mirror of
https://github.com/libretro/scummvm.git
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2c01a4c901
offer. svn-id: r22901
278 lines
8.2 KiB
C
278 lines
8.2 KiB
C
// This file was generated by credits.pl. Do not edit by hand!
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static const char *credits[] = {
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"\\C\\c1""ScummVM Team",
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"\\C\\c0""",
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"\\C\\c1""Project Leaders",
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"\\C\\c0""James Brown",
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"\\C\\c0""Max Horn",
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"\\C\\c0""Eugene Sandulenko",
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"\\C\\c0""",
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"\\C\\c1""Engine Teams",
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"\\C\\c1""SCUMM",
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"\\C\\c0""Torbjorn Andersson",
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"\\C\\c0""James Brown",
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"\\C\\c0""Jonathan Gray",
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"\\C\\c0""Max Horn",
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"\\C\\c0""Travis Howell",
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"\\C\\c0""Pawel Kolodziejski",
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"\\C\\c2""Codecs, iMUSE, Smush, etc.",
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"\\C\\c0""Eugene Sandulenko",
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"\\C\\c2""FT INSANE, MM NES, MM C64, game detection, Herc/CGA",
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"\\C\\c0""",
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"\\C\\c1""HE",
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"\\C\\c0""Jonathan Gray",
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"\\C\\c0""Travis Howell",
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"\\C\\c0""Gregory Montoir",
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"\\C\\c0""Eugene Sandulenko",
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"\\C\\c0""",
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"\\C\\c1""AGI",
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"\\C\\c0""Pawel Kolodziejski",
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"\\C\\c0""Eugene Sandulenko",
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"\\C\\c0""",
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"\\C\\c1""BASS",
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"\\C\\c0""Robert Goeffringmann",
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"\\C\\c0""Oliver Kiehl",
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"\\C\\c0""Joost Peters",
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"\\C\\c0""",
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"\\C\\c1""Broken Sword 1",
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"\\C\\c0""Robert Goeffringmann",
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"\\C\\c0""",
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"\\C\\c1""Broken Sword 2",
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"\\C\\c0""Torbjorn Andersson",
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"\\C\\c0""Jonathan Gray",
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"\\C\\c0""",
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"\\C\\c1""Cinematique evo 1",
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"\\C\\c0""Pawel Kolodziejski",
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"\\C\\c0""Gregory Montoir",
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"\\C\\c0""Eugene Sandulenko",
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"\\C\\c0""",
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"\\C\\c1""FOTAQ",
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"\\C\\c0""David Eriksson",
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"\\C\\c0""Gregory Montoir",
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"\\C\\c0""Joost Peters",
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"\\C\\c0""",
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"\\C\\c1""Gob",
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"\\C\\c0""Torbjorn Andersson",
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"\\C\\c0""Sven Hesse",
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"\\C\\c0""Willem Jan Palenstijn",
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"\\C\\c0""Eugene Sandulenko",
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"\\C\\c0""",
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"\\C\\c1""Kyra",
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"\\C\\c0""Oystein Eftevaag",
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"\\C\\c0""Gregory Montoir",
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"\\C\\c0""Johannes Schickel",
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"\\C\\c0""",
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"\\C\\c1""SAGA",
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"\\C\\c0""Torbjorn Andersson",
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"\\C\\c0""Andrew Kurushin",
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"\\C\\c0""Eugene Sandulenko",
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"\\C\\c0""",
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"\\C\\c1""Simon",
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"\\C\\c0""Travis Howell",
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"\\C\\c0""Oliver Kiehl",
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"\\C\\c0""",
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"\\C\\c0""",
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"\\C\\c1""Backend Teams",
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"\\C\\c1""Dreamcast",
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"\\C\\c0""Marcus Comstedt",
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"\\C\\c0""",
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"\\C\\c1""SymbianOS",
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"\\C\\c0""Jurgen Braam",
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"\\C\\c0""Lars Persson",
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"\\C\\c0""",
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"\\C\\c1""PalmOS",
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"\\C\\c0""Chris Apers",
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"\\C\\c0""",
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"\\C\\c1""PocketPC / WinCE",
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"\\C\\c0""Nicolas Bacca",
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"\\C\\c0""",
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"\\C\\c1""Playstation 2",
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"\\C\\c0""Robert Goeffringmann",
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"\\C\\c0""",
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"\\C\\c1""PSP (PlayStation Portable)",
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"\\C\\c0""Joost Peters",
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"\\C\\c0""",
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"\\C\\c1""SDL (Win/Linux/OS X/etc.)",
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"\\C\\c0""Max Horn",
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"\\C\\c0""Eugene Sandulenko",
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"\\C\\c2""Asm routines, GFX layers",
