mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 05:38:56 +00:00
f3d340fb0c
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SAGA_H
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#define SAGA_H
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#include "common/scummsys.h"
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "common/util.h"
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//#include "gamedesc.h"
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namespace Saga {
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#define R_PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
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enum SAGAGameId {
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GID_ITE,
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GID_ITECD,
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GID_IHNM
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};
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class SagaEngine:public Engine {
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void errorString(const char *buf_input, char *buf_output);
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protected:
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void go();
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void shutdown();
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public:
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SagaEngine(GameDetector * detector, OSystem * syst);
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virtual ~ SagaEngine();
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};
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} // End of namespace Saga
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#endif
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