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https://github.com/libretro/scummvm.git
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125 lines
3.1 KiB
C++
125 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_HOLMES_H
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#define SHERLOCK_HOLMES_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/endian.h"
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#include "common/hash-str.h"
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#include "common/random.h"
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#include "common/savefile.h"
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#include "common/util.h"
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#include "engines/engine.h"
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#include "sherlock/animation.h"
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#include "sherlock/debugger.h"
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#include "sherlock/events.h"
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#include "sherlock/inventory.h"
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#include "sherlock/journal.h"
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#include "sherlock/people.h"
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#include "sherlock/resources.h"
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#include "sherlock/scene.h"
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#include "sherlock/screen.h"
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#include "sherlock/sound.h"
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#include "sherlock/talk.h"
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namespace Sherlock {
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enum {
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kFileTypeHash
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};
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enum {
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kDebugScript = 1 << 0
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};
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enum {
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GType_SerratedScalpel = 0,
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GType_RoseTattoo = 1
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};
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#define SHERLOCK_SCREEN_WIDTH 320
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#define SHERLOCK_SCREEN_HEIGHT 200
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#define SHERLOCK_SCENE_HEIGHT 138
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struct SherlockGameDescription;
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class Resource;
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class SherlockEngine : public Engine {
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private:
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protected:
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virtual void initialize();
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virtual void showOpening() = 0;
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virtual void startScene() {}
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public:
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const SherlockGameDescription *_gameDescription;
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Animation *_animation;
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Debugger *_debugger;
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EventsManager *_events;
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Inventory *_inventory;
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Journal *_journal;
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People *_people;
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Resources *_res;
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Scene *_scene;
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Screen *_screen;
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Sound *_sound;
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Talk *_talk;
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Common::RandomSource _randomSource;
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Common::Array<bool> _flags;
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Common::String _soundOverride;
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Common::String _titleOverride;
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bool _useEpilogue2;
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bool _justLoaded;
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int _oldCharPoint; // Old scene
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Common::Point _over; // Old map position
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Common::Array<Common::Point> _map; // Map locations for each scene
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bool _talkToAbort;
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bool _onChessboard;
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public:
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SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
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virtual ~SherlockEngine();
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virtual Common::Error run();
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int getGameType() const;
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uint32 getGameID() const;
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uint32 getGameFeatures() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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Common::String getGameFile(int fileType);
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int getRandomNumber(int limit) { return _randomSource.getRandomNumber(limit - 1); }
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bool readFlags(int flagNum);
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void setFlags(int flagNum);
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};
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} // End of namespace Sherlock
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#endif
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