mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
409 lines
11 KiB
C++
409 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
// Sound resource management class
|
|
|
|
#include "saga/saga.h"
|
|
|
|
#include "saga/itedata.h"
|
|
#include "saga/resource.h"
|
|
#include "saga/sndres.h"
|
|
#include "saga/sound.h"
|
|
|
|
#include "common/file.h"
|
|
|
|
#include "audio/audiostream.h"
|
|
#include "audio/decoders/adpcm.h"
|
|
#include "audio/decoders/aiff.h"
|
|
#include "audio/decoders/raw.h"
|
|
#include "audio/decoders/voc.h"
|
|
#include "audio/decoders/wave.h"
|
|
#ifdef ENABLE_SAGA2
|
|
#include "saga/shorten.h"
|
|
#endif
|
|
|
|
namespace Saga {
|
|
|
|
#define RID_IHNM_SFX_LUT 265
|
|
#define RID_IHNMDEMO_SFX_LUT 222
|
|
|
|
SndRes::SndRes(SagaEngine *vm) : _vm(vm), _sfxContext(NULL), _voiceContext(NULL), _voiceSerial(-1) {
|
|
|
|
// Load sound module resource file contexts
|
|
_sfxContext = _vm->_resource->getContext(GAME_SOUNDFILE);
|
|
if (_sfxContext == NULL) {
|
|
error("SndRes::SndRes resource context not found");
|
|
}
|
|
|
|
setVoiceBank(0);
|
|
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
_fxTable.resize(ITE_SFXCOUNT);
|
|
for (uint i = 0; i < _fxTable.size(); i++) {
|
|
_fxTable[i].res = ITE_SfxTable[i].res;
|
|
_fxTable[i].vol = ITE_SfxTable[i].vol;
|
|
}
|
|
#ifdef ENABLE_IHNM
|
|
} else if (_vm->getGameId() == GID_IHNM) {
|
|
ResourceContext *resourceContext;
|
|
|
|
resourceContext = _vm->_resource->getContext(GAME_SOUNDFILE);
|
|
if (resourceContext == NULL) {
|
|
error("Resource::loadGlobalResources() resource context not found");
|
|
}
|
|
|
|
ByteArray resourceData;
|
|
|
|
if (_vm->isIHNMDemo()) {
|
|
_vm->_resource->loadResource(resourceContext, RID_IHNMDEMO_SFX_LUT, resourceData);
|
|
} else {
|
|
_vm->_resource->loadResource(resourceContext, RID_IHNM_SFX_LUT, resourceData);
|
|
}
|
|
|
|
if (resourceData.empty()) {
|
|
error("Sndres::SndRes can't read SfxIDs table");
|
|
}
|
|
|
|
_fxTableIDs.resize(resourceData.size() / 2);
|
|
|
|
ByteArrayReadStreamEndian metaS(resourceData);
|
|
for (uint i = 0; i < _fxTableIDs.size(); i++) {
|
|
_fxTableIDs[i] = metaS.readSint16LE();
|
|
}
|
|
#endif
|
|
#ifdef ENABLE_SAGA2
|
|
} else if (_vm->getGameId() == GID_DINO) {
|
|
// TODO
|
|
} else if (_vm->getGameId() == GID_FTA2) {
|
|
// TODO
|
|
#endif
|
|
}
|
|
}
|
|
|
|
SndRes::~SndRes() {
|
|
}
|
|
|
|
void SndRes::setVoiceBank(int serial) {
|
|
Common::File *file;
|
|
if (_voiceSerial == serial)
|
|
return;
|
|
|
|
#ifdef ENABLE_IHNM
|
|
// If we got the Macintosh version of IHNM, just set the voice bank
|
|
// so that we know which voices* subfolder to look for later
|
|
if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
|
|
_voiceSerial = serial;
|
|
// Set a dummy voice context
|
|
_voiceContext = new VoiceResourceContext_RES();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// If there are no voice files present, don't set the voice bank
