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https://github.com/libretro/scummvm.git
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648 lines
18 KiB
C++
648 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/ad/ad_game.h"
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#include "engines/wintermute/ad/ad_response_box.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_surface_storage.h"
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#include "engines/wintermute/ui/ui_button.h"
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#include "engines/wintermute/ui/ui_window.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/ad/ad_response.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/platform_osystem.h"
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#include "common/str.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(AdResponseBox, false)
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//////////////////////////////////////////////////////////////////////////
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AdResponseBox::AdResponseBox(BaseGame *inGame): BaseObject(inGame) {
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_font = _fontHover = NULL;
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_window = NULL;
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_shieldWindow = new UIWindow(_gameRef);
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_horizontal = false;
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BasePlatform::setRectEmpty(&_responseArea);
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_scrollOffset = 0;
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_spacing = 0;
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_waitingScript = NULL;
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_lastResponseText = NULL;
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_lastResponseTextOrig = NULL;
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_verticalAlign = VAL_BOTTOM;
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_align = TAL_LEFT;
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}
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//////////////////////////////////////////////////////////////////////////
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AdResponseBox::~AdResponseBox() {
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delete _window;
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_window = NULL;
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delete _shieldWindow;
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_shieldWindow = NULL;
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delete[] _lastResponseText;
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_lastResponseText = NULL;
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delete[] _lastResponseTextOrig;
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_lastResponseTextOrig = NULL;
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if (_font) _gameRef->_fontStorage->removeFont(_font);
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if (_fontHover) _gameRef->_fontStorage->removeFont(_fontHover);
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clearResponses();
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clearButtons();
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_waitingScript = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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void AdResponseBox::clearResponses() {
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for (int i = 0; i < _responses.getSize(); i++) {
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delete _responses[i];
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}
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_responses.removeAll();
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}
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//////////////////////////////////////////////////////////////////////////
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void AdResponseBox::clearButtons() {
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for (int i = 0; i < _respButtons.getSize(); i++) {
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delete _respButtons[i];
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}
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_respButtons.removeAll();
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponseBox::invalidateButtons() {
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for (int i = 0; i < _respButtons.getSize(); i++) {
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_respButtons[i]->_image = NULL;
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_respButtons[i]->_cursor = NULL;
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_respButtons[i]->_font = NULL;
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_respButtons[i]->_fontHover = NULL;
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_respButtons[i]->_fontPress = NULL;
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_respButtons[i]->setText("");
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponseBox::createButtons() {
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clearButtons();
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_scrollOffset = 0;
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for (int i = 0; i < _responses.getSize(); i++) {
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UIButton *btn = new UIButton(_gameRef);
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if (btn) {
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btn->_parent = _window;
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btn->_sharedFonts = btn->_sharedImages = true;
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btn->_sharedCursors = true;
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// iconic
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if (_responses[i]->_icon) {
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btn->_image = _responses[i]->_icon;
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if (_responses[i]->_iconHover) btn->_imageHover = _responses[i]->_iconHover;
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if (_responses[i]->_iconPressed) btn->_imagePress = _responses[i]->_iconPressed;
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btn->setCaption(_responses[i]->_text);
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if (_cursor) btn->_cursor = _cursor;
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else if (_gameRef->_activeCursor) btn->_cursor = _gameRef->_activeCursor;
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}
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// textual
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else {
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btn->setText(_responses[i]->_text);
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btn->_font = (_font == NULL) ? _gameRef->_systemFont : _font;
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btn->_fontHover = (_fontHover == NULL) ? _gameRef->_systemFont : _fontHover;
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btn->_fontPress = btn->_fontHover;
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btn->_align = _align;
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if (_gameRef->_touchInterface)
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btn->_fontHover = btn->_font;
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if (_responses[i]->_font) btn->_font = _responses[i]->_font;
