scummvm/saga/saga.h
Eugene Sandulenko f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00

60 lines
1.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SAGA_H
#define SAGA_H
#include "common/scummsys.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "common/util.h"
//#include "gamedesc.h"
namespace Saga {
#define R_PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
enum SAGAGameId {
GID_ITE,
GID_ITECD,
GID_IHNM
};
class SagaEngine:public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
void go();
void shutdown();
public:
SagaEngine(GameDetector * detector, OSystem * syst);
virtual ~ SagaEngine();
};
} // End of namespace Saga
#endif