scummvm/gob/inter.cpp
2005-05-10 22:56:25 +00:00

1535 lines
27 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/util.h"
#include "gob/scenery.h"
#include "gob/parse.h"
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/mult.h"
#include "gob/goblin.h"
#include "gob/cdrom.h"
namespace Gob {
int16 inter_animPalLowIndex;
int16 inter_animPalHighIndex;
int16 inter_animPalDir;
uint32 inter_soundEndTimeKey;
int16 inter_soundStopVal;
char inter_terminate = 0;
char inter_breakFlag = 0;
int16 *inter_breakFromLevel;
int16 *inter_nestLevel;
int16 inter_load16(void) {
int16 tmp = (int16)READ_LE_UINT16(inter_execPtr);
inter_execPtr += 2;
return tmp;
}
void inter_setMousePos(void) {
inter_mouseX = parse_parseValExpr();
inter_mouseY = parse_parseValExpr();
if (useMouse != 0)
util_setMousePos(inter_mouseX, inter_mouseY);
}
char inter_evalExpr(int16 *pRes) {
byte token;
//
parse_printExpr(99);
parse_parseExpr(99, &token);
if (pRes == 0)
return token;
switch (token) {
case 20:
*pRes = inter_resVal;
break;
case 22:
case 23:
*pRes = 0;
break;
case 24:
*pRes = 1;
break;
}
return token;
}
char inter_evalBoolResult() {
byte token;
parse_printExpr(99);
parse_parseExpr(99, &token);
if (token == 24 || (token == 20 && inter_resVal != 0))
return 1;
else
return 0;
}
void inter_evaluateStore(void) {
char *savedPos;
int16 token;
int16 result;
int16 varOff;
savedPos = inter_execPtr;
varOff = parse_parseVarIndex();
token = inter_evalExpr(&result);
switch (savedPos[0]) {
case 23:
case 26:
WRITE_VAR_OFFSET(varOff, inter_resVal);
break;
case 25:
case 28:
if (token == 20)
*(inter_variables + varOff) = result;
else
strcpy(inter_variables + varOff, inter_resStr);
break;
}
return;
}
void inter_capturePush(void) {
int16 left;
int16 top;
int16 width;
int16 height;
left = parse_parseValExpr();
top = parse_parseValExpr();
width = parse_parseValExpr();
height = parse_parseValExpr();
game_capturePush(left, top, width, height);
(*scen_pCaptureCounter)++;
}
void inter_capturePop(void) {
if (*scen_pCaptureCounter != 0) {
(*scen_pCaptureCounter)--;
game_capturePop(1);
}
}
void inter_printText(void) {
char buf[60];
int16 i;
debug(3, "inter_printText");
draw_destSpriteX = parse_parseValExpr();
draw_destSpriteY = parse_parseValExpr();
draw_backColor = parse_parseValExpr();
draw_frontColor = parse_parseValExpr();
draw_fontIndex = parse_parseValExpr();
draw_destSurface = 21;
draw_textToPrint = buf;
draw_transparency = 0;
if (draw_backColor >= 16) {
draw_backColor = 0;
draw_transparency = 1;
}
do {
for (i = 0; *inter_execPtr != '.' && (byte)*inter_execPtr != 200;
i++, inter_execPtr++) {
buf[i] = *inter_execPtr;
}
if ((byte)*inter_execPtr != 200) {
inter_execPtr++;
switch (*inter_execPtr) {
case 23:
case 26:
sprintf(buf + i, "%d", VAR_OFFSET(parse_parseVarIndex()));
break;
case 25:
case 28:
sprintf(buf + i, "%s", inter_variables + parse_parseVarIndex());
break;
}
inter_execPtr++;
} else {
buf[i] = 0;
}
draw_spriteOperation(DRAW_PRINTTEXT);
} while ((byte)*inter_execPtr != 200);
inter_execPtr++;
}
void inter_animPalette(void) {
int16 i;
Color col;
if (inter_animPalDir == 0)