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btn->_width = _responseArea.right - _responseArea.left;
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if (btn->_width <= 0) btn->_width = _gameRef->_renderer->_width;
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}
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btn->setName("response");
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btn->correctSize();
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// make the responses touchable
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if (_gameRef->_touchInterface)
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btn->_height = MAX(btn->_height, 50);
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//btn->SetListener(this, btn, _responses[i]->_iD);
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btn->setListener(this, btn, i);
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btn->_visible = false;
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_respButtons.add(btn);
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if (_responseArea.bottom - _responseArea.top < btn->_height) {
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_gameRef->LOG(0, "Warning: Response '%s' is too high to be displayed within response box. Correcting.", _responses[i]->_text);
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_responseArea.bottom += (btn->_height - (_responseArea.bottom - _responseArea.top));
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}
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}
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}
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_ready = false;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponseBox::loadFile(const char *filename) {
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byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
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if (buffer == NULL) {
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_gameRef->LOG(0, "AdResponseBox::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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_filename = new char [strlen(filename) + 1];
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strcpy(_filename, filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing RESPONSE_BOX file '%s'", filename);
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delete [] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(RESPONSE_BOX)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(FONT_HOVER)
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TOKEN_DEF(FONT)
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TOKEN_DEF(AREA)
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TOKEN_DEF(HORIZONTAL)
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TOKEN_DEF(SPACING)
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TOKEN_DEF(WINDOW)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(TEXT_ALIGN)
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TOKEN_DEF(VERTICAL_ALIGN)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdResponseBox::loadBuffer(byte *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(RESPONSE_BOX)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(FONT_HOVER)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(AREA)
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TOKEN_TABLE(HORIZONTAL)
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TOKEN_TABLE(SPACING)
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TOKEN_TABLE(WINDOW)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(TEXT_ALIGN)
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TOKEN_TABLE(VERTICAL_ALIGN)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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byte *params;
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int cmd;
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BaseParser parser(_gameRef);
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if (complete) {
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if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_RESPONSE_BOX) {
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_gameRef->LOG(0, "'RESPONSE_BOX' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_WINDOW:
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delete _window;
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_window = new UIWindow(_gameRef);
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if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
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delete _window;
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_window = NULL;
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cmd = PARSERR_GENERIC;
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} else if (_shieldWindow) _shieldWindow->_parent = _window;
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break;
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case TOKEN_FONT:
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if (_font) _gameRef->_fontStorage->removeFont(_font);
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_font = _gameRef->_fontStorage->addFont((char *)params);
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if (!_font) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_FONT_HOVER:
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if (_fontHover) _gameRef->_fontStorage->removeFont(_fontHover);
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_fontHover = _gameRef->_fontStorage->addFont((char *)params);
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if (!_fontHover) cmd = PARSERR_GENERIC;
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break;
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case TOKEN_AREA:
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parser.scanStr((char *)params, "%d,%d,%d,%d", &_responseArea.left, &_responseArea.top, &_responseArea.right, &_responseArea.bottom);
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break;
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case TOKEN_HORIZONTAL:
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parser.scanStr((char *)params, "%b", &_horizontal);
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break;
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case TOKEN_TEXT_ALIGN:
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if (scumm_stricmp((char *)params, "center") == 0) _align = TAL_CENTER;
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else if (scumm_stricmp((char *)params, "right") == 0) _align = TAL_RIGHT;
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else _align = TAL_LEFT;
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break;
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case TOKEN_VERTICAL_ALIGN:
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if (scumm_stricmp((char *)params, "top") == 0) _verticalAlign = VAL_TOP;
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else if (scumm_stricmp((char *)params, "center") == 0) _verticalAlign = VAL_CENTER;
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else _verticalAlign = VAL_BOTTOM;
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break;
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case TOKEN_SPACING:
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parser.scanStr((char *)params, "%d", &_spacing);
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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case TOKEN_CURSOR:
