mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 11:51:52 +00:00
139 lines
3.5 KiB
C++
139 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "titanic/game/hammer_dispensor_button.h"
|
|
|
|
namespace Titanic {
|
|
|
|
BEGIN_MESSAGE_MAP(CHammerDispensorButton, CStartAction)
|
|
ON_MESSAGE(PuzzleSolvedMsg)
|
|
ON_MESSAGE(MouseButtonUpMsg)
|
|
ON_MESSAGE(ActMsg)
|
|
ON_MESSAGE(FrameMsg)
|
|
ON_MESSAGE(LeaveViewMsg)
|
|
ON_MESSAGE(EnterViewMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
CHammerDispensorButton::CHammerDispensorButton() : CStartAction(),
|
|
_active(false), _open(false), _hitCounter(0), _btnPos(Point(56, 6)),
|
|
_perch(nullptr), _hammerTaken(0) {
|
|
}
|
|
|
|
void CHammerDispensorButton::save(SimpleFile *file, int indent) {
|
|
file->writeNumberLine(1, indent);
|
|
file->writeNumberLine(_active, indent);
|
|
file->writeNumberLine(_open, indent);
|
|
file->writeNumberLine(_hitCounter, indent);
|
|
file->writeNumberLine(_btnPos.x, indent);
|
|
file->writeNumberLine(_btnPos.y, indent);
|
|
file->writeNumberLine(_hammerTaken, indent);
|
|
|
|
CStartAction::save(file, indent);
|
|
}
|
|
|
|
void CHammerDispensorButton::load(SimpleFile *file) {
|
|
file->readNumber();
|
|
_active = file->readNumber();
|
|
_open = file->readNumber();
|
|
_hitCounter = file->readNumber();
|
|
_btnPos.x = file->readNumber();
|
|
_btnPos.y = file->readNumber();
|
|
_hammerTaken = file->readNumber();
|
|
|
|
CStartAction::load(file);
|
|
}
|
|
|
|
bool CHammerDispensorButton::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) {
|
|
_active = true;
|
|
return true;
|
|
}
|
|
|
|
bool CHammerDispensorButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
|
|
playSound("z#93.wav");
|
|
petDisplayMessage(1, POKE_WITH_LONG_STICK);
|
|
return true;
|
|
}
|
|
|
|
bool CHammerDispensorButton::ActMsg(CActMsg *msg) {
|
|
if (msg->_action == "HammerTaken")
|
|
_hammerTaken = true;
|
|
return true;
|
|
}
|
|
|
|
bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) {
|
|
if (!_active)
|
|
return true;
|
|
|
|
if (!_perch) {
|
|
CGameObject *obj = getDraggingObject();
|
|
if (obj) {
|
|
if (obj->isEquals("Perch") && getView() == findView())
|
|
_perch = static_cast<CPerch *>(obj);
|
|
}
|
|
}
|
|
|
|
if (_perch) {
|
|
Point pt(_btnPos.x + _perch->_bounds.left, _btnPos.y + _perch->_bounds.top);
|
|
bool flag = checkPoint(pt, true);
|
|
|
|
if (!_open) {
|
|
if (flag) {
|
|
playSound("z#93.wav");
|
|
if (++_hitCounter == 5) {
|
|
if (!_hammerTaken) {
|
|
CActMsg actMsg(_msgAction);
|
|
actMsg.execute(_msgTarget);
|
|
}
|
|
|
|
setVisible(false);
|
|
_active = false;
|
|
_hitCounter = 0;
|
|
}
|
|
|
|
_open = true;
|
|
}
|
|
} else {
|
|
if (!flag) {
|
|
_open = false;
|
|
++_hitCounter;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHammerDispensorButton::LeaveViewMsg(CLeaveViewMsg *msg) {
|
|
_perch = nullptr;
|
|
_hitCounter = 0;
|
|
_open = false;
|
|
return true;
|
|
}
|
|
|
|
bool CHammerDispensorButton::EnterViewMsg(CEnterViewMsg *msg) {
|
|
setVisible(true);
|
|
_active = true;
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Titanic
|