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"\\C\\c0""",
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"\\C\\c0""",
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"\\C\\c1""Other subsystems",
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"\\C\\c1""Infrastructure",
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"\\C\\c0""Max Horn",
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"\\C\\c2""Backend & Engine APIs, file API, sound mixer, audiostreams, data structures, etc.",
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"\\C\\c0""Eugene Sandulenko",
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"\\C\\c0""",
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"\\C\\c1""GUI",
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"\\C\\c0""Eugene Sandulenko",
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"\\C\\c0""Johannes Schickel",
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"\\C\\c0""",
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"\\C\\c1""Miscellaneous",
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"\\C\\c0""Jerome Fisher",
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"\\C\\c2""MT-32 emulator",
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"\\C\\c0""Jochen Hoenicke",
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"\\C\\c2""Speaker & PCjr sound support, Adlib work",
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"\\C\\c0""",
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"\\C\\c0""",
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"\\C\\c1""Website (content)",
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"\\C\\c0""All active team members",
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"\\C\\c0""",
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"\\C\\c0""",
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"\\C\\c1""Retired Team Members",
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"\\C\\c0""Tore Anderson",
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"\\C\\c2""Former Debian GNU/Linux maintainer",
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"\\C\\c0""Ralph Brorsen",
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"\\C\\c2""Help with GUI implementation",
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"\\C\\c0""Jamieson Christian",
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"\\C\\c2""iMUSE, MIDI, all things musical",
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"\\C\\c0""Vincent Hamm",
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"\\C\\c2""Co-Founder, original CinE engine author",
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"\\C\\c0""Ruediger Hanke",
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"\\C\\c2""Port: MorphOS",
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"\\C\\c0""Felix Jakschitsch",
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"\\C\\c2""Zak256 reverse engineering",
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"\\C\\c0""Mutwin Kraus",
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"\\C\\c2""Original MacOS porter",
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"\\C\\c0""Peter Moraliyski",
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"\\C\\c2""Port: GP32",
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"\\C\\c0""Jeremy Newman",
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"\\C\\c2""Former webmaster",
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"\\C\\c0""Ludvig Strigeus",
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"\\C\\c2""Original ScummVM and SimonVM author",
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"\\C\\c0""Lionel Ulmer",
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"\\C\\c2""Port: X11",
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"\\C\\c0""",
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"\\C\\c0""",
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"\\C\\c1""Other contributions",
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"\\C\\c0""",
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"\\C\\c1""Packages",
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"\\C\\c1""AmigaOS 4",
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"\\C\\c0""Hans-Jorg Frieden",
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"\\C\\c0""Juha Niemimaki",
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"\\C\\c0""",
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"\\C\\c1""BeOS",
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"\\C\\c0""Stefan Parviainen",
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"\\C\\c0""",
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"\\C\\c1""Debian GNU/Linux",
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"\\C\\c0""David Weinehall",
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"\\C\\c0""",
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"\\C\\c1""Fedora / RedHat",
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"\\C\\c0""Willem Jan Palenstijn",
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"\\C\\c0""",
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"\\C\\c1""Mac OS X",
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"\\C\\c0""Max Horn",
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"\\C\\c0""",
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"\\C\\c1""OS/2",
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"\\C\\c0""Paul Smedley",
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"\\C\\c0""",
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"\\C\\c1""PocketPC 2002",
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"\\C\\c0""Kostas Nakos",
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"\\C\\c0""",
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"\\C\\c1""SlackWare",
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"\\C\\c0""Robert Kelsen",
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"\\C\\c0""",
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"\\C\\c1""Solaris x86",
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"\\C\\c0""Laurent Blume",
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"\\C\\c0""",
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"\\C\\c1""Win32",
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"\\C\\c0""Travis Howell",
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"\\C\\c0""",
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"\\C\\c1""Win64",
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"\\C\\c0""Chris Gray",
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"\\C\\c0""",
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"\\C\\c0""",
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"\\C\\c1""Websites (design)",
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"\\C\\c0""Dobo Balazs",
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"\\C\\c2""Website design",
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"\\C\\c0""Yaroslav Fedevych",
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"\\C\\c2""HTML/CSS for the website",
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"\\C\\c0""David Jensen",
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"\\C\\c2""SVG logo conversion",
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"\\C\\c0""Jean Marc",
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"\\C\\c2""ScummVM logo",
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"\\C\\c0""Raina",
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"\\C\\c2""ScummVM forum buttons",
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"\\C\\c0""Clemens Steinhuber",
