scummvm/gui/saveload-dialog.h
Alexander Tkachev 67789c3c16 GUI: Update SaveLoadCloudSyncProgressDialog
So now it's centered, includes a progress bar and two labels instead of
one. Works fine in 320x200.
2016-08-24 16:07:55 +06:00

247 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_SAVELOAD_DIALOG_H
#define GUI_SAVELOAD_DIALOG_H
#include "gui/dialog.h"
#include "gui/widgets/list.h"
#include "engines/metaengine.h"
namespace GUI {
enum SaveLoadCloudSyncProgress {
kSavesSyncProgressCmd = 'SSPR',
kSavesSyncEndedCmd = 'SSEN'
};
class SaveLoadCloudSyncProgressDialog : public Dialog { //protected?
StaticTextWidget *_label, *_percentLabel;
SliderWidget *_progressBar;
bool _close;
public:
SaveLoadCloudSyncProgressDialog();
virtual ~SaveLoadCloudSyncProgressDialog();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleTickle();
};
#define kSwitchSaveLoadDialog -2
// TODO: We might want to disable the grid based save/load chooser for more
// platforms, than those which define DISABLE_FANCY_THEMES. But those are
// probably not able to handle the grid chooser anyway, so disabling it
// for them is a good start.
#ifdef DISABLE_FANCY_THEMES
#define DISABLE_SAVELOADCHOOSER_GRID
#endif // DISABLE_FANCY_THEMES
#ifndef DISABLE_SAVELOADCHOOSER_GRID
enum SaveLoadChooserType {
kSaveLoadDialogList = 0,
kSaveLoadDialogGrid = 1
};
SaveLoadChooserType getRequestedSaveLoadDialog(const MetaEngine &metaEngine);
#endif // !DISABLE_SAVELOADCHOOSER_GRID
class SaveLoadChooserDialog : protected Dialog {
public:
SaveLoadChooserDialog(const Common::String &dialogName, const bool saveMode);
SaveLoadChooserDialog(int x, int y, int w, int h, const bool saveMode);
virtual void open();
virtual void reflowLayout();
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void runSaveSync(bool hasSavepathOverride);
virtual void handleTickle();
#ifndef DISABLE_SAVELOADCHOOSER_GRID
virtual SaveLoadChooserType getType() const = 0;
#endif // !DISABLE_SAVELOADCHOOSER_GRID
int run(const Common::String &target, const MetaEngine *metaEngine);
virtual const Common::String &getResultString() const = 0;
protected:
virtual int runIntern() = 0;
/** Common function to refresh the list on the screen. */
virtual void updateSaveList();
/**
* Common function to get saves list from MetaEngine.
*
* It also checks whether there are some locked saves
* because of saves sync and adds such saves as locked
* slots. User sees these slots, but is unable to save
* or load from these.
*/
virtual void listSaves();
const bool _saveMode;
const MetaEngine *_metaEngine;
bool _delSupport;
bool _metaInfoSupport;
bool _thumbnailSupport;
bool _saveDateSupport;
bool _playTimeSupport;
Common::String _target;
bool _dialogWasShown;
SaveStateList _saveList;
#ifndef DISABLE_SAVELOADCHOOSER_GRID
ButtonWidget *_listButton;
ButtonWidget *_gridButton;
void addChooserButtons();
ButtonWidget *createSwitchButton(const Common::String &name, const char *desc, const char *tooltip, const char *image, uint32 cmd = 0);
#endif // !DISABLE_SAVELOADCHOOSER_GRID
};
class SaveLoadChooserSimple : public SaveLoadChooserDialog {
typedef Common::String String;
typedef Common::Array<Common::String> StringArray;
public:
SaveLoadChooserSimple(const String &title, const String &buttonLabel, bool saveMode);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual const Common::String &getResultString() const;
virtual void reflowLayout();
#ifndef DISABLE_SAVELOADCHOOSER_GRID
virtual SaveLoadChooserType getType() const { return kSaveLoadDialogList; }
#endif // !DISABLE_SAVELOADCHOOSER_GRID
virtual void open();
virtual void close();
protected:
virtual void updateSaveList();
private:
virtual int runIntern();
ListWidget *_list;
ButtonWidget *_chooseButton;
ButtonWidget *_deleteButton;
GraphicsWidget *_gfxWidget;
ContainerWidget *_container;
StaticTextWidget *_date;
StaticTextWidget *_time;
StaticTextWidget *_playtime;
String _resultString;
void updateSelection(bool redraw);
};
#ifndef DISABLE_SAVELOADCHOOSER_GRID
class EditTextWidget;
class SavenameDialog : public Dialog {
public:
SavenameDialog();
void setDescription(const Common::String &desc);
const Common::String &getDescription();
void setTargetSlot(int slot) { _targetSlot = slot; }
virtual void open();
protected:
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
private:
int _targetSlot;
StaticTextWidget *_title;
EditTextWidget *_description;
};
class SaveLoadChooserGrid : public SaveLoadChooserDialog {
public:
SaveLoadChooserGrid(const Common::String &title, bool saveMode);
~SaveLoadChooserGrid();
virtual const Common::String &getResultString() const;
virtual void open();
virtual void reflowLayout();
virtual SaveLoadChooserType getType() const { return kSaveLoadDialogGrid; }
virtual void close();
protected:
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleMouseWheel(int x, int y, int direction);
virtual void updateSaveList();
private:
virtual int runIntern();
uint _columns, _lines;
uint _entriesPerPage;
uint _curPage;
ButtonWidget *_nextButton;
ButtonWidget *_prevButton;
StaticTextWidget *_pageDisplay;
ContainerWidget *_newSaveContainer;
int _nextFreeSaveSlot;
Common::String _resultString;
SavenameDialog _savenameDialog;
bool selectDescription();
struct SlotButton {
SlotButton() : container(0), button(0), description(0) {}
SlotButton(ContainerWidget *c, PicButtonWidget *b, StaticTextWidget *d) : container(c), button(b), description(d) {}
ContainerWidget *container;
PicButtonWidget *button;
StaticTextWidget *description;
void setVisible(bool state) {
container->setVisible(state);
}
};
typedef Common::Array<SlotButton> ButtonArray;
ButtonArray _buttons;
void destroyButtons();
void hideButtons();
void updateSaves();
};
#endif // !DISABLE_SAVELOADCHOOSER_GRID
} // End of namespace GUI
#endif