return;
vid_waitRetrace(videoMode);
if (inter_animPalDir == -1) {
col = draw_vgaSmallPalette[inter_animPalLowIndex];
for (i = inter_animPalLowIndex; i < inter_animPalHighIndex; i++)
draw_vgaSmallPalette[i] = draw_vgaSmallPalette[i + 1];
draw_vgaSmallPalette[inter_animPalHighIndex] = col;
} else {
col = draw_vgaSmallPalette[inter_animPalHighIndex];
for (i = inter_animPalHighIndex; i > inter_animPalLowIndex; i--)
draw_vgaSmallPalette[i] = draw_vgaSmallPalette[i - 1];
draw_vgaSmallPalette[inter_animPalLowIndex] = col;
}
pPaletteDesc->vgaPal = draw_vgaSmallPalette;
vid_setFullPalette(pPaletteDesc);
}
void inter_animPalInit(void) {
inter_animPalDir = inter_load16();
inter_animPalLowIndex = parse_parseValExpr();
inter_animPalHighIndex = parse_parseValExpr();
}
void inter_loadMult(void) {
int16 resId;
resId = inter_load16();
mult_loadMult(resId);
}
void inter_playMult(void) {
int16 checkEscape;
checkEscape = inter_load16();
mult_playMult(VAR(57), -1, checkEscape, 0);
}
void inter_freeMult(void) {
inter_load16(); // unused
mult_freeMultKeys();
}
void inter_initCursor(void) {
int16 width;
int16 height;
int16 count;
int16 i;
draw_cursorXDeltaVar = parse_parseVarIndex();
draw_cursorYDeltaVar = parse_parseVarIndex();
width = inter_load16();
if (width < 16)
width = 16;
height = inter_load16();
if (height < 16)
height = 16;
count = inter_load16();
if (count < 2)
count = 2;
if (width != draw_cursorWidth || height != draw_cursorHeight ||
draw_cursorSprites->width != width * count) {
vid_freeSurfDesc(draw_cursorSprites);
vid_freeSurfDesc(draw_cursorBack);
draw_cursorWidth = width;
draw_cursorHeight = height;
if (count < 0x80)
draw_transparentCursor = 1;
else
draw_transparentCursor = 0;
if (count > 0x80)
count -= 0x80;
draw_cursorSprites =
vid_initSurfDesc(videoMode, draw_cursorWidth * count,
draw_cursorHeight, 2);
draw_spritesArray[23] = draw_cursorSprites;
draw_cursorBack =
vid_initSurfDesc(videoMode, draw_cursorWidth,
draw_cursorHeight, 0);
for (i = 0; i < 40; i++) {
draw_cursorAnimLow[i] = -1;
draw_cursorAnimDelays[i] = 0;
draw_cursorAnimHigh[i] = 0;
}
draw_cursorAnimLow[1] = 0;
}
}
void inter_initCursorAnim(void) {
int16 ind;
ind = parse_parseValExpr();
draw_cursorAnimLow[ind] = inter_load16();
draw_cursorAnimHigh[ind] = inter_load16();
draw_cursorAnimDelays[ind] = inter_load16();
}
void inter_clearCursorAnim(void) {
int16 ind;
ind = parse_parseValExpr();
draw_cursorAnimLow[ind] = -1;
draw_cursorAnimHigh[ind] = 0;
draw_cursorAnimDelays[ind] = 0;
}
void inter_drawOperations(void) {
char cmd;
int16 i;
cmd = *inter_execPtr++;
switch (cmd) {
case 0:
inter_loadMult();
break;
case 1:
inter_playMult();
break;
case 2:
inter_freeMult();
break;
case 7:
inter_initCursor();
break;
case 8:
inter_initCursorAnim();
break;
case 9:
inter_clearCursorAnim();
break;
case 10:
draw_renderFlags = parse_parseValExpr();
break;
case 11:
//word_23EC_DE = parse_parseValExpr();
break;
case 16:
scen_loadAnim(0);
break;
case 17:
scen_freeAnim(-1);
break;
case 18:
scen_interUpdateAnim();
break;
case 19:
warning("Gob2 mult stub");
break;
case 20:
mult_interInitMult();
