark -
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namespace {
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DebugLevelContainer gDebugLevels;
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uint32 gDebugLevelsEnabled = 0;
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struct DebugLevelSort {
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bool operator()(const EngineDebugLevel &l, const EngineDebugLevel &r) {
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return (l.option.compareToIgnoreCase(r.option) < 0);
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}
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};
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struct DebugLevelSearch {
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const String &_option;
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DebugLevelSearch(const String &option) : _option(option) {}
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bool operator()(const EngineDebugLevel &l) {
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return _option.equalsIgnoreCase(l.option);
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}
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};
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}
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bool addSpecialDebugLevel(uint32 level, const String &option, const String &description) {
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DebugLevelContainer::iterator i = find_if(gDebugLevels.begin(), gDebugLevels.end(), DebugLevelSearch(option));
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if (i != gDebugLevels.end()) {
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warning("Declared engine debug level '%s' again", option.c_str());
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*i = EngineDebugLevel(level, option, description);
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} else {
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gDebugLevels.push_back(EngineDebugLevel(level, option, description));
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sort(gDebugLevels.begin(), gDebugLevels.end(), DebugLevelSort());
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}
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return true;
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}
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void clearAllSpecialDebugLevels() {
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gDebugLevelsEnabled = 0;
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gDebugLevels.clear();
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}
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bool enableSpecialDebugLevel(const String &option) {
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DebugLevelContainer::iterator i = find_if(gDebugLevels.begin(), gDebugLevels.end(), DebugLevelSearch(option));
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if (i != gDebugLevels.end()) {
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gDebugLevelsEnabled |= i->level;
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i->enabled = true;
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return true;
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} else {
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return false;
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}
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}
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void enableSpecialDebugLevelList(const String &option) {
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StringTokenizer tokenizer(option, " ,");
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String token;
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while (!tokenizer.empty()) {
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token = tokenizer.nextToken();
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if (!enableSpecialDebugLevel(token))
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warning("Engine does not support debug level '%s'", token.c_str());
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}
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}
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bool disableSpecialDebugLevel(const String &option) {
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DebugLevelContainer::iterator i = find_if(gDebugLevels.begin(), gDebugLevels.end(), DebugLevelSearch(option));
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if (i != gDebugLevels.end()) {
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gDebugLevelsEnabled &= ~i->level;
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i->enabled = false;
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return true;
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} else {
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return false;
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}
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}
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const DebugLevelContainer &listSpecialDebugLevels() {
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return gDebugLevels;
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}
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uint32 getEnabledSpecialDebugLevels() {
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return gDebugLevelsEnabled;
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}
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} // End of namespace Common
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/**
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* The debug level. Initially set to -1, indicating that no debug output
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* should be shown. Positive values usually imply an increasing number of
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* debug output shall be generated, the higher the value, the more verbose the
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* information (although the exact semantics are up to the engines).
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*/
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int gDebugLevel = -1;
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static void debugHelper(const char *in_buf, bool caret = true) {
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char buf[STRINGBUFLEN];