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"\\C\\c2""ScummVM forum theme",
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"\\C\\c0""",
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"\\C\\c1""Code contributions",
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"\\C\\c0""Ori Avtalion",
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"\\C\\c2""Subtitle control options in the GUI",
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"\\C\\c0""Stuart Caie",
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"\\C\\c2""Decoders for Simon 1 Amiga data files",
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"\\C\\c0""Paolo Costabel",
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"\\C\\c2""PSP port contributions",
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"\\C\\c0""Benjamin Haisch",
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"\\C\\c2""Encoder for DXA videos",
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"\\C\\c0""Janne Huttunen",
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"\\C\\c2""V3 actor mask support, Dig/FT SMUSH audio",
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"\\C\\c0""Kovacs Endre Janos",
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"\\C\\c2""Several fixes for Simon1",
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"\\C\\c0""Jeroen Janssen",
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"\\C\\c2""Numerous readability and bugfix patches",
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"\\C\\c0""Andreas Karlsson",
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"\\C\\c2""Initial port for EPOC/SymbianOS",
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"\\C\\c0""Claudio Matsuoka",
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"\\C\\c2""Daily Linux builds",
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"\\C\\c0""Thomas Mayer",
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"\\C\\c2""PSP port contributions",
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"\\C\\c0""Mikesch Nepomuk",
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"\\C\\c2""MI1 VGA floppy patches",
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"\\C\\c0""Nicolas Noble",
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"\\C\\c2""Config file and ALSA support",
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"\\C\\c0""Quietust",
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"\\C\\c2""Sound support for Amiga SCUMM V2/V3 games, MM NES support",
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"\\C\\c0""Andreas Roever",
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"\\C\\c2""Broken Sword 1/2 MPEG2 cutscene support",
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"\\C\\c0""Edward Rudd",
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"\\C\\c2""Fixes for playing MP3 versions of MI1/Loom audio",
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"\\C\\c0""Daniel Schepler",
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"\\C\\c2""Final MI1 CD music support, initial Ogg Vorbis support",
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"\\C\\c0""Andre Souza",
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"\\C\\c2""SDL-based OpenGL renderer",
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"\\C\\c0""Tim ???",
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"\\C\\c2""Initial MI1 CD music support",
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"\\C\\c0""",
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"\\C\\c0""And to all the contributors, users, and beta testers we've missed. Thanks!",
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"\\C\\c0""",
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"\\C\\c0""",
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"\\C\\c1""Special thanks to",
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"\\C\\c0""",
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"\\C\\c0""Sander Buskens",
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"\\C\\c2""For his work on the initial reversing of Monkey2",
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"\\C\\c0""Canadacow",
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"\\C\\c2""For the original MT-32 emulator",
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"\\C\\c0""Kevin Carnes",
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"\\C\\c2""For Scumm16, the basis of ScummVM's older gfx codecs",
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"\\C\\c0""Patrick Combet",
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"\\C\\c2""For the original Gobliiins ADL player",
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"\\C\\c0""Ivan Dubrov",
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"\\C\\c2""For contributing the initial version of the Gobliiins engine",
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"\\C\\c0""Joachim Eberhard",
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"\\C\\c2""For numerous contributions to documentation",
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"\\C\\c0""Jezar",
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"\\C\\c2""For his freeverb filter implementation",
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"\\C\\c0""Jim Leiterman",
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"\\C\\c2""Various info on his FM-TOWNS/Marty SCUMM ports",
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"\\C\\c0""lloyd",
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"\\C\\c2""For deep tech details about C64 Zak & MM",
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"\\C\\c0""Sarien Team",
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"\\C\\c2""Original AGI engine code",
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"\\C\\c0""Jimmi Thogersen",
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"\\C\\c2""For ScummRev, and much obscure code/documentation",
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"\\C\\c0""Tristan",
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"\\C\\c2""For additional work on the original MT-32 emulator",
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"\\C\\c0""Tony Warriner and everyone at Revolution Software Ltd. for sharing with us the source of some of their brilliant games, allowing us to release Beneath a Steel Sky as freeware... and generally being supportive above and beyond the call of duty.",
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"\\C\\c0""",
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"\\C\\c0""John Passfield and Steve Stamatiadis for sharing the source of their classic title, Flight of the Amazon Queen and also being incredibly supportive.",
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"\\C\\c0""",
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"\\C\\c0""Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of their famous title Inherit the Earth and always prompt replies to our questions.",
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"\\C\\c0""",
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"\\C\\c0""Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it is today. Feel free to drop us a line and tell us what you think, guys!",
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"\\C\\c0""",
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"\\C\\c0""Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing the source code of The Feeble Files with us.",
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"\\C\\c0""",
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"\\C\\c0""",
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};
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