scummvm/scumm/nut_renderer.cpp
Max Horn 49b9a8fc9d follow our coding conventions
svn-id: r8377
2003-06-07 00:49:36 +00:00

285 lines
7.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "scumm.h"
#include "nut_renderer.h"
NutRenderer::NutRenderer(Scumm *vm) :
_vm(vm),
_initialized(false),
_loaded(false),
_nbChars(0) {
for (int i = 0; i < 256; i++)
_chars[i].src = NULL;
}
NutRenderer::~NutRenderer() {
for (int i = 0; i < _nbChars; i++) {
if (_chars[i].src)
delete []_chars[i].src;
}
}
void NutRenderer::decodeCodec44(byte *dst, const byte *src, uint32 length) {
byte val;
uint16 size_line, num;
do {
size_line = READ_LE_UINT16(src);
src += 2;
length -= 2;
while (size_line != 0) {
num = *src++;
val = *src++;
memset(dst, val, num);
dst += num;
length -= 2;
size_line -= 2;
if (size_line != 0) {
num = READ_LE_UINT16(src) + 1;
src += 2;
memcpy(dst, src, num);
dst += num;
src += num;
length -= num + 2;
size_line -= num + 2;
}
}
dst--;
} while (length > 1);
}
bool NutRenderer::loadFont(const char *filename, const char *directory) {
debug(8, "NutRenderer::loadFont() called");
if (_loaded) {
warning("NutRenderer::loadFont() Font already loaded, ok, loading...");
}
File file;
file.open(filename, directory);
if (file.isOpen() == false) {
warning("NutRenderer::loadFont() Can't open font file: %s/%s", directory, filename);
return false;
}
uint32 tag = file.readUint32BE();
if (tag != 'ANIM') {
warning("NutRenderer::loadFont() there is no ANIM chunk in font header");
return false;
}
uint32 length = file.readUint32BE();
byte *dataSrc = (byte *)malloc(length);
file.read(dataSrc, length);
file.close();
if (READ_BE_UINT32(dataSrc) != 'AHDR') {
warning("NutRenderer::loadFont() there is no AHDR chunk in font header");
free(dataSrc);
return false;
}
_nbChars = READ_LE_UINT16(dataSrc + 10);
uint32 offset = READ_BE_UINT32(dataSrc + 4) + 8;
for (int l = 0; l < _nbChars; l++) {
if (READ_BE_UINT32(dataSrc + offset) == 'FRME') {
offset += 8;
if (READ_BE_UINT32(dataSrc + offset) == 'FOBJ') {
_chars[l].width = READ_LE_UINT16(dataSrc + offset + 14);
_chars[l].height = READ_LE_UINT16(dataSrc + offset + 16);
_chars[l].src = new byte[_chars[l].width * _chars[l].height + 1000];
decodeCodec44(_chars[l].src, dataSrc + offset + 22, READ_BE_UINT32(dataSrc + offset + 4) - 14);
offset += READ_BE_UINT32(dataSrc + offset + 4) + 8;
} else {
warning("NutRenderer::loadFont(%s, %s) there is no FOBJ chunk in FRME chunk %d (offset %x)", filename, directory, l, offset);
break;
}
} else {
warning("NutRenderer::loadFont(%s, %s) there is no FRME chunk %d (offset %x)", filename, directory, l, offset);
break;
}
}
free(dataSrc);
_loaded = true;
return true;
}
int NutRenderer::getCharWidth(byte c) {
debug(8, "NutRenderer::getCharWidth() called");
if (!_loaded) {
warning("NutRenderer::getCharWidth() Font is not loaded");
return 0;
}
if (c >= 0x80 && _vm->_CJKMode) {
if (_vm->_gameId == GID_CMI)
return 8;
if (_vm->_gameId == GID_DIG)
return 6;
return 0;
}
if (c >= _nbChars)
error("invalid character in NutRenderer::getCharWidth : %d (%d)", c, _nbChars);
return _chars[c].width;
}
int NutRenderer::getCharHeight(byte c) {
debug(8, "NutRenderer::getCharHeight() called");
if (!_loaded) {
warning("NutRenderer::getCharHeight() Font is not loaded");
return 0;
}
if (c >= 0x80 && _vm->_CJKMode) {
if (_vm->_gameId == GID_CMI)
return 16;
if (_vm->_gameId == GID_DIG)
return 10;
return 0;
}
if (c >= _nbChars)
error("invalid character in NutRenderer::getCharHeight : %d (%d)", c, _nbChars);
return _chars[c].height;
}
void NutRenderer::drawShadowChar(int c, int x, int y, byte color, bool useMask) {
debug(8, "NutRenderer::drawChar('%c', %d, %d, %d, %d) called", c, x, y, (int)color, useMask);
if (!_loaded) {
warning("NutRenderer::drawChar() Font is not loaded");
return;
}
byte *dst, *mask = NULL;
// HACK: we draw the character a total of 7 times: 6 times shifted
// and in black for the shadow, and once in the right color and position.
