mirror of
https://github.com/libretro/scummvm.git
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194 lines
4.6 KiB
C++
194 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef __CGE__
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#define __CGE__
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#include "cge/wav.h"
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#include "cge/vga13h.h"
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#include "cge/mouse.h"
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namespace CGE {
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#define TSEQ 96
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#define HTALK (TSEQ+4)
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#define TOO_FAR (TSEQ+5)
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#define NO_WAY (TSEQ+5)
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#define POC_FUL (TSEQ+5)
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#define OFF_USE (TSEQ+6)
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#define EXIT_OK_TEXT 40
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#define NOMUSIC_TEXT 98
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#define BADSVG_TEXT 99
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#define OFF_USE_COUNT 600
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#define OFF_USE_TEXT 601
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#define NO_WAY_TEXT 671
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#define TOO_FAR_TEXT 681
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#define POC_FUL_TEXT 691
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#define A_C_D_TEXT 777
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#define GETNAME_PROMPT 50
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#define GETNAME_TITLE 51
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#define QUIT_TITLE 200
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#define QUIT_TEXT 201
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#define NOQUIT_TEXT 202
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#define DEMO_TEXT 300
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#define NOSOUND_TEXT 310
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#define PAN_HIG 40
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#define WORLD_HIG (SCR_HIG-PAN_HIG)
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#define INFO_X 177
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#define INFO_Y 164
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#define INFO_W 140
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#if defined(DEMO)
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#define CAVE_X 4
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#define CAVE_Y 166
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#define CAVE_SX 0
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#define CAVE_SY 0
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#define CAVE_DX 23
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#define CAVE_DY 29
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#define CAVE_NX 3
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#define CAVE_NY 1
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#else
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#define CAVE_X 4
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#define CAVE_Y 166
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#define CAVE_SX 0
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#define CAVE_SY 0
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#define CAVE_DX 9
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#define CAVE_DY 10
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#define CAVE_NX 8
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#define CAVE_NY 3
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#endif
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#define BUTTON_X 151
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#define BUTTON_Y 164
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#define BUTTON_DX 19
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#define BUTTON_DY 11
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#define BUTTON_NX 1
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#define BUTTON_NY 3
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#define MINI_X 86
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#define MINI_Y 162
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#define MAP_XCNT 40
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#define MAP_ZCNT 20
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#define MAP_TOP 80
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#define MAP_HIG 80
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#define MAP_XGRID (SCR_WID / MAP_XCNT)
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#define MAP_ZGRID (MAP_HIG / MAP_ZCNT)
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#define LINE_MAX 512
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#define USER_MAX 100
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#define SHP_MAX 1024
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#define STD_DELAY 3
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#define LEV_MAX 5
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#define CAVE_MAX (CAVE_NX*CAVE_NY)
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#define MAX_FIND_LEVEL 3
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#define MAX_DISTANCE 3
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#define INI_EXT ".INI"
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#define IN0_EXT ".IN0"
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#define LGO_EXT ".LGO"
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#define SVG_EXT ".SVG"
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#define WALKSIDE 10
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#define BUSY_REF 500
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#define SYSTIMERATE 6 // 12 Hz
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#define HEROFUN0 (40*12)
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#define HEROFUN1 ( 2*12)
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#define PAIN (Flag[0])
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#define FINIS (Flag[3])
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class SYSTEM : public SPRITE {
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int lum;
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public:
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int FunDel;
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SYSTEM();
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void SetPal();
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void FunTouch();
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void Touch(uint16 mask, int x, int y);
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void Tick();
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};
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class CLUSTER : public COUPLE {
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public:
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static uint8 Map[MAP_ZCNT][MAP_XCNT];
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uint8 &Cell(void);
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CLUSTER(void) : COUPLE() { }
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CLUSTER(int a, int b) : COUPLE(a, b) { }
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bool Protected(void);
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};
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class WALK : public SPRITE {
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public:
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CLUSTER Here;
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enum DIR { NO_DIR = -1, NN, EE, SS, WW } Dir;
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int TracePtr;
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WALK(BMP_PTR *shpl);
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void Tick(void);
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void FindWay(CLUSTER c);
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void FindWay(SPRITE *spr);
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int Distance(SPRITE *spr);
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void Turn(DIR d);
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void Park(void);
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bool Lower(SPRITE *spr);
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void Reach(SPRITE *spr, int mode = -1);
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};
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CLUSTER XZ(int x, int y);
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CLUSTER XZ(COUPLE xy);
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void ExpandSprite(SPRITE *spr);
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void ContractSprite(SPRITE *spr);
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void cge_main(void);
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extern WALK *Hero;
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extern VGA *Vga;
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extern HEART *Heart;
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extern SYSTEM *Sys;
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extern int OffUseCount;
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extern SPRITE *PocLight;
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extern MOUSE *Mouse;
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extern SPRITE *Pocket[];
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extern SPRITE *Sprite;
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extern SPRITE *MiniCave;
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extern SPRITE *Shadow;
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extern SPRITE *HorzLine;
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extern INFO_LINE *InfoLine;
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extern SPRITE *CavLight;
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extern INFO_LINE *DebugLine;
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extern BMP_PTR MB[2];
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extern BMP_PTR MB[2];
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extern BMP_PTR HL[2];
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extern BMP_PTR MC[3];
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extern BMP_PTR PR[2];
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extern BMP_PTR SP[3];
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extern BMP_PTR LI[5];
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} // End of namespace CGE
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#endif
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