break;
case 21:
mult_freeMult();
break;
case 22:
mult_animate();
break;
case 23:
mult_interLoadMult();
break;
case 24:
scen_interStoreParams();
break;
case 25:
mult_interGetObjAnimSize();
break;
case 26:
scen_loadStatic(0);
break;
case 27:
scen_freeStatic(-1);
break;
case 28:
scen_interRenderStatic();
break;
case 29:
scen_interLoadCurLayer();
break;
case 32:
// Used in gob1 CD
inter_evalExpr(0);
cd_startTrack(inter_resStr);
break;
case 33:
// Used in gob1 CD
{
int pos = cd_getTrackPos();
if (pos == -1)
pos = 32767;
WRITE_VAR(5, pos);
}
break;
case 34:
// Used in gob1 CD
cd_stopPlaying();
break;
case 48:
i = inter_load16();
draw_fontToSprite[i].sprite = inter_load16();
draw_fontToSprite[i].base = inter_load16();
draw_fontToSprite[i].width = inter_load16();
draw_fontToSprite[i].height = inter_load16();
break;
case 49:
i = inter_load16();
draw_fontToSprite[i].sprite = -1;
draw_fontToSprite[i].base = -1;
draw_fontToSprite[i].width = -1;
draw_fontToSprite[i].height = -1;
break;
default:
warning("unimplemented drawOperation: %d", cmd);
}
}
void inter_getFreeMem(void) {
int16 freeVar;
int16 maxFreeVar;
freeVar = parse_parseVarIndex();
maxFreeVar = parse_parseVarIndex();
// HACK
WRITE_VAR_OFFSET(freeVar, 1000000);
WRITE_VAR_OFFSET(maxFreeVar, 1000000);
}
void inter_manageDataFile(void) {
inter_evalExpr(0);
if (inter_resStr[0] != 0)
data_openDataFile(inter_resStr);
else
data_closeDataFile();
}
void inter_writeData(void) {
int16 offset;
int16 handle;
int16 size;
int16 dataVar;
int16 retSize;
debug(0, "inter_writeData");
inter_evalExpr(0);
dataVar = parse_parseVarIndex();
size = parse_parseValExpr();
offset = parse_parseValExpr();
WRITE_VAR(1, 1);
handle = data_openData(inter_resStr, Common::File::kFileWriteMode);
if (handle < 0)
return;
if (offset < 0) {
data_seekData(handle, -offset - 1, 2);
} else {
data_seekData(handle, offset, 0);
}
retSize = file_getHandle(handle)->write(inter_variables + dataVar, size);
if (retSize == size)
WRITE_VAR(1, 0);
data_closeData(handle);
}
void inter_checkData(void) {
int16 handle;
int16 varOff;
debug(0, "data_cheackData");
inter_evalExpr(0);
varOff = parse_parseVarIndex();
handle = data_openData(inter_resStr);
WRITE_VAR_OFFSET(varOff, handle);
if (handle >= 0)
data_closeData(handle);
}
void inter_readData(void) {
int16 retSize;
int16 size;
int16 dataVar;
int16 offset;
int16 handle;
debug(0, "inter_readData");
inter_evalExpr(0);
dataVar = parse_parseVarIndex();
size = parse_parseValExpr();
offset = parse_parseValExpr();
if (game_extHandle >= 0)
data_closeData(game_extHandle);
WRITE_VAR(1, 1);
handle = data_openData(inter_resStr);
if (handle >= 0) {
draw_animateCursor(4);
if (offset < 0)
data_seekData(handle, -offset - 1, 2);
else
data_seekData(handle, offset, 0);
retSize = data_readData(handle, inter_variables + dataVar, size);
data_closeData(handle);
if (retSize == size)
WRITE_VAR(1, 0);
}
if (game_extHandle >= 0)
game_extHandle = data_openData(game_curExtFile);
}
void inter_loadFont(void) {
int16 index;
debug(0, "inter_loadFont");
inter_evalExpr(0);
index = inter_load16();
if (draw_fonts[index] != 0)
