scummvm/engines/titanic/game/little_lift_button.cpp
2016-08-23 21:46:04 -04:00

65 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/little_lift_button.h"
#include "titanic/core/room_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CLittleLiftButton, CBackground)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
void CLittleLiftButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_value, indent);
CBackground::save(file, indent);
}
void CLittleLiftButton::load(SimpleFile *file) {
file->readNumber();
_value = file->readNumber();
CBackground::load(file);
}
bool CLittleLiftButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
playMovie(MOVIE_NOTIFY_OBJECT);
playSound("z#60.wav");
return true;
}
bool CLittleLiftButton::MovieEndMsg(CMovieEndMsg *msg) {
changeView("SecClassLittleLift.Node 1.N");
CRoomItem *room = getRoom();
if (room) {
CStatusChangeMsg statusMsg;
statusMsg._newStatus = _value;
statusMsg.execute(room, nullptr, MSGFLAG_SCAN);
}
return true;
}
} // End of namespace Titanic