mirror of
https://github.com/libretro/scummvm.git
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88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
495 lines
11 KiB
C++
495 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef M4_MADS_VIEWS_H
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#define M4_MADS_VIEWS_H
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#include "m4/gui.h"
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#include "m4/viewmgr.h"
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#include "common/rect.h"
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#include "common/list.h"
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#include "common/ptr.h"
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namespace M4 {
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class MadsView;
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enum MadsActionMode {ACTMODE_NONE = 0, ACTMODE_VERB = 1, ACTMODE_OBJECT = 3, ACTMODE_TALK = 6};
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enum MadsActionMode2 {ACTMODE2_0 = 0, ACTMODE2_2 = 2, ACTMODE2_4 = 4, ACTMODE2_5 = 5};
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enum AbortTimerMode {ABORTMODE_0 = 0, ABORTMODE_1 = 1, ABORTMODE_2 = 2};
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struct ActionDetails {
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int verbId;
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int objectNameId;
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int indirectObjectId;
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};
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struct MadsActionSavedFields {
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int articleNumber;
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int actionMode;
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int actionMode2;
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bool lookFlag;
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int selectedRow;
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};
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class MadsAction {
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private:
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MadsView &_owner;
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char _statusText[100];
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char _dialogTitle[100];
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void appendVocab(int vocabId, bool capitalise = false);
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public:
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ActionDetails _action, _activeAction;
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int _currentAction;
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int8 _flags1, _flags2;
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MadsActionMode _actionMode;
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MadsActionMode2 _actionMode2;
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int _articleNumber;
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bool _lookFlag;
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int _selectedRow;
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bool _textChanged;
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int _selectedAction;
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bool _startWalkFlag;
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int _statusTextIndex;
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int _hotspotId;
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MadsActionSavedFields _savedFields;
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bool _walkFlag;
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// Unknown fields
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int16 _v86F3A;
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int16 _v86F42;
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int16 _v86F4E;
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bool _v86F4A;
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int16 _v86F4C;
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int _v83338;
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bool _inProgress;
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AbortTimerMode _v8453A;
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public:
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MadsAction(MadsView &owner);
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void clear();
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void set();
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const char *statusText() const { return _statusText; }
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void refresh();
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void startAction();
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void checkAction();
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bool isAction(int verbId, int objectNameId = 0, int indirectObjectId = 0);
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};
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class SpriteSlotSubset {
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public:
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int spriteListIndex;
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int frameNumber;
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int xp;
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int yp;
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int depth;
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int scale;
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};
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class MadsSpriteSlot {
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public:
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int spriteType;
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int seqIndex;
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int spriteListIndex;
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int frameNumber;
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int xp;
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int yp;
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int depth;
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int scale;
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MadsSpriteSlot() { }
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bool operator==(const SpriteSlotSubset &other) const;
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void copy(const SpriteSlotSubset &other);
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};
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#define SPRITE_SLOTS_SIZE 50
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enum SpriteIdSpecial {
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BACKGROUND_SPRITE = -4, FULL_SCREEN_REFRESH = -2, EXPIRED_SPRITE = -1, SPRITE_ZERO = 0, FOREGROUND_SPRITE = 1
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};
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class MadsSpriteSlots {
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private:
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MadsView &_owner;
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Common::Array<MadsSpriteSlot> _entries;
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Common::Array<SpriteAsset *> _sprites;
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public:
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int startIndex;
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MadsSpriteSlots(MadsView &owner);
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~MadsSpriteSlots();
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MadsSpriteSlot &operator[](int idx) {
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assert(idx < SPRITE_SLOTS_SIZE);
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return _entries[idx];
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}
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SpriteAsset &getSprite(int idx) {
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assert(idx < (int)_sprites.size());
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return *_sprites[idx];
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}
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int getIndex();
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int addSprites(const char *resName, bool suppressErrors = false, int flags = 0);
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int addSprites(SpriteAsset *spriteSet);
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void deleteSprites(int listIndex);
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void clear();
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void deleteTimer(int seqIndex);
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void drawBackground();
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void drawForeground(M4Surface *viewport);
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void setDirtyAreas();
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void fullRefresh();
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void cleanUp();
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};
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class MadsTextDisplayEntry {
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public:
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bool active;
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int expire;
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int spacing;
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Common::Rect bounds;
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uint8 color1;
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uint8 color2;
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Font *font;
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const char *msg;
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MadsTextDisplayEntry() { active = false; }
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};
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#define TEXT_DISPLAY_SIZE 40
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class MadsTextDisplay {
