scummvm/engines/titanic/game/light.h

68 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_LIGHT_H
#define TITANIC_LIGHT_H
#include "titanic/core/background.h"
#include "titanic/messages/messages.h"
namespace Titanic {
class CLight : public CBackground {
DECLARE_MESSAGE_MAP;
bool TurnOff(CTurnOff *msg);
bool LightsMsg(CLightsMsg *msg);
bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
bool TurnOn(CTurnOn *msg);
bool StatusChangeMsg(CStatusChangeMsg *msg);
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool ActMsg(CActMsg *msg);
bool EnterRoomMsg(CEnterRoomMsg *msg);
private:
int _unused1;
bool _topRight;
bool _topLeft;
bool _bottomLeft;
bool _bottomRight;
int _unused2;
int _unused3;
bool _eyePresent;
public:
CLASSDEF;
CLight();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_LIGHT_H */