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128 lines
3.3 KiB
C++
128 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/button.h"
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namespace Nancy {
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namespace UI {
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Button::Button(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &clickSrcBounds, const Common::Rect &destBounds, const Common::Rect &hoverSrcBounds, const Common::Rect &disabledSrcBounds) :
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RenderObject(zOrder, surface, clickSrcBounds, destBounds),
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surf(surface),
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_clickSrc(clickSrcBounds),
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_hoverSrc(hoverSrcBounds),
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_disabledSrc(disabledSrcBounds),
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_isClicked(false),
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_isDisabled(false) {
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setVisible(false);
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setTransparent(true);
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}
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void Button::handleInput(NancyInput &input) {
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if (_isDisabled && !_disabledSrc.isEmpty()) {
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return;
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}
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if (_screenPosition.contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(CursorManager::kHotspotArrow);
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if (!_hoverSrc.isEmpty() && !_isClicked) {
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_drawSurface.create(surf, _hoverSrc);
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setVisible(true);
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}
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_isClicked = true;
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if (_hoverSrc.isEmpty() && !_isDisabled) {
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setVisible(true);
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} else {
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_drawSurface.create(surf, _clickSrc);
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}
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}
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} else if (!_isClicked && _isVisible) {
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setVisible(false);
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}
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}
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void Button::setDisabled(bool disabled) {
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if (disabled) {
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_isDisabled = true;
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if (!_disabledSrc.isEmpty()) {
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_drawSurface.create(surf, _disabledSrc);
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setVisible(true);
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} else {
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setVisible(false);
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}
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} else {
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setVisible(false);
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_isDisabled = false;
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}
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}
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Toggle::Toggle(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcRect, const Common::Rect &destRect) :
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RenderObject(zOrder, surface, srcRect, destRect),
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surf(surface),
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_clickSrc(srcRect),
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_toggleState(false),
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_stateChanged(false) {
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setVisible(false);
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setTransparent(true);
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}
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void Toggle::handleInput(NancyInput &input) {
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_stateChanged = false;
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if (_screenPosition.contains(input.mousePos)) {
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g_nancy->_cursor->setCursorType(CursorManager::kHotspotArrow);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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setState(!_toggleState);
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}
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}
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}
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void Toggle::setState(bool toggleState) {
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if (_toggleState == toggleState) {
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return;
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}
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_toggleState = toggleState;
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_stateChanged = true;
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if (toggleState) {
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setVisible(true);
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} else {
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setVisible(false);
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}
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}
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} // End of namespace UI
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} // End of namespace Nancy
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