util_freeFont(draw_fonts[index]);
draw_animateCursor(4);
if (game_extHandle >= 0)
data_closeData(game_extHandle);
draw_fonts[index] = util_loadFont(inter_resStr);
if (game_extHandle >= 0)
game_extHandle = data_openData(game_curExtFile);
}
void inter_freeFont(void) {
int16 index;
index = inter_load16();
if (draw_fonts[index] != 0)
util_freeFont(draw_fonts[index]);
draw_fonts[index] = 0;
}
void inter_prepareStr(void) {
int16 var;
var = parse_parseVarIndex();
util_prepareStr(inter_variables + var);
}
void inter_insertStr(void) {
int16 pos;
int16 strVar;
strVar = parse_parseVarIndex();
inter_evalExpr(0);
pos = parse_parseValExpr();
util_insertStr(inter_resStr, inter_variables + strVar, pos);
}
void inter_cutStr(void) {
int16 var;
int16 pos;
int16 size;
var = parse_parseVarIndex();
pos = parse_parseValExpr();
size = parse_parseValExpr();
util_cutFromStr(inter_variables + var, pos, size);
}
void inter_strstr(void) {
int16 strVar;
int16 resVar;
int16 pos;
strVar = parse_parseVarIndex();
inter_evalExpr(0);
resVar = parse_parseVarIndex();
pos = util_strstr(inter_resStr, inter_variables + strVar);
WRITE_VAR_OFFSET(resVar, pos - 1);
}
void inter_setFrameRate(void) {
util_setFrameRate(parse_parseValExpr());
}
void inter_strlen(void) {
int16 len;
int16 var;
var = parse_parseVarIndex();
len = strlen(inter_variables + var);
var = parse_parseVarIndex();
WRITE_VAR_OFFSET(var, len);
}
void inter_strToLong(void) {
char str[20];
int16 strVar;
int16 destVar;
int32 res;
strVar = parse_parseVarIndex();
strcpy(str, inter_variables + strVar);
res = atol(str);
destVar = parse_parseVarIndex();
WRITE_VAR_OFFSET(destVar, res);
}
void inter_invalidate(void) {
warning("inter_invalidate: 'bugged' function!");
draw_destSurface = inter_load16();
draw_destSpriteX = parse_parseValExpr();
draw_destSpriteY = parse_parseValExpr();
draw_spriteRight = parse_parseValExpr();
draw_frontColor = parse_parseValExpr();
draw_spriteOperation(DRAW_INVALIDATE);
}
void inter_loadSpriteContent(void) {
draw_spriteLeft = inter_load16();
draw_destSurface = inter_load16();
draw_transparency = inter_load16();
draw_destSpriteX = 0;
draw_destSpriteY = 0;
draw_spriteOperation(DRAW_LOADSPRITE);
}
void inter_copySprite(void) {
draw_sourceSurface = inter_load16();
draw_destSurface = inter_load16();
draw_spriteLeft = parse_parseValExpr();
draw_spriteTop = parse_parseValExpr();
draw_spriteRight = parse_parseValExpr();
draw_spriteBottom = parse_parseValExpr();
draw_destSpriteX = parse_parseValExpr();
draw_destSpriteY = parse_parseValExpr();
draw_transparency = inter_load16();
draw_spriteOperation(DRAW_BLITSURF);
}
void inter_putPixel(void) {
draw_destSurface = inter_load16();
draw_destSpriteX = parse_parseValExpr();
draw_destSpriteY = parse_parseValExpr();
draw_frontColor = parse_parseValExpr();
draw_spriteOperation(DRAW_PUTPIXEL);
}
void inter_fillRect(void) {
draw_destSurface = inter_load16();
draw_destSpriteX = parse_parseValExpr();
draw_destSpriteY = parse_parseValExpr();
draw_spriteRight = parse_parseValExpr();
draw_spriteBottom = parse_parseValExpr();
