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https://github.com/libretro/scummvm.git
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110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "cruise/debugger.h"
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#include "cruise/cell.h"
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#include "cruise/cruise_main.h"
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#include "cruise/object.h"
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#include "cruise/overlay.h"
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namespace Cruise {
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Debugger::Debugger(): GUI::Debugger() {
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DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
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DCmd_Register("hotspots", WRAP_METHOD(Debugger, cmd_hotspots));
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DCmd_Register("items", WRAP_METHOD(Debugger, cmd_items));
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}
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/**
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* Preliminary command to list the currently loaded hotspots
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*/
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bool Debugger::cmd_hotspots(int argc, const char **argv) {
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const char *pObjType;
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objectParamsQuery params;
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cellStruct *currentObject = cellHead.prev;
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while (currentObject) {
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if (currentObject->overlay > 0 && overlayTable[currentObject->overlay].alreadyLoaded &&
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(currentObject->type == OBJ_TYPE_SPRITE || currentObject->type == OBJ_TYPE_MASK ||
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currentObject->type == OBJ_TYPE_EXIT || currentObject->type == OBJ_TYPE_VIRTUAL)) {
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const char *pObjectName = getObjectName(currentObject->idx, overlayTable[currentObject->overlay].ovlData->arrayNameObj);
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switch (currentObject->type) {
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case OBJ_TYPE_SPRITE:
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pObjType = "SPRITE";
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break;
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case OBJ_TYPE_MASK:
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pObjType = "MASK";
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break;
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case OBJ_TYPE_EXIT:
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pObjType = "EXIT";
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break;
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case OBJ_TYPE_VIRTUAL:
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pObjType = "VIRTUAL";
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break;
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default:
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pObjType = "UNKNOWN";
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break;
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}
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if (*pObjectName) {
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getMultipleObjectParam(currentObject->overlay, currentObject->idx, ¶ms);
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DebugPrintf("%s %s - %d,%d\n", pObjectName, pObjType, params.X, params.Y);
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}
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}
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currentObject = currentObject->prev;
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}
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return true;
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}
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/**
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* Preliminary command to list the current items in the player's inventory
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*/
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bool Debugger::cmd_items(int argc, const char **argv) {
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for (int i = 1; i < numOfLoadedOverlay; i++) {
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ovlDataStruct *pOvlData = overlayTable[i].ovlData;
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if (overlayTable[i].alreadyLoaded) {
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if (overlayTable[i].ovlData->arrayObject) {
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for (int j = 0; j < pOvlData->numObj; j++) {
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if (getObjectClass(i, j) != 3) {
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int16 returnVar;
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getSingleObjectParam(i, j, 5, &returnVar);
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if (returnVar < -1)
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DebugPrintf("%s\n", getObjectName(j, pOvlData->arrayNameObj));
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}
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}
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}
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}
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}
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return true;
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}
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} // End of namespace Cruise
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