|
|
if (!_vm->_voiceFilesExist)
|
|
return;
|
|
|
|
// Close previous voice bank file
|
|
if (_voiceContext != NULL) {
|
|
file = _voiceContext->getFile(NULL);
|
|
if (file->isOpen()) {
|
|
file->close();
|
|
}
|
|
}
|
|
|
|
_voiceSerial = serial;
|
|
|
|
_voiceContext = _vm->_resource->getContext(GAME_VOICEFILE, _voiceSerial);
|
|
}
|
|
|
|
void SndRes::playSound(uint32 resourceId, int volume, bool loop) {
|
|
SoundBuffer buffer;
|
|
|
|
debug(4, "SndRes::playSound %i", resourceId);
|
|
|
|
if (!load(_sfxContext, resourceId, buffer, false)) {
|
|
warning("Failed to load sound");
|
|
return;
|
|
}
|
|
|
|
_vm->_sound->playSound(buffer, volume, loop, resourceId);
|
|
}
|
|
|
|
void SndRes::playVoice(uint32 resourceId) {
|
|
SoundBuffer buffer;
|
|
|
|
if (!(_vm->_voiceFilesExist))
|
|
return;
|
|
|
|
if (_vm->getGameId() == GID_IHNM && !(_vm->_voicesEnabled))
|
|
return;
|
|
|
|
debug(4, "SndRes::playVoice %i", resourceId);
|
|
|
|
if (!load(_voiceContext, resourceId, buffer, false)) {
|
|
warning("Failed to load voice");
|
|
return;
|
|
}
|
|
|
|
_vm->_sound->playVoice(buffer);
|
|
}
|
|
|
|
bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) {
|
|
Audio::AudioStream *voxStream;
|
|
size_t soundResourceLength;
|
|
bool result = false;
|
|
GameSoundTypes resourceType = kSoundPCM;
|
|
byte *data = 0;
|
|
int rate = 0, size = 0;
|
|
Common::File* file;
|
|
|
|
if (resourceId == (uint32)-1) {
|
|
return false;
|
|
}
|
|
|
|
#ifdef ENABLE_IHNM
|
|
//TODO: move to resource_res so we can use normal "getResourceData" and "getFile" methods
|
|
if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
|
|
char soundFileName[40];
|
|
int dirIndex = resourceId / 64;
|
|
|
|
if ((context->fileType() & GAME_VOICEFILE) != 0) {
|
|
if (_voiceSerial == 0) {
|
|
sprintf(soundFileName, "Voices/VoicesS/Voices%d/VoicesS%03x", dirIndex, resourceId);
|
|
} else {
|
|
sprintf(soundFileName, "Voices/Voices%d/Voices%d/Voices%d%03x", _voiceSerial, dirIndex, _voiceSerial, resourceId);
|
|
}
|
|
} else {
|
|
sprintf(soundFileName, "SFX/SFX%d/SFX%03x", dirIndex, resourceId);
|
|
}
|
|
|
|
file = new Common::File();
|
|
|
|
file->open(soundFileName);
|
|
soundResourceLength = file->size();
|
|
} else
|
|
#endif
|
|
{
|
|
ResourceData* resourceData = context->getResourceData(resourceId);
|
|
file = context->getFile(resourceData);
|
|
|
|
file->seek(resourceData->offset);
|
|
soundResourceLength = resourceData->size;
|
|
}
|
|
|
|
Common::SeekableReadStream& readS = *file;
|
|
bool uncompressedSound = false;
|
|
|
|
if (soundResourceLength >= 8) {
|
|
byte header[8];
|
|
|
|
readS.read(&header, 8);
|
|
readS.seek(readS.pos() - 8);
|
|
|
|
if (!memcmp(header, "Creative", 8)) {
|
|
resourceType = kSoundVOC;
|
|
} else if (!memcmp(header, "RIFF", 4) != 0) {
|
|
resourceType = kSoundWAV;
|
|