draw_backColor = parse_parseValExpr();
draw_spriteOperation(DRAW_FILLRECT);
}
void inter_drawLine(void) {
draw_destSurface = inter_load16();
draw_destSpriteX = parse_parseValExpr();
draw_destSpriteY = parse_parseValExpr();
draw_spriteRight = parse_parseValExpr();
draw_spriteBottom = parse_parseValExpr();
draw_frontColor = parse_parseValExpr();
draw_spriteOperation(DRAW_DRAWLINE);
}
void inter_createSprite(void) {
int16 index;
int16 height;
int16 width;
int16 flag;
index = inter_load16();
width = inter_load16();
height = inter_load16();
flag = inter_load16();
if (flag == 1)
draw_spritesArray[index] = vid_initSurfDesc(videoMode, width, height, 2);
else
draw_spritesArray[index] = vid_initSurfDesc(videoMode, width, height, 0);
vid_clearSurf(draw_spritesArray[index]);
}
void inter_freeSprite(void) {
int16 index;
index = inter_load16();
if (draw_spritesArray[index] == 0)
return;
vid_freeSurfDesc(draw_spritesArray[index]);
draw_spritesArray[index] = 0;
}
void inter_renewTimeInVars(void) {
struct tm *t;
time_t now = time(NULL);
t = localtime(&now);
WRITE_VAR(5, 1900 + t->tm_year);
WRITE_VAR(6, t->tm_mon);
WRITE_VAR(7, 0);
WRITE_VAR(8, t->tm_mday);
WRITE_VAR(9, t->tm_hour);
WRITE_VAR(10, t->tm_min);
WRITE_VAR(11, t->tm_sec);
}
void inter_playComposition(void) {
static int16 inter_composition[50];
int16 i;
int16 dataVar;
int16 freqVal;
dataVar = parse_parseVarIndex();
freqVal = parse_parseValExpr();
for (i = 0; i < 50; i++)
inter_composition[i] = (int16)VAR_OFFSET(dataVar + i * 4);
snd_playComposition(game_soundSamples, inter_composition, freqVal);
}
void inter_stopSound(void) {
snd_stopSound(parse_parseValExpr());
inter_soundEndTimeKey = 0;
}
void inter_playSound(void) {
int16 frequency;
int16 freq2;
int16 repCount;
int16 index;
index = parse_parseValExpr();
repCount = parse_parseValExpr();
frequency = parse_parseValExpr();
snd_stopSound(0);
inter_soundEndTimeKey = 0;
if (game_soundSamples[index] == 0)
return;
if (repCount < 0) {
if (soundFlags < 2)
return;
repCount = -repCount;
inter_soundEndTimeKey = util_getTimeKey();
if (frequency == 0) {
freq2 = game_soundSamples[index]->frequency;
} else {
freq2 = frequency;
}
inter_soundStopVal =
(10 * (game_soundSamples[index]->size / 2)) / freq2;
inter_soundEndTimeKey +=
((game_soundSamples[index]->size * repCount -
game_soundSamples[index]->size / 2) * 1000) / freq2;
}
snd_playSample(game_soundSamples[index], repCount, frequency);
}
void inter_loadCursor(void) {
Game_TotResItem *itemPtr;
int16 width;
int16 height;
int32 offset;
char *dataBuf;
int16 id;
int8 index;
id = inter_load16();
index = *inter_execPtr++;
itemPtr = &game_totResourceTable->items[id];
offset = itemPtr->offset;
if (offset >= 0) {
dataBuf =
((char *)game_totResourceTable) + szGame_TotResTable +
szGame_TotResItem * game_totResourceTable->itemsCount + offset;
} else {
dataBuf = game_imFileData + (int32)READ_LE_UINT32(&((int32 *)game_imFileData)[-offset - 1]);
}
width = itemPtr->width;
height = itemPtr->height;
vid_fillRect(draw_cursorSprites, index * draw_cursorWidth, 0,
index * draw_cursorWidth + draw_cursorWidth - 1,
draw_cursorHeight - 1, 0);