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delete _cursor;
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_cursor = new BaseSprite(_gameRef);
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if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
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delete _cursor;
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_cursor = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_gameRef->LOG(0, "Syntax error in RESPONSE_BOX definition");
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return STATUS_FAILED;
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}
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if (_window) {
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for (int i = 0; i < _window->_widgets.getSize(); i++) {
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if (!_window->_widgets[i]->_listenerObject)
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_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
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}
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponseBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "RESPONSE_BOX\n");
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buffer->putTextIndent(indent, "{\n");
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buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _responseArea.left, _responseArea.top, _responseArea.right, _responseArea.bottom);
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if (_font && _font->_filename)
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buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->_filename);
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if (_fontHover && _fontHover->_filename)
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buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->_filename);
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if (_cursor && _cursor->_filename)
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buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
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buffer->putTextIndent(indent + 2, "HORIZONTAL=%s\n", _horizontal ? "TRUE" : "FALSE");
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switch (_align) {
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case TAL_LEFT:
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buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
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break;
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case TAL_RIGHT:
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buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
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break;
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case TAL_CENTER:
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buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
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break;
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default:
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error("AdResponseBox::SaveAsText - Unhandled enum");
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break;
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}
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switch (_verticalAlign) {
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case VAL_TOP:
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buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
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break;
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case VAL_BOTTOM:
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buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
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break;
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case VAL_CENTER:
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buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
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break;
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}
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buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
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buffer->putTextIndent(indent + 2, "\n");
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// window
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if (_window) _window->saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent + 2, "\n");
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// editor properties
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BaseClass::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponseBox::display() {
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Rect32 rect = _responseArea;
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if (_window) {
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BasePlatform::offsetRect(&rect, _window->_posX, _window->_posY);
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//_window->display();
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}
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int xxx, yyy, i;
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xxx = rect.left;
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yyy = rect.top;
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// shift down if needed
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if (!_horizontal) {
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int total_height = 0;
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for (i = 0; i < _respButtons.getSize(); i++) total_height += (_respButtons[i]->_height + _spacing);
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total_height -= _spacing;
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switch (_verticalAlign) {
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case VAL_BOTTOM:
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if (yyy + total_height < rect.bottom)
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yyy = rect.bottom - total_height;
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break;
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case VAL_CENTER:
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if (yyy + total_height < rect.bottom)
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yyy += ((rect.bottom - rect.top) - total_height) / 2;
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break;
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case VAL_TOP:
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// do nothing
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break;
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}
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}
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// prepare response buttons
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bool scrollNeeded = false;
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for (i = _scrollOffset; i < _respButtons.getSize(); i++) {
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if ((_horizontal && xxx + _respButtons[i]->_width > rect.right)
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|| (!_horizontal && yyy + _respButtons[i]->_height > rect.bottom)) {
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scrollNeeded = true;
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_respButtons[i]->_visible = false;
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break;
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}