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private:
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MadsView &_owner;
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Common::Array<MadsTextDisplayEntry> _entries;
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public:
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MadsTextDisplay(MadsView &owner);
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MadsTextDisplayEntry &operator[](int idx) {
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assert(idx < TEXT_DISPLAY_SIZE);
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return _entries[idx];
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}
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void expire(int idx) {
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assert(idx < TEXT_DISPLAY_SIZE);
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_entries[idx].expire = -1;
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}
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int add(int xp, int yp, uint fontColor, int charSpacing, const char *msg, Font *font);
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void clear();
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void draw(M4Surface *view);
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void setDirtyAreas();
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void setDirtyAreas2();
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void cleanUp();
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};
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#define TIMED_TEXT_SIZE 10
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#define INDEFINITE_TIMEOUT 9999999
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enum KernelMessageFlags {KMSG_QUOTED = 1, KMSG_PLAYER_TIMEOUT = 2, KMSG_SEQ_ENTRY = 4, KMSG_SCROLL = 8, KMSG_RIGHT_ALIGN = 0x10,
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KMSG_CENTER_ALIGN = 0x20, KMSG_EXPIRE = 0x40, KMSG_ACTIVE = 0x80};
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class MadsKernelMessageEntry {
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public:
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uint8 flags;
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int sequenceIndex;
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char asciiChar;
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char asciiChar2;
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int color1;
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int color2;
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Common::Point position;
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int textDisplayIndex;
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int msgOffset;
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int numTicks;
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uint32 frameTimer2;
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uint32 frameTimer;
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uint32 timeout;
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int abortTimers;
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AbortTimerMode abortMode;
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uint16 actionNouns[3];
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char msg[100];
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MadsKernelMessageEntry() {
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flags = 0;
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}
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};
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class MadsKernelMessageList {
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private:
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MadsView &_owner;
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Common::Array<MadsKernelMessageEntry> _entries;
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Font *_talkFont;
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public:
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int word_8469E;
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public:
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MadsKernelMessageList(MadsView &owner);
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void clear();
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int add(const Common::Point &pt, uint fontColor, uint8 flags, uint8 abortTimers, uint32 timeout, const char *msg);
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int addQuote(int quoteId, int abortTimers, uint32 timeout);
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void scrollMessage(int msgIndex, int numTicks, bool quoted);
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void setSeqIndex(int msgIndex, int seqIndex);
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void remove(int msgIndex);
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void reset();
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void update();
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void processText(int msgIndex);
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};
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class ScreenObjectEntry {
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public:
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Common::Rect bounds;
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int category;
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int index;
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int layer;
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bool active;
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ScreenObjectEntry() { active = false; }
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};
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class ScreenObjects {
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private:
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MadsView &_owner;
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Common::Array<ScreenObjectEntry> _entries;
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public:
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int _v832EC;
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int _v7FECA;
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int _v7FED6;
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int _v8332A;
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int _yp;
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int _v8333C;
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int _selectedObject;
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int _category;
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int _objectIndex;
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ScreenObjects(MadsView &owner);
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ScreenObjectEntry &operator[](uint idx) {
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assert(idx <= _entries.size());
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return _entries[idx - 1];
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}
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void clear();
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void add(const Common::Rect &bounds, int layer, int idx, int category);
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void draw(View *view);
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int scan(int xp, int yp, int layer);
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int scanBackwards(int xp, int yp, int layer);
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void setActive(int category, int idx, bool active);
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void check(bool scanFlag, bool mouseClick);
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};
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class DynamicHotspot {
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public:
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bool active;
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int seqIndex;
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Common::Rect bounds;
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Common::Point pos;
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int facing;
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int descId;
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int field_14;
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int articleNumber;
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int field_17;
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DynamicHotspot() { active = false; }
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};
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#define DYNAMIC_HOTSPOTS_SIZE 8
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class MadsDynamicHotspots {
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private:
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MadsView &_owner;
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Common::Array<DynamicHotspot> _entries;
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int _count;
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public:
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bool _changed;
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public:
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MadsDynamicHotspots(MadsView &owner);
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DynamicHotspot &operator[](uint idx) { return _entries[idx]; }
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int add(int descId, int field14, int seqIndex, const Common::Rect &bounds);
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int setPosition(int index, int xp, int yp, int facing);
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int set17(int index, int v);
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void remove(int index);
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void reset();
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void refresh() {
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// TODO
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}
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};
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class MadsDirtyArea {