} else if (!memcmp(header, "FORM", 4) != 0) {
|
|
resourceType = kSoundAIFF;
|
|
} else if (!memcmp(header, "ajkg", 4) != 0) {
|
|
resourceType = kSoundShorten;
|
|
}
|
|
|
|
// If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
|
|
// Patch data for this resource is in file p2_a.iaf or p2_a.voc
|
|
if (_vm->getGameId() == GID_ITE && resourceId == 4 && context->getResourceData(resourceId)->patchData != NULL)
|
|
uncompressedSound = true;
|
|
|
|
// FIXME: Currently, the SFX.RES file in IHNM cannot be compressed
|
|
if (_vm->getGameId() == GID_IHNM && (context->fileType() & GAME_SOUNDFILE))
|
|
uncompressedSound = true;
|
|
|
|
if (context->isCompressed() && !uncompressedSound) {
|
|
if (header[0] == char(0)) {
|
|
resourceType = kSoundMP3;
|
|
} else if (header[0] == char(1)) {
|
|
resourceType = kSoundOGG;
|
|
} else if (header[0] == char(2)) {
|
|
resourceType = kSoundFLAC;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Default sound type is 16-bit signed PCM, used in ITE by PCM and VOX files
|
|
buffer.isCompressed = context->isCompressed();
|
|
buffer.soundType = resourceType;
|
|
buffer.originalSize = 0;
|
|
// Set default flags and frequency for PCM, VOC and VOX files, which got no header
|
|
buffer.flags = Audio::FLAG_16BITS;
|
|
buffer.frequency = 22050;
|
|
if (_vm->getGameId() == GID_ITE) {
|
|
if (_vm->getFeatures() & GF_8BIT_UNSIGNED_PCM) { // older ITE demos
|
|
buffer.flags |= Audio::FLAG_UNSIGNED;
|
|
buffer.flags &= ~Audio::FLAG_16BITS;
|
|
} else {
|
|
// Voice files in newer ITE demo versions are OKI ADPCM (VOX) encoded
|
|
if (!uncompressedSound && !scumm_stricmp(context->fileName(), "voicesd.rsc"))
|
|
resourceType = kSoundVOX;
|
|
}
|
|
}
|
|
buffer.buffer = NULL;
|
|
|
|
// Check for LE sounds
|
|
if (!context->isBigEndian())
|
|
buffer.flags |= Audio::FLAG_LITTLE_ENDIAN;
|
|
if ((context->fileType() & GAME_VOICEFILE) && (_vm->getFeatures() & GF_LE_VOICES))
|
|
buffer.flags |= Audio::FLAG_LITTLE_ENDIAN;
|
|
|
|
// Older Mac versions of ITE were Macbinary packed
|
|
int soundOffset = (context->fileType() & GAME_MACBINARY) ? 36 : 0;
|
|
|
|
switch (resourceType) {
|
|
case kSoundPCM:
|
|
buffer.size = soundResourceLength - soundOffset;
|
|
if (!onlyHeader) {
|
|
buffer.buffer = (byte *) malloc(buffer.size);
|
|
if (soundOffset > 0)
|
|
readS.skip(soundOffset);
|
|
readS.read(buffer.buffer, buffer.size);
|
|
}
|
|
result = true;
|
|
break;
|
|
case kSoundVOX:
|
|
buffer.size = soundResourceLength * 4;
|
|
if (!onlyHeader) {
|
|
voxStream = Audio::makeADPCMStream(&readS, DisposeAfterUse::NO, soundResourceLength, Audio::kADPCMOki);
|
|
buffer.buffer = (byte *)malloc(buffer.size);
|
|
voxStream->readBuffer((int16*)buffer.buffer, soundResourceLength * 2);
|
|
delete voxStream;
|
|
}
|
|
result = true;
|
|
break;
|
|
case kSoundWAV:
|
|
case kSoundAIFF:
|
|
case kSoundShorten:
|
|
case kSoundVOC:
|
|