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_respButtons[i]->_visible = true;
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_respButtons[i]->_posX = xxx;
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_respButtons[i]->_posY = yyy;
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if (_horizontal) {
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xxx += (_respButtons[i]->_width + _spacing);
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} else {
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yyy += (_respButtons[i]->_height + _spacing);
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}
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}
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// show appropriate scroll buttons
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if (_window) {
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_window->showWidget("prev", _scrollOffset > 0);
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_window->showWidget("next", scrollNeeded);
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}
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// go exclusive
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if (_shieldWindow) {
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_shieldWindow->_posX = _shieldWindow->_posY = 0;
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_shieldWindow->_width = _gameRef->_renderer->_width;
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_shieldWindow->_height = _gameRef->_renderer->_height;
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_shieldWindow->display();
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}
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// display window
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if (_window) _window->display();
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// display response buttons
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for (i = _scrollOffset; i < _respButtons.getSize(); i++) {
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_respButtons[i]->display();
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponseBox::listen(BaseScriptHolder *param1, uint32 param2) {
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UIObject *obj = (UIObject *)param1;
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switch (obj->_type) {
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case UI_BUTTON:
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if (scumm_stricmp(obj->_name, "prev") == 0) {
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_scrollOffset--;
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} else if (scumm_stricmp(obj->_name, "next") == 0) {
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_scrollOffset++;
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} else if (scumm_stricmp(obj->_name, "response") == 0) {
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if (_waitingScript) _waitingScript->_stack->pushInt(_responses[param2]->_iD);
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handleResponse(_responses[param2]);
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_waitingScript = NULL;
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_gameRef->_state = GAME_RUNNING;
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((AdGame *)_gameRef)->_stateEx = GAME_NORMAL;
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_ready = true;
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invalidateButtons();
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clearResponses();
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} else return BaseObject::listen(param1, param2);
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break;
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default:
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error("AdResponseBox::Listen - Unhandled enum");
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}
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return STATUS_OK;
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}
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|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::persist(BasePersistenceManager *persistMgr) {
|
|
BaseObject::persist(persistMgr);
|
|
|
|
persistMgr->transfer(TMEMBER(_font));
|
|
persistMgr->transfer(TMEMBER(_fontHover));
|
|
persistMgr->transfer(TMEMBER(_horizontal));
|
|
persistMgr->transfer(TMEMBER(_lastResponseText));
|
|
persistMgr->transfer(TMEMBER(_lastResponseTextOrig));
|
|
_respButtons.persist(persistMgr);
|
|
persistMgr->transfer(TMEMBER(_responseArea));
|
|
_responses.persist(persistMgr);
|
|
persistMgr->transfer(TMEMBER(_scrollOffset));
|
|
persistMgr->transfer(TMEMBER(_shieldWindow));
|
|
persistMgr->transfer(TMEMBER(_spacing));
|
|
persistMgr->transfer(TMEMBER(_waitingScript));
|
|
persistMgr->transfer(TMEMBER(_window));
|
|
|
|
persistMgr->transfer(TMEMBER_INT(_verticalAlign));
|
|
persistMgr->transfer(TMEMBER_INT(_align));
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::weedResponses() {
|
|
AdGame *adGame = (AdGame *)_gameRef;
|
|
|
|
for (int i = 0; i < _responses.getSize(); i++) {
|
|
switch (_responses[i]->_responseType) {
|
|
case RESPONSE_ONCE:
|
|
if (adGame->branchResponseUsed(_responses[i]->_iD)) {
|
|
delete _responses[i];
|
|
_responses.removeAt(i);
|
|
i--;
|
|
}
|
|
break;
|
|
|
|
case RESPONSE_ONCE_GAME:
|
|
if (adGame->gameResponseUsed(_responses[i]->_iD)) {
|
|
delete _responses[i];
|
|
_responses.removeAt(i);
|
|
i--;
|
|
}
|
|
break;
|
|
default:
|
|
warning("AdResponseBox::WeedResponses - Unhandled enum");
|
|
break;
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdResponseBox::setLastResponseText(const char *text, const char *textOrig) {
|
|
BaseUtils::setString(&_lastResponseText, text);
|
|
BaseUtils::setString(&_lastResponseTextOrig, textOrig);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::handleResponse(AdResponse *response) {
|
|
setLastResponseText(response->_text, response->_textOrig);
|
|
|
|
AdGame *adGame = (AdGame *)_gameRef;
|
|
|
|
switch (response->_responseType) {
|
|
case RESPONSE_ONCE:
|
|
adGame->addBranchResponse(response->_iD);
|
|
break;
|
|
|
|
case RESPONSE_ONCE_GAME:
|
|
adGame->addGameResponse(response->_iD);
|
|
break;
|
|
default:
|
|
warning("AdResponseBox::HandleResponse - Unhandled enum");
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) {
|
|
BaseArray<UIObject *, UIObject *> objects;
|
|
getObjects(objects, true);
|
|
|
|
if (objects.getSize() == 0) return NULL;
|
|
else {
|
|
if (currObject != NULL) {
|
|
for (int i = 0; i < objects.getSize(); i++) {
|
|
if (objects[i] == currObject) {
|
|
if (i < objects.getSize() - 1) return objects[i + 1];
|
|
else break;
|
|
}
|
|
}
|
|
}
|
|
return objects[0];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) {
|
|
BaseArray<UIObject *, UIObject *> objects;
|
|
getObjects(objects, true);
|
|
|
|
if (objects.getSize() == 0) return NULL;
|
|
else {
|
|
if (currObject != NULL) {
|
|
for (int i = objects.getSize() - 1; i >= 0; i--) {
|
|
if (objects[i] == currObject) {
|
|
if (i > 0) return objects[i - 1];
|
|
else break;
|
|
}
|
|
}
|
|
}
|
|
return objects[objects.getSize() - 1];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::getObjects(BaseArray<UIObject *, UIObject *> &objects, bool interactiveOnly) {
|
|
for (int i = 0; i < _respButtons.getSize(); i++) {
|
|
objects.add(_respButtons[i]);
|
|
}
|
|
if (_window) _window->getWindowObjects(objects, interactiveOnly);
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
} // end of namespace WinterMute
|