scummvm/engines/titanic/game/hammer_dispensor_button.cpp

139 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/hammer_dispensor_button.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CHammerDispensorButton, CStartAction)
ON_MESSAGE(PuzzleSolvedMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(EnterViewMsg)
END_MESSAGE_MAP()
CHammerDispensorButton::CHammerDispensorButton() : CStartAction(),
_active(false), _open(false), _hitCounter(0), _btnPos(Point(56, 6)),
_perch(nullptr), _hammerTaken(0) {
}
void CHammerDispensorButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_active, indent);
file->writeNumberLine(_open, indent);
file->writeNumberLine(_hitCounter, indent);
file->writeNumberLine(_btnPos.x, indent);
file->writeNumberLine(_btnPos.y, indent);
file->writeNumberLine(_hammerTaken, indent);
CStartAction::save(file, indent);
}
void CHammerDispensorButton::load(SimpleFile *file) {
file->readNumber();
_active = file->readNumber();
_open = file->readNumber();
_hitCounter = file->readNumber();
_btnPos.x = file->readNumber();
_btnPos.y = file->readNumber();
_hammerTaken = file->readNumber();
CStartAction::load(file);
}
bool CHammerDispensorButton::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
_active = true;
return true;
}
bool CHammerDispensorButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
playSound("z#93.wav");
petDisplayMessage(1, POKE_WITH_LONG_STICK);
return true;
}
bool CHammerDispensorButton::ActMsg(CActMsg *msg) {
if (msg->_action == "HammerTaken")
_hammerTaken = true;
return true;
}
bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) {
if (!_active)
return true;
if (!_perch) {
CGameObject *obj = getDraggingObject();
if (obj) {
if (obj->isEquals("Perch") && getView() == findView())
_perch = static_cast<CPerch *>(obj);
}
}
if (_perch) {
Point pt(_btnPos.x + _perch->_bounds.left, _btnPos.y + _perch->_bounds.top);
bool flag = checkPoint(pt, true);
if (!_open) {
if (flag) {
playSound("z#93.wav");
if (++_hitCounter == 5) {
if (!_hammerTaken) {
CActMsg actMsg(_msgAction);
actMsg.execute(_msgTarget);
}
setVisible(false);
_active = false;
_hitCounter = 0;
}
_open = true;
}
} else {
if (!flag) {
_open = false;
++_hitCounter;
}
}
}
return true;
}
bool CHammerDispensorButton::LeaveViewMsg(CLeaveViewMsg *msg) {
_perch = nullptr;
_hitCounter = 0;
_open = false;
return true;
}
bool CHammerDispensorButton::EnterViewMsg(CEnterViewMsg *msg) {
setVisible(true);
_active = true;
return true;
}
} // End of namespace Titanic