if (resourceType == kSoundWAV) {
|
|
result = Audio::loadWAVFromStream(readS, size, rate, buffer.flags);
|
|
} else if (resourceType == kSoundAIFF) {
|
|
result = Audio::loadAIFFFromStream(readS, size, rate, buffer.flags);
|
|
#ifdef ENABLE_SAGA2
|
|
} else if (resourceType == kSoundShorten) {
|
|
result = loadShortenFromStream(readS, size, rate, buffer.flags);
|
|
#endif
|
|
} else if (resourceType == kSoundVOC) {
|
|
data = Audio::loadVOCFromStream(readS, size, rate);
|
|
result = (data != NULL);
|
|
if (onlyHeader)
|
|
free(data);
|
|
buffer.flags |= Audio::FLAG_UNSIGNED;
|
|
buffer.flags &= ~Audio::FLAG_16BITS;
|
|
buffer.flags &= ~Audio::FLAG_STEREO;
|
|
}
|
|
|
|
if (result) {
|
|
buffer.frequency = rate;
|
|
buffer.size = size;
|
|
|
|
if (!onlyHeader) {
|
|
if (resourceType == kSoundVOC) {
|
|
buffer.buffer = data;
|
|
} else {
|
|
buffer.buffer = (byte *)malloc(size);
|
|
readS.read(buffer.buffer, size);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case kSoundMP3:
|
|
case kSoundOGG:
|
|
case kSoundFLAC:
|
|
ResourceData *resourceData;
|
|
resourceData = context->getResourceData(resourceId);
|
|
|
|
// Read compressed sfx header
|
|
readS.readByte(); // Skip compression identifier byte
|
|
buffer.frequency = readS.readUint16LE();
|
|
buffer.originalSize = readS.readUint32LE();
|
|
if (readS.readByte() == 8) // read sample bits
|
|
buffer.flags &= ~Audio::FLAG_16BITS;
|
|
if (readS.readByte() != 0) // read stereo flag
|
|
buffer.flags |= Audio::FLAG_STEREO;
|
|
|
|
buffer.size = soundResourceLength;
|
|
buffer.soundType = resourceType;
|
|
buffer.fileOffset = resourceData->offset + 9; // skip compressed sfx header: byte + uint16 + uint32 + byte + byte
|
|
|
|
if (!onlyHeader) {
|
|
buffer.buffer = (byte *)malloc(buffer.size);
|
|
readS.read(buffer.buffer, buffer.size);
|
|
}
|
|
|
|
result = true;
|
|
break;
|
|
default:
|
|
error("SndRes::load Unknown sound type");
|
|
}
|
|
|
|
|
|
if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
|
|
delete file;
|
|
}
|
|
|
|
|
|
// In ITE CD De some voices are absent and contain just 5 bytes header
|
|
// Round it to even number so soundmanager will not crash.
|
|
// See bug #1256701
|
|
buffer.size &= ~(0x1);
|
|
|
|
return result;
|
|
}
|
|
|
|
int SndRes::getVoiceLength(uint32 resourceId) {
|
|
double msDouble;
|
|
SoundBuffer buffer;
|
|
|
|
if (!(_vm->_voiceFilesExist))
|
|
return -1;
|
|
|
|
if (!load(_voiceContext, resourceId, buffer, true)) {
|
|
return -1;
|
|
}
|
|
|
|
if (!_voiceContext->isCompressed() || buffer.originalSize == 0)
|
|
msDouble = (double)buffer.size;
|
|
else
|
|
msDouble = (double)buffer.originalSize;
|
|
|
|
if (buffer.flags & Audio::FLAG_16BITS)
|
|
msDouble /= 2.0;
|
|
|
|
if (buffer.flags & Audio::FLAG_STEREO)
|
|
msDouble /= 2.0;
|
|
|
|
msDouble = msDouble / buffer.frequency * 1000.0;
|
|
return (int)msDouble;
|
|
}
|
|
|
|
} // End of namespace Saga
|