2020-05-09 22:02:27 +09:00

72 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ultima/shared/gfx/popup.h"
#include "ultima/shared/early/game_base.h"
namespace Ultima {
namespace Shared {
namespace Gfx {
BEGIN_MESSAGE_MAP(Popup, VisualItem)
ON_MESSAGE(ShowMsg)
END_MESSAGE_MAP()
Popup::Popup(GameBase *game) : VisualItem(nullptr), _game(game), _respondTo(nullptr), _parentView(nullptr) {
game->addChild(this);
}
Popup::~Popup() {
detach();
}
void Popup::show(TreeItem *respondTo) {
// Save a copy of the view the popup is being shown on, and activate it
_parentView = _game->getView();
_respondTo = respondTo;
if (!_respondTo)
_respondTo = _parentView;
_game->setPopup(this);
setDirty();
}
void Popup::hide() {
CPopupHiddenMsg hiddenMsg(this);
hiddenMsg.execute(_respondTo, nullptr, 0);
// Reset back to the parent view
_game->setView(_parentView);
_parentView->setDirty();
}
bool Popup::ShowMsg(CShowMsg &msg) {
CPopupShownMsg shownMsg(this);
shownMsg.execute(_respondTo, nullptr, 0);
return true;
}
} // End of namespace Gfx
} // End of namespace Shared
} // End of namespace Ultima