// This way we achieve the exact look as the original CMI had. However,
// the question remains whether they did it this way, too, or if there is
// some "font shadow" resource we don't know yet.
// One problem remains: the fonts on the save/load screen don't have a
// shadow. So how do we know whether to draw text with or without shadow?
int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };
int cTable[7] = { 0, 0, 0, 0, 0, 0, color };
for (int i = 0; i < 7; i++) {
x += offsetX[i];
y += offsetY[i];
color = cTable[i];
dst = _vm->virtscr[0].screenPtr + y * _vm->_screenWidth + x + _vm->virtscr[0].xstart;
if (useMask)
mask = _vm->getMaskBuffer(x, y, 0);
if (c >= 256 && _vm->_CJKMode)
draw2byte(dst, mask, c, x, y, color);
else
drawChar(dst, mask, (byte)c, x, y, color);
x -= offsetX[i];
y -= offsetY[i];
}
}
void NutRenderer::drawChar(byte *dst, byte *mask, byte c, int x, int y, byte color) {
const int width = _chars[c].width;
const int height = _chars[c].height;
const byte *src = _chars[c].src;
byte bits = 0;
byte maskmask;
int maskpos;
for (int ty = 0; ty < height; ty++) {
maskmask = revBitMask[x & 7];
maskpos = 0;
for (int tx = 0; tx < width; tx++) {
bits = *src++;
if (x + tx < 0 || x + tx >= _vm->_screenWidth || y + ty < 0 || y + ty >= _vm->_screenHeight)
continue;
if (bits != 0) {
dst[tx] = color;
if (mask)
mask[maskpos] |= maskmask;
}
maskmask >>= 1;
if (maskmask == 0) {
maskmask = 0x80;
maskpos++;
}
}
dst += _vm->_screenWidth;
if (mask)
mask += _vm->gdi._numStrips;
}
}
void NutRenderer::draw2byte(byte *dst, byte *mask, int c, int x, int y, byte color) {
if (!_loaded) {
debug(2, "NutRenderer::draw2byte() Font is not loaded");
return;
}
int width = _vm->_2byteWidth;
int height = _vm->_2byteHeight;
byte *src = _vm->get2byteCharPtr(c);
byte bits = 0;
byte maskmask;
int maskpos;
for (int ty = 0; ty < height; ty++) {
maskmask = revBitMask[x & 7];
maskpos = 0;
for (int tx = 0; tx < width; tx++) {
if ((tx % 8) == 0)
bits = *src++;
if (x + tx < 0 || x + tx >= _vm->_screenWidth || y + ty < 0 || y + ty >= _vm->_screenHeight)
continue;
if (bits & revBitMask[tx % 8]) {
dst[tx] = color;
if (mask) {
mask[maskpos] |= maskmask;
}
}
maskmask >>= 1;
if (maskmask == 0) {
maskmask = 0x80;
maskpos++;
}
}
dst += _vm->_screenWidth;
if (mask)
mask += _vm->gdi._numStrips;
}
}