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public:
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Common::Rect bounds;
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Common::Rect bounds2;
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bool textActive;
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bool active;
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MadsDirtyArea() { active = false; }
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void setArea(int width, int height, int maxWidth, int maxHeight);
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};
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#define DIRTY_AREAS_SIZE 90
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#define DIRTY_AREAS_TEXT_DISPLAY_IDX 50
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class MadsDirtyAreas {
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private:
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MadsView &_owner;
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Common::Array<MadsDirtyArea> _entries;
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public:
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MadsDirtyAreas(MadsView &owner);
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MadsDirtyArea &operator[](uint idx) {
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assert(idx < _entries.size());
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return _entries[idx];
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}
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void setSpriteSlot(int dirtyIdx, const MadsSpriteSlot &spriteSlot);
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void setTextDisplay(int dirtyIdx, const MadsTextDisplayEntry &textDisplay);
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void merge(int startIndex, int count);
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bool intersects(int idx1, int idx2);
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void mergeAreas(int idx1, int idx2);
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void copy(M4Surface *dest, M4Surface *src, const Common::Point &posAdjust);
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void clear();
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};
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enum SpriteAnimType {ANIMTYPE_CYCLED = 1, ANIMTYPE_REVERSIBLE = 2};
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enum SequenceSubEntryMode {SM_0 = 0, SM_1 = 1, SM_FRAME_INDEX = 2};
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#define TIMER_ENTRY_SUBSET_MAX 5
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struct MadsSequenceSubEntries {
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int count;
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SequenceSubEntryMode mode[TIMER_ENTRY_SUBSET_MAX];
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int16 frameIndex[TIMER_ENTRY_SUBSET_MAX];
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int8 abortVal[TIMER_ENTRY_SUBSET_MAX];
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};
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struct MadsSequenceEntry {
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int8 active;
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int8 spriteListIndex;
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bool flipped;
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int frameIndex;
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int frameStart;
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int numSprites;
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SpriteAnimType animType;
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int frameInc;
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int depth;
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int scale;
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int dynamicHotspotIndex;
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bool nonFixed;
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int field_13;
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Common::Point msgPos;
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int triggerCountdown;
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bool doneFlag;
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MadsSequenceSubEntries entries;
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AbortTimerMode abortMode;
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uint16 actionNouns[3];
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int numTicks;
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int extraTicks;
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uint32 timeout;
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};
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#define TIMER_LIST_SIZE 30
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class MadsSequenceList {
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private:
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MadsView &_owner;
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Common::Array<MadsSequenceEntry> _entries;
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public:
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MadsSequenceList(MadsView &owner);
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MadsSequenceEntry &operator[](int index) { return _entries[index]; }
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void clear();
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bool addSubEntry(int index, SequenceSubEntryMode mode, int frameIndex, int abortVal);
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int add(int spriteListIndex, bool flipped, int frameIndex, int triggerCountdown, int delayTicks,
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int extraTicks, int numTicks, int msgX, int msgY, bool nonFixed, char scale, uint8 depth,
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int frameInc, SpriteAnimType animType, int numSprites, int frameStart);
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void remove(int seqIndex);
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void setSpriteSlot(int seqIndex, MadsSpriteSlot &spriteSlot);
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bool loadSprites(int seqIndex);
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void tick();
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void delay(uint32 v1, uint32 v2);
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void setAnimRange(int seqIndex, int startVal, int endVal);
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void scan();
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void setDepth(int seqIndex, int depth);
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};
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class Animation {
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protected:
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MadsM4Engine *_vm;
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public:
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Animation(MadsM4Engine *vm);
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virtual ~Animation();
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virtual void initialize(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface) = 0;
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virtual void load(const Common::String &filename, int v0) = 0;
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virtual void update() = 0;
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virtual void setCurrentFrame(int frameNumber) = 0;
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virtual int getCurrentFrame() = 0;
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};
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class MadsView {
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private:
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View *_view;
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public:
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Animation *_sceneAnimation;
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MadsSpriteSlots _spriteSlots;
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MadsTextDisplay _textDisplay;
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MadsKernelMessageList _kernelMessages;
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ScreenObjects _screenObjects;
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MadsDynamicHotspots _dynamicHotspots;
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MadsSequenceList _sequenceList;
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MadsDirtyAreas _dirtyAreas;
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MadsAction _action;
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int _textSpacing;
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uint32 _newTimeout;
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int _abortTimers;
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int8 _abortTimers2;
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AbortTimerMode _abortTimersMode;
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AbortTimerMode _abortTimersMode2;
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Common::Point _posAdjust;
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M4Surface *_depthSurface;
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M4Surface *_bgSurface;
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M4Surface *_viewport;
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public:
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MadsView(View *view);
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~MadsView();
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void refresh();
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void update();
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void clearLists();
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void setViewport(const Common::Rect &bounds);
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};
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}
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#endif
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