vid_drawPackedSprite((byte*)dataBuf, width, height,
index * draw_cursorWidth, 0, 0, draw_cursorSprites);
draw_cursorAnimLow[index] = 0;
}
void inter_loadSpriteToPos(void) {
debug(0, "inter_loadSpriteToPos");
draw_spriteLeft = inter_load16();
draw_destSpriteX = parse_parseValExpr();
draw_destSpriteY = parse_parseValExpr();
draw_transparency = inter_execPtr[0];
draw_destSurface = (inter_execPtr[0] / 2) - 1;
if (draw_destSurface < 0)
draw_destSurface = 101;
draw_transparency &= 1;
inter_execPtr += 2;
draw_spriteOperation(DRAW_LOADSPRITE);
}
void inter_loadTot(void) {
char buf[20];
int8 size;
int16 i;
debug(0, "inter_loadTot");
if ((*inter_execPtr & 0x80) != 0) {
inter_execPtr++;
inter_evalExpr(0);
strcpy(buf, inter_resStr);
} else {
size = *inter_execPtr++;
for (i = 0; i < size; i++)
buf[i] = *inter_execPtr++;
buf[size] = 0;
}
strcat(buf, ".tot");
inter_terminate = 1;
strcpy(game_totToLoad, buf);
}
void inter_storeKey(int16 key) {
WRITE_VAR(12, util_getTimeKey() - game_startTimeKey);
WRITE_VAR(2, inter_mouseX);
WRITE_VAR(3, inter_mouseY);
WRITE_VAR(4, game_mouseButtons);
WRITE_VAR(1, snd_playingSound);
if (key == 0x4800)
key = 0x0b;
else if (key == 0x5000)
key = 0x0a;
else if (key == 0x4d00)
key = 0x09;
else if (key == 0x4b00)
key = 0x08;
else if (key == 0x011b)
key = 0x1b;
else if ((key & 0xff) != 0)
key &= 0xff;
WRITE_VAR(0, key);
if (key != 0)
util_waitKey();
}
void inter_keyFunc(void) {
int16 flag;
int16 key;
debug(0, "inter_keyFunc");
flag = inter_load16();
inter_animPalette();
draw_blitInvalidated();
if (flag != 0) {
if (flag != 1) {
if (flag != 2) {
util_longDelay(flag);
return;
}
key = 0;
if (pressedKeys[0x48])
key |= 1;
if (pressedKeys[0x50])
key |= 2;
if (pressedKeys[0x4d])
key |= 4;
if (pressedKeys[0x4b])
key |= 8;
if (pressedKeys[0x1c])
key |= 0x10;
if (pressedKeys[0x39])
key |= 0x20;
if (pressedKeys[1])
key |= 0x40;
if (pressedKeys[0x1d])
key |= 0x80;
if (pressedKeys[0x2a])
key |= 0x100;
if (pressedKeys[0x36])
key |= 0x200;
if (pressedKeys[0x38])
key |= 0x400;
if (pressedKeys[0x3b])
key |= 0x800;
if (pressedKeys[0x3c])
key |= 0x1000;
if (pressedKeys[0x3d])
key |= 0x2000;
if (pressedKeys[0x3e])
key |= 0x4000;
WRITE_VAR(0, key);
util_waitKey();
return;
}
key = game_checkKeys(&inter_mouseX, &inter_mouseY, &game_mouseButtons, 0);
inter_storeKey(key);
return;
} else {
key = game_checkCollisions(0, 0, 0, 0);
inter_storeKey(key);
if (flag == 1)
return;
util_waitKey();
}
}
void inter_checkSwitchTable(char **ppExec) {
int16 i;
int16 len;
char found;
int32 value;
char notFound;
char defFlag;
found = 0;
notFound = 1;
*ppExec = 0;
value = parse_parseVarIndex();
value = VAR_OFFSET(value);
do {
len = *inter_execPtr++;
if (len == -5)
break;
for (i = 0; i < len; i++) {
inter_evalExpr(0);
if (inter_terminate != 0)
return;
if (inter_resVal == value) {
found = 1;
notFound = 0;
}
}
if (found != 0)
*ppExec = inter_execPtr;
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
found = 0;
} while (len != -5);
if (len != -5)
inter_execPtr++;
defFlag = *inter_execPtr;
defFlag >>= 4;
if (defFlag != 4)
return;
inter_execPtr++;
