scummvm/engines/ultima/shared/gfx/viewport_dungeon.h
2020-02-09 12:55:00 +01:00

85 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ULTIMA_SHARED_GFX_VIEWPORT_DUNGEON_H
#define ULTIMA_SHARED_GFX_VIEWPORT_DUNGEON_H
#include "ultima/shared/gfx/visual_item.h"
#include "ultima/shared/gfx/dungeon_surface.h"
#include "ultima/shared/maps/map_tile.h"
namespace Ultima {
namespace Shared {
class ViewportDungeon : public Gfx::VisualItem {
DECLARE_MESSAGE_MAP;
private:
/**
* Returns the distance to an occupied cell, if any
*/
uint distanceToOccupiedCell(const Point &delta);
/**
* Returns if a cell at a given delta to the player is occupied
*/
bool isCellOccupied(const Point &delta);
/**
* Returns true if a monster is at a given position, and it has the blocking attribute
*/
bool isMonsterBlocking(const Point &pt);
/**
* Draw a monster or, failing that, the given tile at a given cell and distance
*/
void drawCell(uint distance, const Point &pt);
/**
* Draw a cell to the left
*/
void drawLeftCell(uint distance, const Maps::MapTile &tile);
/**
* Draw a cell to the left
*/
void drawRightCell(uint distance, const Maps::MapTile &tile);
protected:
/**
* Returns the surface for rendering the dungeon
*/
virtual DungeonSurface getSurface() = 0;
public:
CLASSDEF;
ViewportDungeon(TreeItem *parent) : Gfx::VisualItem("ViewportDungeon", Rect(8, 8, 312, 152), parent) {}
~ViewportDungeon() override {}
/**
* Draws the dungeon
*/
void draw() override;
};
} // End of namespace Shared
} // End of namespace Ultima
#endif