scummvm/engines/cge/cge_main.h
2011-06-21 19:38:16 +02:00

194 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __CGE__
#define __CGE__
#include "cge/wav.h"
#include "cge/vga13h.h"
#include "cge/mouse.h"
namespace CGE {
#define TSEQ 96
#define HTALK (TSEQ+4)
#define TOO_FAR (TSEQ+5)
#define NO_WAY (TSEQ+5)
#define POC_FUL (TSEQ+5)
#define OFF_USE (TSEQ+6)
#define EXIT_OK_TEXT 40
#define NOMUSIC_TEXT 98
#define BADSVG_TEXT 99
#define OFF_USE_COUNT 600
#define OFF_USE_TEXT 601
#define NO_WAY_TEXT 671
#define TOO_FAR_TEXT 681
#define POC_FUL_TEXT 691
#define A_C_D_TEXT 777
#define GETNAME_PROMPT 50
#define GETNAME_TITLE 51
#define QUIT_TITLE 200
#define QUIT_TEXT 201
#define NOQUIT_TEXT 202
#define DEMO_TEXT 300
#define NOSOUND_TEXT 310
#define PAN_HIG 40
#define WORLD_HIG (SCR_HIG-PAN_HIG)
#define INFO_X 177
#define INFO_Y 164
#define INFO_W 140
#if defined(DEMO)
#define CAVE_X 4
#define CAVE_Y 166
#define CAVE_SX 0
#define CAVE_SY 0
#define CAVE_DX 23
#define CAVE_DY 29
#define CAVE_NX 3
#define CAVE_NY 1
#else
#define CAVE_X 4
#define CAVE_Y 166
#define CAVE_SX 0
#define CAVE_SY 0
#define CAVE_DX 9
#define CAVE_DY 10
#define CAVE_NX 8
#define CAVE_NY 3
#endif
#define BUTTON_X 151
#define BUTTON_Y 164
#define BUTTON_DX 19
#define BUTTON_DY 11
#define BUTTON_NX 1
#define BUTTON_NY 3
#define MINI_X 86
#define MINI_Y 162
#define MAP_XCNT 40
#define MAP_ZCNT 20
#define MAP_TOP 80
#define MAP_HIG 80
#define MAP_XGRID (SCR_WID / MAP_XCNT)
#define MAP_ZGRID (MAP_HIG / MAP_ZCNT)
#define LINE_MAX 512
#define USER_MAX 100
#define SHP_MAX 1024
#define STD_DELAY 3
#define LEV_MAX 5
#define CAVE_MAX (CAVE_NX*CAVE_NY)
#define MAX_FIND_LEVEL 3
#define MAX_DISTANCE 3
#define INI_EXT ".INI"
#define IN0_EXT ".IN0"
#define LGO_EXT ".LGO"
#define SVG_EXT ".SVG"
#define WALKSIDE 10
#define BUSY_REF 500
#define SYSTIMERATE 6 // 12 Hz
#define HEROFUN0 (40*12)
#define HEROFUN1 ( 2*12)
#define PAIN (Flag[0])
#define FINIS (Flag[3])
class SYSTEM : public SPRITE {
int lum;
public:
int FunDel;
SYSTEM();
void SetPal();
void FunTouch();
void Touch(uint16 mask, int x, int y);
void Tick();
};
class CLUSTER : public COUPLE {
public:
static uint8 Map[MAP_ZCNT][MAP_XCNT];
uint8 &Cell(void);
CLUSTER(void) : COUPLE() { }
CLUSTER(int a, int b) : COUPLE(a, b) { }
bool Protected(void);
};
class WALK : public SPRITE {
public:
CLUSTER Here;
enum DIR { NO_DIR = -1, NN, EE, SS, WW } Dir;
int TracePtr;
WALK(BMP_PTR *shpl);
void Tick(void);
void FindWay(CLUSTER c);
void FindWay(SPRITE *spr);
int Distance(SPRITE *spr);
void Turn(DIR d);
void Park(void);
bool Lower(SPRITE *spr);
void Reach(SPRITE *spr, int mode = -1);
};
CLUSTER XZ(int x, int y);
CLUSTER XZ(COUPLE xy);
void ExpandSprite(SPRITE *spr);
void ContractSprite(SPRITE *spr);
void cge_main(void);
extern WALK *Hero;
extern VGA *Vga;
extern HEART *Heart;
extern SYSTEM *Sys;
extern int OffUseCount;
extern SPRITE *PocLight;
extern MOUSE *Mouse;
extern SPRITE *Pocket[];
extern SPRITE *Sprite;
extern SPRITE *MiniCave;
extern SPRITE *Shadow;
extern SPRITE *HorzLine;
extern INFO_LINE *InfoLine;
extern SPRITE *CavLight;
extern INFO_LINE *DebugLine;
extern BMP_PTR MB[2];
extern BMP_PTR MB[2];
extern BMP_PTR HL[2];
extern BMP_PTR MC[3];
extern BMP_PTR PR[2];
extern BMP_PTR SP[3];
extern BMP_PTR LI[5];
} // End of namespace CGE
#endif