if (notFound)
*ppExec = inter_execPtr;
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
}
void inter_repeatUntil(void) {
char *blockPtr;
int16 size;
char flag;
debug(0, "inter_repeatUntil");
inter_nestLevel[0]++;
blockPtr = inter_execPtr;
do {
inter_execPtr = blockPtr;
size = READ_LE_UINT16(inter_execPtr + 2) + 2;
inter_funcBlock(1);
inter_execPtr = blockPtr + size + 1;
flag = inter_evalBoolResult();
} while (flag == 0 && inter_breakFlag == 0 && inter_terminate == 0);
inter_nestLevel[0]--;
if (*inter_breakFromLevel > -1) {
inter_breakFlag = 0;
*inter_breakFromLevel = -1;
}
}
void inter_whileDo(void) {
char *blockPtr;
char *savedIP;
char flag;
int16 size;
debug(0, "inter_whileDo");
inter_nestLevel[0]++;
do {
savedIP = inter_execPtr;
flag = inter_evalBoolResult();
if (inter_terminate != 0)
return;
blockPtr = inter_execPtr;
size = READ_LE_UINT16(inter_execPtr + 2) + 2;
if (flag != 0) {
inter_funcBlock(1);
inter_execPtr = savedIP;
} else {
inter_execPtr += size;
}
if (inter_breakFlag != 0 || inter_terminate != 0) {
inter_execPtr = blockPtr;
inter_execPtr += size;
break;
}
} while (flag != 0);
inter_nestLevel[0]--;
if (*inter_breakFromLevel > -1) {
inter_breakFlag = 0;
*inter_breakFromLevel = -1;
}
}
void inter_funcBlock(int16 retFlag) {
char cmdCount;
int16 counter;
byte cmd;
byte cmd2;
char *storedIP;
char *callAddr;
char boolRes;
if (inter_execPtr == 0)
return;
inter_breakFlag = 0;
inter_execPtr++;
cmdCount = *inter_execPtr++;
inter_execPtr += 2;
if (cmdCount == 0) {
inter_execPtr = 0;
return;
}
counter = 0;
do {
if (inter_terminate != 0)
break;
cmd = (byte)*inter_execPtr;
if ((cmd >> 4) >= 12) {
cmd2 = 16 - (cmd >> 4);
cmd &= 0xf;
} else
cmd2 = 0;
inter_execPtr++;
counter++;
switch (cmd2) {
case 0:
switch (cmd >> 4) {
case 0:
case 1:
storedIP = inter_execPtr;
inter_execPtr = (char *)game_totFileData + READ_LE_UINT16(inter_execPtr);
if (counter == cmdCount && retFlag == 2)
return;
inter_callSub(2);
inter_execPtr = storedIP + 2;
break;
case 2:
draw_printText();
break;
case 3:
inter_loadCursor();
break;
case 5:
inter_checkSwitchTable(&callAddr);
storedIP = inter_execPtr;
inter_execPtr = callAddr;
if (counter == cmdCount && retFlag == 2)
return;
inter_funcBlock(0);
inter_execPtr = storedIP;
break;
case 6:
inter_repeatUntil();
break;
case 7:
inter_whileDo();
break;
case 8:
boolRes = inter_evalBoolResult();
if (boolRes != 0) {
if (counter == cmdCount
&& retFlag == 2)
return;
storedIP = inter_execPtr;
inter_funcBlock(0);
inter_execPtr = storedIP;
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
debug(5, "cmd = %d", (int16)*inter_execPtr);
cmd = (byte)(*inter_execPtr) >> 4;
inter_execPtr++;
if (cmd != 12)
break;
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
} else {
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
debug(5, "cmd = %d", (int16)*inter_execPtr);
cmd = (byte)(*inter_execPtr) >> 4;
inter_execPtr++;
if (cmd != 12)
break;
if (counter == cmdCount && retFlag == 2)
return;
storedIP = inter_execPtr;
inter_funcBlock(0);
inter_execPtr = storedIP;
inter_execPtr += READ_LE_UINT16(inter_execPtr + 2) + 2;
}
break;