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// Next, give the active engine (if any) a chance to augment the message
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if (g_engine) {
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g_engine->errorString(in_buf, buf);
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} else {
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strcpy(buf, in_buf);
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}
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if (caret)
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printf("%s\n", buf);
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else
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printf("%s", buf);
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#if defined( USE_WINDBG )
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if (caret)
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strcat(buf, "\n");
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#if defined( _WIN32_WCE )
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TCHAR buf_unicode[1024];
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MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
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OutputDebugString(buf_unicode);
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#else
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OutputDebugString(buf);
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#endif
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#endif
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fflush(stdout);
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}
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void CDECL debug(int level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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|
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if (level > gDebugLevel)
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return;
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va_start(va, s);
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vsnprintf(buf, STRINGBUFLEN, s, va);
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va_end(va);
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debugHelper(buf);
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}
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void CDECL debugN(int level, const char *s, ...) {
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char buf[STRINGBUFLEN];
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va_list va;
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|
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if (level > gDebugLevel)
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return;
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|
va_start(va, s);
|
|
vsnprintf(buf, STRINGBUFLEN, s, va);
|
|
va_end(va);
|
|
|
|
debugHelper(buf, false);
|
|
}
|
|
|
|
void CDECL debug(const char *s, ...) {
|
|
char buf[STRINGBUFLEN];
|
|
va_list va;
|
|
|
|
va_start(va, s);
|
|
vsnprintf(buf, STRINGBUFLEN, s, va);
|
|
va_end(va);
|
|
|
|
debugHelper(buf);
|
|
}
|
|
|
|
void CDECL debugC(int level, uint32 engine_level, const char *s, ...) {
|
|
char buf[STRINGBUFLEN];
|
|
va_list va;
|
|
|
|
if (gDebugLevel != 11)
|
|
if (level > gDebugLevel || !(Common::gDebugLevelsEnabled & engine_level))
|
|
return;
|
|
|
|
va_start(va, s);
|
|
vsnprintf(buf, STRINGBUFLEN, s, va);
|
|
va_end(va);
|
|
|
|
debugHelper(buf);
|
|
}
|
|
|
|
void NORETURN CDECL error(const char *s, ...) {
|
|
char buf_input[STRINGBUFLEN];
|
|
char buf_output[STRINGBUFLEN];
|
|
va_list va;
|
|
|
|
// Generate the full error message
|
|
va_start(va, s);
|
|
vsnprintf(buf_input, STRINGBUFLEN, s, va);
|
|
va_end(va);
|
|
|
|
|
|
// Next, give the active engine (if any) a chance to augment the message
|
|
if (g_engine) {
|
|
g_engine->errorString(buf_input, buf_output);
|
|
} else {
|
|
strcpy(buf_output, buf_input);
|
|
}
|
|
|
|
|
|
// Print the error message to stderr
|
|
fprintf(stderr, "%s!\n", buf_output);
|
|
|
|
// Unless this error -originated- within the debugger itself, we
|
|
// now invoke the debugger, if available / supported.
|
|
if (g_engine) {
|
|
GUI::Debugger *debugger = g_engine->getDebugger();
|
|
#ifdef _WIN32_WCE
|
|
if (isSmartphone())
|
|
debugger = 0;
|
|
#endif
|
|
if (debugger && !debugger->isAttached()) {
|
|
debugger->attach(buf_output);
|
|
debugger->onFrame();
|
|
}
|
|
}
|
|
|
|
|
|
#if defined( USE_WINDBG )
|
|
#if defined( _WIN32_WCE )
|
|
TCHAR buf_output_unicode[1024];
|
|
MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
|
|
OutputDebugString(buf_output_unicode);
|
|
#ifndef DEBUG
|
|
drawError(buf_output);
|
|
#else
|
|
int cmon_break_into_the_debugger_if_you_please = *(int *)(buf_output + 1); // bus error
|
|
printf("%d", cmon_break_into_the_debugger_if_you_please); // don't optimize the int out
|
|
#endif
|
|
#else
|
|
OutputDebugString(buf_output);
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef PALMOS_MODE
|
|
extern void PalmFatalError(const char *err);
|
|
PalmFatalError(buf_output);
|
|
#endif
|
|
|
|
#ifdef __SYMBIAN32__
|
|
Symbian::FatalError(buf_output);
|
|
#endif
|
|
// Finally exit. quit() will terminate the program if g_system is present
|
|
if (g_system)
|
|
g_system->quit();
|
|
|
|
exit(1);
|
|
}
|
|
|
|
void CDECL warning(const char *s, ...) {
|
|
char buf[STRINGBUFLEN];
|
|
va_list va;
|
|
|
|
va_start(va, s);
|
|
vsnprintf(buf, STRINGBUFLEN, s, va);
|
|
va_end(va);
|
|
|
|
#if !defined (__SYMBIAN32__)
|
|
fprintf(stderr, "WARNING: %s!\n", buf);
|
|
#endif
|
|
|
|
#if defined( USE_WINDBG )
|
|
strcat(buf, "\n");
|
|
#if defined( _WIN32_WCE )
|
|
TCHAR buf_unicode[1024];
|
|
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
|
|
OutputDebugString(buf_unicode);
|
|
#else
|
|
OutputDebugString(buf);
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
char *scumm_strrev(char *str) {
|
|
if (!str)
|
|
return str;
|
|
int len = strlen(str);
|
|
if (len < 2)
|
|
return str;
|
|
char *p1, *p2;
|
|
for (p1 = str, p2 = str + len - 1; p1 < p2; p1++, p2--) {
|
|
SWAP(*p1, *p2);
|
|
}
|
|
return str;
|
|
}
|
|
|
|
Common::String tag2string(uint32 tag) {
|
|
char str[5];
|
|
str[0] = (char)(tag >> 24);
|
|
str[1] = (char)(tag >> 16);
|
|
str[2] = (char)(tag >> 8);
|
|
str[3] = (char)tag;
|
|
str[4] = '\0';
|
|
return Common::String(str);
|
|
}
|