case 9:
inter_evaluateStore();
break;
case 10:
inter_loadSpriteToPos();
break;
}
break;
case 1:
switch (cmd) {
case 1:
inter_printText();
break;
case 2:
inter_loadTot();
break;
case 3:
draw_interPalLoad();
break;
case 4:
inter_keyFunc();
break;
case 5:
inter_capturePush();
break;
case 6:
inter_capturePop();
break;
case 7:
inter_animPalInit();
break;
case 14:
inter_drawOperations();
break;
case 15:
cmdCount = *inter_execPtr++;
counter = 0;
break;
}
break;
case 2:
switch (cmd) {
case 0:
if (retFlag != 2)
inter_breakFlag = 1;
inter_execPtr = 0;
return;
case 1:
inter_renewTimeInVars();
break;
case 2:
snd_speakerOn(parse_parseValExpr(), -1);
break;
case 3:
snd_speakerOff();
break;
case 4:
inter_putPixel();
break;
case 5:
gob_interFunc();
break;
case 6:
inter_createSprite();
break;
case 7:
inter_freeSprite();
break;
}
break;
case 3:
switch (cmd) {
case 0:
if (retFlag == 1) {
inter_breakFlag = 1;
inter_execPtr = 0;
return;
}
if (*inter_nestLevel == 0)
break;
*inter_breakFromLevel = *inter_nestLevel;
inter_breakFlag = 1;
inter_execPtr = 0;
return;
case 1:
inter_loadSpriteContent();
break;
case 2:
inter_copySprite();
break;
case 3:
inter_fillRect();
break;
case 4:
inter_drawLine();
break;
case 5:
inter_strToLong();
break;
case 6:
inter_invalidate();
break;
case 7:
draw_backDeltaX = parse_parseValExpr();
draw_backDeltaY = parse_parseValExpr();
break;
case 8:
inter_playSound();
break;
case 9:
inter_stopSound();
break;
case 10:
game_interLoadSound(-1);
break;
case 11:
game_freeSoundSlot(-1);
break;
case 12:
snd_waitEndPlay();
break;
case 13:
inter_playComposition();
break;
case 14:
inter_getFreeMem();
break;
case 15:
inter_checkData();
break;
}
break;
case 4:
switch (cmd) {
case 1:
inter_prepareStr();
break;
case 2:
inter_insertStr();
break;
case 3:
inter_cutStr();
break;
case 4:
inter_strstr();
break;
case 5:
inter_strlen();
break;
case 6:
inter_setMousePos();
break;
case 7:
inter_setFrameRate();
break;
case 8:
draw_blitInvalidated();
util_waitEndFrame();
inter_animPalette();
inter_storeKey(game_checkKeys(&inter_mouseX,
&inter_mouseY, &game_mouseButtons, 0));
break;
case 9:
draw_animateCursor(1);
break;
case 10:
draw_blitCursor();
break;
case 11:
inter_loadFont();
break;
case 12:
inter_freeFont();
break;
case 13:
inter_readData();
break;
case 14:
inter_writeData();
break;
case 15:
inter_manageDataFile();
break;
}
break;
}
if (inter_breakFlag != 0) {
if (retFlag != 2)
break;
if (*inter_breakFromLevel == -1)
inter_breakFlag = 0;
break;
}
} while (counter != cmdCount);
inter_execPtr = 0;
return;
}
void inter_initControlVars(void) {
*inter_nestLevel = 0;
*inter_breakFromLevel = -1;
*scen_pCaptureCounter = 0;
inter_breakFlag = 0;
inter_terminate = 0;
inter_animPalDir = 0;
inter_soundEndTimeKey = 0;
}
void inter_callSub(int16 retFlag) {
int16 block;
while (inter_execPtr != 0 && (char *)inter_execPtr != game_totFileData) {
block = *inter_execPtr;
if (block == 1) {
inter_funcBlock(retFlag);
} else if (block == 2) {
game_collisionsBlock();
}
}
if ((char *)inter_execPtr == game_totFileData)
inter_terminate = 1;
}
} // End of namespace Gob